Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
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W3dHModelAuxDataStruct Struct Reference

#include <w3d_obsolete.h>

Public Attributes

uint32 Attributes
 
uint32 MeshCount
 
uint32 CollisionCount
 
uint32 SkinCount
 
uint32 ShadowCount
 
uint32 NullCount
 
uint32 FutureCounts [6]
 
float32 LODMin
 
float32 LODMax
 
uint32 FutureUse [32]
 

Detailed Description

Definition at line 317 of file w3d_obsolete.h.

Member Data Documentation

◆ Attributes

uint32 W3dHModelAuxDataStruct::Attributes

Definition at line 319 of file w3d_obsolete.h.

◆ CollisionCount

uint32 W3dHModelAuxDataStruct::CollisionCount

Definition at line 321 of file w3d_obsolete.h.

◆ FutureCounts

uint32 W3dHModelAuxDataStruct::FutureCounts

Definition at line 325 of file w3d_obsolete.h.

◆ FutureUse

uint32 W3dHModelAuxDataStruct::FutureUse

Definition at line 329 of file w3d_obsolete.h.

◆ LODMax

float32 W3dHModelAuxDataStruct::LODMax

Definition at line 328 of file w3d_obsolete.h.

◆ LODMin

float32 W3dHModelAuxDataStruct::LODMin

Definition at line 327 of file w3d_obsolete.h.

◆ MeshCount

uint32 W3dHModelAuxDataStruct::MeshCount

Definition at line 320 of file w3d_obsolete.h.

◆ NullCount

uint32 W3dHModelAuxDataStruct::NullCount

Definition at line 324 of file w3d_obsolete.h.

◆ ShadowCount

uint32 W3dHModelAuxDataStruct::ShadowCount

Definition at line 323 of file w3d_obsolete.h.

◆ SkinCount

uint32 W3dHModelAuxDataStruct::SkinCount

Definition at line 322 of file w3d_obsolete.h.


The documentation for this struct was generated from the following files: