Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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GameMapsClass Member List

This is the complete list of members for GameMapsClass, including all inherited members.

AssignController(Animatable *control, int subAnim)GameMapsClass
ClassID()GameMapsClass
ClientGameMapsClass
Clone(RemapDir &remap)GameMapsClass
DeleteThis()GameMapsClassinline
GameMapsClass()GameMapsClassinline
GameMapsClass(MtlBase *mb)GameMapsClassinline
GetReference(int i)GameMapsClassinline
Load(ILoad *iload)GameMapsClass
NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message)GameMapsClass
NumRefs()GameMapsClassinline
NumSubs()GameMapsClassinline
operator[](int i)GameMapsClassinline
Save(ISave *isave)GameMapsClass
SetClientPtr(MtlBase *mb)GameMapsClassinline
SetReference(int i, RefTargetHandle rtarg)GameMapsClassinline
SubAnim(int i)GameMapsClassinline
SubAnimName(int i)GameMapsClassinline
SubNumToRefNum(int subNum)GameMapsClassinline
SuperClassID()GameMapsClassinline
TextureSlotGameMapsClass