Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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SaveGameInfo Class Reference

#include <GameState.h>

Public Member Functions

 SaveGameInfo (void)
 
 ~SaveGameInfo (void)
 

Public Attributes

AsciiString saveGameMapName
 
AsciiString pristineMapName
 
AsciiString mapLabel
 
SaveDate date
 
AsciiString campaignSide
 
Int missionNumber
 
UnicodeString description
 
SaveFileType saveFileType
 
AsciiString missionMapName
 

Detailed Description

Definition at line 95 of file GameState.h.

Constructor & Destructor Documentation

◆ SaveGameInfo()

SaveGameInfo::SaveGameInfo ( void )

Definition at line 83 of file GameState.cpp.

◆ ~SaveGameInfo()

SaveGameInfo::~SaveGameInfo ( void )

Definition at line 101 of file GameState.cpp.

Member Data Documentation

◆ campaignSide

AsciiString SaveGameInfo::campaignSide

Definition at line 107 of file GameState.h.

◆ date

SaveDate SaveGameInfo::date

Definition at line 106 of file GameState.h.

◆ description

UnicodeString SaveGameInfo::description

Definition at line 109 of file GameState.h.

◆ mapLabel

AsciiString SaveGameInfo::mapLabel

Definition at line 105 of file GameState.h.

◆ missionMapName

AsciiString SaveGameInfo::missionMapName

Definition at line 111 of file GameState.h.

◆ missionNumber

Int SaveGameInfo::missionNumber

Definition at line 108 of file GameState.h.

◆ pristineMapName

AsciiString SaveGameInfo::pristineMapName

Definition at line 104 of file GameState.h.

◆ saveFileType

SaveFileType SaveGameInfo::saveFileType

Definition at line 110 of file GameState.h.

◆ saveGameMapName

AsciiString SaveGameInfo::saveGameMapName

Definition at line 103 of file GameState.h.


The documentation for this class was generated from the following files: