#include <gamemaps.h>
Inherits ReferenceTarget.
Definition at line 82 of file gamemaps.h.
◆ GameMapsClass() [1/2]
| GameMapsClass::GameMapsClass |
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◆ GameMapsClass() [2/2]
| GameMapsClass::GameMapsClass |
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MtlBase * | mb | ) |
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◆ AssignController()
| BOOL GameMapsClass::AssignController |
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Animatable * | control, |
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int | subAnim ) |
◆ ClassID()
| Class_ID GameMapsClass::ClassID |
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◆ Clone()
| RefTargetHandle GameMapsClass::Clone |
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RemapDir & | remap | ) |
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◆ DeleteThis()
| void GameMapsClass::DeleteThis |
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◆ GetReference()
| RefTargetHandle GameMapsClass::GetReference |
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int | i | ) |
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◆ Load()
| IOResult GameMapsClass::Load |
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ILoad * | iload | ) |
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◆ NotifyRefChanged()
| RefResult GameMapsClass::NotifyRefChanged |
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Interval | changeInt, |
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RefTargetHandle | hTarget, |
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PartID & | partID, |
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RefMessage | message ) |
◆ NumRefs()
| int GameMapsClass::NumRefs |
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◆ NumSubs()
| int GameMapsClass::NumSubs |
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◆ operator[]()
◆ Save()
| IOResult GameMapsClass::Save |
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ISave * | isave | ) |
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◆ SetClientPtr()
| void GameMapsClass::SetClientPtr |
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MtlBase * | mb | ) |
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◆ SetReference()
| void GameMapsClass::SetReference |
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int | i, |
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RefTargetHandle | rtarg ) |
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◆ SubAnim()
| Animatable * GameMapsClass::SubAnim |
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int | i | ) |
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◆ SubAnimName()
| TSTR GameMapsClass::SubAnimName |
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int | i | ) |
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◆ SubNumToRefNum()
| int GameMapsClass::SubNumToRefNum |
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int | subNum | ) |
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◆ SuperClassID()
| SClass_ID GameMapsClass::SuperClassID |
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◆ Client
| MtlBase* GameMapsClass::Client |
◆ TextureSlot
The documentation for this class was generated from the following files: