Here is a list of all functions with links to the classes they belong to:
- u -
- UDP() : UDP
- ULONG() : IChat2EventVtbl, IChat2Vtbl, IChatEventVtbl, IChatVtbl, IDownloadEventVtbl, IDownloadVtbl, IIGROptionsVtbl, INetUtilEventVtbl, INetUtilVtbl, IRTPatcherEventVtbl, IRTPatcherVtbl
- Un_Project() : CameraClass
- unAccept() : GameSlot
- unbindTrack() : TerrainTracksRenderObjClassSystem, WaterTracksRenderSystem
- unCheckMenuItem() : GUIEdit
- UndeadBody() : UndeadBody
- UndeadBodyModuleData() : UndeadBodyModuleData
- underflow() : Streamer
- Undo() : _Application, AddObjectUndoable, AddPolygonPointUndoable, AddPolygonUndoable, DeleteObjectUndoable, DeletePolygonPointUndoable, DeletePolygonUndoable, DictItemUndoable, InsertPolygonPointUndoable, ModifyFlagsUndoable, ModifyObjectUndoable, ModifyPolygonPointUndoable, MovePolygonUndoable, MultipleUndoable, SidesListUndoable, Undoable, WBDocUndoable
- Undoable() : Undoable
- UndoDelete() : DeleteInfo
- UndoFlags() : FlagsInfo
- UndoMove() : MoveInfo
- undoNamedMapReveal() : ScriptEngine
- undoRevealMapForPlayerPermanently() : PartitionManager
- undoShroudCover() : PartitionManager
- undoShroudReveal() : PartitionManager
- undoThreatAffect() : PartitionManager
- undoUpgrade() : AutoHealBehavior
- undoValueAffect() : PartitionManager
- ungarrisonAllUnits() : Player
- Ungroup() : Range
- unHaxor() : LanguageFilter
- UnicodeString() : UnicodeString
- Uninitialised_Grow() : SimpleVecClass< T >
- Uninitialized_Add() : DynamicVectorClass< T >
- UnInstall_Materials() : MaterialPassClass, W3DMaskMaterialPassClass, W3DShroudMaterialPassClass
- Union() : _Application, TRect< T >
- UniqueArrayClass() : UniqueArrayClass< T >
- Unit_Float_To_Byte() : WWMath
- UnitCrateCollide() : UnitCrateCollide
- UnitCrateCollideModuleData() : UnitCrateCollideModuleData
- unitMoved() : BaseHeightMapRenderObjClass, W3DTreeBuffer
- unitsEntered() : Team
- Unlink() : DoubleNode< PRIMARY, SECONDARY >, GenericNode, HashNodeFriendClass< T, U >
- unLink() : DisplayStringManager
- Unlink_Factory() : SaveLoadSystemClass
- unlink_object() : GridCullSystemClass
- unlink_object_from_list() : GridCullSystemClass
- Unlink_Sub_System() : SaveLoadSystemClass
- Unlink_Verts() : SkinModifierClass
- unlinkChildWindow() : GameWindowManager
- unlinkFont() : FontLibrary
- unlinkFromClipboard() : GUIEditWindowManager
- unlinkScreen() : Shell
- unlinkUpgrade() : UpgradeCenter
- unlinkWindow() : GameWindowManager
- unloadAll() : RailedTransportDockUpdate, RailedTransportDockUpdateInterface
- unloadMap() : GameClient
- unloadMusicFilesFromCD() : FileSystem
- unloadNext() : RailedTransportDockUpdate
- unloadSingleObject() : RailedTransportDockUpdate, RailedTransportDockUpdateInterface
- Unlock() : DSurface, OLEString, Surface, SurfaceClass, XSurface
- unlock() : CritSec, StateMachine, VideoBuffer, W3DVideoBuffer
- Unlock_CD_Tray() : CDControlClass
- Unlock_Decal_Generator() : DecalSystemClass, MultiFixedPoolDecalSystemClass
- Unlock_Parameter() : EditableClass
- Unlock_Surfaces() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- unlockCurTool() : CWorldBuilderApp
- unlook() : Object
- UnMerge() : Range
- UnpackingState() : UnpackingState
- UnpauseSpecialPowerUpgrade() : UnpauseSpecialPowerUpgrade
- UnpauseSpecialPowerUpgradeModuleData() : UnpauseSpecialPowerUpgradeModuleData
- unPrepFile() : INI
- Unprotect() : _Workbook, _Worksheet
- UnprotectSharing() : _Workbook
- Unregister() : SceneClass, SimpleSceneClass
- Unregister_All() : RendererListContainerClass
- Unregister_Definition() : DefinitionMgrClass
- UnRegister_EOS_Callback() : WWAudioClass
- Unregister_Factory() : DefinitionFactoryMgrClass, ShdDefManagerClass
- Unregister_Mesh_Type() : DX8MeshRendererClass
- Unregister_Persist_Factory() : SaveLoadSystemClass
- Unregister_Sound_Object() : SoundSceneObjClass
- Unregister_Sub_System() : SaveLoadSystemClass
- UnRegister_Text_Callback() : WWAudioClass
- unRegisterAnimation() : Anim2DCollection
- unregisterCave() : CaveSystem
- unRegisterGhostObject() : PartitionManager
- unRegisterObject() : PartitionManager
- unregisterTextWindow() : GameSpyInfo, GameSpyInfoInterface
- unregisterWindowLayout() : InGameUI
- unreserveDoorForExit() : DefaultProductionExitUpdate, ExitInterface, FlightDeckBehavior, MobNexusContain, OpenContain, ParkingPlaceBehavior, QueueProductionExitUpdate, RiderChangeContain, SpawnPointProductionExitUpdate, SupplyCenterProductionExitUpdate, TransportContain
- unselectAllMapObjects() : LayersList
- unselectAllPolygonTriggers() : LayersList
- unselectProvider() : AudioManager, MilesAudioManager
- unSelectWindow() : GUIEdit
- Unset_Is_Applying_Shadow_Map() : ShdMeshClass
- Unset_Is_Self_Shadowed() : RenderObjClass
- unshroud() : Object
- Unsigned_Decode() : Int< PRECISION >
- Unsigned_Divide() : Int< PRECISION >
- Unsigned_Mult() : Int< PRECISION >
- UnsignedMap() : ProfileFuncLevelTracer::UnsignedMap
- untranslatedSlotPosition() : DisconnectManager
- UPDATE() : SubsystemInterface
- Update() : Debug, DX8RendererDebugger, DX8WebBrowser, GameMtl, TexmapSlotClass, TextureLoader, W3DVolumetricShadow, Window, Wtime
- update() : AcademyStats, ActAsDozerState, ActAsSupplyTruckState, ActionManager, AI, AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIBusyState, AIDeadState, AIDockAdvancePositionState, AIDockApproachState, AIDockMoveToDockState, AIDockMoveToEntryState, AIDockMoveToExitState, AIDockMoveToRallyState, AIDockProcessDockState, AIDockState, AIDockWaitForClearanceState, AIEnterState, AIExitInstantlyState, AIExitState, AIFaceState, AIFollowPathState, AIFollowWaypointPathExactState, AIFollowWaypointPathState, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardOuterState, AIGuardPickUpCrateState, AIGuardRetaliateAttackAggressorState, AIGuardRetaliateIdleState, AIGuardRetaliateInnerState, AIGuardRetaliateOuterState, AIGuardRetaliatePickUpCrateState, AIGuardRetaliateReturnState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AIIdleState, AIInternalMoveToState, AIMoveAndDeleteState, AIMoveAndEvacuateState, AIMoveAndTightenState, AIMoveAwayFromRepulsorsState, AIMoveOutOfTheWayState, AIMoveToState, AIPanicState, AIPickUpCrateState, AIPlayer, AIRappelState, AISkirmishPlayer, AITNGuardAttackAggressorState, AITNGuardIdleState, AITNGuardInnerState, AITNGuardOuterState, AITNGuardPickUpCrateState, AITNGuardReturnState, AITunnelNetworkGuardState, AIUpdateInterface, AIWaitState, AIWanderInPlaceState, AIWanderState, AlphaEdgeTextureClass, Anim2DCollection, AnimateWindowManager, AnimationSteeringUpdate, ApproachState, ArchiveFileSystem, ArmorStore, AssaultTransportAIUpdate, AssistedTargetingUpdate, AudioManager, AutoDepositUpdate, AutoFindHealingUpdate, AutoHealBehavior, BaseRegenerateUpdate, BattleBusSlowDeathBehavior, BattlePlanUpdate, BinkVideoPlayer, BinkVideoStream, BoneFXUpdate, BridgeBehavior, BridgeScaffoldBehavior, BuildAssistant, BuildList, BunkerBusterBehavior, ButtonFlashTransition, CameraOptions, CaveSystem, CDManager, ChallengeLoadScreen, CheckpointUpdate, ChinookAIUpdate, ChinookCombatDropState, ChinookEvacuateState, ChinookHeadOffMapState, ChinookMoveToBldgState, ChinookRecordCreationState, ChinookTakeoffOrLandingState, CleanupHazardUpdate, CleanUpState, CommandButtonHuntUpdate, CommandList, Connection, ConnectionManager, ConsiderNewApproachState, ContinueState, ControlBar, ControlBarArrowTransition, ControlBarScheme, ControlBarSchemeManager, CountermeasuresBehavior, CountUpTransition, CrateSystem, CreditsManager, DamageFXStore, DefaultProductionExitUpdate, DeletionUpdate, DeliveringState, DeliverPayloadAIUpdate, DemoTrapUpdate, DeployStyleAIUpdate, DirectInputKeyboard, DirectInputMouse, DisconnectManager, Display, DisplayStringManager, DockingState, DockUpdate, DownloadManager, DozerActionDoActionState, DozerActionMoveToActionPosState, DozerActionPickActionPosState, DozerActionState, DozerAIUpdate, DozerPrimaryGoingHomeState, DozerPrimaryIdleState, DumbProjectileBehavior, DynamicGeometryInfoUpdate, DynamicShroudClearingRangeUpdate, EMPUpdate, EnemyNearUpdate, Eva, FadeTransition, FailureState, FenceOptions, FileSystem, FireOCLAfterWeaponCooldownUpdate, FireSpreadUpdate, FirestormDynamicGeometryInfoUpdate, FireWeaponUpdate, FireWeaponWhenDamagedBehavior, FiringTracker, FlammableUpdate, FlashTransition, FlightDeckBehavior, FloatUpdate, FontLibrary, FrameData, FrameDataManager, FullFadeTransition, FunctionLexicon, FXListStore, GameClient, GameEngine, GameLogic, GameMessageList, GameResultsQueue, GameSpyLoadScreen, GameState, GameStateMap, GameTextManager, GameWindowManager, GameWindowTransitionsHandler, GarrisonContain, GenerateMinefieldBehavior, GlobalData, GlobalLanguage, GrantStealthBehavior, GUIEdit, HackInternetAIUpdate, HackInternetState, HeadOffMapState, HealContain, HeightDieUpdate, HelicopterSlowDeathBehavior, HeliTakeoffOrLandingState, HelixContain, HijackerUpdate, HordeUpdate, HotKeyManager, ImageCollection, IMEManager, InGameUI, JetAwaitingRunwayState, JetOrHeliCirclingDeadAirfieldState, JetOrHeliParkOrientState, JetOrHeliReloadAmmoState, JetOrHeliTaxiState, JetPauseBeforeTakeoffState, JetSlowDeathBehavior, JetTakeoffOrLandingState, Keyboard, LANAPI, LANAPIInterface, LanguageFilter, LeafletDropBehavior, LifetimeUpdate, LightOptions, LoadScreen, LocalFileSystem, LocomotorStore, MainMenuMediumScaleUpTransition, MainMenuScaleUpTransition, MainMenuSmallScaleDownTransition, MapObjectProps, MapTransferLoadScreen, MessageStream, MetaMap, MilesAudioManager, MinefieldBehavior, MissileAIUpdate, MissileLauncherBuildingUpdate, MobMemberSlavedUpdate, MobNexusContain, ModuleFactory, Mouse, MultiPlayerLoadScreen, MultiplayerSettings, NameKeyGenerator, NAT, Network, NetworkInterface, NeutronBlastBehavior, NeutronMissileSlowDeathBehavior, NeutronMissileUpdate, ObjectCreationListStore, ObjectDefectionHelper, ObjectHelper, ObjectOptions, ObjectRepulsorHelper, ObjectSMCHelper, ObjectWeaponStatusHelper, OCLUpdate, OpenContain, OverchargeBehavior, PackingState, ParachuteContain, ParkingPlaceBehavior, Particle, ParticleSystem, ParticleSystemManager, ParticleUplinkCannonUpdate, PartitionManager, PhysicsBehavior, PilotFindVehicleUpdate, Player, PlayerList, PlayerTemplateStore, PointDefenseLaserUpdate, PoisonedBehavior, PowerPlantUpdate, ProductionUpdate, ProjectileStreamUpdate, ProneUpdate, PropagandaTowerBehavior, QueueProductionExitUpdate, Radar, RadarUpdate, RadiusDecal, RadiusDecalUpdate, RailedTransportAIUpdate, RailedTransportDockUpdate, RailroadBehavior, RankInfoStore, RayEffectSystem, RebuildHoleBehavior, RecorderClass, RecoverFromOffMapState, RegroupingState, ReverseSoundTransition, RiderChangeContain, RTS2DScene, RTS3DScene, ScaleUpTransition, ScienceStore, ScorchOptions, ScoreScaleUpTransition, ScreenFadeTransition, ScriptActions, ScriptActionsInterface, ScriptConditions, ScriptConditionsInterface, ScriptEngine, Shell, ShellGameLoadScreen, ShellMenuSchemeManager, SideSelectWindowData, SidesList, SinglePlayerLoadScreen, SlavedUpdate, SleepState, SlowDeathBehavior, SmartBombTargetHomingUpdate, SoundManager, SpawnBehavior, SpawnPointProductionExitUpdate, Speaker, SpecialAbilityUpdate, SpecialPowerStore, SpectreGunshipDeploymentUpdate, SpectreGunshipUpdate, SpeechManager, SpyVisionUpdate, State, StatsCollector, StatusDamageHelper, StealthDetectorUpdate, StealthUpdate, StickyBombUpdate, StructureCollapseUpdate, StructureToppleUpdate, SubdualDamageHelper, SubsystemInterface, SuccessState, SupplyCenterDockUpdate, SupplyCenterProductionExitUpdate, SupplyTruckAIUpdate, SupplyTruckBusyState, SupplyTruckIdleState, SupplyTruckWantsToPickUpOrDeliverBoxesState, SupplyWarehouseCripplingBehavior, TeamFactory, TechBuildingBehavior, TempWeaponBonusHelper, TensileFormationUpdate, TerrainLogic, TerrainRoadCollection, TerrainTextureClass, TerrainTracksRenderObjClassSystem, TerrainTypeCollection, TerrainVisual, TextOnFrameTransition, TextTypeTransition, ThingFactory, TintEnvelope, ToppleUpdate, Transition, TransitionGroup, TransitionWindow, Transport, TransportContain, TunnelContain, TurretAIAimTurretState, TurretAIHoldTurretState, TurretAIIdleScanState, TurretAIIdleState, TurretAIRecenterTurretState, UnpackingState, UpdateModule, UpdateModuleInterface, UpgradeCenter, VictoryConditions, VictoryConditionsInterface, VideoPlayer, VideoPlayerInterface, VideoStream, VideoStreamInterface, W3DDisplayStringManager, W3DFunctionLexicon, W3DGameClient, W3DInGameUI, W3DProjectedShadow, W3DRadar, W3DSnowManager, W3DTerrainLogic, W3DTerrainVisual, W3DView, WaterOptions, WaterRenderObjClass, WaterTracksObj, WaterTracksRenderSystem, WaveGuideUpdate, WaypointMap, WaypointOptions, WeaponBonusUpdate, WeaponStore, WebBrowser, Win32BIGFileSystem, Win32CDManager, Win32GameEngine, Win32LocalFileSystem, Win32Mouse, WindowVideoManager, WorkerAIUpdate, Xtime
- update256() : AlphaEdgeTextureClass
- Update_All_Instances() : SettingsFormClass
- Update_Arc_List() : VehicleCurveClass
- Update_Arrays() : PointGroupClass
- Update_Bias() : Render2DClass
- Update_Bone_List() : SkinWSMObjectClass
- Update_Bounding_Box() : ParticleBufferClass
- update_bounding_box() : OBBoxIntersectionTestClass
- Update_Bounding_Boxes() : AABTreeCullSystemClass
- Update_Bounding_Boxes_Recursive() : AABTreeCullSystemClass
- Update_Cached_Bounding_Volumes() : MeshClass, ParticleBufferClass, RenderObjClass, ShdMeshClass, SphereRenderObjClass
- update_cached_box() : AABoxRenderObjClass, BoxRenderObjClass, OBBoxRenderObjClass, RingRenderObjClass, SphereRenderObjClass
- Update_Cached_Data() : MeshGeometryExportTaskClass
- Update_Camera_Shaker() : CameraShakeSystemClass
- Update_CRC() : UVBufferClass
- Update_Culling() : AABTreeCullSystemClass, CullSystemClass, GridCullSystemClass
- Update_Current_Data() : MeshDeformModData, MeshDeformSetClass
- Update_Current_Set() : MeshDeformClass
- Update_Display() : GameMtlDlg
- Update_Frustum() : CameraClass
- Update_Key_Frame() : MeshDeformSetClass
- Update_Kinematic_Particle_State() : ParticleBufferClass
- Update_Lighting() : MetalMapManagerClass
- Update_Max() : Vector2, Vector3
- Update_Members() : MeshDeformSetClass
- Update_Mesh() : MeshDeformSetClass
- update_mesh_data() : RingRenderObjClass, SphereRenderObjClass
- Update_Miles_Transform() : Sound3DClass
- Update_Min() : Vector2, Vector3
- Update_Movie_Capture() : WW3D
- Update_MV_Transform() : VisRasterizerClass
- Update_Non_New_Particles() : ParticleBufferClass
- Update_Obj_Space_Bounding_Volumes() : CollectionClass, CompositeRenderObjClass, HLodClass, RenderObjClass
- Update_On_Visibilty() : ParticleEmitterClass, RingRenderObjClass, SphereRenderObjClass
- Update_Pivot_Map() : NamedPivotMapClass
- Update_Play_Position() : AudibleSoundClass
- Update_Pseudo_Pan() : SoundPseudo3DClass
- Update_Pseudo_Volume() : SoundPseudo3DClass
- Update_Set() : MeshDeformModData
- Update_Set_Count() : MeshDeformClass
- Update_Set_Members() : MeshDeformSetClass
- update_settings_controls() : W3DUtilityClass
- Update_Sound() : SoundSceneClass
- Update_Sub_Object_Bits() : RenderObjClass
- Update_Sub_Object_Transforms() : Animatable3DObjClass, CollectionClass, HLodClass, RenderObjClass
- Update_Tangents() : CardinalSpline1DClass, CardinalSpline3DClass, CatmullRomSpline1DClass, CatmullRomSpline3DClass, HermiteSpline1DClass, HermiteSpline3DClass, TCBSpline3DClass
- update_temporal_state() : GridTextureMapperClass
- Update_Textures() : MetalMapManagerClass
- Update_UI() : MeshDeformClass
- Update_Value() : ArgvClass
- Update_Version() : W3DAppData2Struct
- Update_Vertex_Color() : MeshDeformPanelClass
- Update_View_To_Pixel_Transform() : MatrixMapperClass
- Update_Visual_Particle_State() : ParticleBufferClass
- Update_Volume() : AudibleSoundClass, FilteredSoundClass, SoundPseudo3DClass
- Update_WS_Bounding_Volume() : ProjectorClass, TexProjectClass
- updateAdditionalGameSpyDisconnections() : GameSpyInfo, GameSpyInfoInterface
- updateAircraftGoal() : Pathfinder
- updateAllViews() : CWorldBuilderDoc
- updateAlphaRangeToSystem() : DebugWindowDialog
- updateAmbientSoundVB() : DrawObject
- updateAndDrawWorldAnimations() : InGameUI
- updateAnim() : ControlBarScheme
- updateAnimateWindow() : ProcessAnimateWindow, ProcessAnimateWindowSlideFromBottom, ProcessAnimateWindowSlideFromBottomTimed, ProcessAnimateWindowSlideFromLeft, ProcessAnimateWindowSlideFromRight, ProcessAnimateWindowSlideFromRightFast, ProcessAnimateWindowSlideFromTop, ProcessAnimateWindowSlideFromTopFast, ProcessAnimateWindowSpiral
- updateAverageFPS() : W3DDisplay
- updatebar() : ExportLog, LogDataDialogClass
- updateBaseConstructionSpeed() : ScriptActions
- updateBlock() : BaseHeightMapRenderObjClass, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, W3DStatusCircle
- updateBodyParticleSystems() : ActiveBody, BodyModule, BodyModuleInterface
- updateBones() : W3DTankTruckDraw, W3DTruckDraw
- updateBonesForClientParticleSystems() : ObjectDrawInterface, W3DModelDraw
- updateBorderColor() : ControlBar
- updateBoundaryVB() : DrawObject
- updateBounds() : PolygonTrigger, W3DShadowTexture
- updateBridgeDamageStates() : TerrainLogic
- updateBridgeRepair() : AIPlayer
- updateBuildQueueDisabledImages() : ControlBar
- updateBuildUpClockColor() : ControlBar
- updateBurstCountToSystem() : DebugWindowDialog
- updateBurstDelayToSystem() : DebugWindowDialog
- updateCache() : MapCache
- updateCameraMovements() : W3DView
- updateCandidateList() : IMEManager
- updateCenter() : BaseHeightMapRenderObjClass, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, W3DBridgeBuffer, W3DRoadBuffer, W3DTerrainBackground
- updateCenterFromMapPoint() : CWorldBuilderView
- updateCircleVB() : W3DStatusCircle
- updateColorScaleToSystem() : DebugWindowDialog
- updateColorValueToSystem() : DebugWindowDialog
- updateCommanBarBorderColors() : ControlBar
- updateCommandMarkerImage() : ControlBar
- updateCompositionString() : IMEManager
- updateConstructionTextDisplay() : ControlBar
- updateContextBeacon() : ControlBar
- updateContextCommand() : ControlBar
- updateContextMultiSelect() : ControlBar
- updateContextOCLTimer() : ControlBar
- updateContextPurchaseScience() : ControlBar
- updateContextStructureInventory() : ControlBar
- updateContextUnderConstruction() : ControlBar
- updateCounts() : W3DRoadBuffer
- updateCountsAndFlags() : W3DRoadBuffer
- updateCurrentNumParticles() : DebugWindowDialog
- updateCurrentParticleCap() : DebugWindowDialog
- updateCurrentParticleSystem() : DebugWindowDialog
- updateCurSide() : BuildList
- updateCurTool() : CWorldBuilderApp
- updateCylinderLengthToSystem() : DebugWindowDialog
- updateCylinderRadiusToSystem() : DebugWindowDialog
- updateDamageState() : Bridge
- UpdateDB() : CBabylonDlg
- updateDefaults() : ScriptList
- updateDisconnectStatus() : DisconnectManager
- updateDoors() : ProductionUpdate
- updateDrawable() : Drawable
- updateDrawableClipStatus() : Drawable
- updateDrawableNameToSystem() : DebugWindowDialog
- updateDrawableSupplyStatus() : Drawable
- updateDrawModuleSupplyStatus() : ObjectDrawInterface, W3DModelDraw, W3DSupplyDraw
- updateDriftVelocityToSystem() : DebugWindowDialog
- updateEditFields() : GlobalLightOptions
- updateEffects() : GarrisonContain
- updateEndPos() : LaserUpdate
- updateFadeLevel() : ScreenCrossFadeFilter
- updateFades() : ScriptEngine
- updateFakeDrawables() : GameClient
- updateFeedbackVB() : DrawObject
- updateFenceListObjects() : WbView3d
- updateFixedLightEnvironments() : RTS3DScene
- updateFlat() : TerrainTextureClass
- updateFlatCellForAdjacentCliffs() : WorldHeightMapEdit
- updateFloatingText() : InGameUI
- updateForAdjacentCliffs() : WorldHeightMapEdit
- updateForWater() : DrawObject
- updateFrom() : Script
- UpdateFromFile() : _Workbook
- updateGenericScripts() : Team
- updateGoal() : Pathfinder
- updateHalfSizeToSystem() : DebugWindowDialog
- updateHeight() : WaterOptions
- updateHeightMap() : CWorldBuilderDoc
- updateHeightMapInView() : WbView3d, WbView
- updateHiddenStatus() : Drawable
- updateHysteresis() : WbView3d
- updateIcons() : ScriptDialog
- updateIniSettings() : SnowManager, W3DSnowManager
- updateInitialDelayToSystem() : DebugWindowDialog
- updateKeys() : Keyboard
- UpdateLabel() : CBabylonDlg
- updateLabel() : ObjectOptions, RoadOptions, TerrainMaterial, TerrainModal
- updateLastNode() : Path
- updateLayer() : Pathfinder
- updateLighting() : W3DRoadBuffer
- updateLights() : WbView3d
- updateLineToSystem() : DebugWindowDialog
- UpdateLink() : _Workbook
- updateLinkedWaypointLabels() : CWorldBuilderDoc
- updateListBox() : IMEManager
- updateLoadProgress() : ConnectionManager, GameLogic, Network, NetworkInterface
- updateLWL() : CWorldBuilderDoc
- updateMacroTexture() : BaseHeightMapRenderObjClass
- updateMapObjectList() : FenceTool
- updateMapOverrides() : WaterRenderObjClass
- updateMeshLocation() : MeshMoldTool
- updateMeshVB() : DrawObject
- updateMeshVolume() : W3DVolumetricShadow
- updateMips() : TileData
- UpdateModule() : UpdateModule
- updateMouseData() : Mouse
- UpdateMtlDisplay() : GameMtlPassDlg
- updateNamedAttackPrioritySet() : ScriptActions
- updateNamedSetAttitude() : ScriptActions
- updateNemesis() : TunnelTracker
- updateNoise1() : TerrainShader2Stage
- updateNoise2() : TerrainShader2Stage
- updateObjectOptions() : FenceOptions
- updateObjectRenderFlags() : LayersList
- updateObjectsChangedTriggerAreas() : GameLogic
- updateObjValuesFromMapProperties() : Object
- updateOCLTimerTextDisplay() : ControlBar
- updateOptimalExtrusionPadding() : W3DVolumetricShadow
- updateOrphanedObjects() : GhostObjectManager, W3DGhostObjectManager
- updateParentObject() : GhostObject, W3DGhostObject
- updateParticleAsciiStringParm() : DebugWindowDialog
- updateParticleLifetimeToSystem() : DebugWindowDialog
- updateParticleNameToSystem() : DebugWindowDialog
- updateParticleSizeToSystem() : DebugWindowDialog
- updatePerParticleSystemToSystem() : DebugWindowDialog
- updatePingPongEndAngleToSystem() : DebugWindowDialog
- updatePingPongStartAngleToSystem() : DebugWindowDialog
- updatePlayback() : RecorderClass
- updatePlayerColorPasses() : RTS3DScene
- updatePlayerInfo() : GameSpyInfo, GameSpyInfoInterface
- updatePlayerRelationTowardPlayer() : ScriptActions
- updatePolygonVB() : DrawObject
- updatePos() : Pathfinder
- updatePositionTrackDistance() : RailroadBehavior
- updateProjectileClipStatus() : ObjectDrawInterface, W3DModelDraw
- updateProjectionParameters() : W3DProjectedShadow
- updateProperties() : IMEManager
- updatePropPosition() : W3DPropBuffer
- updatePulse() : EditWindow
- updatePurchaseScience() : ControlBar
- updateRadarAttackGlow() : ControlBar
- updateRadioScreenIdentifiers() : GUIEdit
- updateRampVB() : DrawObject
- updateRecord() : RecorderClass
- updateRenderTargetTextures() : W3DProjectedShadowManager, WaterRenderObjClass
- updateRightHUDImage() : ControlBar
- updateRunAhead() : ConnectionManager
- updateScorches() : BaseHeightMapRenderObjClass, WbView3d
- updateScreenVB() : W3DStatusCircle
- updateScript() : TeamBehavior
- updateScriptWarning() : ScriptDialog
- updateSegLighting() : RoadSegment
- updateSelection() : RoadOptions, ScriptDialog
- updateShorelineTile() : BaseHeightMapRenderObjClass
- updateShorelineTiles() : BaseHeightMapRenderObjClass
- updateSizeDampingToSystem() : DebugWindowDialog
- updateSizeRateToSystem() : DebugWindowDialog
- updateSlaveOffsetToSystem() : DebugWindowDialog
- updateSlaveSystemToSystem() : DebugWindowDialog
- updateSlotExitImage() : ControlBar
- updateSpecialPowerShortcut() : ControlBar
- updateSphereRadiusToSystem() : DebugWindowDialog
- updateStagingRoom() : GameSpyInfo, GameSpyInfoInterface
- updateStartPos() : LaserUpdate
- updateStartSizeRateToSystem() : DebugWindowDialog
- updateState() : Team, TeamPrototype
- updateStateMachine() : AIStateMachine, StateMachine
- updateStatusWindow() : IMEManager
- updateSubObjects() : Drawable, ObjectDrawInterface, W3DModelDraw
- updateSway() : SwayClientUpdate, W3DTreeBuffer
- updateSwitchToSystem() : DebugWindowDialog
- updateSystemLifetimeToSystem() : DebugWindowDialog
- updateSystemUseParameters() : DebugWindowDialog
- updateTeamAttackPrioritySet() : ScriptActions
- updateTeamSetAttitude() : ScriptActions
- updateTeamStates() : Player, PlayerList
- updateTexture() : W3DProjectedShadow, W3DTerrainBackground, W3DTreeBuffer
- updateTextures() : BlendMaterial, TerrainMaterial, TerrainModal
- updateTextureSelection() : TerrainMaterial
- updateTheUI() : LightOptions, MapObjectProps, PlayerListDlg, WaterOptions, WaypointOptions
- updateTileTexturePositions() : WorldHeightMap
- updateTopplingTree() : W3DTreeBuffer
- updateTreadObjects() : W3DTankDraw, W3DTankTruckDraw
- updateTreadPositions() : W3DTankDraw, W3DTankTruckDraw
- updateTreeImages() : LayersList
- updateTreePosition() : BaseHeightMapRenderObjClass, W3DTreeBuffer
- updateTrees() : WbView3d
- updateTriggerAreaFlags() : Object
- updateTurretAI() : TurretAI
- updateUI() : CTeamsDialog
- updateUIFromList() : LayersList
- updateUpDownImages() : ControlBar
- updateUpgradeModules() : Object
- updateValue() : Dictionary< K, V >
- updateVB() : DrawObject, HeightMapRenderObjClass
- updateVBForLight() : HeightMapRenderObjClass
- updateVBForLightOptimized() : HeightMapRenderObjClass
- updateVBWithBoundingBox() : DrawObject
- updateVBWithSightRange() : DrawObject
- updateVBWithSoundRanges() : DrawObject
- updateVBWithTestArtHighlight() : DrawObject
- updateVBWithWeaponRange() : DrawObject
- updateVelCylinderToSystem() : DebugWindowDialog
- updateVelHemisphereToSystem() : DebugWindowDialog
- updateVelOrthoToSystem() : DebugWindowDialog
- updateVelOutwardToSystem() : DebugWindowDialog
- updateVelSphereToSystem() : DebugWindowDialog
- updateVertexBuffer() : W3DTreeBuffer
- updateView() : PlaceholderView, View, W3DView
- updateViewImpassableAreas() : BaseHeightMapRenderObjClass
- updateViews() : Display
- updateVolumes() : W3DVolumetricShadow
- updateVotes() : DisconnectMenu
- updateWaitForPacketRouter() : DisconnectManager
- updateWarnings() : ScriptDialog
- updateWaypointTable() : CWorldBuilderDoc
- updateWaypointVB() : DrawObject
- updateWeaponSet() : WeaponSet
- updateWindAngleChangeToSystem() : DebugWindowDialog
- updateWindMotion() : ParticleSystem
- updateWindMotionToSystem() : DebugWindowDialog
- updateWindowName() : HierarchyView
- updateZonesForModify() : PathfindZoneManager
- Upgrade() : Upgrade
- UpgradeCenter() : UpgradeCenter
- UpgradeDie() : UpgradeDie
- UpgradeDieModuleData() : UpgradeDieModuleData
- upgradeImplementation() : ActiveShroudUpgrade, ArmorUpgrade, AutoHealBehavior, CommandSetUpgrade, CostModifierUpgrade, CountermeasuresBehavior, ExperienceScalarUpgrade, FireOCLAfterWeaponCooldownUpdate, FireWeaponWhenDamagedBehavior, FireWeaponWhenDeadBehavior, FXListDie, GenerateMinefieldBehavior, GrantScienceUpgrade, LocomotorSetUpgrade, MaxHealthUpgrade, ModelConditionUpgrade, ObjectCreationUpgrade, PassengersFireUpgrade, PowerPlantUpgrade, RadarUpgrade, ReplaceObjectUpgrade, SpyVisionUpdate, StatusBitsUpgrade, StealthUpgrade, SubObjectsUpgrade, UnpauseSpecialPowerUpgrade, UpgradeMux, WeaponBonusUpgrade, WeaponSetUpgrade
- UpgradeModule() : UpgradeModule
- UpgradeMux() : UpgradeMux
- upgradeMuxCRC() : UpgradeMux
- UpgradeMuxData() : UpgradeMuxData
- upgradeMuxLoadPostProcess() : UpgradeMux
- upgradeMuxXfer() : UpgradeMux
- Upgrades() : CashHackSpecialPowerModuleData::Upgrades, OCLSpecialPowerModuleData::Upgrades
- UpgradeTemplate() : UpgradeTemplate
- Upper_Left() : RectClass
- Upper_Right() : RectClass
- Use_HW_Vertex_Processing() : Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6LegacyW3DClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdInterfaceClass
- useCameraInReplays() : OptionPreferences
- useFilter() : BonePickerClass
- useProc() : BonePickerClass
- User() : User
- User_Picked_Bone() : BonePickerUserClass, SkinModifierClass, SkinWSMObjectClass
- User_Picked_Bones() : BonePickerUserClass, SkinModifierClass, SkinWSMObjectClass
- UserPreferences() : UserPreferences
- Uses_Alpha() : ShaderClass
- Uses_Fog() : ShaderClass
- Uses_Post_Detail_Texture() : ShaderClass
- Uses_Primary_Gradient() : ShaderClass
- Uses_Secondary_Gradient() : ShaderClass
- Uses_Texture() : ShaderClass
- Uses_UV_Channel() : ShdDefClass, ShdLegacyW3DDefClass
- Uses_Vertex_Alpha() : ShdDefClass
- Uses_Vertex_Colors() : ShdDefClass
- usesLongGameList() : CustomMatchPreferences
- useSpawnRallyPoint() : DefaultProductionExitUpdate, ExitInterface
- usesSystemMapDir() : CustomMatchPreferences, LANPreferences, OptionPreferences, SkirmishPreferences
- useStats() : PeerThreadClass
- usingResources() : W3DDisplayString
- UString() : UString
- UstringT() : UstringT< charT >
- Util_Restore_Set() : MeshDeformModData
- UV() : DynamicMeshClass
- UVBufferClass() : UVBufferClass