#include <w3d_util.h>
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| static void | Convert_Vector (const W3dVectorStruct &v, Vector3 *set) |
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| static void | Convert_Vector (const Vector3 &v, W3dVectorStruct *set) |
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| static void | Convert_Quaternion (const W3dQuaternionStruct &q, Quaternion *set) |
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| static void | Convert_Quaternion (const Quaternion &q, W3dQuaternionStruct *set) |
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| static void | Convert_Color (const W3dRGBStruct &rgb, Vector3 *set) |
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| static void | Convert_Color (const Vector3 &v, W3dRGBStruct *set) |
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| static void | Convert_Color (const W3dRGBAStruct &rgb, Vector4 *set) |
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| static void | Convert_Color (const Vector4 &v, W3dRGBAStruct *set) |
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| static void | Convert_Shader (const W3dShaderStruct &shader, ShaderClass *set) |
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| static void | Convert_Shader (const ShaderClass &shader, W3dShaderStruct *set) |
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Definition at line 57 of file w3d_util.h.
◆ Convert_Color() [1/4]
◆ Convert_Color() [2/4]
◆ Convert_Color() [3/4]
◆ Convert_Color() [4/4]
◆ Convert_Quaternion() [1/2]
◆ Convert_Quaternion() [2/2]
◆ Convert_Shader() [1/2]
◆ Convert_Shader() [2/2]
◆ Convert_Vector() [1/2]
◆ Convert_Vector() [2/2]
The documentation for this class was generated from the following files: