Here is a list of all class members with links to the classes they belong to:
- l -
- Label() : BabylonText
- label : DataChunkInfo, StringInfo, StringLookUp, UserParser
- ladderID : PeerRequest
- LadderInfo() : LadderInfo
- ladderIP : PeerRequest, PeerThreadClass
- LadderList() : LadderList
- ladderPassCRC : PeerRequest
- ladderPort : PeerResponse, PeerThreadClass
- LadderPreferences() : LadderPreferences
- ladPassCRC : PeerRequest
- ladPort : PeerRequest
- LANAPI() : LANAPI
- LANCHAT_EMOTE : LANAPIInterface
- LANCHAT_MAX : LANAPIInterface
- LANCHAT_NORMAL : LANAPIInterface
- LANCHAT_SYSTEM : LANAPIInterface
- lang : TRINFO
- LANGameInfo() : LANGameInfo
- LANGameSlot() : LANGameSlot
- Langauges() : CGenerateDlg, CReport
- langid : CSF_HEADER, CSFHeader, LANGINFO
- Language() : CExportDlg, Translation
- LanguageCount : LOCALEFILE_HEADERCHUNK
- LanguageFilter() : LanguageFilter
- LanguageID : LOCALEFILE_LANGUAGECHUNK
- LANMessageType : LANMessage
- LANPlayer() : LANPlayer
- LANPreferences() : LANPreferences
- LargeInt : QuadValue
- LASER_GUIDED_MISSILES : Mouse
- LaserUpdate() : LaserUpdate
- LaserUpdateModuleData() : LaserUpdateModuleData
- Last() : GenericList, GenericMultiListIterator, HashListClass< T, U, NumHashValues >, List< T >
- last : TRoadPt
- last_game_date : Ladder
- last_poll : AudioDriverChannelTag
- Last_Valid() : GenericList, HashListClass< T, U, NumHashValues >, List< T >
- LastAccessed : TextureBaseClass
- LastArg : ArgvClass
- lastBucketStamp : AudioEventClassTag
- lastFPS : PSPlayerStats
- LastFrame : GridTextureMapperClass, W3dAnimChannelStruct, W3dBitChannelStruct
- lastFrame : AudioEventClassTag
- lastFrameInGame() : GameSlot
- lastFrameUpdated : TTree
- lastGeneral : PSPlayerStats
- lastHouse : PSRequest
- LastInactivationSyncTime : TextureBaseClass
- LastIndex : BooleanVectorClass
- LastInTable : HashNodeClass< T, U >
- lastLadderHost : PSPlayerStats
- lastLadderPort : PSPlayerStats
- LastMaterial : MaterialCollectorClass
- LastNode : GenericList, List< T >, ListSearch
- lastNode() : LList
- lastPlayDate : LadderPref
- lastSendTime : ConnectionMessage
- LastShader : MaterialCollectorClass
- LastSyncTime : Animatable3DObjClass
- LastTexture : MaterialCollectorClass
- LastUpdateTime : ParticleBufferClass
- LastUsedSyncTime : BumpEnvTextureMapperClass, EdgeMapperClass, GridTextureMapperClass, LinearOffsetTextureMapperClass, RandomTextureMapperClass
- lastWasCR : Debug
- LatchRestore() : LatchRestore< T >
- latency : Channel
- lattitude : Server
- LAUNCH : MissileAIUpdate, NeutronMissileUpdate
- Launch() : LaunchObjectClass
- Launch_A_Program() : LaunchObjectClass
- launchGame() : GameSpyStagingRoom
- LaunchObjectClass() : LaunchObjectClass
- LaunchSomething : LaunchObjectClass
- launchVolley() : CountermeasuresBehavior
- layer : ClosestPointOnPathInfo, TCheckMovementInfo, TightenPathStruct
- LayerClass() : LayerClass
- layerName : Layer
- LayersList() : LayersList
- layout : PopupMessageData
- LayoutScheme() : LayoutScheme
- LCWPipe() : LCWPipe
- leading : INetUtilVtbl
- LeafletDropBehavior() : LeafletDropBehavior
- LeafletDropBehaviorModuleData() : LeafletDropBehaviorModuleData
- Leave() : ProfileFuncLevelTracer
- leaveGame() : GameInfo
- leaveGroup() : Object
- leaveGroupRoom() : GameSpyInfo, GameSpyInfoInterface
- leaveStagingRoom() : GameSpyInfo, GameSpyInfoInterface
- leaving : _aud_thread
- Left : RectClass, UString
- left : BTreeDecodeContext
- LEFT_OR_RIGHT : Parameter
- leftDiagonal : TBlendTileInfo
- leftEvent : MouseIO
- leftFrame : MouseIO
- leftMargin : _TextData
- leftState : MouseIO
- Legacy_Meshes_Fogged : MeshClass, ShdMeshClass
- Len() : BabylonText, OLEString, Translation
- len : BTREEMemStruct, HUFFMemStruct
- Length() : BooleanVectorClass, Line3DClass, LineSegClass, Quaternion, SimpleVecClass< T >, TPoint2D< T >, TPoint3D< T >, UString, Vector2, Vector3, Vector4, VectorClass< T >
- length() : ArrayList< T >, ConnectionMessage, Coord2D, Coord3D, ICoord2D, ICoord3D, INetUtilEventVtbl, INetUtilVtbl, LinkedList< T >, ManglerMessage, NetCommandList, ParticleSystemInfo::emissionVolumeUnion, TransportMessage, Wstring, WSYS_String
- Length2() : Quaternion, Vector2, Vector3, Vector4
- lengthSqr() : Coord3D
- lensflare_name : DazzleInitClass
- LensflareInitClass() : LensflareInitClass
- Lerp() : Matrix3D, Vector2, Vector3, Vector4, VertexClass, WWMath
- LESS_EQUAL : Parameter
- LESS_THAN : Parameter
- letRidersUpgradeWeaponSet() : TransportContain
- Letter : _TGA2SoftVer
- lettersAndNumbersOnly : _ComboBoxData
- Lifetime : W3dEmitterInfoStruct
- lifetime : InGameUI::MilitarySubtitleData
- LifetimeUpdate() : LifetimeUpdate
- LifetimeUpdateModuleData() : LifetimeUpdateModuleData
- LIGHT : SceneClass
- Light() : ShdHWVertexShader
- light_changes : DX8Wrapper
- Light_Environment : DX8Wrapper
- light_environment : RenderInfoClass
- LightClass() : LightClass
- LightCount : LightEnvironmentClass
- LightEnable : RenderStateStruct
- LightEnvironment : MeshClass, ShdMeshClass
- LightEnvironmentClass() : LightEnvironmentClass
- LightGlareSaveClass() : LightGlareSaveClass
- LightList : SimpleSceneClass
- LightMapTerrainTextureClass() : LightMapTerrainTextureClass
- LightOptions() : LightOptions
- lightPos : GlobalData::TerrainLighting
- LightPulseFXNugget() : LightPulseFXNugget
- Lights : RenderStateStruct
- LightType : LightClass
- limit : AudioEventClassTag, RPOPTIONS
- limitLoop : AudioEventClassTag
- LINE : ParticleSystemInfo, SceneClass
- Line : ActiveRefStruct, TextDrawClass
- line : IChat2EventVtbl, ParticleSystemInfo::emissionVolumeUnion
- Line3DClass() : Line3DClass
- Line_Compress() : RLEEngine
- Line_Decompress() : RLEEngine
- Line_Ends() : TextDrawClass
- Linear : SlerpInfoStruct
- LinearOffsetTextureMapperClass() : LinearOffsetTextureMapperClass
- LinearSize : LegacyDDSURFACEDESC2
- lineBlockedByObstacleCallback() : Pathfinder
- LineCount : LineGroupClass
- LineDiffuse : LineGroupClass
- LineGroup : ParticleBufferClass
- LineGroupClass() : LineGroupClass
- LineMode : LineGroupClass
- LineModeType : LineGroupClass
- LineNumber() : BabylonLabel, BabylonText
- linePassableCallback() : Pathfinder
- LineRenderer : ParticleBufferClass
- LineSegClass() : LineSegClass
- LineSize : LineGroupClass
- LineUCoord : LineGroupClass
- lineUsed() : TexturePage
- Link() : GenericNode, ListNode
- link() : DisplayStringManager
- Link_Factory() : SaveLoadSystemClass
- link_object() : GridCullSystemClass
- link_object_to_list() : GridCullSystemClass
- Link_Sub_System() : SaveLoadSystemClass
- LinkButton : SkinModifierClass
- LinkByNameButton : SkinModifierClass
- LinkedList() : LinkedList< T >
- linkFont() : FontLibrary
- LinkInfo() : _Workbook
- LinkNext() : Undoable
- linkScreen() : Shell
- LinkSources() : _Workbook
- linkToClipboard() : GUIEditWindowManager
- linkUpgrade() : UpgradeCenter
- linkWindow() : GameWindowManager
- List() : DLNodeClass< T >, GenericMultiListIterator, HashListClass< T, U, NumHashValues >, List< T >, MultiListNodeClass, TextureLoadTaskListNodeClass
- list : IChat2EventVtbl, IChatVtbl, INetUtilEventVtbl
- List_Available_Definitions() : DefinitionMgrClass
- listBox : _ComboBoxData
- listboxBuddies : BuddyControls
- listboxBuddiesID : BuddyControls
- listboxChat : BuddyControls
- listboxChatID : BuddyControls
- listboxData : _ComboBoxData
- ListCreated : HashNodeClass< T, U >
- listData : _ListboxData
- Listener() : BabylonLabel
- listener : INFO
- Listener3DClass() : Listener3DClass, WWAudioClass
- ListenerHandleClass() : ListenerHandleClass
- ListenerSB() : BabylonLabel
- listHeight : _ListEntryRow
- listLength : _ListboxData
- ListNames() : Range
- ListNode() : ListNode
- ListToInt() : ListType
- ListType() : ListType
- liteupdate() : Network, NetworkInterface
- LList() : LList, LListNode
- LListNode() : LListNode
- Lo() : CWaveInfo
- lo : IRegion2D, IRegion3D, RealRange, Region2D, Region3D, WVINFO
- Load() : AABTreeCullSystemClass, AABTreeSoundCullClass, AudibleSoundClass, AudibleSoundDefinitionClass, CardinalSpline1DClass, CardinalSpline3DClass, CatmullRomSpline1DClass, CatmullRomSpline3DClass, CollectionDefClass, Curve1DClass, Curve3DClass, DDSFileClass, DefinitionClass, DefinitionMgrClass, DynamicAudioSaveLoadClass, File, GameMapsClass, GameMtl, GridCullSystemClass, GridSnapModifierClass, HermiteSpline1DClass, HermiteSpline3DClass, HierarchySaveClass, INIClass, LightClass, LinearCurve1DClass, LinearCurve3DClass, LogicalListenerClass, LogicalSoundClass, MeshDeformModData, MeshDeformSetClass, NamedSelSetList, PersistClass, PersistFactoryClass, PrimitiveAnimationChannelClass< T >, RenderObjClass, RingPrototypeClass, SaveLoadSubSystemClass, SaveLoadSystemClass, SceneClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass, SimplePersistFactoryClass< T, CHUNKID >, SkinDataClass, SkinModifierClass, SkinWSMObjectClass, Sound3DClass, SoundSceneObjClass, SpherePrototypeClass, StaticAudioSaveLoadClass, Targa, TCBSpline3DClass, TextureLoadTaskClass, TwiddlerClass, VehicleCurveClass
- load() : BinkVideoPlayer, CreditsManager, GameSpyLoginPreferences, GameWindowTransitionsHandler, ImageCollection, INI, TerrainVisual, UserPreferences, VideoPlayer, VideoPlayerInterface, W3DBridge, W3DTerrainVisual, WaterRenderObjClass, WindowLayout
- Load_3D_Assets() : W3DAssetManager, WW3DAssetManager
- Load_Anim() : HAnimManagerClass
- Load_Assets() : AggregateDefClass
- Load_Compressed_Mipmap() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- Load_Dynamic() : SoundSceneClass
- LOAD_ERROR : HCompressedAnimClass, HModelDefClass, HMorphAnimClass, HRawAnimClass, HTreeClass
- Load_File() : ArgvClass
- Load_From_File() : SoundBufferClass, StreamSoundBufferClass
- Load_From_Memory() : SoundBufferClass, StreamSoundBufferClass
- Load_From_Registry() : WWAudioClass
- Load_Geom() : W3DShadowGeometryManager
- Load_Locked_Surface() : TextureBaseClass
- Load_Node_Contents() : AABTreeCullSystemClass, AABTreeSoundCullClass
- Load_Nodes() : AABTreeCullSystemClass
- Load_Object_Linkage() : AABTreeCullSystemClass
- Load_Objects() : DefinitionMgrClass
- Load_Procedural_Textures() : WW3DAssetManager
- Load_Profile_Log() : WWProfileManager
- Load_Prototype() : WW3DAssetManager
- Load_Registry() : RegistryClass
- Load_Set() : NamedSelSetList
- Load_Shader() : ShdDefManagerClass
- Load_SSH_Keyset() : RSACrypt< PRECISION >
- Load_Static() : SoundSceneClass
- Load_Static_Sounds() : SoundSceneClass
- Load_Surface_Immediate() : TextureLoader
- Load_Table_Desc() : LookupTableMgrClass
- Load_Thumbnail() : TextureLoader
- Load_Tree() : HTreeManagerClass
- Load_Uncompressed_Mipmap() : TextureLoadTaskClass
- Load_Variables() : AudibleSoundDefinitionClass, DefinitionMgrClass, PrimitiveAnimationChannelClass< T >, VehicleCurveClass
- Load_W3D() : AABTreeClass, AdaptiveDeltaMotionChannelClass, AggregateDefClass, AggregateLoaderClass, BitChannelClass, BoxLoaderClass, CollectionLoaderClass, DazzleLoaderClass, DazzlePrototypeClass, DistLODDefClass, DistLODLoaderClass, HCompressedAnimClass, HLodDefClass, HLodLoaderClass, HModelDefClass, HModelLoaderClass, HMorphAnimClass, HRawAnimClass, HTreeClass, LightClass, MeshClass, MeshGeometryClass, MeshLoaderClass, MeshModelClass, MotionChannelClass, NullLoaderClass, ParticleEmitterDefClass, ParticleEmitterLoaderClass, PrototypeLoaderClass, RingLoaderClass, ShdMeshClass, ShdMeshLegacyLoaderClass, ShdMeshLoaderClass, ShdSubMeshClass, SnapPointsClass, SphereLoaderClass, TimeCodedBitChannelClass, TimeCodedMorphKeysClass, TimeCodedMotionChannelClass, VertexMaterialClass
- loadAbilities() : EditParameter
- loadActionParameter() : EditParameter
- loadAllAbilities() : EditParameter
- loadAlphaJoin() : W3DRoadBuffer
- loadAmmoNow() : Weapon
- LoadAndCreateD3DShader() : W3DShaderManager
- loadAnimations() : ModelConditionInfo
- loadAttackPrioritySets() : EditParameter
- loadAttackSetParameter() : EditParameter
- loadAudioType() : EditParameter
- loadBaseImages() : WorldHeightMapEdit
- loadBibsInVertexAndIndexBuffers() : W3DBibBuffer
- loadBigFilesFromDirectory() : ArchiveFileSystem, Win32BIGFileSystem
- loadBitmap() : WorldHeightMapEdit
- LoadBmp() : LoadBmp
- loadBridges() : EditParameter, W3DBridgeBuffer
- loadBridgesInVertexAndIndexBuffers() : W3DBridgeBuffer
- loadCommandButtons() : EditParameter
- loadConditionParameter() : EditParameter
- loadCounters() : EditParameter
- loadCreateObjectListsParameter() : EditParameter
- loadCreateUnitParameter() : EditParameter
- loadCurve() : W3DRoadBuffer
- loadDirectory() : INI
- loadDirectoryOfImages() : WorldHeightMapEdit
- loadDockPositions() : DockUpdate
- loadEdgingsInVertexAndIndexBuffers() : W3DCustomEdging
- loadEmoticons() : EditParameter
- LoaderThreadClass : TextureBaseClass
- loadFileForRead() : MilesAudioManager
- loadFlags() : EditParameter
- loadFloat4PtSection() : W3DRoadBuffer
- loadFloatSection() : W3DRoadBuffer
- loadFontData() : FontLibrary, W3DFontLibrary
- loadFontNames() : EditParameter
- LoadFrame() : CWB3dFrameWnd, CWBFrameWnd
- loadGame() : GameState
- loadGarrisonPoints() : GarrisonContain
- loadGUIEditFontLibrary() : GUIEdit
- loadH() : W3DRoadBuffer
- LoadHierarchy : W3dExportOptionsStruct
- loadImagesFromTerrainType() : WorldHeightMapEdit
- loadIntoDirectoryTree() : ArchiveFileSystem
- loadList() : ScriptActionsFalse, ScriptActionsTrue, ScriptConditionsDlg
- loadLit4PtSection() : W3DRoadBuffer
- loadLitRoadsInVertexAndIndexBuffers() : W3DRoadBuffer
- LoadLocalData() : MeshDeformClass, SkinModifierClass
- loadLocalizedText() : EditParameter
- loadLoopCount : AudioEventTag
- loadMap() : GameClient, TerrainLogic, W3DTerrainLogic
- loadMapINI() : GameLogic
- loadMods() : ArchiveFileSystem
- loadMovies() : EditParameter
- loadMusicFilesFromCD() : FileSystem
- loadNdx : AudioEventTag
- loadObjectFlags() : EditParameter
- loadObjectType() : EditParameter
- loadObjectTypeList() : EditParameter
- loadPostProcess() : AcademyStats, ActAsDozerState, ActAsSupplyTruckState, AI, AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveStateMachine, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIAttackThenIdleStateMachine, AIBusyState, AIDeadState, AIDockApproachState, AIDockMachine, AIDockProcessDockState, AIDockState, AIDockWaitForClearanceState, AIEnterState, AIExitInstantlyState, AIExitState, AIFaceState, AIFollowPathState, AIFollowWaypointPathExactState, AIFollowWaypointPathState, AIGroup, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardMachine, AIGuardOuterState, AIGuardRetaliateAttackAggressorState, AIGuardRetaliateIdleState, AIGuardRetaliateInnerState, AIGuardRetaliateMachine, AIGuardRetaliateOuterState, AIGuardRetaliateReturnState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AIIdleState, AIInternalMoveToState, AIMoveAndDeleteState, AIMoveAndEvacuateState, AIMoveAndTightenState, AIPanicState, AIPickUpCrateState, AIPlayer, AIRappelState, AISkirmishPlayer, AIStateMachine, AITNGuardAttackAggressorState, AITNGuardIdleState, AITNGuardInnerState, AITNGuardMachine, AITNGuardOuterState, AITNGuardReturnState, AITunnelNetworkGuardState, AIWaitState, AIWanderInPlaceState, AIWanderState, Anim2D, ApproachState, AttackPriorityInfo, AttackStateMachine, BaseHeightMapRenderObjClass, BehaviorModule, BodyModule, BuildListInfo, CampaignManager, CaveSystem, ChinookCombatDropState, ChinookEvacuateState, ChinookHeadOffMapState, ChinookMoveToBldgState, ChinookRecordCreationState, ChinookTakeoffOrLandingState, CleanUpState, ConsiderNewApproachState, ContinueState, DamageInfo, DamageInfoInput, DamageInfoOutput, DeliveringState, DeliverPayloadStateMachine, DockingState, DozerActionDoActionState, DozerActionMoveToActionPosState, DozerActionPickActionPosState, DozerActionState, DozerActionStateMachine, DozerPrimaryGoingHomeState, DozerPrimaryIdleState, DozerPrimaryStateMachine, Drawable, DrawableModule, Energy, ExperienceTracker, FailureState, GameClient, GameLogic, GameState, GameStateMap, GeometryInfo, GhostObject, GhostObjectManager, HackInternetState, HeadOffMapState, HeliTakeoffOrLandingState, InGameUI, JetAwaitingRunwayState, JetOrHeliCirclingDeadAirfieldState, JetOrHeliParkOrientState, JetOrHeliReloadAmmoState, JetPauseBeforeTakeoffState, Locomotor, LocomotorSet, MissionStats, Module, ModuleData, ModuleFactory, Money, Object, ObjectHelper, ObjectModule, ObjectTypes, PackingState, Particle, ParticleInfo, ParticleSystem, ParticleSystemInfo, ParticleSystemManager, PartitionCell, PartitionManager, Path, Pathfinder, Player, PlayerList, PlayerRelationMap, PolygonTrigger, Radar, RadarObject, RecoverFromOffMapState, RegroupingState, ResourceGatheringManager, ScoreKeeper, Script, ScriptEngine, ScriptGroup, ScriptList, SequentialScript, SidesList, SightingInfo, SkirmishGameInfo, SleepState, Snapshot, Squad, State, StateMachine, SuccessState, SupplyTruckBusyState, SupplyTruckIdleState, SupplyTruckStateMachine, SupplyTruckWantsToPickUpOrDeliverBoxesState, TAiData, Team, TeamFactory, TeamInQueue, TeamPrototype, TeamRelationMap, TeamTemplateInfo, TerrainLogic, TerrainVisual, TintEnvelope, TunnelTracker, TurretAI, TurretAIAimTurretState, TurretAIHoldTurretState, TurretAIIdleScanState, TurretAIIdleState, TurretAIRecenterTurretState, TurretStateMachine, UnpackingState, Upgrade, View, W3DGhostObject, W3DGhostObjectManager, W3DModelDrawModuleData, W3DPropBuffer, W3DRenderObjectSnapshot, W3DTerrainLogic, W3DTerrainVisual, W3DTreeBuffer, WaterRenderObjClass, Weapon, WeaponSet, WorkerStateMachine, WorkOrder
- loadProfile() : LadderPreferences
- loadProgressComplete() : ConnectionManager, Network, NetworkInterface
- loadRevealNames() : EditParameter
- loadRevealNamesParameter() : EditParameter
- loadRoads() : W3DRoadBuffer
- loadRoadsAndBridges() : BaseHeightMapRenderObjClass
- loadRoadSegment() : W3DRoadBuffer
- loadRoadsInVertexAndIndexBuffers() : W3DRoadBuffer
- loadSavedIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- loadSaveNdx : AudioEventTag
- loadScheme() : LayoutScheme, Shell
- loadScienceAvailabilities() : EditParameter
- loadSciences() : EditParameter
- LoadScreen() : LoadScreen
- loadScripts() : EditParameter
- loadSequence : AudioEventTag
- loadSetting() : WaterRenderObjClass
- loadSides() : BuildList, EditParameter
- loadSpecialPowers() : EditParameter
- loadStationGarrisonPoints() : GarrisonContain
- LoadStrFile() : CBabylonDlg
- loadTable() : FunctionLexicon
- loadTeamOrUnit() : EditParameter
- loadTeams() : EditParameter
- loadTee() : W3DRoadBuffer
- loadTerrainShadows() : W3DVolumetricShadowManager
- loadTexture() : RoadType
- loadTrackData() : RailroadBehavior
- loadTracks() : WaterTracksRenderSystem
- loadTransports() : EditParameter
- loadTreesInVertexAndIndexBuffers() : W3DTreeBuffer
- loadTriggerAreas() : EditParameter
- loadUnits() : EditParameter
- loadUnitsInfo() : TeamIdentity
- loadUpgrades() : EditParameter
- loadWaypointData() : RailedTransportAIUpdate
- loadWaypointPaths() : EditParameter
- loadWaypoints() : EditParameter
- loadY() : W3DRoadBuffer
- loc : CollideLocAndNormal, CommandCenterLocator, FXLocInfo, TRoadPt, TRoadSegInfo
- loc1 : TriangleSide
- loc2 : TriangleSide
- loc_string : IChatVtbl
- local : AudioEventClassTag, AudioEventTag
- LocalBoundingVolume : ProjectorClass
- LOCALDEFEAT : ScriptAction
- locale : IChatVtbl, INetUtilVtbl, Ladder, PeerRequest, PeerResponse, PSPlayerStats, User
- LocalFile() : LocalFile
- localFile : QueuedDownload
- localfile : IDownloadVtbl
- LocalIP : tConnInfoStruct
- LOCALIZED_TEXT : Parameter
- LocalLegalToBuildOptions : BuildAssistant
- LocalMFCFileOutputStream() : LocalMFCFileOutputStream
- localpath : Update
- localPixelToRadar() : Radar
- localPlayerIndex : RecorderClass::ReplayHeader
- LocalPort : tConnInfoStruct
- LocalValidity() : AlphaModifierClass
- Location() : DynamicMeshClass, DynamicScreenMeshClass
- location : BuddyResponse, Channel, DozerAIUpdate::DozerDockPointInfo, GameMessageArgumentType, HistoricWeaponDamageInfo, LadderInfo, TProp, TScorch, TTree, WorkerAIUpdate::DozerDockPointInfo
- Location_Inline() : DynamicMeshClass
- Locations : VertexStreamStruct
- locationString : BuddyRequest
- locInfo : BaseBoneListInfo, FXDamageFXListInfo, FXDamageOCLInfo, FXDamageParticleSystemInfo
- Lock() : BSurface, DSurface, OLEString, ProfileFastCS, ProfileFastCS::Lock, Surface, SurfaceClass, XSurface
- lock : AudioStreamerTag, CritSec, StateMachine, VideoBuffer, W3DVideoBuffer
- Lock_CD_Tray() : CDControlClass
- Lock_Decal_Generator() : DecalSystemClass, MultiFixedPoolDecalSystemClass
- LOCK_FOLLOW : View
- Lock_Parameter() : EditableClass
- Lock_Surfaces() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- LOCK_TETHER : View
- LockClass : CriticalSectionClass, CriticalSectionClass::LockClass, FastCriticalSectionClass, FastCriticalSectionClass::LockClass, MutexClass, MutexClass::LockClass
- LockCount : XSurface
- lockCurTool() : CWorldBuilderApp
- LockedSurfacePitch : TextureLoadTaskClass
- LockedSurfacePtr : TextureLoadTaskClass
- lockGhostObjects() : GhostObjectManager
- LockName() : BabylonLabel
- LockPtr : DSurface
- LockText() : BabylonText
- LockWeaponCreate() : LockWeaponCreate
- LockWeaponCreateModuleData() : LockWeaponCreateModuleData
- Locomotor() : Locomotor, LocomotorTemplate
- LocomotorSet() : LocomotorSet
- locomotorSet : TightenPathStruct
- LocomotorSetUpgrade() : LocomotorSetUpgrade
- LocomotorStore : Locomotor, LocomotorStore
- LocomotorTemplate() : LocomotorTemplate
- locoUpdate_maintainCurrentPosition() : Locomotor
- locoUpdate_moveTowardsAngle() : Locomotor
- locoUpdate_moveTowardsPosition() : Locomotor
- locType : FXLocInfo
- Lod : HLodClass
- lod_array : HLodSaveClass
- LODBias : HLodClass, RingRenderObjClass, SphereRenderObjClass
- LodBias : ParticleBufferClass
- LodCount : HLodClass, ParticleBufferClass, W3dHLodHeaderStruct
- LodExtensionOptions : W3DUtilityClass
- LODHeap() : LODHeap
- LODHeapNode() : LODHeapNode
- LodIndex : GenLodExtensionDialogClass::OptionsStruct
- LODMax : W3dHModelAuxDataStruct, W3dLODStruct, W3dMeshHeaderStruct
- LODMaxScreenSizes : ParticleBufferClass
- LODMin : W3dHModelAuxDataStruct, W3dLODStruct, W3dMeshHeaderStruct
- LODPresetInfo() : LODPresetInfo
- Log() : CBabylonDlg, DebugIOInterface, DX8FVFCategoryContainer, DX8PolygonRendererClass, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer, DX8TextureCategoryClass
- Log_All_Textures() : WW3DAssetManager
- Log_Intermediate() : WWMemoryAndTimeLog
- Log_Statistics_String() : DX8MeshRendererClass
- Log_Texture_Statistics() : WW3DAssetManager
- LogBegin() : Debug
- logCRCMismatch() : RecorderClass
- LogDataDialogClass() : LogDataDialogClass
- LogDescription : Debug, Debug::LogDescription
- LogDone() : Debug
- logGameEnd() : RecorderClass
- logGameStart() : RecorderClass
- LogicalDecalClass() : MultiFixedPoolDecalSystemClass::LogicalDecalClass
- LogicalDecalPoolClass() : MultiFixedPoolDecalSystemClass::LogicalDecalPoolClass
- LogicalListenerClass() : LogicalListenerClass
- LogicalSoundClass() : LogicalSoundClass
- logicMessageDispatcher() : GameLogic
- login : BuddyRequest, IDownloadVtbl, PeerRequest, Server, Update
- login_name : Highscore, Ladder
- loginname : IChatVtbl
- LoginToServer() : Cftp
- LogoffFromServer() : Cftp
- logPlayerDisconnect() : RecorderClass
- Long : Int< PRECISION >
- LongDesc() : W3dExportClass
- longDiagonal : TBlendTileInfo
- longitude : Server
- longtypestr : CODEXABOUT, GABOUT
- look() : Object
- Look_At() : Matrix3D
- LOOK_FOR_TARGETS : AIIdleState
- lookAt() : PlaceholderView, View, W3DView
- LookAtTranslator() : LookAtTranslator, ViewLocation
- lookForInnerTarget() : AIGuardMachine, AIGuardRetaliateMachine, AITNGuardMachine
- LookupGame() : LANAPI, LANAPIInterface
- LookupGameByListOffset() : LANAPI, LANAPIInterface
- LookupPlayer() : LANAPI
- lookupStatForPlayer() : PeerThreadClass
- LookupTableClass() : LookupTableClass
- LookupTableMgrClass() : LookupTableMgrClass
- loop : CursorInfo
- loopCount : AudioEventTag
- loopCountToDict() : MapObjectProps
- loopingToDict() : MapObjectProps
- loopNext() : LListNode
- loopPrev() : LListNode
- loseFocus() : AudioManager, BinkVideoPlayer, SoundManager, SpeechManager, VideoPlayer, VideoPlayerInterface
- loseOneBox() : SupplyTruckAIInterface, SupplyTruckAIUpdate, WorkerAIUpdate
- losses : Highscore, Ladder, PeerRequest, PeerResponse, PSPlayerStats
- lossesInARow : PSPlayerStats
- lostFocus() : Win32Mouse
- LOW_BIAS : GameClientRandomVariable, GameLogicRandomVariable
- Lower_Left() : RectClass
- Lower_Right() : RectClass
- lowestReadyFrame : PlayerObjectFindInfo
- LowPart : QuadValue::QuadPart
- loZ : SampleBuildData
- lParam : Win32Mouse::Win32MouseEvent
- LuminanceAlphaBitMask : LegacyDDPIXELFORMAT
- LuminanceBitCount : LegacyDDPIXELFORMAT
- LuminanceBitMask : LegacyDDPIXELFORMAT
- LZOPipe() : LZOPipe
- LZOStraw() : LZOStraw