#include <w3d_obsolete.h>
Public Attributes | |
| uint32 | Attributes |
| uint32 | MeshCount |
| uint32 | CollisionCount |
| uint32 | SkinCount |
| uint32 | ShadowCount |
| uint32 | NullCount |
| uint32 | FutureCounts [6] |
| float32 | LODMin |
| float32 | LODMax |
| uint32 | FutureUse [32] |
Definition at line 317 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::Attributes |
Definition at line 319 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::CollisionCount |
Definition at line 321 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::FutureCounts |
Definition at line 325 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::FutureUse |
Definition at line 329 of file w3d_obsolete.h.
| float32 W3dHModelAuxDataStruct::LODMax |
Definition at line 328 of file w3d_obsolete.h.
| float32 W3dHModelAuxDataStruct::LODMin |
Definition at line 327 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::MeshCount |
Definition at line 320 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::NullCount |
Definition at line 324 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::ShadowCount |
Definition at line 323 of file w3d_obsolete.h.
| uint32 W3dHModelAuxDataStruct::SkinCount |
Definition at line 322 of file w3d_obsolete.h.