Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SpecialPowerReadyTimerType Struct Reference

#include <Player.h>

Public Member Functions

 SpecialPowerReadyTimerType ()
 
void clear (void)
 

Public Attributes

UnsignedInt m_templateID
 The ID of the specialpower template associated with this timer... no dupes allowed.
 
UnsignedInt m_readyFrame
 on what game frame will this special power be ready?
 

Detailed Description

Definition at line 133 of file Player.h.

Constructor & Destructor Documentation

◆ SpecialPowerReadyTimerType()

SpecialPowerReadyTimerType::SpecialPowerReadyTimerType ( )
inline

Definition at line 135 of file Player.h.

Member Function Documentation

◆ clear()

void SpecialPowerReadyTimerType::clear ( void )
inline

Definition at line 139 of file Player.h.

Member Data Documentation

◆ m_readyFrame

UnsignedInt SpecialPowerReadyTimerType::m_readyFrame

on what game frame will this special power be ready?

Definition at line 146 of file Player.h.

◆ m_templateID

UnsignedInt SpecialPowerReadyTimerType::m_templateID

The ID of the specialpower template associated with this timer... no dupes allowed.

Definition at line 145 of file Player.h.


The documentation for this struct was generated from the following file: