Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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Textures_Material_And_Shader_Booking_Struct Struct Reference

Public Member Functions

 Textures_Material_And_Shader_Booking_Struct ()
 
bool Add_Textures_Material_And_Shader (TextureClass **texs, VertexMaterialClass *mat, ShaderClass shd)
 

Public Attributes

TextureClassadded_textures [MeshMatDescClass::MAX_TEX_STAGES][MAX_ADDED_TYPE_COUNT]
 
VertexMaterialClassadded_materials [MAX_ADDED_TYPE_COUNT]
 
ShaderClass added_shaders [MAX_ADDED_TYPE_COUNT]
 
unsigned added_type_count
 

Detailed Description

Definition at line 1171 of file dx8renderer.cpp.

Constructor & Destructor Documentation

◆ Textures_Material_And_Shader_Booking_Struct()

Textures_Material_And_Shader_Booking_Struct::Textures_Material_And_Shader_Booking_Struct ( )
inline

Definition at line 1178 of file dx8renderer.cpp.

Member Function Documentation

◆ Add_Textures_Material_And_Shader()

bool Textures_Material_And_Shader_Booking_Struct::Add_Textures_Material_And_Shader ( TextureClass ** texs,
VertexMaterialClass * mat,
ShaderClass shd )
inline

Definition at line 1180 of file dx8renderer.cpp.

Member Data Documentation

◆ added_materials

VertexMaterialClass* Textures_Material_And_Shader_Booking_Struct::added_materials[MAX_ADDED_TYPE_COUNT]

Definition at line 1174 of file dx8renderer.cpp.

◆ added_shaders

ShaderClass Textures_Material_And_Shader_Booking_Struct::added_shaders[MAX_ADDED_TYPE_COUNT]

Definition at line 1175 of file dx8renderer.cpp.

◆ added_textures

TextureClass* Textures_Material_And_Shader_Booking_Struct::added_textures[MeshMatDescClass::MAX_TEX_STAGES][MAX_ADDED_TYPE_COUNT]

Definition at line 1173 of file dx8renderer.cpp.

◆ added_type_count

unsigned Textures_Material_And_Shader_Booking_Struct::added_type_count

Definition at line 1176 of file dx8renderer.cpp.


The documentation for this struct was generated from the following file: