Here is a list of all variables with links to the classes they belong to:
- d -
- D : AABTIntersectStruct, BTCollisionStruct, BTIntersectStruct, PlaneClass, PS2ShaderBlendSettingPreset
- d : BTreeDecodeContext
- D3DDevice : DX8Wrapper
- D3DInterface : DX8Wrapper
- D3DTexture : TextureLoadTaskClass
- damageAmount : TerrainLogic::DynamicWaterEntry
- DamageIndex : W3dMeshDamageStruct
- DamageRegion : W3DAppData1Struct, W3DUtilityClass::NodeStatesStruct
- damageStateChanged : BridgeInfo
- Data : icmp_echo_reply, ShapeSet::ShapeRecord, W3dAdaptiveDeltaAnimChannelStruct, W3dAnimChannelStruct, W3dBitChannelStruct, W3dTimeCodedAnimChannelStruct, W3dTimeCodedBitChannelStruct
- data : _AddMessageStruct, _aud_thread, _GadgetMsg, _ListEntryCell, AudioEventClassTag, ConnectionMessage, INetUtilVtbl, ManglerMessage, ThreadInformation, TransportMessage
- data2 : _GadgetMsg
- data_start : AudioStreamerTag
- DataCount : W3dDeformKeyframeInfo
- dataLeft : InputChunk
- DataSize : icmp_echo_reply, TagBlockFile::BlockHeader
- dataSize : DataChunkInfo, InputChunk
- Date : _TGA2Extension
- date : BuddyResponse, SaveGameInfo
- Day : _TGA2DateStamp
- day : INetUtilVtbl, SaveDate
- day_ : Xtime
- dayOfWeek : SaveDate
- dazzle_area : DazzleInitClass
- dazzle_color : DazzleInitClass
- dazzle_direction : DazzleInitClass
- dazzle_direction_area : DazzleInitClass
- dazzle_intensity : DazzleInitClass
- dazzle_intensity_pow : DazzleInitClass
- dazzle_scale_x : DazzleInitClass
- dazzle_scale_y : DazzleInitClass
- dazzle_size_pow : DazzleInitClass
- dazzle_test_color : DazzleInitClass
- DazzleCount : W3DUtilityClass::NodeStatesStruct
- DazzleType : W3DDazzleAppDataStruct, W3DUtilityClass::NodeStatesStruct
- DCG : MeshMtlParamsClass, VertexClass
- DCGSource : MeshMatDescClass
- dclue : HuffEncodeContext
- dclues : HuffEncodeContext
- DCTFrameRate : GameMtlPostLoad
- DCTFrames : GameMtlPostLoad
- DCTMappingType : GameMtlPostLoad
- DCUnlockCount : DSurface
- DebugWindowDialog : GameClientRandomVariable, GameLogicRandomVariable
- DecalID : DecalGeneratorClass, RigidDecalMeshClass::DecalStruct, SkinDecalMeshClass::DecalStruct
- DecalIDGenerator : DecalSystemClass
- DecalMesh : MeshClass
- Decals : RigidDecalMeshClass, SkinDecalMeshClass
- DecalSystem : DecalMeshClass
- decayCount : AudioEventClassTag
- DecimationThreshold : ParticleBufferClass
- decode : _transfer, CODEXABOUT
- DefaultAlpha : W3dRingStruct, W3dSphereStruct
- DefaultColor : W3dRingStruct, W3dSphereStruct
- DefaultDepthBuffer : DX8Wrapper
- DefaultInnerScale : W3dRingStruct
- DefaultLineAlpha : LineGroupClass
- DefaultLineColor : LineGroupClass
- DefaultLineSize : LineGroupClass
- DefaultLineUCoord : LineGroupClass
- DefaultOuterScale : W3dRingStruct
- DefaultPointAlpha : PointGroupClass
- DefaultPointColor : PointGroupClass
- DefaultPointFrame : PointGroupClass
- DefaultPointOrientation : PointGroupClass
- DefaultPointSize : PointGroupClass
- defaultquality : GABOUT
- DefaultRenderTarget : DX8Wrapper
- DefaultScale : W3dSphereStruct
- DefaultTailDiffuse : LineGroupClass, ParticleBufferClass
- DefaultVal : W3dBitChannelStruct, W3dTimeCodedBitChannelStruct
- DefaultVector : W3dSphereStruct
- defaultx : GINFO
- defaulty : GINFO
- DefChunkId : ShdDef_ChunkStruct
- Definition : NullPrototypeClass, ShdInterfaceClass
- DefMatDesc : MeshModelClass
- DefName : ShdDef_ChunkStruct
- deform_list : MeshDeformSaveSetClass::KEYFRAME
- DeformPercent : DeformChunkKeyframeInfo, W3dDeformKeyframeInfo
- delay : AudioEventTag, BlastInfo, TimeAndLocationInfo
- delayed_matpass_head : DX8RigidFVFCategoryContainer
- delayed_matpass_tail : DX8RigidFVFCategoryContainer
- deleted_labels : UPDATEINFO
- deleted_strings : UPDATEINFO
- deltaPos : MouseIO
- Denom : _TGA2Ratio
- Depth : LegacyDDSURFACEDESC2, VolumeTextureClass
- depth : ProfileFuncLevelTracer::Function
- DepthCompare : W3dPS2ShaderStruct, W3dShaderStruct
- DepthMask : PS2ShaderBlendSettingPreset, ShaderBlendSettingPreset, W3dPS2ShaderStruct, W3dShaderStruct
- DepthStencilTarget : TexProjectClass
- Description : DSurface
- description : LadderInfo, SaveGameInfo
- DesiredIntensity : TexProjectClass
- dest : GFUNCTIONS, PolyRemover
- DestBlend : ShaderBlendSettingPreset, W3dShaderStruct
- destpath : IRTPatcherVtbl
- destPos : TightenPathStruct
- destroy : ThreadInformation
- desyncGame : RecorderClass::ReplayHeader
- desyncs : PSPlayerStats
- desyncsInARow : PSPlayerStats
- DetailAlphaFunc : W3dShaderStruct
- DetailColorFunc : W3dShaderStruct
- Developer : _TGA2Footer
- device : AudioStreamerTag
- DeviceDriverCalls : RenderStatistics
- devList : AudioData
- devListAccess : AudioData
- dialog : RPOPTIONS
- diameter : GroundPathPassableStruct
- dieFrame : Radar::RadarEvent
- Diffuse : GameMtlPostLoad, LightClass, LightEnvironmentClass::InputLightStruct, LightEnvironmentClass::OutputLightStruct, ParticleBufferClass, Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass, ShdSubMeshClass, W3dLightStruct, W3dVertexMaterialStruct
- diffuse : GlobalData::TerrainLighting, SHADOW_DECAL_VERTEX, VertexFormatXYZDUV1, VertexFormatXYZDUV2, VertexFormatXYZNDCUBEMAP, VertexFormatXYZNDUV1, VertexFormatXYZNDUV1TG3, VertexFormatXYZNDUV2
- DiffuseCoeff : GameMtlPostLoad
- DiffuseCoefficients : W3dMaterial3Struct
- DiffuseColor : MeshBuilderClass::VertClass, MetalMapManagerClass::MetalParams, W3dMaterial3Struct
- DiffuseFloat : VertexStreamStruct
- DiffuseIllumination : MeshBuilderClass::VertClass
- DiffuseInt : VertexStreamStruct
- DiffuseRejected : LightEnvironmentClass::InputLightStruct
- DIG : MeshMtlParamsClass, VertexClass
- DIGSource : MeshMatDescClass
- Dimensions : SamplingClass
- Dir : LineSegClass
- Direction : LightEnvironmentClass::InputLightStruct, LightEnvironmentClass::OutputLightStruct
- directory : Process
- DisableExportAABTrees : W3dExportOptionsStruct
- discon : PeerResponse
- disconnects : Ladder
- discons : GeneralsUser, PeerRequest, PSPlayerStats
- disconsInARow : PSPlayerStats
- DisplayFormat : DX8Wrapper
- displayHeight : _ListboxData
- DisplayMask : BoxRenderObjClass
- displayPos : _ListboxData
- displayString : InGameUI::UIMessage, NamedTimerInfo
- DisplayStringManager : DisplayString
- displayStrings : InGameUI::MilitarySubtitleData
- Dist : AAPlaneClass, FaceStruct, MeshBuilderClass::FaceClass, W3dTileMapPartitionStruct, W3dTriStruct
- distAlongPath : ClosestPointOnPathInfo
- distance2 : SoundSceneClass::AudibleInfoClass
- DistributionTypeNames : GameClientRandomVariable, GameLogicRandomVariable
- DITFrameRate : GameMtlPostLoad
- DITFrames : GameMtlPostLoad
- DITMappingType : GameMtlPostLoad
- Divisions : SamplingClass
- domangle : IChatVtbl
- done : CDAuthInfo, MatcherClass
- dontHide : _ComboBoxData
- DOOZ_DX : GradientsStruct
- DOOZ_DY : GradientsStruct
- dotsubtype : GABOUT
- doubleClickTime : _ListboxData
- downButton : _ListboxData
- DP : BoxTestStruct, LineSegClass
- DParam : W3dPS2ShaderStruct
- dpi : GINFO
- dragSelecting : SFWRec
- draw : RayEffectData
- draw_calls : DX8Wrapper
- drawableID : GameMessageArgumentType, TTree
- drawableListToFill : PickDrawableStruct
- drawBorder : _PushButtonData
- drawCallbackString : GameWindowEditData
- drawClock : _PushButtonData
- DrawCommands : RenderStatistics
- DrawPolygonLowBoundLimit : DX8Wrapper
- DrawStateChanges : RenderStatistics
- drawTextFromStart : _EntryData
- driver : WWAudioClass::_DRIVER_INFO_STRUCT
- drone : DroneInfo
- dropDownButton : _ComboBoxData
- dsbuf : AudioDriverChannelTag
- dst_left : AudioDriverChannelTag
- dst_pos : AudioDriverChannelTag
- Duration : CameraShakeSystemClass::CameraShakerClass
- duration : PSPlayerStats
- dwProcessID : Process
- dwThreadID : Process
- DX8Transforms : DX8Wrapper