Here is a list of all functions with links to the classes they belong to:
- a -
- AABCollisionStruct() : AABCollisionStruct
- AABoxClass() : AABoxClass
- AABoxCollisionTestClass() : AABoxCollisionTestClass
- AABoxIntersectionTestClass() : AABoxIntersectionTestClass
- AABoxRenderObjClass() : AABoxRenderObjClass
- AABTIntersectStruct() : AABTIntersectStruct
- AABTreeBuilderClass() : AABTreeBuilderClass
- AABTreeClass() : AABTreeClass
- AABTreeCullSystemClass() : AABTreeCullSystemClass
- AABTreeIterator() : AABTreeIterator
- AABTreeLinkClass() : AABTreeLinkClass
- AABTreeNodeClass() : AABTreeNodeClass
- AABTreeSoundCullClass() : AABTreeSoundCullClass
- AAPlaneClass() : AAPlaneClass
- ableToAdvance() : AIDockMachine
- Abort() : CDownload
- abortGame() : EstablishConnectionsMenu
- aboutToDoSpecialPower() : SpecialPowerModule
- Abs() : Int< PRECISION >
- absoluteSeek() : CachedFileInputStream, ChunkInputStream
- AcademyStats() : AcademyStats
- AcceleratorTracker() : AcceleratorTracker
- Accept_Node() : AnimatedINodeFilter, AnyINodeFilter, DamageRegionFilterClass, DamageRootFilterClass, GeometryFilterClass, HelperINodeFilter, INodeFilterClass, MeshINodeFilter, OriginFilterClass, PointFilterClass, VisibleHelperINodeFilter, VisibleMeshINodeFilter, VisibleMeshOrHelperINodeFilter, VisibleSelectedINodeFilter
- AcceptAllChanges() : _Workbook
- Acos() : WWMath
- acquireEnemy() : AISkirmishPlayer
- ActAsDozerState() : ActAsDozerState
- ActAsSupplyTruckState() : ActAsSupplyTruckState
- action() : DockUpdateInterface, RailedTransportDockUpdate, RepairDockUpdate, SupplyCenterDockUpdate, SupplyWarehouseDockUpdate
- ActionManager() : ActionManager
- Activate() : _Workbook, _Worksheet, Range
- activate() : AutoEdgeOutTool, BigTileTool, BorderTool, BrushTool, BuildListTool, EyedropperTool, FeatherTool, FenceTool, FloodFillTool, GroveTool, HandScrollTool, MeshMoldTool, MoundTool, ObjectTool, PointerTool, PolygonTool, RampTool, RoadTool, RulerTool, ScorchTool, TileTool, Tool, WaterTool, WaypointTool
- Activate_Snapshot() : WW3D
- ActivateDlg() : GameMtlDlg, GameMtlPassDlg, GameMtlShaderDlg, GameMtlTextureDlg, GameMtlVertexMaterialDlg, PS2GameMtlShaderDlg
- ActivateMicrosoftApp() : _Application
- activateSpyVision() : SpyVisionUpdate
- ActivateSubobjSel() : MeshDeformClass, SkinModifierClass
- ActivateSubSelSet() : SkinModifierClass
- ActiveBody() : ActiveBody
- ActiveBodyModuleData() : ActiveBodyModuleData
- ActiveCategoryClass() : ActiveCategoryClass
- ActiveCategoryStackClass() : ActiveCategoryStackClass
- ActiveShroudUpgrade() : ActiveShroudUpgrade
- ActiveShroudUpgradeModuleData() : ActiveShroudUpgradeModuleData
- AdaptiveDeltaMotionChannelClass() : AdaptiveDeltaMotionChannelClass
- Add() : Bin, BinID, DX8TextureManagerClass, DynamicVectorClass< T >, HashListClass< T, U, NumHashValues >, HashTableClass, List< T >, Matrix3, Matrix3x3, MultiListClass< ObjectType >, NamedPivotMapClass, NTreeClass< T >, NTreeLeafClass< T >, ParameterListClass, RefMultiListClass< ObjectType >, RenderObjClass, SimpleDynVecClass< T >, UniqueArrayClass< T >, Vector3, Workbooks
- add() : AIGroup, ArrayList< T >, Coord3D, Dictionary< K, V >, LinkedList< T >, LList, MultiIniFieldParse
- Add_Active_Ref() : RefCountClass
- Add_After() : MultiListClass< ObjectType >, RefMultiListClass< ObjectType >
- Add_Anim() : HAnimManagerClass, WW3DAssetManager
- Add_Bone() : SkinWSMObjectClass
- Add_Bones() : SkinWSMObjectClass
- Add_Box() : AABoxClass, MinMaxAABoxClass
- Add_Callback() : AudioCallbackListClass< T >
- Add_Camera_Shake() : CameraShakeSystemClass, View, W3DView
- Add_Child() : NTreeLeafClass< T >
- Add_Child_Sorted() : SortedNTreeLeafClass< T >
- Add_Cost() : PredictiveLODOptimizerClass
- Add_Delayed_Release_Object() : WWAudioThreadsClass
- Add_Delayed_Visible_Material_Pass() : DX8FVFCategoryContainer, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer
- Add_Dependencies_To_List() : MeshClass, ParticleEmitterClass, RenderObjClass, ShdMeshClass
- Add_Engine_Ref() : IndexBufferClass, VertexBufferClass
- Add_Face() : MeshBuilderClass
- Add_Field() : PacketClass
- Add_File() : MixFileCreator, MixFileFactoryClass
- Add_Fill_Light() : LightEnvironmentClass
- Add_Font3DData() : WW3DAssetManager
- Add_Geom() : W3DShadowGeometryManager
- Add_Head() : DLListClass< T >, DynamicVectorClass< T >, GenericList, SList< T >
- Add_High() : PriorityVectorClass< T >
- Add_Increment() : Progress_Meter_Class
- Add_Index() : IndexClass< INDEX, T >
- Add_Influence() : SkinDataClass
- Add_Key() : CardinalSpline1DClass, CardinalSpline3DClass, Curve1DClass, Curve3DClass, HermiteSpline1DClass, HermiteSpline3DClass, PrimitiveAnimationChannelClass< T >, TCBSpline3DClass, TimeCodedMorphKeysClass, VehicleCurveClass
- Add_Light() : LightEnvironmentClass
- Add_Line() : Render2DClass
- Add_Loaded_Object() : AABTreeCullSystemClass
- Add_Lod_Model() : HLodClass
- Add_Logical_Listener() : SoundSceneClass
- Add_Logical_Sound() : SoundSceneClass
- Add_Logical_Type() : WWAudioClass
- Add_Low() : PriorityVectorClass< T >
- Add_Material() : W3dMaterialDescClass
- Add_Mesh() : DecalGeneratorClass, DX8FVFCategoryContainer, DX8RendererDebugger, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer, DX8TextureCategoryClass
- Add_Multiple() : SimpleDynVecClass< T >
- Add_Object() : AABTreeNodeClass, PredictiveLODOptimizerClass, TypedAABTreeCullSystemClass< T >, TypedGridCullSystemClass< T >
- Add_Object_Internal() : AABTreeCullSystemClass, GridCullSystemClass
- Add_Object_Recursive() : AABTreeCullSystemClass
- Add_Outline() : Render2DClass
- Add_Point() : AABoxClass, MinMaxAABoxClass, SegmentedLineClass, StreakLineClass
- Add_Polygon() : GapFillerClass
- Add_Polygon_Renderer() : DX8TextureCategoryClass
- Add_Prototype() : WW3DAssetManager
- Add_Quad() : Render2DClass
- Add_Quad_Backfaced() : Render2DClass
- Add_Quad_HGradient() : Render2DClass
- Add_Quad_VGradient() : Render2DClass
- Add_Rect() : Render2DClass
- Add_Ref() : RefCountClass
- Add_Render_Object() : SceneClass, SimpleSceneClass
- Add_Render_Task() : DX8TextureCategoryClass
- Add_Seeds() : SecureRandomClass
- Add_Shader() : MaterialCollectorClass
- Add_Size() : ChunkHeader, MicroChunkHeader
- Add_Solid() : VoxelLayerClass
- Add_Sorted() : SortedNTreeClass< T >, SortedNTreeLeafClass< T >
- Add_Sound() : SoundSceneClass
- Add_Sphere() : SphereClass
- Add_Static_Sound() : SoundSceneClass
- Add_String() : RandomStringClass
- Add_Sub_Object() : CollectionClass, HLodClass, RenderObjClass
- Add_Sub_Object_To_Bone() : DistLODClass, HLodClass, RenderObjClass
- Add_Subobject() : AggregateDefClass
- Add_Table() : LookupTableMgrClass
- Add_Tail() : DLListClass< T >, GenericList, MultiListClass< ObjectType >, RefMultiListClass< ObjectType >, SList< T >
- Add_Texture() : MaterialCollectorClass, MaterialInfoClass
- Add_Textures_Material_And_Shader() : Textures_Material_And_Shader_Booking_Struct
- Add_Thumbnail_Manager() : ThumbnailManagerClass
- Add_To_Collection() : CullSystemClass
- Add_To_List() : DefaultStaticSortListClass, StaticSortListClass
- Add_To_Playlist() : WWAudioClass
- Add_To_Render_List() : DX8MeshRendererClass
- Add_To_Scene() : AudibleSoundClass, LogicalListenerClass, LogicalSoundClass, Sound3DClass, SoundSceneObjClass
- Add_To_Static_Sort_List() : WW3D
- Add_To_String_Compact() : WWProfileHierachyNodeClass
- Add_Tree() : INodeListClass
- Add_Tri() : Render2DClass
- Add_Uninitialized_New_Particle() : ParticleBufferClass
- Add_Value() : ArgvClass, EnumParameterClass
- Add_Values() : EnumParameterClass
- Add_Vert() : MeshDeformSaveSetClass
- Add_Vertex() : ClipPolyClass, DecalPolyClass, VisPolyClass
- Add_Vertex_Material() : MaterialCollectorClass, MaterialInfoClass
- Add_Visible_Material_Pass() : DX8FVFCategoryContainer
- Add_Visible_Node() : RendererListContainerClass
- Add_Visible_Skin() : DX8SkinFVFCategoryContainer
- Add_Visible_Texture_Category() : DX8FVFCategoryContainer
- addAckBothCommand() : NetPacket
- addAckCommand() : NetPacket
- addAckStage1Command() : NetPacket
- addAckStage2Command() : NetPacket
- addActionTemplateInfo() : ScriptEngine
- addAIGroupToCurrentSelection() : Player
- AddAndDoUndoable() : CWorldBuilderDoc
- addAnimation() : ControlBarScheme
- addArgType() : GameMessageParser
- addArgument() : NetGameCommandMsg
- addAudioEvent() : AudioManager, MusicManager, SoundManager
- addAudioEventInfo() : AudioManager
- addBib() : W3DBibBuffer
- addBibDrawable() : W3DBibBuffer
- addBibs() : BuildAssistant
- addBlank() : CreditsManager
- addBlobToList() : MemoryPoolBlob
- addBones() : RenderCost
- addBoundary() : CWorldBuilderDoc, WorldHeightMapEdit
- addBridge() : Pathfinder, W3DBridgeBuffer
- addBridgeToLogic() : TerrainLogic
- addBuilding() : BuildList, BuildListTool
- addCapEdgeToTrack() : TerrainTracksRenderObjClass
- addCashValue() : PartitionCell
- AddChartAutoFormat() : _Application
- addChat() : GameSpyInfo, GameSpyInfoInterface
- addChatCommand() : NetPacket
- addCircleToLineRenderer() : DrawObject
- addCliffInfo() : WorldHeightMapEdit
- addCommand() : FrameData, NetPacket
- AddCommands() : Debug
- AddComment() : Range
- addCommonCommands() : ControlBar
- addConditionTemplateInfo() : ScriptEngine
- addConsumption() : Energy
- addCounter() : ScriptEngine
- addCoverage() : CellAndObjectIntersection
- addCRC() : CRCInfo, XferCRC
- addCushion() : FrameMetrics
- AddCustomList() : _Application
- addDecal() : ProjectedShadowManager, W3DProjectedShadowManager
- addDestroyPlayerCommand() : NetPacket
- addDialogEvent() : SpeechManager
- addDirectory() : ImagePacker
- addDisconnectChatCommand() : NetPacket
- addDisconnectFrameCommand() : NetPacket
- addDisconnectKeepAliveCommand() : NetPacket
- addDisconnectPlayerCommand() : NetPacket
- addDisconnectScreenOffCommand() : NetPacket
- addDisconnectVoteCommand() : NetPacket
- addDrawableToLookupTable() : GameClient
- addDrawCalls() : RenderCost
- addDynamicLight() : RTS3DScene
- addDynamicShadowTask() : W3DVolumetricShadowManager
- addEdgeToTrack() : TerrainTracksRenderObjClass
- addEdging() : W3DCustomEdging
- addExpansion() : Expander
- addExperiencePoints() : ExperienceTracker
- addFactionBib() : TerrainVisual, W3DTerrainVisual
- addFactionBibDrawable() : TerrainVisual, W3DTerrainVisual
- addFactionBuildList() : TAiData
- addFile() : ArchiveFile
- addFileAnnounceCommand() : NetPacket
- addFileCommand() : NetPacket
- addFileProgressCommand() : NetPacket
- addFloatingText() : InGameUI
- addFrameCommand() : NetPacket
- addFrameResendRequestCommand() : NetPacket
- addFXNugget() : FXList
- addGame() : LANAPI
- addGameCommand() : NetPacket
- addGhostObject() : GhostObjectManager, W3DGhostObjectManager
- addGroup() : ScriptList
- addGroupRoom() : GameSpyInfo, GameSpyInfoInterface
- addHead() : ArrayList< T >, LinkedList< T >
- addHotKey() : HotKeyManager
- AddHResultTranslator() : Debug
- addIdleWorker() : InGameUI
- addImage() : ControlBarScheme, ImageCollection, ImagePacker, ShellMenuScheme, TexturePage
- addImageData() : TexturePage
- addImagesInDirectory() : ImagePacker
- addInfo() : AISideBuildList
- AddIOFactory() : Debug
- addItem() : LList
- addItemToHead() : LList
- addItemToTail() : LList
- Additional_Pass_Count() : RenderInfoClass
- addKeepAliveCommand() : NetPacket
- addKindOfProductionCostChange() : Player
- AddLabel() : TransDB
- addLandmarkBridgeToLogic() : TerrainLogic
- addLayerNamed() : LayersList
- addLine() : ShellMenuScheme
- addLink() : Waypoint
- addLoadCompleteMessage() : NetPacket
- addLocomotor() : LocomotorSet
- addLogin() : GameSpyLoginPreferences
- addLooker() : PartitionCell
- addMapObject() : W3DRoadBuffer
- addMapObjects() : W3DRoadBuffer
- addMapObjectToLayer() : LayersList
- addMapObjectToLayersList() : LayersList
- addMessage() : NetCommandList
- addMessageText() : InGameUI
- addModuleInfo() : ModuleInfo
- addModuleInternal() : ModuleFactory
- addMoneyEarned() : ScoreKeeper
- addMoneySpent() : ScoreKeeper
- addNamedTimer() : InGameUI
- addNeighborlessEdges() : W3DVolumetricShadow
- addNetCommandMsg() : FrameDataManager
- addNewSharedSpecialPowerTimer() : Player
- addNewSpeech() : SpeechManager
- addObj() : GroveTool
- addObject() : EditObjectParameter, FenceOptions, ObjectOptions, PickUnitDialog, Radar, Squad, WorldHeightMapEdit
- addObjectBuilt() : ScoreKeeper
- addObjectCaptured() : ScoreKeeper
- addObjectCreationNugget() : ObjectCreationList, ObjectCreationListStore
- addObjectDestroyed() : ScoreKeeper
- addObjectID() : Squad
- addObjectLists() : EditObjectParameter
- addObjectLost() : ScoreKeeper
- addObjectToCache() : ScriptEngine
- addObjectToLookupTable() : GameLogic
- addObjectToPathfindMap() : Pathfinder
- addObjectType() : ObjectTypes
- AddObjectUndoable() : AddObjectUndoable
- AddObserver() : Notifier< Event >
- AddObsolete() : TransDB
- addOrRemoveObjFromWorld() : OpenContain
- addOverlap() : PhysicsBehavior
- addPacketRouterAckCommand() : NetPacket
- addPacketRouterQueryCommand() : NetPacket
- addParticle() : ParticleSystem, ParticleSystemManager
- addParticleSystem() : DebugWindowDialog
- addPlayer() : LANAPI, ScriptDialog
- addPlayerByTemplate() : SidesList
- AddPlayerDialog() : AddPlayerDialog
- addPlayerLeaveCommand() : NetPacket
- addPoint() : PolygonTrigger
- AddPolygonPointUndoable() : AddPolygonPointUndoable
- addPolygonTrigger() : PolygonTrigger
- addPolygonTriggerToLayer() : LayersList
- addPolygonTriggerToLayersList() : LayersList
- AddPolygonUndoable() : AddPolygonUndoable
- addPossibleCollisions() : PartitionData
- addPostProcessSnapshot() : GameState
- addPowerBonus() : Energy, Player
- addProduction() : Energy
- AddProfile() : ProfileHighLevel
- addProgressMessage() : NetPacket
- addProjectile() : ProjectileStreamUpdate
- addProp() : BaseHeightMapRenderObjClass, TerrainVisual, W3DPropBuffer, W3DTerrainVisual
- addPropType() : W3DPropBuffer
- addPublicBone() : ModelConditionInfo
- addRadar() : Player
- addRayEffect() : RayEffectSystem
- addRecentLadder() : LadderPreferences
- AddRef() : CSimplePlayer, WebBrowser
- AddReference() : RefCounted
- addRequest() : GameResultsInterface, GameResultsQueue, GameSpyBuddyMessageQueue, GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueue, GameSpyPeerMessageQueueInterface, GameSpyPSMessageQueue, GameSpyPSMessageQueueInterface, Pinger, PingerInterface
- addResponse() : GameResultsInterface, GameResultsQueue, GameSpyBuddyMessageQueue, GameSpyBuddyMessageQueueInterface, GameSpyPeerMessageQueue, GameSpyPeerMessageQueueInterface, GameSpyPSMessageQueue, GameSpyPSMessageQueueInterface, Pinger, PingerInterface
- address() : FastSTLAllocator< T >
- AddResultFunction() : Profile, ProfileCmdInterface
- addRoad() : RoadOptions
- addRunAheadCommand() : NetPacket
- addRunAheadMetricsCommand() : NetPacket
- addSciencePrereq() : ProductionPrerequisite
- addSciencePurchasePoints() : Player
- addScorch() : BaseHeightMapRenderObjClass, GameClient, W3DGameClient
- addScript() : ScriptGroup, ScriptList
- addScriptList() : ScriptDialog
- addSeconds() : Xtime
- addServerToMap() : PeerThreadClass
- addShadow() : W3DProjectedShadowManager, W3DShadowManager, W3DVolumetricShadowManager
- addShadowDrawCalls() : RenderCost
- addShippingMap() : MapCache
- addShrouder() : PartitionCell
- addSide() : SidesList
- addSideInfo() : AI, TAiData
- addSilhouetteEdge() : W3DVolumetricShadow
- addSilhouetteIndices() : W3DVolumetricShadow
- addSkillPoints() : Player
- addSkillPointsForKill() : Player
- addSkinMeshes() : RenderCost
- addSkirmishTeam() : SidesList
- addSmudgeSet() : SmudgeManager
- addSmudgeToSet() : SmudgeSet
- addSortedAsc() : ArrayList< T >
- addSortedDes() : ArrayList< T >
- addSortedMeshes() : RenderCost
- addSpeaker() : SpeechManager
- addStagingRoom() : GameSpyInfo, GameSpyInfoInterface
- addStartingMoneyChoice() : MultiplayerSettings
- addSubsystem() : SubsystemInterfaceList
- addSuperweapon() : InGameUI
- addSupplyCenter() : ResourceGatheringManager
- addSupplyWarehouse() : ResourceGatheringManager
- addTail() : ArrayList< T >, LinkedList< T >
- addTargeter() : AIUpdateInterface, JetAIUpdate
- addTeam() : SidesList, TeamsInfoRec
- addTeamPrototypeToList() : TeamFactory
- addTeamToList() : Player
- addTemporaryDialog() : SpeechManager
- addTerrain() : BlendMaterial, TerrainMaterial, TerrainModal
- addTerrainBib() : BaseHeightMapRenderObjClass
- addTerrainBibDrawable() : BaseHeightMapRenderObjClass
- AddText() : BabylonLabel, TransDB
- addText() : CreditsManager, GameSpyInfo, GameSpyInfoInterface
- addTextBearingDrawable() : GameClient
- addTexture() : W3DShadowTextureManager
- addThingTemplate() : DebugWindowDialog
- addThreat() : Object
- addThreatValue() : PartitionCell
- addTimeOutGameStartMessage() : NetPacket
- addToBuildList() : Player, SidesInfo
- addToConditionTime() : Script
- addToContactList() : PartitionContactList
- addToContain() : ContainModuleInterface, HelixContain, OpenContain, OverlordContain
- addToContainList() : CaveContain, ContainModuleInterface, HelixContain, OpenContain, OverlordContain, TunnelContain, TunnelTracker
- addToEndOfGroup() : LList
- AddToFavorites() : _Workbook
- addToGoalPath() : AIStateMachine
- AddToHead() : List< T >
- addToHead() : LList
- addToIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- addToList() : DynamicMemoryAllocator, MemoryPool
- addToPriorityBuildList() : Player
- addToProductionQueue() : ProductionUpdate
- addToSavedIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- addToScene() : W3DGhostObject
- AddToTail() : List< T >
- addToTail() : LList
- AddToTree() : BabylonLabel, BabylonText, TransDB, Translation
- addTrackName() : AudioManager
- AddTranslation() : BabylonText
- addTree() : BaseHeightMapRenderObjClass, W3DTreeBuffer
- addTreeType() : W3DTreeBuffer
- addUndoable() : MultipleUndoable
- addUnitPrereq() : ProductionPrerequisite
- addUpgrade() : Player
- addValidObjectsToGarrisonPoints() : GarrisonContain
- addValue() : Object
- addVar() : SectionChecker
- addVelocity() : WaterRenderObjClass
- addVelocityTo() : PhysicsBehavior
- addVideo() : VideoPlayer, VideoPlayerInterface
- addWallPiece() : Pathfinder
- addWaterVelocity() : TerrainVisual, W3DTerrainVisual
- AddWaveHeader() : CSimplePlayer
- addWaypoint() : TerrainLogic
- addWaypointLink() : CWorldBuilderDoc, TerrainLogic
- addWin32Event() : Win32Mouse
- addWindow() : HierarchyView, TransitionGroup, WindowLayout
- addWindowToParent() : GameWindowManager
- addWindowToParentAtEnd() : GameWindowManager
- addWindowToTree() : HierarchyView
- addWorldAnimation() : InGameUI
- addWrapperCommand() : NetPacket
- Adjust() : HSVClass, PaletteClass, RGBClass
- Adjust_Translation() : Matrix3D
- Adjust_X_Translation() : Matrix3D
- Adjust_Y_Translation() : Matrix3D
- Adjust_Z_Translation() : Matrix3D
- adjustBuildList() : AISkirmishPlayer
- adjustCoordToCell() : Pathfinder
- adjustCount() : WaterOptions
- adjustDamage() : Armor, ArmorTemplate
- AdjustDebugVariableData() : ScriptEngine
- adjustDestination() : Pathfinder
- adjustDocSize() : CWorldBuilderView, WbView
- adjustFontSize() : GlobalLanguage
- adjustForLocalization() : AudioEventRTS
- adjustForTiling() : WorldHeightMapEdit
- adjustLOD() : GameClient, W3DGameClient
- adjustModelConditionForWeaponStatus() : Object
- adjustPlayingVolume() : MilesAudioManager
- adjustPower() : Energy
- adjustRequest() : MilesAudioManager
- adjustSlotsForMap() : GameInfo
- adjustSpacing() : WaterTool
- adjustStacking() : W3DRoadBuffer
- adjustTargetDestination() : Pathfinder
- adjustTerrainLOD() : BaseHeightMapRenderObjClass, FlatHeightMapRenderObjClass, HeightMapRenderObjClass
- adjustTimer() : ScriptEngine
- adjustToLandingDestination() : Pathfinder
- adjustToPossibleDestination() : Pathfinder
- adjustToppleDirection() : ScriptEngine
- adjustTransformMtx() : W3DDependencyModelDraw, W3DModelDraw
- AdjustVariable() : DebugWindowDialog
- adjustVolumeOfPlayingAudio() : AudioManager, MilesAudioManager
- adjustWindowSize() : CMainFrame
- advance() : DLINK_ITERATOR< OBJCLASS >
- advanceApproachPosition() : DockUpdate, DockUpdateInterface
- AdvancedFilter() : Range
- advanceLeft() : W3DTerrainBackground
- advanceNextPlayPortion() : AudioEventRTS
- advanceRight() : W3DTerrainBackground
- affectedByUpgrade() : Object
- AggregateDefClass() : AggregateDefClass
- AggregateGeometryExportTaskClass() : AggregateGeometryExportTaskClass
- AggregatePrototypeClass() : AggregatePrototypeClass
- AI() : AI
- AIAttackAimAtTargetState() : AIAttackAimAtTargetState
- AIAttackApproachTargetState() : AIAttackApproachTargetState
- aiAttackArea() : AICommandInterface
- AIAttackAreaState() : AIAttackAreaState
- AIAttackFireWeaponState() : AIAttackFireWeaponState
- aiAttackFollowWaypointPath() : AICommandInterface
- aiAttackFollowWaypointPathAsTeam() : AICommandInterface
- AIAttackFollowWaypointPathState() : AIAttackFollowWaypointPathState
- AIAttackMoveStateMachine() : AIAttackMoveStateMachine
- aiAttackMoveToPosition() : AICommandInterface
- AIAttackMoveToState() : AIAttackMoveToState
- aiAttackObject() : AICommandInterface
- aiAttackPosition() : AICommandInterface
- AIAttackPursueTargetState() : AIAttackPursueTargetState
- AIAttackSquadState() : AIAttackSquadState
- AIAttackState() : AIAttackState
- aiAttackTeam() : AICommandInterface
- AIAttackThenIdleStateMachine() : AIAttackThenIdleStateMachine
- aiBusy() : AICommandInterface
- AIBusyState() : AIBusyState
- aiCombatDrop() : AICommandInterface
- AICommandParms() : AICommandParms
- AIDeadState() : AIDeadState
- aiDock() : AICommandInterface
- AIDockAdvancePositionState() : AIDockAdvancePositionState
- AIDockApproachState() : AIDockApproachState
- AIDockMachine() : AIDockMachine
- AIDockMoveToDockState() : AIDockMoveToDockState
- AIDockMoveToEntryState() : AIDockMoveToEntryState
- AIDockMoveToExitState() : AIDockMoveToExitState
- AIDockMoveToRallyState() : AIDockMoveToRallyState
- AIDockProcessDockState() : AIDockProcessDockState
- AIDockState() : AIDockState
- AIDockWaitForClearanceState() : AIDockWaitForClearanceState
- aiDoCommand() : AICommandInterface, AIUpdateInterface, AssaultTransportAIUpdate, ChinookAIUpdate, DeployStyleAIUpdate, DozerAIUpdate, FlightDeckBehavior, HackInternetAIUpdate, JetAIUpdate, RailedTransportAIUpdate, WorkerAIUpdate
- aiDoCommandButton() : AICommandInterface
- aiDoCommandButtonAtObject() : AICommandInterface
- aiDoCommandButtonAtPosition() : AICommandInterface
- aiEnter() : AICommandInterface
- AIEnterState() : AIEnterState
- aiEvacuate() : AICommandInterface
- aiEvacuateInstantly() : AICommandInterface
- aiExecuteRailedTransport() : AICommandInterface
- aiExit() : AICommandInterface
- aiExitInstantly() : AICommandInterface
- AIExitInstantlyState() : AIExitInstantlyState
- AIExitState() : AIExitState
- aiFaceObject() : AICommandInterface
- aiFacePosition() : AICommandInterface
- AIFaceState() : AIFaceState
- aiFollowExitProductionPath() : AICommandInterface
- aiFollowPath() : AICommandInterface
- aiFollowPathAppend() : AICommandInterface
- AIFollowPathState() : AIFollowPathState
- aiFollowWaypointPath() : AICommandInterface
- aiFollowWaypointPathAsTeam() : AICommandInterface
- aiFollowWaypointPathExact() : AICommandInterface
- aiFollowWaypointPathExactAsTeam() : AICommandInterface
- AIFollowWaypointPathExactState() : AIFollowWaypointPathExactState
- AIFollowWaypointPathState() : AIFollowWaypointPathState
- aiForceAttackObject() : AICommandInterface
- aiGetHealed() : AICommandInterface
- aiGetRepaired() : AICommandInterface
- aiGoProne() : AICommandInterface
- aiGroupFromSquad() : Squad
- aiGuardArea() : AICommandInterface
- AIGuardAttackAggressorState() : AIGuardAttackAggressorState
- AIGuardIdleState() : AIGuardIdleState
- AIGuardInnerState() : AIGuardInnerState
- AIGuardMachine() : AIGuardMachine
- aiGuardObject() : AICommandInterface
- AIGuardOuterState() : AIGuardOuterState
- AIGuardPickUpCrateState() : AIGuardPickUpCrateState
- aiGuardPosition() : AICommandInterface
- aiGuardRetaliate() : AICommandInterface
- AIGuardRetaliateAttackAggressorState() : AIGuardRetaliateAttackAggressorState
- AIGuardRetaliateIdleState() : AIGuardRetaliateIdleState
- AIGuardRetaliateInnerState() : AIGuardRetaliateInnerState
- AIGuardRetaliateMachine() : AIGuardRetaliateMachine
- AIGuardRetaliateOuterState() : AIGuardRetaliateOuterState
- AIGuardRetaliatePickUpCrateState() : AIGuardRetaliatePickUpCrateState
- AIGuardRetaliateReturnState() : AIGuardRetaliateReturnState
- AIGuardRetaliateState() : AIGuardRetaliateState
- AIGuardReturnState() : AIGuardReturnState
- AIGuardState() : AIGuardState
- aiGuardTunnelNetwork() : AICommandInterface
- aiHackInternet() : AICommandInterface
- aiHunt() : AICommandInterface
- AIHuntState() : AIHuntState
- aiIdle() : AICommandInterface
- AIIdleState() : AIIdleState
- AIInternalMoveToState() : AIInternalMoveToState
- AIMoveAndDeleteState() : AIMoveAndDeleteState
- AIMoveAndEvacuateState() : AIMoveAndEvacuateState
- AIMoveAndTightenState() : AIMoveAndTightenState
- AIMoveAwayFromRepulsorsState() : AIMoveAwayFromRepulsorsState
- aiMoveAwayFromUnit() : AICommandInterface
- AIMoveOutOfTheWayState() : AIMoveOutOfTheWayState
- aiMoveToAndEvacuate() : AICommandInterface
- aiMoveToAndEvacuateAndExit() : AICommandInterface
- aiMoveToObject() : AICommandInterface
- aiMoveToPosition() : AICommandInterface
- aiMoveToPositionEvenIfSleeping() : AICommandInterface
- AIMoveToState() : AIMoveToState
- aiPanic() : AICommandInterface
- AIPanicState() : AIPanicState
- AIPickUpCrateState() : AIPickUpCrateState
- AIPlayer() : AIPlayer
- aiPreTeamDestroy() : AIPlayer
- aiRappelInto() : AICommandInterface
- AIRappelState() : AIRappelState
- aiRepair() : AICommandInterface
- aiResumeConstruction() : AICommandInterface
- AISideBuildList() : AISideBuildList
- AISideInfo() : AISideInfo
- AISkirmishPlayer() : AISkirmishPlayer
- AIStateMachine() : AIStateMachine
- aiTightenToPosition() : AICommandInterface
- AITNGuardAttackAggressorState() : AITNGuardAttackAggressorState
- AITNGuardIdleState() : AITNGuardIdleState
- AITNGuardInnerState() : AITNGuardInnerState
- AITNGuardMachine() : AITNGuardMachine
- AITNGuardOuterState() : AITNGuardOuterState
- AITNGuardPickUpCrateState() : AITNGuardPickUpCrateState
- AITNGuardReturnState() : AITNGuardReturnState
- AITunnelNetworkGuardState() : AITunnelNetworkGuardState
- AIUpdateInterface() : AIUpdateInterface
- AIUpdateModuleData() : AIUpdateModuleData
- AIWaitState() : AIWaitState
- aiWander() : AICommandInterface
- aiWanderInPlace() : AICommandInterface
- AIWanderInPlaceState() : AIWanderInPlaceState
- AIWanderState() : AIWanderState
- alignOnTerrain() : TerrainLogic
- AllCommandsReady() : Network
- allCommandsReady() : Connection, ConnectionManager, DisconnectManager, FrameData, FrameDataManager
- allConnectionsDone() : NAT
- allConnectionsDoneThisRound() : NAT
- allInside() : Team
- AllMatched() : BabylonLabel
- Alloc() : FastAllocatorGeneral, FastFixedAllocator
- allocate() : FastSTLAllocator< T >, STLSpecialAlloc, VideoBuffer, W3DVideoBuffer
- Allocate_2D_Handles() : WWAudioClass
- Allocate_3D_Handles() : WWAudioClass
- Allocate_Buffers() : IDBufferClass
- Allocate_Leaf() : NTreeClass< T >, SortedNTreeClass< T >
- Allocate_Memory() : WWMemoryLogClass
- Allocate_Miles_Handle() : AudibleSoundClass, Listener3DClass, Sound3DClass, SoundPseudo3DClass
- Allocate_Object() : ObjectPoolClass< T, BLOCK_SIZE >
- Allocate_Object_Memory() : ObjectPoolClass< T, BLOCK_SIZE >
- Allocate_Sub_Objects() : HLodSaveClass::HLodArrayEntry
- allocateAudioRequest() : AudioManager
- allocateBibBuffers() : W3DBibBuffer
- allocateBlockDoNotZeroImplementation() : MemoryPool
- allocateBlockImplementation() : MemoryPool
- allocateBlocks() : PathfindZoneManager
- allocateBridgeBuffers() : W3DBridgeBuffer
- allocateBytesDoNotZeroImplementation() : DynamicMemoryAllocator
- allocateBytesImplementation() : DynamicMemoryAllocator
- allocateCellInfos() : PathfindCellInfo
- allocateCells() : PathfindLayer
- allocateCellsForWallLayer() : PathfindLayer
- allocateCounter() : ScriptEngine
- allocateEdgeTiles() : WorldHeightMapEdit
- allocateEdgingBuffers() : W3DCustomEdging
- allocateFlag() : ScriptEngine
- allocateID() : DataChunkTableOfContents
- allocateImages() : Anim2DTemplate
- allocateInfo() : PathfindCell
- allocateNeighbors() : W3DShadowGeometryMesh
- allocateNewHandle() : AudioManager
- allocateNewWeapon() : WeaponStore
- allocateNewWindow() : GameWindowManager, W3DGameWindowManager
- allocateObjectID() : GameLogic
- allocatePlayingAudio() : MilesAudioManager
- allocateRoadBuffers() : W3DRoadBuffer
- allocateScorchBuffers() : BaseHeightMapRenderObjClass
- allocateShadows() : Drawable, DrawModule, GameClient, W3DDebrisDraw, W3DDefaultDraw, W3DLaserDraw, W3DModelDraw, W3DProjectileStreamDraw, W3DPropDraw, W3DRopeDraw, W3DTracerDraw, W3DTreeDraw
- allocateShadowVolume() : W3DVolumetricShadow
- allocateSilhouette() : W3DVolumetricShadow
- allocateSingleBlock() : MemoryPoolBlob
- allocateSlotStorage() : W3DBufferManager
- allocateTerrainBuffers() : W3DTerrainBackground
- allocateTiles() : WorldHeightMapEdit
- allocateTreeBuffers() : W3DTreeBuffer
- allocateZones() : ZoneBlock
- allocDrawableID() : GameClient
- allOnSameFrame() : DisconnectManager
- allow() : PartitionFilter, PartitionFilterAcceptByKindOf, PartitionFilterAcceptByObjectStatus, PartitionFilterAcceptOnSquad, PartitionFilterAcceptOnTeam, PartitionFilterAlive, PartitionFilterFlammable, PartitionFilterFreeOfFog, PartitionFilterGarrisonable, PartitionFilterGarrisonableByPlayer, PartitionFilterHasParkingPlace, PartitionFilterHordeMember, PartitionFilterInsignificantBuildings, PartitionFilterIrregularArea, PartitionFilterIsFlying, PartitionFilterIsValidCarriage, PartitionFilterLastAttackedBy, PartitionFilterLineOfSight, PartitionFilterLiveMapEnemies, PartitionFilterOnMap, PartitionFilterPlayer, PartitionFilterPlayerAffiliation, PartitionFilterPolygonTrigger, PartitionFilterPossibleToAttack, PartitionFilterPossibleToEnter, PartitionFilterPossibleToHijack, PartitionFilterRejectBehind, PartitionFilterRejectBuildings, PartitionFilterRejectByKindOf, PartitionFilterRejectByObjectStatus, PartitionFilterRelationship, PartitionFilterRepulsor, PartitionFilterSameMapStatus, PartitionFilterSamePlayer, PartitionFilterStealthedAndUndetected, PartitionFilterStealthedOrStealthGarrisoned, PartitionFilterTensileFormationMember, PartitionFilterThing, PartitionFilterUnmannedObject, PartitionFilterValidCommandButtonTarget, PartitionFilterWithinAttackRange, PartitionFilterWouldCollide
- Allow_Mesh_Smoothing() : MaxWorldInfoClass
- Allow_Music() : WWAudioClass
- Allow_Notify() : LogicalSoundClass
- Allow_Sound_Effects() : WWAudioClass
- AllowBroadcasts() : UDP
- allowBroadcasts() : Transport
- AllowDupiclates() : TransDB
- allowedToBuild() : Player
- allowedToContinue() : DisconnectManager
- allowedToStealth() : StealthUpdate
- AllowMultiText() : TransDB
- allowObservers() : PeerThreadClass
- allowPick() : PointerTool
- allowsObservers() : CustomMatchPreferences
- AlphaEdgeTextureClass() : AlphaEdgeTextureClass
- AlphaModDlgProc() : AlphaModDlgProc
- AlphaModifierClass() : AlphaModifierClass
- AlphaTerrainTextureClass() : AlphaTerrainTextureClass
- AlphaVectorStruct() : AlphaVectorStruct
- Alter_Avatar_HTree() : HTreeClass
- AmIHost() : LANAPI, LANAPIInterface
- amIHost() : GameInfo, GameSpyInfo, GameSpyInfoInterface, GameSpyStagingRoom, LANGameInfo
- amIObserver() : VictoryConditions, VictoryConditionsInterface
- AmmoObjDefParameterClass() : AmmoObjDefParameterClass
- amountEqual() : Money
- Angle_To_Vector() : cMathUtil
- AngleParameterClass() : AngleParameterClass
- Anim2D() : Anim2D
- Anim2DCollection() : Anim2DCollection
- Anim2DTemplate() : Anim2DTemplate
- Anim_Update() : Animatable3DObjClass, HTreeClass
- Animatable3DObjClass() : Animatable3DObjClass
- animate() : RingRenderObjClass, SphereRenderObjClass
- AnimatedParticleSysBoneClientUpdate() : AnimatedParticleSysBoneClientUpdate
- animateGridDecals() : DynamicShroudClearingRangeUpdate
- animateSpecialPowerShortcut() : ControlBar
- AnimateWindow() : AnimateWindow
- AnimateWindowManager() : AnimateWindowManager
- AnimationCompressionSettingsDialogClass() : AnimationCompressionSettingsDialogClass
- AnimationSteeringUpdate() : AnimationSteeringUpdate
- AnimationSteeringUpdateModuleData() : AnimationSteeringUpdateModuleData
- any() : BitFlags< NUMBITS >
- Any_Delayed_Passes_To_Render() : DX8FVFCategoryContainer
- anyBridgesDamageStatesChanged() : TerrainLogic
- anyIntersectionWith() : BitFlags< NUMBITS >
- Anything_To_Render() : DX8FVFCategoryContainer, DX8TextureCategoryClass
- Append() : ListNode, ProfileFuncLevelTracer::ProfileMap
- append() : LListNode, PathNode
- Append_Anim_Combo_Data() : HAnimComboClass
- Append_Hierarchy_Objects() : IntersectionClass
- Append_Object_Array() : IntersectionClass
- Append_Set() : NamedSelSetList
- Append_Sub_Directory() : SimpleFileFactoryClass
- appendAudioRequest() : AudioManager
- appendBonuses() : WeaponBonus, WeaponBonusSet
- appendBooleanArgument() : GameMessage
- appendChar() : DisplayString
- AppendDebugMessage() : ScriptEngine
- appendDrawableIDArgument() : GameMessage
- appendIntegerArgument() : GameMessage
- appendList() : NetCommandList
- appendLocationArgument() : GameMessage
- AppendLockClass() : IndexBufferClass::AppendLockClass, VertexBufferClass::AppendLockClass
- AppendMessage() : DebugWindowDialog
- appendMessage() : GameMessageList, MessageStream
- appendMessageList() : CommandList
- appendNextCommand() : RecorderClass
- appendNode() : Path
- appendObjectIDArgument() : GameMessage
- appendParticleSystemToList() : DebugWindowDialog
- appendPixelArgument() : GameMessage
- appendPixelRegionArgument() : GameMessage
- AppendRange() : Profile
- appendRealArgument() : GameMessage
- appendSequentialScript() : ScriptEngine
- appendTeamIDArgument() : GameMessage
- appendThingTemplateToList() : DebugWindowDialog
- appendTimestampArgument() : GameMessage
- appendToList() : PathNode
- appendWideCharArgument() : GameMessage
- Apply() : AlphaEdgeTextureClass, AlphaTerrainTextureClass, BumpEnvTextureMapperClass, CameraClass, ClassicEnvironmentMapperClass, CloudMapTerrainTextureClass, CompositeMatrixMapperClass, EdgeMapperClass, EnvironmentMapperClass, GridClassicEnvironmentMapperClass, GridEnvironmentMapperClass, GridTextureMapperClass, GridWSClassicEnvironmentMapperClass, GridWSEnvironmentMapperClass, LightMapTerrainTextureClass, MatrixMapperClass, ScaleTextureMapperClass, ScorchTextureClass, ScreenMapperClass, TerrainTextureClass, TextureBaseClass, TextureClass, TextureFilterClass, TextureLoadTaskClass, TextureMapperClass, WSClassicEnvironmentMapperClass, WSEnvironmentMapperClass, ZTextureClass
- apply() : MeshMoldTool
- Apply_Auto_Position() : SoundSceneObjClass
- Apply_Color_Changes() : MeshDeformSetClass
- Apply_Default_State() : DX8Wrapper
- Apply_Instance() : Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6LegacyW3DClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdInterfaceClass
- Apply_Missing_Texture() : TextureLoadTaskClass
- Apply_New_Surface() : CubeTextureClass, TextureBaseClass, TextureClass, VolumeTextureClass, ZTextureClass
- Apply_Null() : TextureBaseClass
- Apply_Position_Changes() : MeshDeformSetClass
- Apply_Render_State_Changes() : DX8Wrapper
- Apply_Shared() : Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6LegacyW3DClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdInterfaceClass
- Apply_Shared_Shader_Settings() : ShdDX8RendererNodeClass, ShdRendererNodeClass
- Apply_To_Translucent_Meshes() : DecalGeneratorClass
- Apply_Vertex_Data() : VertexColorRestoreClass, VertexPositionRestoreClass, VertexRestoreClass
- applyAngle() : GlobalLightOptions
- applyBattlePlanBonusesForObject() : Player
- applyBattlePlanBonusesForPlayerObjects() : Player
- applyCameraPitch() : CameraOptions
- applyColor() : GlobalLightOptions
- applyCrushingDamage() : StructureCollapseUpdate, StructureToppleUpdate
- applyDamageScalar() : BodyModule, BodyModuleInterface
- applyDisconnectVote() : DisconnectManager
- applyDynamicLODLevel() : GameLODManager
- applyForce() : Particle, PhysicsBehavior
- applyFrictionalForces() : PhysicsBehavior
- applyGravitationalForces() : PhysicsBehavior
- applyGravity() : SeismicSimulationNode
- applyGravityCallback() : SeismicSimulationFilterBase
- applyMesh() : MeshMoldTool
- applyMotiveForce() : PhysicsBehavior
- ApplyNames() : Range
- ApplyOutlineStyles() : Range
- applyPhysicsXform() : Drawable
- applyPropertyTablesToWindow() : LayoutScheme
- applyRamp() : RampTool
- ApplyRandomForceNugget() : ApplyRandomForceNugget
- applyRandomRotation() : PhysicsBehavior
- applyShock() : PhysicsBehavior
- applyStaticLODLevel() : GameLODManager
- applyTexture() : RoadType
- applyTopplingForce() : ToppleUpdate, W3DTreeBuffer
- applyToSelection() : RoadOptions
- applyYPRDamping() : PhysicsBehavior
- applyZone() : PathfindLayer
- ApproachState() : ApproachState
- approachTarget() : SpecialAbilityUpdate
- ArchivedFileInfo() : ArchivedFileInfo
- ArchiveFile() : ArchiveFile
- ArchiveFileSystem() : ArchiveFileSystem
- Are_Decals_Enabled() : WW3D
- Are_End_Caps_Enabled() : ParticleBufferClass, ParticleEmitterClass, ParticleEmitterDefClass, SegLineRendererClass, SegmentedLineClass, StreakLineClass, StreakRendererClass
- Are_Lists_Identical() : ScriptListParameterClass
- Are_Mappers_Time_Variant() : VertexMaterialClass
- Are_Meshes_Smoothed() : MaxWorldInfoClass, WorldInfoClass
- Are_Sets_Tied() : MeshDeformPanelClass
- Are_Shadows_Enabled() : LightClass
- Are_Sound_Effects_On() : WWAudioClass
- Are_Static_Sort_Lists_Enabled() : WW3D
- Are_Sub_Object_Transforms_Dirty() : RenderObjClass
- areAllQueuesEmpty() : ConnectionManager, Network, NetworkInterface
- areAllSlavesStealthed() : SpawnBehavior, SpawnBehaviorInterface
- areBuildsComplete() : TeamInQueue
- areGameResultsBeingSent() : GameResultsInterface, GameResultsQueue
- areModulesReady() : Object
- areMusicFilesOnCD() : FileSystem
- arePingsInProgress() : Pinger, PingerInterface
- areSelectedObjectsControllable() : InGameUI
- areThreadsRunning() : GameResultsInterface, GameResultsQueue, Pinger, PingerInterface
- areTooltipsDisabled() : InGameUI
- areTurretsLinked() : AIUpdateInterface
- ArgvClass() : ArgvClass
- Armor() : Armor
- ArmorStore() : ArmorStore
- ArmorTemplate() : ArmorTemplate
- ArmorTemplateSet() : ArmorTemplateSet
- ArmorUpgrade() : ArmorUpgrade
- ArrayList() : ArrayList< T >
- As_ASCII() : fixed
- As_AudibleSoundClass() : AudibleSoundClass, SoundSceneObjClass
- As_Converted_Format() : AudibleSoundClass
- As_CubeTextureClass() : CubeTextureClass, TextureBaseClass
- As_DefParameterClass() : DefParameterClass, ParameterClass
- As_FilteredSoundClass() : FilteredSoundClass, SoundSceneObjClass
- As_Listener3DClass() : Listener3DClass, SoundSceneObjClass
- As_ListenerHandleClass() : ListenerHandleClass, SoundHandleClass
- As_Named_Pivot_Map() : NamedPivotMapClass, PivotMapClass
- As_Sound2DHandleClass() : Sound2DHandleClass, SoundHandleClass
- As_Sound3DClass() : Sound3DClass, SoundSceneObjClass
- As_Sound3DHandleClass() : Sound3DHandleClass, SoundHandleClass
- As_SoundPseudo3DClass() : SoundPseudo3DClass, SoundSceneObjClass
- As_SoundStreamHandleClass() : SoundHandleClass, SoundStreamHandleClass
- As_TextureClass() : TextureBaseClass, TextureClass
- As_VolumeTextureClass() : TextureBaseClass, VolumeTextureClass
- AsciiString() : AsciiString
- asDrawableMeth() : Drawable, Thing
- Asin() : WWMath
- asObjectMeth() : Object, Thing
- asOpenContain() : CaveContain, ContainModuleInterface, HelixContain, OpenContain, OverlordContain, TunnelContain
- AssaultTransportAIUpdate() : AssaultTransportAIUpdate
- AssaultTransportAIUpdateModuleData() : AssaultTransportAIUpdateModuleData
- AssertBegin() : Debug
- AssertDone() : Debug
- AssetIterator() : AssetIterator
- AssetStatusClass() : AssetStatusClass
- AssignController() : GameMapsClass
- assignDefaultGadgetLook() : GameWindowManager
- AssignID() : BabylonText
- assignSelectedDrawablesToGroup() : GameClient
- AssistanceRequestData() : AssistanceRequestData
- assistAttack() : AssistedTargetingUpdate
- AssistedTargetingUpdate() : AssistedTargetingUpdate
- AssistedTargetingUpdateModuleData() : AssistedTargetingUpdateModuleData
- AsString() : ProfileId
- Atan() : WWMath
- Atan2() : WWMath
- AtEnd() : File, Stream
- atEndOfChunk() : DataChunkInput
- atEndOfFile() : DataChunkInput
- Attach() : RawFileClass, RefPtrBase, SurfaceClass
- attach() : IMEManager, IMEManagerInterface, NetCommandMsg
- Attach_Listener_To_Obj() : SoundSceneClass
- Attach_Subobjects() : AggregateDefClass
- Attach_To_Object() : SoundSceneObjClass
- attachDisconnectManager() : DisconnectMenu
- attachedSoundToDict() : MapObjectProps
- attachFile() : ArchiveFile
- attachSlotList() : NAT
- attachToDrawable() : ParticleSystem
- attachToGhostObject() : PartitionData
- attachToObject() : ParticleSystem, PartitionData
- attachTranslator() : MessageStream
- attachTransport() : Connection, ConnectionManager, Network, NetworkInterface
- attachView() : Display
- attackBlockedByObstacleCallback() : Pathfinder
- AttackNugget() : AttackNugget
- AttackPriorityInfo() : AttackPriorityInfo
- AttackStateMachine() : AttackStateMachine
- attemptBestFirePointPosition() : ContainModuleInterface, GarrisonContain, OpenContain
- attemptDamage() : ActiveBody, BodyModule, BodyModuleInterface, HighlanderBody, HiveStructureBody, InactiveBody, Object, UndeadBody
- attemptHealing() : ActiveBody, BodyModule, BodyModuleInterface, InactiveBody, Object
- attemptHealingFromSoleBenefactor() : Object
- attemptToPurchaseScience() : Player
- attemptUpgrade() : UpgradeModuleInterface, UpgradeMux
- AudibleInfoClass() : SoundSceneClass::AudibleInfoClass
- AudibleSoundClass() : AudibleSoundClass
- AudibleSoundDefinitionClass() : AudibleSoundDefinitionClass
- AUDIO_CALLBACK_STRUCT() : AUDIO_CALLBACK_STRUCT< T >
- AudioArray() : AudioArray
- AudioCallbackListClass() : AudioCallbackListClass< T >
- AudioEventRTS() : AudioEventRTS
- AudioFileCache() : AudioFileCache
- AudioManager() : AudioManager
- AuthorName() : W3dExportClass
- Auto_Apply() : MeshDeformClass, MeshDeformModData, MeshDeformSetClass
- Auto_Attach_Verts() : SkinModifierClass
- Auto_Calc_Velocity() : Sound3DClass
- autoBlendOut() : WorldHeightMapEdit
- AutoComplete() : Range
- autoDelete() : LListNode
- AutoDepositUpdate() : AutoDepositUpdate
- AutoDepositUpdateModuleData() : AutoDepositUpdateModuleData
- AutoEdgeOutTool() : AutoEdgeOutTool
- AutoFill() : Range
- AutoFilter() : Range
- AutoFindHealingUpdate() : AutoFindHealingUpdate
- AutoFindHealingUpdateModuleData() : AutoFindHealingUpdateModuleData
- AutoFit() : Range
- AutoFormat() : Range
- AutoHealBehavior() : AutoHealBehavior
- AutoHealBehaviorModuleData() : AutoHealBehaviorModuleData
- AutoOutline() : Range
- autoSave() : CWorldBuilderDoc
- awardInitialCaptureBonus() : AutoDepositUpdate