#include <InGameUI.h>
Inherits MemoryPoolObject.
Public Attributes | |
| AsciiString | m_timerName |
| Timer name, needed on Load to reconstruct Map. | |
| UnicodeString | timerText |
| timer text | |
| DisplayString * | displayString |
| display string used to render the message | |
| UnsignedInt | timestamp |
| seconds shown in display string | |
| Color | color |
| Bool | isCountdown |
Additional Inherited Members | |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Definition at line 241 of file InGameUI.h.
| Color NamedTimerInfo::color |
Definition at line 249 of file InGameUI.h.
| DisplayString* NamedTimerInfo::displayString |
display string used to render the message
Definition at line 247 of file InGameUI.h.
| Bool NamedTimerInfo::isCountdown |
Definition at line 250 of file InGameUI.h.
| AsciiString NamedTimerInfo::m_timerName |
Timer name, needed on Load to reconstruct Map.
Definition at line 245 of file InGameUI.h.
| UnicodeString NamedTimerInfo::timerText |
timer text
Definition at line 246 of file InGameUI.h.
| UnsignedInt NamedTimerInfo::timestamp |
seconds shown in display string
Definition at line 248 of file InGameUI.h.