#include <W3DModelDraw.h>
Public Member Functions | |
| WeaponBarrelInfo () | |
| void | clear () |
| void | setMuzzleFlashHidden (RenderObjClass *fullObject, Bool hide) const |
Public Attributes | |
| Int | m_recoilBone |
| the W3D bone for this barrel (zero == no bone) | |
| Int | m_fxBone |
| the FX bone for this barrel (zero == no bone) | |
| Int | m_muzzleFlashBone |
| the muzzle-flash subobj bone for this barrel (zero == none) | |
| Matrix3D | m_projectileOffsetMtx |
| where the projectile fires from | |
Definition at line 173 of file W3DModelDraw.h.
|
inline |
Definition at line 183 of file W3DModelDraw.h.
|
inline |
Definition at line 188 of file W3DModelDraw.h.
| void ModelConditionInfo::WeaponBarrelInfo::setMuzzleFlashHidden | ( | RenderObjClass * | fullObject, |
| Bool | hide ) const |
Definition at line 2324 of file W3DModelDraw.cpp.
| Int ModelConditionInfo::WeaponBarrelInfo::m_fxBone |
the FX bone for this barrel (zero == no bone)
Definition at line 176 of file W3DModelDraw.h.
| Int ModelConditionInfo::WeaponBarrelInfo::m_muzzleFlashBone |
the muzzle-flash subobj bone for this barrel (zero == none)
Definition at line 177 of file W3DModelDraw.h.
| Matrix3D ModelConditionInfo::WeaponBarrelInfo::m_projectileOffsetMtx |
where the projectile fires from
Definition at line 178 of file W3DModelDraw.h.
| Int ModelConditionInfo::WeaponBarrelInfo::m_recoilBone |
the W3D bone for this barrel (zero == no bone)
Definition at line 175 of file W3DModelDraw.h.