Here is a list of all functions with links to the classes they belong to:
- l -
- Label() : BabylonText
- LadderInfo() : LadderInfo
- ladderIP() : PeerThreadClass
- LadderList() : LadderList
- ladderPort() : PeerThreadClass
- LadderPreferences() : LadderPreferences
- LANAPI() : LANAPI
- LANGameInfo() : LANGameInfo
- LANGameSlot() : LANGameSlot
- Langauges() : CGenerateDlg, CReport
- Language() : CExportDlg, Translation
- LanguageFilter() : LanguageFilter
- LANPlayer() : LANPlayer
- LANPreferences() : LANPreferences
- LaserUpdate() : LaserUpdate
- LaserUpdateModuleData() : LaserUpdateModuleData
- Last() : GenericList, GenericMultiListIterator, HashListClass< T, U, NumHashValues >, List< T >
- Last_Valid() : GenericList, HashListClass< T, U, NumHashValues >, List< T >
- lastFrameInGame() : GameSlot
- LastNode() : List< T >, ListSearch
- lastNode() : LList
- LatchRestore() : LatchRestore< T >
- Launch() : LaunchObjectClass
- Launch_A_Program() : LaunchObjectClass
- launchGame() : GameSpyStagingRoom
- LaunchObjectClass() : LaunchObjectClass
- launchVolley() : CountermeasuresBehavior
- LayerClass() : LayerClass
- LayersList() : LayersList
- LayoutScheme() : LayoutScheme
- LCWPipe() : LCWPipe
- LeafletDropBehavior() : LeafletDropBehavior
- LeafletDropBehaviorModuleData() : LeafletDropBehaviorModuleData
- Leave() : ProfileFuncLevelTracer
- leaveGame() : GameInfo
- leaveGroup() : Object
- leaveGroupRoom() : GameSpyInfo, GameSpyInfoInterface
- leaveStagingRoom() : GameSpyInfo, GameSpyInfoInterface
- Left() : UString
- Len() : BabylonText, OLEString, Translation
- Length() : BooleanVectorClass, Quaternion, SimpleVecClass< T >, TPoint2D< T >, TPoint3D< T >, UString, Vector2, Vector3, Vector4, VectorClass< T >
- length() : ArrayList< T >, Coord2D, Coord3D, ICoord2D, ICoord3D, LinkedList< T >, NetCommandList, Wstring, WSYS_String
- Length2() : Quaternion, Vector2, Vector3, Vector4
- lengthSqr() : Coord3D
- LensflareInitClass() : LensflareInitClass
- Lerp() : Matrix3D, Vector2, Vector3, Vector4, VertexClass, WWMath
- letRidersUpgradeWeaponSet() : TransportContain
- LifetimeUpdate() : LifetimeUpdate
- LifetimeUpdateModuleData() : LifetimeUpdateModuleData
- Light() : ShdHWVertexShader
- LightClass() : LightClass
- LightEnvironmentClass() : LightEnvironmentClass
- LightGlareSaveClass() : LightGlareSaveClass
- LightMapTerrainTextureClass() : LightMapTerrainTextureClass
- LightOptions() : LightOptions
- LightPulseFXNugget() : LightPulseFXNugget
- Line() : TextDrawClass
- Line3DClass() : Line3DClass
- Line_Compress() : RLEEngine
- Line_Decompress() : RLEEngine
- Line_Ends() : TextDrawClass
- LinearOffsetTextureMapperClass() : LinearOffsetTextureMapperClass
- lineBlockedByObstacleCallback() : Pathfinder
- LineGroupClass() : LineGroupClass
- LineNumber() : BabylonLabel, BabylonText
- linePassableCallback() : Pathfinder
- LineSegClass() : LineSegClass
- lineUsed() : TexturePage
- Link() : GenericNode, ListNode
- link() : DisplayStringManager
- Link_Factory() : SaveLoadSystemClass
- link_object() : GridCullSystemClass
- link_object_to_list() : GridCullSystemClass
- Link_Sub_System() : SaveLoadSystemClass
- LinkedList() : LinkedList< T >
- linkFont() : FontLibrary
- LinkInfo() : _Workbook
- LinkNext() : Undoable
- linkScreen() : Shell
- LinkSources() : _Workbook
- linkToClipboard() : GUIEditWindowManager
- linkUpgrade() : UpgradeCenter
- linkWindow() : GameWindowManager
- List() : DLNodeClass< T >, List< T >
- List_Available_Definitions() : DefinitionMgrClass
- Listener() : BabylonLabel
- Listener3DClass() : Listener3DClass
- ListenerHandleClass() : ListenerHandleClass
- ListenerSB() : BabylonLabel
- ListNames() : Range
- ListNode() : ListNode
- ListToInt() : ListType
- ListType() : ListType
- liteupdate() : Network, NetworkInterface
- LList() : LList
- LListNode() : LListNode
- Lo() : CWaveInfo
- Load() : AABTreeCullSystemClass, AABTreeSoundCullClass, AudibleSoundClass, AudibleSoundDefinitionClass, CardinalSpline1DClass, CardinalSpline3DClass, CatmullRomSpline1DClass, CatmullRomSpline3DClass, CollectionDefClass, Curve1DClass, Curve3DClass, DDSFileClass, DefinitionClass, DefinitionMgrClass, DynamicAudioSaveLoadClass, File, GameMapsClass, GameMtl, GridCullSystemClass, GridSnapModifierClass, HermiteSpline1DClass, HermiteSpline3DClass, HierarchySaveClass, INIClass, LightClass, LinearCurve1DClass, LinearCurve3DClass, LogicalListenerClass, LogicalSoundClass, MeshDeformModData, MeshDeformSetClass, NamedSelSetList, PersistClass, PersistFactoryClass, PrimitiveAnimationChannelClass< T >, RenderObjClass, RingPrototypeClass, SaveLoadSubSystemClass, SaveLoadSystemClass, SceneClass, ShdBumpDiffDefClass, ShdBumpSpecDefClass, ShdCubeMapDefClass, ShdDefClass, ShdGlossMaskDefClass, ShdLegacyW3DDefClass, ShdSimpleDefClass, SimplePersistFactoryClass< T, CHUNKID >, SkinDataClass, SkinModifierClass, SkinWSMObjectClass, Sound3DClass, SoundSceneObjClass, SpherePrototypeClass, StaticAudioSaveLoadClass, Targa, TCBSpline3DClass, TextureLoadTaskClass, TwiddlerClass, VehicleCurveClass
- load() : BinkVideoPlayer, CreditsManager, GameSpyLoginPreferences, GameWindowTransitionsHandler, ImageCollection, INI, TerrainVisual, UserPreferences, VideoPlayer, VideoPlayerInterface, W3DBridge, W3DTerrainVisual, WaterRenderObjClass, WindowLayout
- Load_3D_Assets() : W3DAssetManager, WW3DAssetManager
- Load_Anim() : HAnimManagerClass
- Load_Assets() : AggregateDefClass
- Load_Compressed_Mipmap() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- Load_Dynamic() : SoundSceneClass
- Load_File() : ArgvClass
- Load_From_File() : SoundBufferClass, StreamSoundBufferClass
- Load_From_Memory() : SoundBufferClass, StreamSoundBufferClass
- Load_From_Registry() : WWAudioClass
- Load_Geom() : W3DShadowGeometryManager
- Load_Locked_Surface() : TextureBaseClass
- Load_Node_Contents() : AABTreeCullSystemClass, AABTreeSoundCullClass
- Load_Nodes() : AABTreeCullSystemClass
- Load_Object_Linkage() : AABTreeCullSystemClass
- Load_Objects() : DefinitionMgrClass
- Load_Procedural_Textures() : WW3DAssetManager
- Load_Profile_Log() : WWProfileManager
- Load_Prototype() : WW3DAssetManager
- Load_Registry() : RegistryClass
- Load_Set() : NamedSelSetList
- Load_Shader() : ShdDefManagerClass
- Load_SSH_Keyset() : RSACrypt< PRECISION >
- Load_Static() : SoundSceneClass
- Load_Static_Sounds() : SoundSceneClass
- Load_Surface_Immediate() : TextureLoader
- Load_Table_Desc() : LookupTableMgrClass
- Load_Thumbnail() : TextureLoader
- Load_Tree() : HTreeManagerClass
- Load_Uncompressed_Mipmap() : TextureLoadTaskClass
- Load_Variables() : AudibleSoundDefinitionClass, DefinitionMgrClass, PrimitiveAnimationChannelClass< T >, VehicleCurveClass
- Load_W3D() : AABTreeClass, AdaptiveDeltaMotionChannelClass, AggregateDefClass, AggregateLoaderClass, BitChannelClass, BoxLoaderClass, CollectionLoaderClass, DazzleLoaderClass, DazzlePrototypeClass, DistLODDefClass, DistLODLoaderClass, HCompressedAnimClass, HLodDefClass, HLodLoaderClass, HModelDefClass, HModelLoaderClass, HMorphAnimClass, HRawAnimClass, HTreeClass, LightClass, MeshClass, MeshGeometryClass, MeshLoaderClass, MeshModelClass, MotionChannelClass, NullLoaderClass, ParticleEmitterDefClass, ParticleEmitterLoaderClass, PrototypeLoaderClass, RingLoaderClass, ShdMeshClass, ShdMeshLegacyLoaderClass, ShdMeshLoaderClass, ShdSubMeshClass, SnapPointsClass, SphereLoaderClass, TimeCodedBitChannelClass, TimeCodedMorphKeysClass, TimeCodedMotionChannelClass, VertexMaterialClass
- loadAbilities() : EditParameter
- loadActionParameter() : EditParameter
- loadAllAbilities() : EditParameter
- loadAlphaJoin() : W3DRoadBuffer
- loadAmmoNow() : Weapon
- LoadAndCreateD3DShader() : W3DShaderManager
- loadAnimations() : ModelConditionInfo
- loadAttackPrioritySets() : EditParameter
- loadAttackSetParameter() : EditParameter
- loadAudioType() : EditParameter
- loadBaseImages() : WorldHeightMapEdit
- loadBibsInVertexAndIndexBuffers() : W3DBibBuffer
- loadBigFilesFromDirectory() : ArchiveFileSystem, Win32BIGFileSystem
- loadBitmap() : WorldHeightMapEdit
- LoadBmp() : LoadBmp
- loadBridges() : EditParameter, W3DBridgeBuffer
- loadBridgesInVertexAndIndexBuffers() : W3DBridgeBuffer
- loadCommandButtons() : EditParameter
- loadConditionParameter() : EditParameter
- loadCounters() : EditParameter
- loadCreateObjectListsParameter() : EditParameter
- loadCreateUnitParameter() : EditParameter
- loadCurve() : W3DRoadBuffer
- loadDirectory() : INI
- loadDirectoryOfImages() : WorldHeightMapEdit
- loadDockPositions() : DockUpdate
- loadEdgingsInVertexAndIndexBuffers() : W3DCustomEdging
- loadEmoticons() : EditParameter
- loadFileForRead() : MilesAudioManager
- loadFlags() : EditParameter
- loadFloat4PtSection() : W3DRoadBuffer
- loadFloatSection() : W3DRoadBuffer
- loadFontData() : FontLibrary, W3DFontLibrary
- loadFontNames() : EditParameter
- LoadFrame() : CWB3dFrameWnd, CWBFrameWnd
- loadGame() : GameState
- loadGarrisonPoints() : GarrisonContain
- loadGUIEditFontLibrary() : GUIEdit
- loadH() : W3DRoadBuffer
- loadImagesFromTerrainType() : WorldHeightMapEdit
- loadIntoDirectoryTree() : ArchiveFileSystem
- loadList() : ScriptActionsFalse, ScriptActionsTrue, ScriptConditionsDlg
- loadLit4PtSection() : W3DRoadBuffer
- loadLitRoadsInVertexAndIndexBuffers() : W3DRoadBuffer
- LoadLocalData() : MeshDeformClass, SkinModifierClass
- loadLocalizedText() : EditParameter
- loadMap() : GameClient, TerrainLogic, W3DTerrainLogic
- loadMapINI() : GameLogic
- loadMods() : ArchiveFileSystem
- loadMovies() : EditParameter
- loadMusicFilesFromCD() : FileSystem
- loadObjectFlags() : EditParameter
- loadObjectType() : EditParameter
- loadObjectTypeList() : EditParameter
- loadPostProcess() : AcademyStats, ActAsDozerState, ActAsSupplyTruckState, AI, AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveStateMachine, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIAttackThenIdleStateMachine, AIBusyState, AIDeadState, AIDockApproachState, AIDockMachine, AIDockProcessDockState, AIDockState, AIDockWaitForClearanceState, AIEnterState, AIExitInstantlyState, AIExitState, AIFaceState, AIFollowPathState, AIFollowWaypointPathExactState, AIFollowWaypointPathState, AIGroup, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardMachine, AIGuardOuterState, AIGuardRetaliateAttackAggressorState, AIGuardRetaliateIdleState, AIGuardRetaliateInnerState, AIGuardRetaliateMachine, AIGuardRetaliateOuterState, AIGuardRetaliateReturnState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AIIdleState, AIInternalMoveToState, AIMoveAndDeleteState, AIMoveAndEvacuateState, AIMoveAndTightenState, AIPanicState, AIPickUpCrateState, AIPlayer, AIRappelState, AISkirmishPlayer, AIStateMachine, AITNGuardAttackAggressorState, AITNGuardIdleState, AITNGuardInnerState, AITNGuardMachine, AITNGuardOuterState, AITNGuardReturnState, AITunnelNetworkGuardState, AIWaitState, AIWanderInPlaceState, AIWanderState, Anim2D, ApproachState, AttackPriorityInfo, AttackStateMachine, BaseHeightMapRenderObjClass, BehaviorModule, BodyModule, BuildListInfo, CampaignManager, CaveSystem, ChinookCombatDropState, ChinookEvacuateState, ChinookHeadOffMapState, ChinookMoveToBldgState, ChinookRecordCreationState, ChinookTakeoffOrLandingState, CleanUpState, ConsiderNewApproachState, ContinueState, DamageInfo, DamageInfoInput, DamageInfoOutput, DeliveringState, DeliverPayloadStateMachine, DockingState, DozerActionDoActionState, DozerActionMoveToActionPosState, DozerActionPickActionPosState, DozerActionState, DozerActionStateMachine, DozerPrimaryGoingHomeState, DozerPrimaryIdleState, DozerPrimaryStateMachine, Drawable, DrawableModule, Energy, ExperienceTracker, FailureState, GameClient, GameLogic, GameState, GameStateMap, GeometryInfo, GhostObject, GhostObjectManager, HackInternetState, HeadOffMapState, HeliTakeoffOrLandingState, InGameUI, JetAwaitingRunwayState, JetOrHeliCirclingDeadAirfieldState, JetOrHeliParkOrientState, JetOrHeliReloadAmmoState, JetPauseBeforeTakeoffState, Locomotor, LocomotorSet, MissionStats, Module, ModuleData, ModuleFactory, Money, Object, ObjectHelper, ObjectModule, ObjectTypes, PackingState, Particle, ParticleInfo, ParticleSystem, ParticleSystemInfo, ParticleSystemManager, PartitionCell, PartitionManager, Path, Pathfinder, Player, PlayerList, PlayerRelationMap, PolygonTrigger, Radar, RadarObject, RecoverFromOffMapState, RegroupingState, ResourceGatheringManager, ScoreKeeper, Script, ScriptEngine, ScriptGroup, ScriptList, SequentialScript, SidesList, SightingInfo, SkirmishGameInfo, SleepState, Snapshot, Squad, State, StateMachine, SuccessState, SupplyTruckBusyState, SupplyTruckIdleState, SupplyTruckStateMachine, SupplyTruckWantsToPickUpOrDeliverBoxesState, TAiData, Team, TeamFactory, TeamInQueue, TeamPrototype, TeamRelationMap, TeamTemplateInfo, TerrainLogic, TerrainVisual, TintEnvelope, TunnelTracker, TurretAI, TurretAIAimTurretState, TurretAIHoldTurretState, TurretAIIdleScanState, TurretAIIdleState, TurretAIRecenterTurretState, TurretStateMachine, UnpackingState, Upgrade, View, W3DGhostObject, W3DGhostObjectManager, W3DModelDrawModuleData, W3DPropBuffer, W3DRenderObjectSnapshot, W3DTerrainLogic, W3DTerrainVisual, W3DTreeBuffer, WaterRenderObjClass, Weapon, WeaponSet, WorkerStateMachine, WorkOrder
- loadProfile() : LadderPreferences
- loadProgressComplete() : ConnectionManager, Network, NetworkInterface
- loadRevealNames() : EditParameter
- loadRevealNamesParameter() : EditParameter
- loadRoads() : W3DRoadBuffer
- loadRoadsAndBridges() : BaseHeightMapRenderObjClass
- loadRoadSegment() : W3DRoadBuffer
- loadRoadsInVertexAndIndexBuffers() : W3DRoadBuffer
- loadSavedIgnoreList() : GameSpyInfo, GameSpyInfoInterface
- loadScheme() : LayoutScheme, Shell
- loadScienceAvailabilities() : EditParameter
- loadSciences() : EditParameter
- LoadScreen() : LoadScreen
- loadScripts() : EditParameter
- loadSetting() : WaterRenderObjClass
- loadSides() : BuildList, EditParameter
- loadSpecialPowers() : EditParameter
- loadStationGarrisonPoints() : GarrisonContain
- LoadStrFile() : CBabylonDlg
- loadTable() : FunctionLexicon
- loadTeamOrUnit() : EditParameter
- loadTeams() : EditParameter
- loadTee() : W3DRoadBuffer
- loadTerrainShadows() : W3DVolumetricShadowManager
- loadTexture() : RoadType
- loadTrackData() : RailroadBehavior
- loadTracks() : WaterTracksRenderSystem
- loadTransports() : EditParameter
- loadTreesInVertexAndIndexBuffers() : W3DTreeBuffer
- loadTriggerAreas() : EditParameter
- loadUnits() : EditParameter
- loadUnitsInfo() : TeamIdentity
- loadUpgrades() : EditParameter
- loadWaypointData() : RailedTransportAIUpdate
- loadWaypointPaths() : EditParameter
- loadWaypoints() : EditParameter
- loadY() : W3DRoadBuffer
- LocalFile() : LocalFile
- LocalMFCFileOutputStream() : LocalMFCFileOutputStream
- localPixelToRadar() : Radar
- LocalValidity() : AlphaModifierClass
- Location() : DynamicMeshClass, DynamicScreenMeshClass
- Location_Inline() : DynamicMeshClass
- Lock() : BSurface, DSurface, OLEString, ProfileFastCS::Lock, Surface, SurfaceClass, XSurface
- lock() : CritSec, StateMachine, VideoBuffer, W3DVideoBuffer
- Lock_CD_Tray() : CDControlClass
- Lock_Decal_Generator() : DecalSystemClass, MultiFixedPoolDecalSystemClass
- Lock_Parameter() : EditableClass
- Lock_Surfaces() : CubeTextureLoadTaskClass, TextureLoadTaskClass, VolumeTextureLoadTaskClass
- LockClass() : CriticalSectionClass::LockClass, FastCriticalSectionClass::LockClass, MutexClass::LockClass
- lockCurTool() : CWorldBuilderApp
- lockGhostObjects() : GhostObjectManager
- LockName() : BabylonLabel
- LockText() : BabylonText
- LockWeaponCreate() : LockWeaponCreate
- LockWeaponCreateModuleData() : LockWeaponCreateModuleData
- Locomotor() : Locomotor
- LocomotorSet() : LocomotorSet
- LocomotorSetUpgrade() : LocomotorSetUpgrade
- LocomotorStore() : LocomotorStore
- LocomotorTemplate() : LocomotorTemplate
- locoUpdate_maintainCurrentPosition() : Locomotor
- locoUpdate_moveTowardsAngle() : Locomotor
- locoUpdate_moveTowardsPosition() : Locomotor
- LODHeap() : LODHeap
- LODHeapNode() : LODHeapNode
- LODPresetInfo() : LODPresetInfo
- Log() : CBabylonDlg, DX8FVFCategoryContainer, DX8PolygonRendererClass, DX8RigidFVFCategoryContainer, DX8SkinFVFCategoryContainer, DX8TextureCategoryClass
- Log_All_Textures() : WW3DAssetManager
- Log_Intermediate() : WWMemoryAndTimeLog
- Log_Statistics_String() : DX8MeshRendererClass
- Log_Texture_Statistics() : WW3DAssetManager
- LogBegin() : Debug
- logCRCMismatch() : RecorderClass
- LogDataDialogClass() : LogDataDialogClass
- LogDescription() : Debug::LogDescription
- LogDone() : Debug
- logGameEnd() : RecorderClass
- logGameStart() : RecorderClass
- LogicalDecalClass() : MultiFixedPoolDecalSystemClass::LogicalDecalClass
- LogicalDecalPoolClass() : MultiFixedPoolDecalSystemClass::LogicalDecalPoolClass
- LogicalListenerClass() : LogicalListenerClass
- LogicalSoundClass() : LogicalSoundClass
- logicMessageDispatcher() : GameLogic
- LoginToServer() : Cftp
- LogoffFromServer() : Cftp
- logPlayerDisconnect() : RecorderClass
- LongDesc() : W3dExportClass
- look() : Object
- Look_At() : Matrix3D
- lookAt() : PlaceholderView, View, W3DView
- LookAtTranslator() : LookAtTranslator
- lookForInnerTarget() : AIGuardMachine, AIGuardRetaliateMachine, AITNGuardMachine
- LookupGame() : LANAPI, LANAPIInterface
- LookupGameByListOffset() : LANAPI, LANAPIInterface
- LookupPlayer() : LANAPI
- lookupStatForPlayer() : PeerThreadClass
- LookupTableClass() : LookupTableClass
- LookupTableMgrClass() : LookupTableMgrClass
- loopCountToDict() : MapObjectProps
- loopingToDict() : MapObjectProps
- loopNext() : LListNode
- loopPrev() : LListNode
- loseFocus() : AudioManager, BinkVideoPlayer, SoundManager, SpeechManager, VideoPlayer, VideoPlayerInterface
- loseOneBox() : SupplyTruckAIInterface, SupplyTruckAIUpdate, WorkerAIUpdate
- lostFocus() : Win32Mouse
- Lower_Left() : RectClass
- Lower_Right() : RectClass
- LZOPipe() : LZOPipe
- LZOStraw() : LZOStraw