#include <Player.h>
Inherits MemoryPoolObject, and Snapshot.
Definition at line 153 of file Player.h.
◆ PlayerRelationMap()
| PlayerRelationMap::PlayerRelationMap |
( |
void | | ) |
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◆ crc()
| void PlayerRelationMap::crc |
( |
Xfer * | xfer | ) |
|
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protectedvirtual |
◆ loadPostProcess()
| void PlayerRelationMap::loadPostProcess |
( |
void | | ) |
|
|
protectedvirtual |
◆ xfer()
| void PlayerRelationMap::xfer |
( |
Xfer * | xfer | ) |
|
|
protectedvirtual |
◆ m_map
- Todo
- I'm jsut wrappign this up in a nice snapshot object, we really should isolate m_map from public access and make access methods for our operations
Definition at line 166 of file Player.h.
The documentation for this class was generated from the following files: