#include <InGameUI.h>
Inherits MemoryPoolObject.
Public Member Functions | |
| FloatingTextData (void) | |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Attributes | |
| Color | m_color |
| It's current color. | |
| UnicodeString | m_text |
| the text we're displaying | |
| DisplayString * | m_dString |
| The display string. | |
| Coord3D | m_pos3D |
| the 3d position in game coords | |
| Int | m_frameTimeOut |
| when we want this thing to disappear | |
| Int | m_frameCount |
| how many frames have we been displaying text? | |
Additional Inherited Members | |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Definition at line 263 of file InGameUI.h.
| FloatingTextData::FloatingTextData | ( | void | ) |
Floating Text Constructor
Definition at line 5236 of file InGameUI.cpp.
| Color FloatingTextData::m_color |
It's current color.
Definition at line 270 of file InGameUI.h.
| DisplayString* FloatingTextData::m_dString |
The display string.
Definition at line 272 of file InGameUI.h.
| Int FloatingTextData::m_frameCount |
how many frames have we been displaying text?
Definition at line 275 of file InGameUI.h.
| Int FloatingTextData::m_frameTimeOut |
when we want this thing to disappear
Definition at line 274 of file InGameUI.h.
| Coord3D FloatingTextData::m_pos3D |
the 3d position in game coords
Definition at line 273 of file InGameUI.h.
| UnicodeString FloatingTextData::m_text |
the text we're displaying
Definition at line 271 of file InGameUI.h.