Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AIRappelState Class Reference

#include <AIStateMachine.h>

Inherits State.

Public Member Functions

 AIRappelState (StateMachine *machine)
 
virtual StateReturnType onEnter ()
 executed once when entering state
 
virtual void onExit (StateExitType status)
 executed once when leaving state
 
virtual StateReturnType update ()
 implements this state's behavior, decides when to change state
 
- Public Member Functions inherited from State
 State (StateMachine *machine, AsciiString name)
 < this abstract class needs memory pool hooks
 
virtual Bool isIdle () const
 
virtual Bool isAttack () const
 
virtual Bool isGuardIdle () const
 
virtual Bool isBusy () const
 
StateMachinegetMachine ()
 return the machine this state is part of
 
StateID getID () const
 get this state's id
 
ObjectgetMachineOwner ()
 
const ObjectgetMachineOwner () const
 
ObjectgetMachineGoalObject ()
 return the machine this state is part of
 
const ObjectgetMachineGoalObject () const
 return the machine this state is part of
 
const Coord3DgetMachineGoalPosition () const
 return the machine this state is part of
 
void friend_setID (StateID id)
 define this state's id (for use only by StateMachine class)
 
void friend_onSuccess (StateID toStateID)
 define which state to move to after successful completion
 
void friend_onFailure (StateID toStateID)
 define which state to move to after failure
 
void friend_onCondition (StateTransFuncPtr test, StateID toStateID, void *userData, const char *description=NULL)
 define when to change state
 
StateReturnType friend_checkForTransitions (StateReturnType status)
 given a return code, handle state transitions
 
StateReturnType friend_checkForSleepTransitions (StateReturnType status)
 given a return code, handle state transitions
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 
- Public Member Functions inherited from Snapshot
 Snapshot (void)
 
 ~Snapshot (void)
 

Protected Member Functions

virtual void crc (Xfer *xfer)
 
virtual void xfer (Xfer *xfer)
 
virtual void loadPostProcess ()
 
- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Protected Attributes

Real m_rappelRate
 
Real m_destZ
 
Bool m_targetIsBldg
 

Detailed Description

Move to the GoalPosition, or GoalObject.

Definition at line 318 of file AIStateMachine.h.

Constructor & Destructor Documentation

◆ AIRappelState()

AIRappelState::AIRappelState ( StateMachine * machine)

Definition at line 471 of file AIStates.cpp.

Member Function Documentation

◆ crc()

void AIRappelState::crc ( Xfer * xfer)
protectedvirtual

CRC

Implements State.

Definition at line 479 of file AIStates.cpp.

◆ loadPostProcess()

void AIRappelState::loadPostProcess ( void )
protectedvirtual

Load post process

Implements State.

Definition at line 501 of file AIStates.cpp.

◆ onEnter()

StateReturnType AIRappelState::onEnter ( void )
virtual

executed once when entering state

Reimplemented from State.

Definition at line 505 of file AIStates.cpp.

◆ onExit()

void AIRappelState::onExit ( StateExitType status)
virtual

executed once when leaving state

Reimplemented from State.

Definition at line 650 of file AIStates.cpp.

◆ update()

StateReturnType AIRappelState::update ( )
virtual

implements this state's behavior, decides when to change state

Implements State.

Definition at line 543 of file AIStates.cpp.

◆ xfer()

void AIRappelState::xfer ( Xfer * xfer)
protectedvirtual

Xfer Method

Implements State.

Definition at line 486 of file AIStates.cpp.

Member Data Documentation

◆ m_destZ

Real AIRappelState::m_destZ
protected

Definition at line 323 of file AIStateMachine.h.

◆ m_rappelRate

Real AIRappelState::m_rappelRate
protected

Definition at line 322 of file AIStateMachine.h.

◆ m_targetIsBldg

Bool AIRappelState::m_targetIsBldg
protected

Definition at line 324 of file AIStateMachine.h.


The documentation for this class was generated from the following files: