Inherits ObjectCreationNugget.
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| | ApplyRandomForceNugget () |
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| virtual Object * | create (const Object *primary, const Object *secondary, UnsignedInt lifetimeFrames=0) const |
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| virtual Object * | create (const Object *primaryObj, const Coord3D *primary, const Coord3D *secondary, Real angle, UnsignedInt lifetimeFrames=0) const |
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| | ObjectCreationNugget () |
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| virtual Object * | create (const Object *primaryObj, const Coord3D *primary, const Coord3D *secondary, Bool createOwner, UnsignedInt lifetimeFrames=0) const |
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| void | deleteInstance () |
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| static void | parse (INI *ini, void *instance, void *, const void *) |
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Definition at line 619 of file ObjectCreationList.cpp.
◆ ApplyRandomForceNugget()
| ApplyRandomForceNugget::ApplyRandomForceNugget |
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◆ create() [1/2]
the object-based version... by default, just call the location-based implementation. Note that primary can be null, so you must check for this.
- Todo
- srj – ack. const_cast is evil.
Reimplemented from ObjectCreationNugget.
Definition at line 633 of file ObjectCreationList.cpp.
◆ create() [2/2]
The main guts of the system: actually perform the sound and/or video effects needed. Note that primary can be null, so you must check for this. Bool useOwner determines whether we are creating the the master object or not (for deliverpayload)
Implements ObjectCreationNugget.
Definition at line 664 of file ObjectCreationList.cpp.
◆ parse()
| static void ApplyRandomForceNugget::parse |
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INI * | ini, |
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void * | instance, |
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void * | , |
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const void * | ) |
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inlinestatic |
The documentation for this class was generated from the following file: