#include <Player.h>
Definition at line 133 of file Player.h.
◆ SpecialPowerReadyTimerType()
| SpecialPowerReadyTimerType::SpecialPowerReadyTimerType |
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| ) |
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inline |
◆ clear()
| void SpecialPowerReadyTimerType::clear |
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void | | ) |
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inline |
◆ m_readyFrame
on what game frame will this special power be ready?
Definition at line 146 of file Player.h.
◆ m_templateID
The ID of the specialpower template associated with this timer... no dupes allowed.
Definition at line 145 of file Player.h.
The documentation for this struct was generated from the following file: