Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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STLSpecialAlloc Class Reference

#include <GameMemory.h>

Static Public Member Functions

static void * allocate (size_t __n)
 
static void deallocate (void *__p, size_t)
 
static void * allocate (size_t __n)
 
static void deallocate (void *__p, size_t)
 

Detailed Description

Definition at line 870 of file GameMemory.h.

Member Function Documentation

◆ allocate() [1/2]

void * STLSpecialAlloc::allocate ( size_t __n)
static

Definition at line 3251 of file GameMemory.cpp.

◆ allocate() [2/2]

static void * STLSpecialAlloc::allocate ( size_t __n)
inlinestatic

Definition at line 57 of file w3d_dep.cpp.

◆ deallocate() [1/2]

void STLSpecialAlloc::deallocate ( void * __p,
size_t  )
static

Definition at line 3260 of file GameMemory.cpp.

◆ deallocate() [2/2]

static void STLSpecialAlloc::deallocate ( void * __p,
size_t  )
inlinestatic

Definition at line 58 of file w3d_dep.cpp.


The documentation for this class was generated from the following files: