This is the complete list of members for GameMapsClass, including all inherited members.
| AssignController(Animatable *control, int subAnim) | GameMapsClass | |
| ClassID() | GameMapsClass | |
| Client | GameMapsClass | |
| Clone(RemapDir &remap) | GameMapsClass | |
| DeleteThis() | GameMapsClass | inline |
| GameMapsClass() | GameMapsClass | inline |
| GameMapsClass(MtlBase *mb) | GameMapsClass | inline |
| GetReference(int i) | GameMapsClass | inline |
| Load(ILoad *iload) | GameMapsClass | |
| NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID &partID, RefMessage message) | GameMapsClass | |
| NumRefs() | GameMapsClass | inline |
| NumSubs() | GameMapsClass | inline |
| operator[](int i) | GameMapsClass | inline |
| Save(ISave *isave) | GameMapsClass | |
| SetClientPtr(MtlBase *mb) | GameMapsClass | inline |
| SetReference(int i, RefTargetHandle rtarg) | GameMapsClass | inline |
| SubAnim(int i) | GameMapsClass | inline |
| SubAnimName(int i) | GameMapsClass | inline |
| SubNumToRefNum(int subNum) | GameMapsClass | inline |
| SuperClassID() | GameMapsClass | inline |
| TextureSlot | GameMapsClass |