Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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TurretAIHoldTurretState Class Reference

#include <TurretAI.h>

Inherits TurretState.

Public Member Functions

 TurretAIHoldTurretState (TurretStateMachine *machine)
 
virtual StateReturnType onEnter ()
 executed once when entering state
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isAttack () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachine * getMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
Object * getMachineOwner ()
 
const Object * getMachineOwner () const
 
Object * getMachineGoalObject ()
 return the machine this state is part of
 
const Object * getMachineGoalObject () const
 return the machine this state is part of
 
const Coord3D * getMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from TurretState
 TurretState (TurretStateMachine *machine, AsciiString name)
 
TurretAI * getTurretAI ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPool * getObjectMemoryPool ()=0
 

Detailed Description

Hold turret position for a bit before recenter

Definition at line 194 of file TurretAI.h.

Constructor & Destructor Documentation

◆ TurretAIHoldTurretState()

TurretAIHoldTurretState::TurretAIHoldTurretState ( TurretStateMachine * machine)
inline

Definition at line 200 of file TurretAI.h.

Member Function Documentation

◆ crc()

void TurretAIHoldTurretState::crc ( Xfer * xfer)
protectedvirtual

CRC

Implements State.

Definition at line 1412 of file TurretAI.cpp.

◆ loadPostProcess()

void TurretAIHoldTurretState::loadPostProcess ( void )
protectedvirtual

Load post process

Implements State.

Definition at line 1432 of file TurretAI.cpp.

◆ onEnter()

StateReturnType TurretAIHoldTurretState::onEnter ( void )
virtual

executed once when entering state

Reimplemented from State.

Definition at line 1437 of file TurretAI.cpp.

◆ onExit()

void TurretAIHoldTurretState::onExit ( StateExitType status)
virtual

executed once when leaving state

Reimplemented from State.

Definition at line 1446 of file TurretAI.cpp.

◆ update()

StateReturnType TurretAIHoldTurretState::update ( void )
virtual

Hold the turret's position for a short time before returning to center.

Implements State.

Definition at line 1455 of file TurretAI.cpp.

◆ xfer()

void TurretAIHoldTurretState::xfer ( Xfer * xfer)
protectedvirtual

Xfer Method

Implements State.

Definition at line 1419 of file TurretAI.cpp.


The documentation for this class was generated from the following files: