#include <playerlistdlg.h>
Inherits CDialog.
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| enum | { IDD = IDD_PLAYERLIST
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Definition at line 34 of file playerlistdlg.h.
◆ anonymous enum
◆ PlayerListDlg()
| PlayerListDlg::PlayerListDlg |
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CWnd * | pParent = NULL | ) |
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◆ DoDataExchange()
| void PlayerListDlg::DoDataExchange |
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CDataExchange * | pDX | ) |
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◆ OnAddskirmishplayers()
| void PlayerListDlg::OnAddskirmishplayers |
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◆ OnCancel()
| void PlayerListDlg::OnCancel |
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◆ OnChangePlayerdisplayname()
| void PlayerListDlg::OnChangePlayerdisplayname |
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◆ OnChangePlayername()
| void PlayerListDlg::OnChangePlayername |
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◆ OnColorPress()
| void PlayerListDlg::OnColorPress |
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◆ OnDblclkPlayers()
| void PlayerListDlg::OnDblclkPlayers |
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◆ OnEditchangePlayerfaction()
| void PlayerListDlg::OnEditchangePlayerfaction |
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◆ OnEditplayer()
| void PlayerListDlg::OnEditplayer |
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◆ OnInitDialog()
| BOOL PlayerListDlg::OnInitDialog |
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◆ OnNewplayer()
| void PlayerListDlg::OnNewplayer |
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Added -1 so we can always have an observer even for Single player games.
Definition at line 283 of file playerlistdlg.cpp.
◆ OnOK()
| void PlayerListDlg::OnOK |
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◆ OnPlayeriscomputer()
| void PlayerListDlg::OnPlayeriscomputer |
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◆ OnRemoveplayer()
| void PlayerListDlg::OnRemoveplayer |
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◆ OnSelchangeAllieslist()
| void PlayerListDlg::OnSelchangeAllieslist |
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◆ OnSelchangeEnemieslist()
| void PlayerListDlg::OnSelchangeEnemieslist |
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◆ OnSelchangePlayers()
| void PlayerListDlg::OnSelchangePlayers |
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◆ OnSelectPlayerColor()
| void PlayerListDlg::OnSelectPlayerColor |
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◆ PopulateColorComboBox()
| void PlayerListDlg::PopulateColorComboBox |
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void | | ) |
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◆ SelectColor()
| void PlayerListDlg::SelectColor |
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RGBColor | rgb | ) |
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◆ updateTheUI()
| void PlayerListDlg::updateTheUI |
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void | | ) |
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◆ m_colorButton
◆ m_curPlayerIdx
| Int PlayerListDlg::m_curPlayerIdx |
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◆ m_sides
◆ m_updating
| Int PlayerListDlg::m_updating |
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The documentation for this class was generated from the following files: