Here is a list of all functions with links to the classes they belong to:
- f -
- Fabs() : WWMath
- FaceClass() : MeshBuilderClass::FaceClass
- fade() : SpeechManager
- fadeIn() : Drawable, SpeechManager
- fadeOut() : Drawable, SpeechManager
- FadeTransition() : FadeTransition
- Failed() : MutexClass::LockClass
- FailureState() : FailureState
- Fast_Acos() : WWMath
- Fast_Asin() : WWMath
- Fast_Cos() : WWMath
- Fast_Exponent() : PKey
- Fast_Inv_Cos() : WWMath
- Fast_Inv_Sin() : WWMath
- Fast_Is_Float_Positive() : WWMath
- Fast_Sin() : WWMath
- FastAllocatorGeneral() : FastAllocatorGeneral
- fastAssignAllUniqueIDs() : MapObject
- FastCriticalSectionClass() : FastCriticalSectionClass
- FastFixedAllocator() : FastFixedAllocator
- FastSTLAllocator() : FastSTLAllocator< T >
- FeatherOptions() : FeatherOptions
- FeatherTool() : FeatherTool
- FEBDispatch() : FEBDispatch< T, C, I >
- FenceOptions() : FenceOptions
- FenceTool() : FenceTool
- FermatTest() : Int< PRECISION >
- fetch() : GameTextInterface, GameTextManager
- Fetch_By_Position() : IndexClass< INDEX, T >
- Fetch_ID_By_Position() : IndexClass< INDEX, T >
- Fetch_Index() : IndexClass< INDEX, T >
- Fetch_Record_Pointer() : ShapeSet
- FieldClass() : FieldClass
- File() : File
- file_auto_ptr() : file_auto_ptr
- File_Close_Callback() : WWAudioClass
- File_Exists() : cMiscUtil
- File_Is_Read_Only() : cMiscUtil
- File_Name() : FileClass, GameFileClass, RAMFileClass, RawFileClass, ResourceFileClass
- File_Open_Callback() : WWAudioClass
- File_Read_Callback() : WWAudioClass
- File_Seek_Callback() : WWAudioClass
- FileD() : FileD
- FileHeader() : TagBlockFile::FileHeader
- FileInfo() : FileInfo
- Filename() : CExportDlg, CReport
- FilenameListParameterClass() : FilenameListParameterClass
- FilenameParameterClass() : FilenameParameterClass
- FilePipe() : FilePipe
- FilePrefix() : CGenerateDlg
- FileRecoveryPosition() : Cftp
- FileStraw() : FileStraw
- FileSystem() : FileSystem
- Fill() : BW_Render, BWRenderClass, Surface, XSurface
- Fill_Attrib() : MonoClass
- Fill_Rect() : DSurface, Surface, XSurface
- fillBorderShroudData() : W3DShroud
- FillBufferWithAckCommand() : NetPacket
- FillBufferWithChatCommand() : NetPacket
- FillBufferWithCommand() : NetPacket
- FillBufferWithDestroyPlayerCommand() : NetPacket
- FillBufferWithDisconnectChatCommand() : NetPacket
- FillBufferWithDisconnectFrameMessage() : NetPacket
- FillBufferWithDisconnectKeepAliveCommand() : NetPacket
- FillBufferWithDisconnectPlayerCommand() : NetPacket
- FillBufferWithDisconnectScreenOffMessage() : NetPacket
- FillBufferWithDisconnectVoteCommand() : NetPacket
- FillBufferWithFileAnnounceMessage() : NetPacket
- FillBufferWithFileMessage() : NetPacket
- FillBufferWithFileProgressMessage() : NetPacket
- FillBufferWithFrameCommand() : NetPacket
- FillBufferWithFrameResendRequestMessage() : NetPacket
- FillBufferWithGameCommand() : NetPacket
- FillBufferWithKeepAliveCommand() : NetPacket
- FillBufferWithLoadCompleteMessage() : NetPacket
- FillBufferWithPacketRouterAckCommand() : NetPacket
- FillBufferWithPacketRouterQueryCommand() : NetPacket
- FillBufferWithPlayerLeaveCommand() : NetPacket
- FillBufferWithProgressMessage() : NetPacket
- FillBufferWithRunAheadCommand() : NetPacket
- FillBufferWithRunAheadMetricsCommand() : NetPacket
- FillBufferWithTimeOutGameStartMessage() : NetPacket
- FillChar() : Debug::FillChar
- FillDown() : Range
- fillInLANMessage() : LANAPI, LANAPIInterface
- FillLeft() : Range
- FillRight() : Range
- fillSeismicZVelocities() : WorldHeightMap
- fillShroudData() : W3DShroud
- fillTheArea() : WaterTool
- FillUp() : Range
- fillVBRecursive() : W3DTerrainBackground
- Filter() : BonePickerClass
- filter() : BonePickerClass
- filterCallback() : SeismicSimulationFilterBase
- FilteredSoundClass() : FilteredSoundClass
- filterLine() : LanguageFilter
- filterPostRender() : W3DShaderManager
- filterPreRender() : W3DShaderManager
- filterSetup() : W3DShaderManager
- Find() : ArgvClass, HashListClass< T, U, NumHashValues >, HashTableClass, List< T >, ProfileFuncLevelTracer::ProfileMap, Range, UString
- find() : AsciiString
- Find_3D_Device() : WWAudioClass
- Find_Again() : ArgvClass
- Find_Block() : TagBlockFile
- Find_Bone() : SkinWSMObjectClass
- Find_Cached_Buffer() : WWAudioClass
- Find_Closest_Bone() : SkinWSMObjectClass
- Find_Color_And_Z_Mode() : DX8Wrapper
- Find_Color_Mode() : DX8Wrapper
- Find_Definition() : DefinitionMgrClass
- Find_Dominant_Plane() : TriClass
- Find_Entry() : INIClass, INISection
- Find_Factory() : DefinitionFactoryMgrClass, ShdDefManagerClass
- Find_Field() : PacketClass
- Find_Index() : SimpleDynVecClass< T >
- Find_Intersection() : LineSegClass
- Find_Interval() : Curve1DClass, Curve3DClass
- find_logical_decal() : MultiFixedPoolDecalSystemClass
- Find_Matching_Texture_Category() : DX8FVFCategoryContainer
- Find_Named_Definition() : DefinitionMgrClass
- Find_Named_Node() : HierarchySaveClass
- Find_Node() : SList< T >
- Find_Persist_Factory() : SaveLoadSystemClass
- Find_Point_Closest_To() : LineSegClass
- Find_Prototype() : WW3DAssetManager
- Find_Prototype_Loader() : WW3DAssetManager
- Find_Section() : INIClass
- Find_Set() : NamedSelSetList
- Find_Shader() : MaterialCollectorClass
- Find_Sound_Object() : SoundSceneObjClass, WWAudioClass
- Find_Sub_System() : SaveLoadSystemClass
- Find_Subobject() : AggregateDefClass
- Find_Text_VLength() : TTFontClass
- Find_Texture() : MaterialCollectorClass
- Find_Typed_Definition() : DefinitionMgrClass
- Find_Value() : ArgvClass
- Find_Vertex_Material() : MaterialCollectorClass
- Find_X_At_Y() : Vector3
- Find_X_At_Z() : Vector3
- Find_Y_At_X() : Vector3
- Find_Y_At_Z() : Vector3
- Find_Z_At_X() : Vector3
- Find_Z_At_Y() : Vector3
- Find_Z_Mode() : DX8Wrapper
- findAllAudioEventsOfType() : AudioManager
- findAmmoPipShowingWeapon() : WeaponSet
- findAmountToSteal() : CashHackSpecialPower
- findAndSelect() : RoadOptions
- findAndSelectMapObject() : LayersList
- findAndSelectPolygonTrigger() : LayersList
- findAnyExistingObjectWithThingTemplate() : Player
- findAnyShortcutSpecialPowerModuleInterface() : Object
- findArmorTemplate() : ArmorStore
- findArmorTemplateSet() : ThingTemplate
- findAttackInfo() : ScriptEngine
- findAttackPath() : PathfindServicesInterface
- findAudioEventInfo() : AudioManager
- findAxisAlignedBoundingRect() : TerrainLogic
- FindBB() : SurfaceClass
- findBestInfo() : SparseMatchFinder< MATCHABLE, BITSET >, W3DModelDraw, W3DModelDrawModuleData
- findBestSupplyCenter() : ResourceGatheringManager
- findBestSupplyWarehouse() : ResourceGatheringManager
- findBoundaryNear() : CWorldBuilderDoc, WorldHeightMapEdit
- findBounty() : CashBountyPower
- findBridge() : TerrainRoadCollection
- findBridgeAt() : TerrainLogic
- findBridgeLayerAt() : TerrainLogic
- findBrokenBridge() : Pathfinder
- findBuildableStatusOverride() : GameLogic
- findByTemplateID() : ThingFactory
- findClientUpdateModule() : Drawable
- findClosestAlly() : AI
- findClosestByKindOf() : Player
- findClosestEdgePoint() : TerrainLogic
- findClosestEnemy() : AI
- findClosestFreeGarrisonPointIndex() : GarrisonContain
- findClosestHierarchicalPath() : Pathfinder
- findClosestPath() : PathfindServicesInterface
- findClosestRepulsor() : AI
- findCommandButton() : ControlBar
- findCommandSet() : ControlBar
- findConditionIndex() : GarrisonContain
- findControlBarOverride() : GameLogic
- findControlBarScheme() : ControlBarSchemeManager
- findCrateTemplate() : CrateSystem
- findCrossTypeJoinVector() : W3DRoadBuffer
- findDamageFX() : DamageFXStore
- findDamageModule() : Object
- findDozer() : AIPlayer, AISkirmishPlayer
- findDrawableByID() : GameClient
- findDrawPositions() : Radar
- findDynamicLODLevel() : GameLODManager
- findEntry() : LayoutScheme, RayEffectSystem
- findFactory() : AIPlayer
- findFarthestEdgePoint() : TerrainLogic
- FindFile() : _Application, Cftp
- findFirstLeaf() : GameWindow
- FindFunction() : ProfileFuncLevelTracer
- findFunction() : FunctionLexicon
- findFXList() : FXListStore
- findGameMessageMetaType() : MetaMap
- findGoodBuildOrRepairPosition() : DozerAIUpdate
- findGoodBuildOrRepairPositionAndTarget() : DozerAIUpdate
- findGroundPath() : Pathfinder
- findGroup() : AI, ScriptEngine
- findHeaderTemplate() : HeaderTemplateManager
- findHierarchicalPath() : Pathfinder
- findImageByName() : ImageCollection
- findItem() : LList, ScriptDialog, Speaker
- findItemEntry() : HierarchyView
- FindLabel() : TransDB
- findLadder() : LadderList
- findLadderByIndex() : LadderList
- FindLast() : UString
- findLastLeaf() : GameWindow
- findLayerNamed() : LayersList
- findLocomotor() : LocomotorSet
- findLocomotorTemplate() : LocomotorStore
- findLocomotorTemplateVector() : AIUpdateModuleData
- findLowestPrioritySound() : MilesAudioManager
- findMap() : MapCache
- findMapObjectAndList() : LayersList
- findMemoryPool() : MemoryPoolFactory
- findMessage() : NetCommandList
- findModule() : Object
- findModuleInterfaceMask() : ModuleFactory
- findModuleTemplate() : ModuleFactory
- findMostReadyShortcutSpecialPowerForThing() : Player
- findMostReadyShortcutSpecialPowerOfType() : Player
- findMostReadyShortcutWeaponForThing() : Player
- findMultiplayerColorDefinitionByName() : MultiplayerSettings
- findMyDrone() : AIDockProcessDockState
- findNaturalCommandCenter() : Player
- FindNext() : Range
- findNextLeaf() : GameWindow
- FindNextObsolete() : TransDB
- FindNextText() : TransDB
- findNonConstCommandButton() : ControlBar
- findNonConstUpgradeByKey() : UpgradeCenter
- findObjectByID() : GameLogic
- findObjectByUID() : LayersList
- findObjectCreationList() : ObjectCreationListStore
- FindObsolete() : TransDB
- findOCL() : OCLSpecialPower
- findOrAdd() : BlendMaterial, EditObjectParameter, FenceOptions, ObjectOptions, PickUnitDialog, RoadOptions, TerrainMaterial, TerrainModal
- findOrCreateBlendTile() : WorldHeightMapEdit
- findOrDont() : ObjectOptions
- findParentTemplate() : ParticleSystemManager
- findParticleSystem() : ParticleSystemManager
- findPath() : PathfindServicesInterface
- findPlayerStatsByID() : GameSpyPSMessageQueue, GameSpyPSMessageQueueInterface
- findPlayerTemplate() : PlayerTemplateStore
- findPlayerWithNameKey() : PlayerList
- findPlayingAudioFrom() : MilesAudioManager
- findPolygonTriggerAndList() : LayersList
- findPolygonTriggerByUID() : LayersList
- FindPosByPathDistance() : RailroadBehavior
- findPositionAround() : PartitionManager
- FindPositionOptions() : FindPositionOptions
- FindPrevious() : Range
- findPreviousCondition() : OrCondition
- findPreviousOrCondition() : Script
- findPrevLeaf() : GameWindow
- findPristineBone() : ModelConditionInfo
- findPristineBonePos() : ModelConditionInfo
- FindProfile() : ProfileHighLevel
- findResizerWindow() : ControlBarResizer
- findRoad() : TerrainRoadCollection
- findRoadOrBridge() : TerrainRoadCollection
- findSafePath() : PathfindServicesInterface
- findScreenByFilename() : Shell
- findScript() : ScriptEngine
- findScriptByName() : ScriptEngine
- findSelectionEntry() : GUIEdit
- findServer() : PeerThreadClass
- findServerByID() : PeerThreadClass
- findSideInfo() : SidesList
- findSkirmishSideInfo() : SidesList
- findSpecialAbilityUpdate() : Object
- findSpecialObjectWithProducerID() : SpecialAbilityUpdate
- findSpecialPowerCompletionDie() : Object
- findSpecialPowerModuleInterface() : Object
- findSpecialPowerTemplate() : SpecialPowerStore
- findSpecialPowerTemplateByID() : SpecialPowerStore
- findSpecialPowerTemplatePrivate() : SpecialPowerStore
- findSpecialPowerWithOverridableDestination() : Object
- findSpecialPowerWithOverridableDestinationActive() : Object
- findStagingRoomByID() : GameSpyInfo, GameSpyInfoInterface
- findStaticLODLevel() : GameLODManager
- FindSubText() : TransDB
- findSupplyCenter() : AIPlayer
- findSWInfo() : InGameUI
- findTargetToGuardByID() : AIGuardMachine
- findTeam() : TeamFactory
- findTeamByID() : TeamFactory, TeamPrototype
- findTeamInfo() : SidesList, TeamsInfoRec
- findTeamPrototype() : TeamFactory
- findTeamPrototypeByID() : TeamFactory
- findTemplate() : Anim2DCollection, ParticleSystemManager, ThingFactory
- findTerrain() : TerrainTypeCollection
- FindText() : BabylonLabel, TransDB
- findTrack() : WaterTracksRenderSystem
- findTranslator() : MessageStream
- findTreeEntry() : HierarchyView
- findTreeLayerNamed() : LayersList
- findTreeObjectNamed() : LayersList
- findUpdateModule() : Object
- findUpgrade() : Player, UpgradeCenter
- findUpgradeByKey() : UpgradeCenter
- findURL() : WebBrowser
- FindVertexInRange() : Geometry
- findVeterancyUpgrade() : UpgradeCenter
- findWaypointFollowingCapableWeapon() : Object, WeaponSet
- findWeaponTemplate() : WeaponStore
- findWeaponTemplateByNameKey() : WeaponStore
- findWeaponTemplatePrivate() : WeaponStore
- findWeaponTemplateSet() : ThingTemplate
- findWindow() : WindowLayout
- Finish_In_Steps() : Progress_Meter_Class
- Finish_Load() : TextureLoadTaskClass
- finishAbility() : SpecialAbilityUpdate
- finishBuildingSound() : DozerAIInterface, DozerAIUpdate, WorkerAIUpdate
- Fire_Text_Callback() : WWAudioClass
- fireCurrentWeapon() : Object
- fireOCL() : FireOCLAfterWeaponCooldownUpdate
- FireOCLAfterWeaponCooldownUpdate() : FireOCLAfterWeaponCooldownUpdate
- FireOCLAfterWeaponCooldownUpdateModuleData() : FireOCLAfterWeaponCooldownUpdateModuleData
- fireProjectileDetonationWeapon() : Weapon
- FireSpreadUpdate() : FireSpreadUpdate
- FireSpreadUpdateModuleData() : FireSpreadUpdateModuleData
- FirestormDynamicGeometryInfoUpdate() : FirestormDynamicGeometryInfoUpdate
- FirestormDynamicGeometryInfoUpdateModuleData() : FirestormDynamicGeometryInfoUpdateModuleData
- FirewallHelperClass() : FirewallHelperClass
- fireWeapon() : Weapon
- FireWeaponCollide() : FireWeaponCollide
- FireWeaponCollideModuleData() : FireWeaponCollideModuleData
- FireWeaponNugget() : FireWeaponNugget
- FireWeaponPower() : FireWeaponPower
- FireWeaponPowerModuleData() : FireWeaponPowerModuleData
- fireWeaponTemplate() : WeaponTemplate
- FireWeaponUpdate() : FireWeaponUpdate
- FireWeaponUpdateModuleData() : FireWeaponUpdateModuleData
- FireWeaponWhenDamagedBehavior() : FireWeaponWhenDamagedBehavior
- FireWeaponWhenDamagedBehaviorModuleData() : FireWeaponWhenDamagedBehaviorModuleData
- FireWeaponWhenDeadBehavior() : FireWeaponWhenDeadBehavior
- FireWeaponWhenDeadBehaviorModuleData() : FireWeaponWhenDeadBehaviorModuleData
- fireWhenReady() : CleanupHazardUpdate, PointDefenseLaserUpdate
- FiringTracker() : FiringTracker
- First() : ArgvClass, AssetIterator, Font3DDataIterator, GenericList, GenericMultiListIterator, GridListIterator, HAnimIterator, HashListClass< T, U, NumHashValues >, HashTableIteratorClass, HashTemplateIterator< KeyType, ValueType >, List< T >, SceneIterator, SimpleSceneIterator, WWProfileInOrderIterator, WWProfileIterator
- first() : ObjectIterator, SimpleObjectIterator
- First_False() : BooleanVectorClass
- First_True() : BooleanVectorClass
- First_Valid() : GenericList, HashListClass< T, U, NumHashValues >, List< T >
- firstBridge() : TerrainRoadCollection
- firstDrawable() : GameClient
- firstFont() : FontLibrary
- firstItem() : Speaker
- FirstLabel() : TransDB
- FirstNode() : List< T >, ListSearch
- firstNode() : LList
- FirstObsolete() : TransDB
- firstProduction() : ProductionUpdate, ProductionUpdateInterface
- firstRoad() : TerrainRoadCollection
- firstStream() : VideoPlayer, VideoPlayerInterface
- firstTemplate() : ThingFactory
- firstTerrain() : TerrainTypeCollection
- FirstText() : BabylonLabel
- FirstTranslation() : BabylonText
- firstUpgradeTemplate() : UpgradeCenter
- firstWithNumeric() : SimpleObjectIterator
- fixed() : fixed
- fixInvalidPosition() : Locomotor
- Fixup() : BooleanVectorClass
- Flag_RLE_Compressed() : ShapeSet::ShapeRecord
- Flag_Transparent() : ShapeSet::ShapeRecord
- flagNeedToRefresh() : FirewallHelperClass
- flagOccludedObjects() : RTS3DScene
- FlagsInfo() : FlagsInfo
- FlammableUpdate() : FlammableUpdate
- FlammableUpdateModuleData() : FlammableUpdateModuleData
- flashAsSelected() : Drawable
- FlashTransition() : FlashTransition
- FlatHeightMapRenderObjClass() : FlatHeightMapRenderObjClass
- flattenHeights() : WBHeightMap
- flattenTerrain() : TerrainLogic
- FlightDeckBehavior() : FlightDeckBehavior
- FlightDeckBehaviorModuleData() : FlightDeckBehaviorModuleData
- flip() : BitFlags< NUMBITS >
- Flip_Face() : DynamicMeshClass, DynamicScreenMeshClass
- Flip_To_Primary() : DX8Wrapper, WW3D
- flipTheRoad() : W3DRoadBuffer
- Float_As_Int() : WWMath
- Float_To_Int_Chop() : WWMath
- Float_To_Int_Floor() : WWMath
- Float_To_Long() : WWMath
- FloaterDialogClass() : FloaterDialogClass
- FloatingTextData() : FloatingTextData
- FloatParameterClass() : FloatParameterClass
- FloatUpdate() : FloatUpdate
- FloatUpdateModuleData() : FloatUpdateModuleData
- floodFill() : WorldHeightMapEdit
- FloodFillTool() : FloodFillTool
- Floor() : WWMath
- Flush() : Base64Pipe, BlowPipe, DX8MeshRendererClass, File, LCWPipe, LZOPipe, Pipe, RendererListContainerClass, RTS3DScene, ShdDX8RendererClass, ShdDX8RendererClass::MeshContainerClass, ShdDX8RendererNodeClass, ShdRendererClass, ShdRendererNodeClass, SortingRendererClass, StandardFileClass, Stream, WW3D
- flush() : CachedMFCFileOutputStream, CompressedCachedMFCFileOutputStream, Speaker, TerrainTracksRenderObjClassSystem, WaterTracksRenderSystem
- Flush_Array() : BinaryHeapClass< Key_Type >
- Flush_Cache() : WWAudioClass
- Flush_Changes() : MixFileFactoryClass
- Flush_Delayed_Release_Objects() : WWAudioThreadsClass
- Flush_DX8_Resource_Manager() : DX8Wrapper
- Flush_Pending_Load_Tasks() : TextureLoader
- Flush_Playlist() : WWAudioClass
- Flush_Scene() : SoundSceneClass
- flushConnections() : ConnectionManager
- flushDecals() : W3DProjectedShadowManager
- flushOccludedObjects() : RTS3DScene
- flushOccludedObjectsIntoStencil() : RTS3DScene
- flushTextBearingDrawables() : GameClient
- flushTranslucentObjects() : RTS3DScene
- fnFormProc() : FormClass
- FollowHyperlink() : _Workbook
- followsTerrain() : BorderTool, BrushTool, HandScrollTool, MeshMoldTool, RampTool, RulerTool, Tool
- Font3DDataClass() : Font3DDataClass
- Font3DDataIterator() : Font3DDataIterator
- Font3DInstanceClass() : Font3DInstanceClass
- FontCharsClass() : FontCharsClass
- FontDesc() : FontDesc
- FontLibrary() : FontLibrary
- FontManagerClass() : FontManagerClass
- Force_Alpha() : Render2DClass
- Force_CD_Eject() : CDControlClass
- Force_Color() : Render2DClass
- forceCameraConstraintRecalc() : PlaceholderView, View, W3DView
- ForceContinue() : DebugWindowDialog
- forceFireWeapon() : Weapon
- forceMapRecalculation() : Pathfinder
- forceOn() : Radar
- ForcePause() : DebugWindowDialog
- forceRedraw() : PlaceholderView, View, W3DView
- forceRefreshSubObjectUpgradeStatus() : Object
- forceRefreshUpgrade() : UpgradeModuleInterface, UpgradeMux
- forceRepath() : AIInternalMoveToState
- forceUnfreezeTime() : ScriptEngine
- forgetLogin() : GameSpyLoginPreferences
- Format() : Debug::Format, StringClass, WideStringClass
- format() : AsciiString, UnicodeString, VideoBuffer, WSYS_String
- Format_Args() : StringClass, WideStringClass
- format_va() : AsciiString, UnicodeString
- formatConditionText() : EditCondition
- FormatMetaString() : BabylonText, OLEString
- formatPlayerKVPairs() : GameSpyPSMessageQueueInterface
- formatScriptActionText() : EditAction
- FormatTime() : Wtime, Xtime
- FormClass() : FormClass
- ForwardMailer() : _Workbook
- frameCount() : BinkVideoStream, VideoStream, VideoStreamInterface
- FrameData() : FrameData
- FrameDataManager() : FrameDataManager
- frameDecompress() : BinkVideoStream, VideoStream, VideoStreamInterface
- FrameEnd() : ProfileFuncLevelTracer, ProfileId
- frameGoto() : BinkVideoStream, VideoStream, VideoStreamInterface
- FrameGrabClass() : FrameGrabClass
- frameIndex() : BinkVideoStream, VideoStream, VideoStreamInterface
- FrameMetrics() : FrameMetrics
- frameNext() : BinkVideoStream, VideoStream, VideoStreamInterface
- frameRender() : BinkVideoStream, VideoStream, VideoStreamInterface
- FrameStart() : ProfileFuncLevelTracer, ProfileId
- frameToSleepTime() : UpdateModule
- Free() : ArgvClass, BufferIOFileClass, CollectionClass, CollectionDefClass, FastAllocatorGeneral, FastFixedAllocator, HLodClass, HMorphAnimClass, MeshClass, PredictiveLODOptimizerClass, ShdMeshClass, W3dMaterialClass, WW3DAssetManager
- free() : VideoBuffer, W3DVideoBuffer
- Free_3D_Driver_List() : WWAudioClass
- Free_All_Anims() : HAnimManagerClass
- Free_All_Anims_With_Exclusion_List() : HAnimManagerClass
- Free_All_Geoms() : W3DShadowGeometryManager
- Free_All_Trees() : HTreeManagerClass
- Free_All_Trees_With_Exclusion_List() : HTreeManagerClass
- Free_Assets() : WW3DAssetManager
- Free_Assets_With_Exclusion_List() : WW3DAssetManager
- Free_Buffer() : SoundBufferClass, StreamSoundBufferClass
- Free_Cache_Space() : WWAudioClass
- Free_Completed_Sounds() : WWAudioClass
- Free_Conversion() : AudibleSoundClass
- Free_Definitions() : DefinitionMgrClass
- Free_Key_Frames() : MeshDeformSetClass
- Free_Miles_Handle() : AudibleSoundClass, Listener3DClass, SoundPseudo3DClass
- Free_Morph() : HMorphAnimClass
- Free_Object() : ObjectPoolClass< T, BLOCK_SIZE >
- Free_Object_Memory() : ObjectPoolClass< T, BLOCK_SIZE >
- Free_Parameters() : ParameterListClass
- Free_Props() : ParticleEmitterDefClass
- Free_Sets_List() : MeshDeformModData
- Free_Subobject_List() : AggregateDefClass
- Free_Vertex_Array() : VertexRestoreClass
- freeAllBuffers() : W3DBufferManager
- freeAllMilesHandles() : MilesAudioManager
- freeAllSlots() : W3DBufferManager
- freeAllSnapShots() : W3DGhostObject
- freeAllTextures() : W3DShadowTextureManager
- freeBibBuffers() : W3DBibBuffer
- freeBlock() : MemoryPool
- freeBridgeBuffers() : W3DBridgeBuffer
- freeBytes() : DynamicMemoryAllocator
- freeDisplayString() : DisplayStringManager, W3DDisplayStringManager
- freeEdgingBuffers() : W3DCustomEdging
- freeEnoughSpaceForSample() : AudioFileCache
- freeImages() : GameWindow
- freeIndexVertexBuffers() : HeightMapRenderObjClass
- freeListOfMapObjects() : WorldHeightMap
- freeMapResources() : BaseHeightMapRenderObjClass, DrawObject, FlatHeightMapRenderObjClass, HeightMapRenderObjClass, W3DStatusCircle
- freeMessageResources() : InGameUI
- freeRoadBuffers() : W3DRoadBuffer
- freeScorchBuffers() : BaseHeightMapRenderObjClass
- freeSingleBlock() : MemoryPoolBlob
- freeSnapShot() : GhostObject, W3DGhostObject
- freeStaticStrings() : GameWindowManager
- freeTerrainBuffers() : W3DTerrainBackground
- freeTerrainTracksResources() : TerrainTracksRenderObjClass
- freeTreeBuffers() : W3DTreeBuffer
- freeWaterTracksResources() : WaterTracksObj
- freeWaypointBuffers() : W3DWaypointBuffer
- freeZones() : ZoneBlock
- friend_addParticleSystem() : ParticleSystemManager
- friend_addToCellList() : CellAndObjectIntersection, PartitionCell
- friend_addToList() : CommandButton, CommandSet
- friend_addToWaypointGoalPath() : AIUpdateInterface
- friend_addWaypointToGoalPath() : JetAIUpdate
- friend_adjustPowerForPlayer() : Object
- friend_applyDifficultyBonusesForObject() : Player
- friend_awakenUpdateModule() : GameLogic
- friend_bindToDrawable() : Object
- friend_bindToObject() : Drawable
- friend_calcShroudClearingRange() : ThingTemplate
- friend_calcVisionRange() : ThingTemplate
- friend_checkForIdleMoodTarget() : TurretAI
- friend_checkForSleepTransitions() : State
- friend_checkForTransitions() : State
- friend_clearNextTemplate() : WeaponTemplate
- friend_clearSelected() : Drawable
- friend_collidesWith() : PartitionData
- friend_computeGroundPath() : AIGroup
- friend_createDrawable() : GameClient, W3DGameClient
- friend_createObject() : GameLogic
- friend_deleteInstance() : Object
- friend_enableAfterburners() : JetAIUpdate, SpectreGunshipUpdate
- friend_endingMove() : AIUpdateInterface
- friend_executeAction() : ScriptEngine
- friend_findCrateTemplate() : CrateSystem
- friend_forcePlayAudioEventRTS() : AudioManager, MilesAudioManager
- friend_getAIModuleInfo() : ThingTemplate
- friend_getAudioSettings() : AudioManager
- friend_getBuildCost() : ThingTemplate
- friend_getCoiInUseCount() : PartitionData
- friend_getCommandSetString() : ThingTemplate
- friend_getConstPartitionData() : Object
- friend_getCurGroup() : ScriptDialog
- friend_getCurrentGoalPathIndex() : AIUpdateInterface
- friend_getCurScript() : ScriptDialog
- friend_getData() : ChinookAIUpdate
- friend_getDoneFlag() : PartitionData
- friend_getEffectiveStealthOpacity() : Drawable
- friend_getExplicitOpacity() : Drawable
- friend_getFieldParse() : CommandSet
- friend_getFinalOverride() : Overridable
- friend_getGoalPathPosition() : AIUpdateInterface
- friend_getIndexInLogic() : UpdateModule
- friend_getLandingPosForHelipadStuff() : JetAIUpdate
- friend_getMinHeight() : JetAIUpdate
- friend_getMiscAudio() : AudioManager
- friend_getNext() : CommandButton, CommandSet, RadarObject, TerrainRoadType, TerrainType, Upgrade, UpgradeTemplate
- friend_getNextCallFrame() : UpdateModule
- friend_getNextCallPhase() : UpdateModule
- friend_getNextHash() : PrototypeClass
- friend_getNextIdleMoodTargetFrame() : TurretAI
- friend_getNextOverride() : Overridable
- friend_getNextTemplate() : Anim2DTemplate, ThingTemplate
- friend_getNthData() : ModuleInfo
- friend_getObject() : RadarObject, UpdateModule
- friend_getOutOfAmmoDamagePerSecond() : JetAIUpdate
- friend_getParkingOffset() : JetAIUpdate
- friend_getPartitionData() : GhostObject, Object
- friend_getPath() : AIUpdateInterface
- friend_getPendingCommandType() : JetAIUpdate
- friend_getPositiveSweep() : TurretAI
- friend_getPrev() : Upgrade, UpgradeTemplate
- friend_getPriority() : UpdateModule
- friend_getProducerLocation() : JetAIUpdate
- friend_getRadarData() : Object
- friend_getRider() : ContainModuleInterface, HelixContain, OpenContain, OverlordContain, RiderChangeContain
- friend_getScienceNames() : ScienceStore
- friend_getShroudednessPrevious() : PartitionData
- friend_getStealthOpacity() : Drawable
- friend_getTakeoffDistForMaxLift() : JetAIUpdate
- friend_getTakeoffPause() : JetAIUpdate
- friend_getTargetWasSetByIdleMood() : TurretAI
- friend_getThingTemplate() : WeaponTemplateSet
- friend_getTunnelCount() : TunnelTracker
- friend_getTurretSync() : AIUpdateInterface
- friend_getTurretTarget() : TurretAI
- friend_getVictimInitialTeam() : TurretAI
- friend_getWaypointGoalPathSize() : AIUpdateInterface
- friend_getWeaponSetFlags() : WeaponTemplateSet
- friend_getWhichTurret() : TurretAI
- friend_isAnyWeaponInRangeOf() : TurretAI
- friend_isSweepEnabled() : TurretAI
- friend_isTakeoffOrLandingInProgress() : JetAIUpdate
- friend_keepsParkingSpaceWhenAirborne() : JetAIUpdate
- friend_lockDirtyStuffForIteration() : Drawable
- friend_lookupScience() : ScienceStore
- friend_makeVeterancyUpgrade() : UpgradeTemplate
- friend_moveFormationToPos() : AIGroup
- friend_moveInfantryToPos() : AIGroup
- friend_moveVehicleToPos() : AIGroup
- friend_needsRunway() : JetAIUpdate
- friend_newModuleData() : Module
- friend_notifyOfNewMapBoundary() : Object
- friend_notifyStateMachineChanged() : AIUpdateInterface, TurretAI
- friend_onCondition() : State
- friend_onFailure() : State
- friend_onSuccess() : State
- friend_parseRankDefinition() : RankInfoStore
- friend_parseScienceDefinition() : ScienceStore
- friend_prepareForMapBoundaryAdjust() : Object
- friend_purgePendingCommand() : JetAIUpdate
- friend_removeAllTouchedCells() : PartitionData
- friend_removeFromCellList() : CellAndObjectIntersection, PartitionCell
- friend_removeParticleSystem() : ParticleSystemManager
- Friend_Set_Hierarchy_Valid() : Animatable3DObjClass
- friend_setAcceptingCommands() : DeliverPayloadAIUpdate
- friend_setAllowAirLoco() : JetAIUpdate
- friend_setAllowCircling() : JetAIUpdate
- friend_setBlendEdge() : TerrainType
- friend_setBridge() : TerrainRoadType
- friend_setBridgeModelName() : TerrainRoadType
- friend_setBridgeModelNameBroken() : TerrainRoadType
- friend_setBridgeModelNameDamaged() : TerrainRoadType
- friend_setBridgeModelNameReallyDamaged() : TerrainRoadType
- friend_setBridgeScale() : TerrainRoadType
- friend_setClass() : TerrainType
- friend_setContainedBy() : Object
- friend_setCoord3D() : Parameter
- friend_setCurrentGoalPathIndex() : AIUpdateInterface
- friend_setDamageToFXString() : TerrainRoadType
- friend_setDamageToOCLString() : TerrainRoadType
- friend_setDamageToSoundString() : TerrainRoadType
- friend_setDefaultPriority() : AttackPriorityInfo
- friend_setDoneFlag() : PartitionData
- friend_setFlightStatus() : ChinookAIUpdate
- friend_setFreeToExit() : DeliverPayloadAIUpdate
- friend_setGhostObject() : PartitionData
- friend_setGoalObject() : AIUpdateInterface
- friend_setGoalPath() : JetAIUpdate
- friend_setID() : State, TerrainRoadType
- friend_setIndexInLogic() : UpdateModule
- friend_setInt() : Parameter
- friend_setLandingInProgress() : JetAIUpdate
- friend_setLastCommandSource() : AIUpdateInterface
- friend_setList() : GameMessage
- friend_setName() : AttackPriorityInfo, LocomotorTemplate, TerrainRoadType, TerrainType
- friend_setNameAndID() : SpecialPowerTemplate
- friend_setNext() : GameMessage, RadarObject, TerrainRoadType, TerrainType, Upgrade, UpgradeTemplate
- friend_setNextCallFrame() : UpdateModule
- friend_setNextHash() : PrototypeClass
- friend_setNextTemplate() : Anim2DTemplate, ThingTemplate, WeaponTemplate
- friend_setNumFXPerType() : TerrainRoadType
- friend_setObject() : PartitionData, RadarObject
- friend_setOwningPlayer() : TeamPrototype
- friend_setPartitionData() : Object
- friend_setPath() : AIUpdateInterface
- friend_setPlayerIndex() : GameMessage
- friend_setPositiveSweep() : TurretAI
- friend_setPrev() : GameMessage, Upgrade, UpgradeTemplate
- friend_setRadarData() : Object
- friend_setReal() : Parameter
- friend_setRepairedToFXString() : TerrainRoadType
- friend_setRepairedToOCLString() : TerrainRoadType
- friend_setRepairedToSoundString() : TerrainRoadType
- friend_setRestrictConstruction() : TerrainType
- friend_setRoadWidth() : TerrainRoadType
- friend_setRoadWidthInTexture() : TerrainRoadType
- friend_setScaffoldObjectName() : TerrainRoadType
- friend_setScaffoldSupportObjectName() : TerrainRoadType
- friend_setSelected() : Drawable
- friend_setShroudednessPrevious() : PartitionData
- friend_setSkillset() : Player
- friend_setString() : Parameter
- friend_setTakeoffInProgress() : JetAIUpdate
- friend_setTaxiInProgress() : JetAIUpdate
- friend_setTemplateID() : ThingTemplate
- friend_setTemplateName() : ThingTemplate
- friend_setTexture() : TerrainRoadType, TerrainType
- friend_setTextureBroken() : TerrainRoadType
- friend_setTextureDamaged() : TerrainRoadType
- friend_setTextureReallyDamaged() : TerrainRoadType
- friend_setTowerObjectName() : TerrainRoadType
- friend_setTransitionEffectsHeight() : TerrainRoadType
- friend_setTurretSync() : AIUpdateInterface
- friend_setUndetectedDefector() : Object
- friend_setUpgradeMask() : UpgradeTemplate
- friend_setUseSpecialReturnLoco() : JetAIUpdate
- friend_startingMove() : AIUpdateInterface
- friend_turnTowardsAngle() : TurretAI
- friend_turnTowardsPitch() : TurretAI
- friend_unlockDirtyStuffForIteration() : Drawable
- friend_updateCellsTouched() : PartitionData
- friend_xferSaveDataForCRC() : GameState
- From_Matrix() : EulerAnglesClass
- FullFadeTransition() : FullFadeTransition
- Function() : ProfileFuncLevelTracer::Function
- FunctionLexicon() : FunctionLexicon
- FunctionWizard() : Range
- FVF_Info() : DynamicVBAccessClass, VertexBufferClass
- FVFInfoClass() : FVFInfoClass
- FXList() : FXList
- FXListAtBonePosFXNugget() : FXListAtBonePosFXNugget
- FXListDie() : FXListDie
- FXListDieModuleData() : FXListDieModuleData
- FXListStore() : FXListStore
- FXNugget() : FXNugget