Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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AddObjectUndoable Class Reference

AddObjectUndoable. More...

#include <CUndoable.h>

Inherits Undoable.

Public Member Functions

 AddObjectUndoable (CWorldBuilderDoc *pDoc, MapObject *pObjectToAdd)
 
 ~AddObjectUndoable (void)
 
virtual void Do (void)
 Set the new mipping values, and force an inval of the windows.
 
virtual void Undo (void)
 pure virtual.
 
- Public Member Functions inherited from Undoable
 Undoable (void)
 Create a new undoable.
 
 ~Undoable (void)
 Undoable - destructor.
 
virtual void Redo (void)
 Redo defaults to Do().
 
void LinkNext (Undoable *pNext)
 Link another undoable to this.
 
UndoableGetNext (void)
 
- Public Member Functions inherited from RefCountClass
 RefCountClass (void)
 
 RefCountClass (const RefCountClass &)
 
void Add_Ref (void) const
 
WWINLINE void Release_Ref (void) const
 
int Num_Refs (void) const
 
virtual void Delete_This (void)
 

Protected Attributes

CWorldBuilderDocm_pDoc
 Not ref counted. This undoable should be in a list attached to the doc anyway.
 
MapObjectm_objectToAdd
 
Int m_numObjects
 
Bool m_addedToList
 
- Protected Attributes inherited from Undoable
UndoablemNext
 

Additional Inherited Members

- Static Public Member Functions inherited from RefCountClass
static int Total_Refs (void)
 
static RefCountClassAdd_Active_Ref (RefCountClass *obj)
 
static RefCountClassSet_Ref_Owner (RefCountClass *obj, char *file, int line)
 
static void Remove_Active_Ref (RefCountClass *obj)
 
static bool Validate_Active_Ref (RefCountClass *obj)
 
- Public Attributes inherited from RefCountClass
RefCountNodeClass ActiveRefNode
 
ActiveRefStruct ActiveRefInfo
 
- Static Public Attributes inherited from RefCountClass
static RefCountListClass ActiveRefList
 
- Protected Member Functions inherited from RefCountClass
virtual ~RefCountClass (void)
 

Detailed Description

AddObjectUndoable.

An undoable that actually undoes something. Adds an object to the height map. If it is a linked list, adds all objects.

Definition at line 94 of file CUndoable.h.

Constructor & Destructor Documentation

◆ AddObjectUndoable()

AddObjectUndoable::AddObjectUndoable ( CWorldBuilderDoc * pDoc,
MapObject * pObjectToAdd )

Definition at line 220 of file CUndoable.cpp.

◆ ~AddObjectUndoable()

AddObjectUndoable::~AddObjectUndoable ( void )

Definition at line 207 of file CUndoable.cpp.

Member Function Documentation

◆ Do()

void AddObjectUndoable::Do ( void )
virtual

Set the new mipping values, and force an inval of the windows.

Implements Undoable.

Definition at line 233 of file CUndoable.cpp.

◆ Undo()

void AddObjectUndoable::Undo ( void )
virtual

pure virtual.

Implements Undoable.

Definition at line 294 of file CUndoable.cpp.

Member Data Documentation

◆ m_addedToList

Bool AddObjectUndoable::m_addedToList
protected

Definition at line 100 of file CUndoable.h.

◆ m_numObjects

Int AddObjectUndoable::m_numObjects
protected

Definition at line 99 of file CUndoable.h.

◆ m_objectToAdd

MapObject* AddObjectUndoable::m_objectToAdd
protected

Definition at line 98 of file CUndoable.h.

◆ m_pDoc

CWorldBuilderDoc* AddObjectUndoable::m_pDoc
protected

Not ref counted. This undoable should be in a list attached to the doc anyway.

Definition at line 97 of file CUndoable.h.


The documentation for this class was generated from the following files: