#include <Team.h>
Inherits MemoryPoolObject, and Snapshot.
Definition at line 49 of file Team.h.
◆ TeamRelationMap()
| TeamRelationMap::TeamRelationMap |
( |
void | | ) |
|
◆ crc()
| void TeamRelationMap::crc |
( |
Xfer * | xfer | ) |
|
|
protectedvirtual |
◆ loadPostProcess()
| void TeamRelationMap::loadPostProcess |
( |
void | | ) |
|
|
protectedvirtual |
◆ xfer()
| void TeamRelationMap::xfer |
( |
Xfer * | xfer | ) |
|
|
protectedvirtual |
◆ m_map
- Todo
- I'm jsut wrappign this up in a nice snapshot object, we really should isolate m_map from public access and make access methods for our operations
Definition at line 62 of file Team.h.
The documentation for this class was generated from the following files:
- Code/GameEngine/Include/Common/Team.h
- Code/GameEngine/Source/Common/RTS/Team.cpp