#include <TerrainLogic.h>
Public Attributes | |
| const WaterHandle * | waterTable |
| handle to water table to edit | |
| Real | changePerFrame |
| how much height to add to the water each frame (negative=lowering) | |
| Real | targetHeight |
| the target height we want to be at | |
| Real | damageAmount |
| amount of damage to do to objects that are underwater | |
| Real | currentHeight |
| we need to keep track of this ourselves cause some water height are represented with ints | |
Definition at line 366 of file TerrainLogic.h.
| Real TerrainLogic::DynamicWaterEntry::changePerFrame |
how much height to add to the water each frame (negative=lowering)
Definition at line 369 of file TerrainLogic.h.
| Real TerrainLogic::DynamicWaterEntry::currentHeight |
we need to keep track of this ourselves cause some water height are represented with ints
Definition at line 372 of file TerrainLogic.h.
| Real TerrainLogic::DynamicWaterEntry::damageAmount |
amount of damage to do to objects that are underwater
Definition at line 371 of file TerrainLogic.h.
| Real TerrainLogic::DynamicWaterEntry::targetHeight |
the target height we want to be at
Definition at line 370 of file TerrainLogic.h.
| const WaterHandle* TerrainLogic::DynamicWaterEntry::waterTable |
handle to water table to edit
Definition at line 368 of file TerrainLogic.h.