Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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InGameUI::UIMessage Struct Reference

#include <InGameUI.h>

Public Attributes

UnicodeString fullText
 the whole text message
 
DisplayStringdisplayString
 display string used to render the message
 
UnsignedInt timestamp
 logic frame message was created on
 
Color color
 color to render this in
 

Detailed Description

Definition at line 639 of file InGameUI.h.

Member Data Documentation

◆ color

Color InGameUI::UIMessage::color

color to render this in

Definition at line 644 of file InGameUI.h.

◆ displayString

DisplayString* InGameUI::UIMessage::displayString

display string used to render the message

Definition at line 642 of file InGameUI.h.

◆ fullText

UnicodeString InGameUI::UIMessage::fullText

the whole text message

Definition at line 641 of file InGameUI.h.

◆ timestamp

UnsignedInt InGameUI::UIMessage::timestamp

logic frame message was created on

Definition at line 643 of file InGameUI.h.


The documentation for this struct was generated from the following file: