#include <W3DModelDraw.h>
Definition at line 151 of file W3DModelDraw.h.
◆ clear()
| void ModelConditionInfo::TurretInfo::clear |
( |
| ) |
|
|
inline |
◆ m_turretAngleBone
| Int ModelConditionInfo::TurretInfo::m_turretAngleBone |
◆ m_turretAngleNameKey
| NameKeyType ModelConditionInfo::TurretInfo::m_turretAngleNameKey |
◆ m_turretArtAngle
| Real ModelConditionInfo::TurretInfo::m_turretArtAngle |
◆ m_turretArtPitch
| Real ModelConditionInfo::TurretInfo::m_turretArtPitch |
◆ m_turretPitchBone
| Int ModelConditionInfo::TurretInfo::m_turretPitchBone |
◆ m_turretPitchNameKey
| NameKeyType ModelConditionInfo::TurretInfo::m_turretPitchNameKey |
The documentation for this struct was generated from the following file:
- Code/GameEngineDevice/Include/W3DDevice/GameClient/Module/W3DModelDraw.h