#include <w3d_file.h>
Definition at line 865 of file w3d_file.h.
◆ W3dShaderStruct() [1/2]
| W3dShaderStruct::W3dShaderStruct |
( |
void | | ) |
|
|
inline |
◆ W3dShaderStruct() [2/2]
| W3dShaderStruct::W3dShaderStruct |
( |
void | | ) |
|
|
inline |
◆ operator!=()
◆ operator==()
◆ AlphaTest
| uint8 W3dShaderStruct::AlphaTest |
◆ ColorMask
| uint8 W3dShaderStruct::ColorMask |
◆ DepthCompare
| uint8 W3dShaderStruct::DepthCompare |
◆ DepthMask
| uint8 W3dShaderStruct::DepthMask |
◆ DestBlend
| uint8 W3dShaderStruct::DestBlend |
◆ DetailAlphaFunc
| uint8 W3dShaderStruct::DetailAlphaFunc |
◆ DetailColorFunc
| uint8 W3dShaderStruct::DetailColorFunc |
◆ FogFunc
| uint8 W3dShaderStruct::FogFunc |
◆ pad
| uint8 W3dShaderStruct::pad |
◆ PostDetailAlphaFunc
| uint8 W3dShaderStruct::PostDetailAlphaFunc |
◆ PostDetailColorFunc
| uint8 W3dShaderStruct::PostDetailColorFunc |
◆ PriGradient
| uint8 W3dShaderStruct::PriGradient |
◆ SecGradient
| uint8 W3dShaderStruct::SecGradient |
◆ ShaderPreset
| uint8 W3dShaderStruct::ShaderPreset |
◆ SrcBlend
| uint8 W3dShaderStruct::SrcBlend |
◆ Texturing
| uint8 W3dShaderStruct::Texturing |
The documentation for this struct was generated from the following files: