Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TurretAIAimTurretState Class Reference

#include <TurretAI.h>

Inherits TurretState.

Public Member Functions

 TurretAIAimTurretState (TurretStateMachine *machine)
 
virtual StateReturnType onEnter ()
 executed once when entering state
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isAttack () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 run the "light" crc check on this data structure
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from TurretState
 TurretState (TurretStateMachine *machine, AsciiString name)
 
TurretAIgetTurretAI ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Aim a turret at GoalObject

Definition at line 147 of file TurretAI.h.

Constructor & Destructor Documentation

◆ TurretAIAimTurretState()

TurretAIAimTurretState::TurretAIAimTurretState ( TurretStateMachine * machine)
inline

Definition at line 155 of file TurretAI.h.

Member Function Documentation

◆ crc()

virtual void TurretAIAimTurretState::crc ( Xfer * xfer)
inlineprotectedvirtual

run the "light" crc check on this data structure

Implements State.

Definition at line 164 of file TurretAI.h.

◆ loadPostProcess()

virtual void TurretAIAimTurretState::loadPostProcess ( )
inlineprotectedvirtual

post process phase for loading save games. All save systems have their xfer run using XferLoad mode, and then all systems each have their post process run

Implements State.

Definition at line 166 of file TurretAI.h.

◆ onEnter()

StateReturnType TurretAIAimTurretState::onEnter ( void )
virtual

executed once when entering state

Reimplemented from State.

Definition at line 955 of file TurretAI.cpp.

◆ onExit()

void TurretAIAimTurretState::onExit ( StateExitType status)
virtual

executed once when leaving state

Reimplemented from State.

Definition at line 1207 of file TurretAI.cpp.

◆ update()

StateReturnType TurretAIAimTurretState::update ( void )
virtual

Rotate our turret to point at the machine's goal

Implements State.

Definition at line 968 of file TurretAI.cpp.

◆ xfer()

virtual void TurretAIAimTurretState::xfer ( Xfer * xfer)
inlineprotectedvirtual

run save, load, or deep CRC check on this data structure, the type depends on the setup of the Xfer pointer

Implements State.

Definition at line 165 of file TurretAI.h.


The documentation for this class was generated from the following files: