#include <ringobj.h>
Public Attributes | |
| uint32 | Version |
| uint32 | Attributes |
| char | Name [2 *W3D_NAME_LEN] |
| W3dVectorStruct | Center |
| W3dVectorStruct | Extent |
| float | AnimDuration |
| W3dVectorStruct | DefaultColor |
| float | DefaultAlpha |
| Vector2 | DefaultInnerScale |
| Vector2 | DefaultOuterScale |
| Vector2 | InnerExtent |
| Vector2 | OuterExtent |
| char | TextureName [2 *W3D_NAME_LEN] |
| W3dShaderStruct | Shader |
| int | TextureTileCount |
W3dRingStruct This structure is used to define a ring object in the W3D file format.
| W3dVectorStruct W3dRingStruct::Center |
| W3dVectorStruct W3dRingStruct::DefaultColor |
| W3dVectorStruct W3dRingStruct::Extent |
| char W3dRingStruct::Name[2 *W3D_NAME_LEN] |
| W3dShaderStruct W3dRingStruct::Shader |
| char W3dRingStruct::TextureName[2 *W3D_NAME_LEN] |