#include <Weapon.h>
Inherits MemoryPoolObject.
Definition at line 307 of file Weapon.h.
◆ appendBonuses()
◆ parseWeaponBonusSet() [1/2]
| void WeaponBonusSet::parseWeaponBonusSet |
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INI * | ini | ) |
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◆ parseWeaponBonusSet() [2/2]
| void WeaponBonusSet::parseWeaponBonusSet |
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INI * | ini, |
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void * | instance, |
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void * | store, |
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const void * | ) |
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static |
◆ parseWeaponBonusSetPtr()
| void WeaponBonusSet::parseWeaponBonusSetPtr |
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INI * | ini, |
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void * | instance, |
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void * | store, |
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const void * | ) |
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static |
The documentation for this class was generated from the following files:
- Code/GameEngine/Include/GameLogic/Weapon.h
- Code/GameEngine/Source/GameLogic/Object/Weapon.cpp