Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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FloatingTextData Class Reference

#include <InGameUI.h>

Inherits MemoryPoolObject.

Public Member Functions

 FloatingTextData (void)
 
- Public Member Functions inherited from MemoryPoolObject
void deleteInstance ()
 

Public Attributes

Color m_color
 It's current color.
 
UnicodeString m_text
 the text we're displaying
 
DisplayStringm_dString
 The display string.
 
Coord3D m_pos3D
 the 3d position in game coords
 
Int m_frameTimeOut
 when we want this thing to disappear
 
Int m_frameCount
 how many frames have we been displaying text?
 

Additional Inherited Members

- Protected Member Functions inherited from MemoryPoolObject
virtual ~MemoryPoolObject ()
 
void * operator new (size_t s)
 
void operator delete (void *p)
 
virtual MemoryPoolgetObjectMemoryPool ()=0
 

Detailed Description

Definition at line 263 of file InGameUI.h.

Constructor & Destructor Documentation

◆ FloatingTextData()

FloatingTextData::FloatingTextData ( void )

Floating Text Constructor

Definition at line 5236 of file InGameUI.cpp.

Member Data Documentation

◆ m_color

Color FloatingTextData::m_color

It's current color.

Definition at line 270 of file InGameUI.h.

◆ m_dString

DisplayString* FloatingTextData::m_dString

The display string.

Definition at line 272 of file InGameUI.h.

◆ m_frameCount

Int FloatingTextData::m_frameCount

how many frames have we been displaying text?

Definition at line 275 of file InGameUI.h.

◆ m_frameTimeOut

Int FloatingTextData::m_frameTimeOut

when we want this thing to disappear

Definition at line 274 of file InGameUI.h.

◆ m_pos3D

Coord3D FloatingTextData::m_pos3D

the 3d position in game coords

Definition at line 273 of file InGameUI.h.

◆ m_text

UnicodeString FloatingTextData::m_text

the text we're displaying

Definition at line 271 of file InGameUI.h.


The documentation for this class was generated from the following files: