Here is a list of all class members with links to the classes they belong to:
- v -
- V : TriClass, Vector2, W3dTexCoordStruct
- v : POINTVERTEX, SHADOW_DECAL_VERTEX, Strip::Edge, Strip::Vector3i
- V0 : FaceStruct
- v0 : TCliffInfo
- V1 : FaceStruct
- v1 : TCliffInfo, VertexFormatXYZDUV1, VertexFormatXYZDUV2, VertexFormatXYZNDUV1, VertexFormatXYZNDUV1TG3, VertexFormatXYZNDUV2, VertexFormatXYZNUV1, VertexFormatXYZNUV2, VertexFormatXYZUV1, VertexFormatXYZUV2
- V2 : FaceStruct
- v2 : TCliffInfo, VertexFormatXYZDUV2, VertexFormatXYZNDUV2, VertexFormatXYZNUV2, VertexFormatXYZUV2
- v3 : TCliffInfo
- val : CommandCenterLocator
- Valid() : CWaveInfo, GameMtlPassDlg, SkinDataClass
- valid : AudioEventClassTag, DozerAIUpdate::DozerDockPointInfo, RadiusDecalTemplate, Speech, VideoBuffer, W3DVideoBuffer, WorkerAIUpdate::DozerDockPointInfo, WVINFO
- Validate() : SkinDataClass
- validate() : CWorldBuilderDoc, FunctionLexicon, LocomotorTemplate, MapObject, PropEdit, ThingTemplate
- Validate_3D_Sound_Buffer() : WWAudioClass
- Validate_Active_Ref() : RefCountClass
- Validate_Cached_Bounding_Volumes() : RenderObjClass
- Validate_Device() : DX8Wrapper
- Validate_Texture_Size() : TextureLoader
- Validate_Transform() : RenderObjClass
- validateAllyEnemyList() : SidesList
- validateArmorAndDamageFX() : ActiveBody
- validateAudio() : ThingTemplate
- validateClipboardNames() : GUIEditWindowManager
- ValidateDialog() : BabylonText
- validateDragDropOperation() : HierarchyView
- ValidateEditFloat() : SceneSetupDlg
- validateFactory() : WorkOrder
- ValidateFormat() : Translation
- validateImages() : ImagePacker
- validateNames() : GUIEdit
- validateParentForCreate() : GUIEdit
- validateRallyPoint() : GarrisonContain
- validateSides() : SidesList
- ValidateSlope() : ImpassableOptions
- validateSpecialObjects() : SpecialAbilityUpdate
- ValidateStrFile() : CBabylonDlg
- validateStuff() : ModelConditionInfo
- validateStuffForTimeAndWeather() : W3DModelDrawModuleData
- validateTeam() : PlayerList
- validateTeamOwners() : CTeamsDialog
- validCustom : LadderInfo
- validFactions : LadderInfo
- Validity() : GameMtl
- validLocomotorSurfacesForCellType() : Pathfinder
- validMaps : LadderInfo
- validMovementPosition() : Pathfinder
- validMovementTerrain() : Pathfinder
- validQM : LadderInfo
- Value() : BasicTimerClass< T >, CDTimerClass< T >, CRCEngine, DeformDataChunk, FontCharsClassCharDataStruct, HLodClass, INIEntry, ParticleBufferClass, RingRenderObjClass, SphereRenderObjClass, TTimerClass< T >
- value : _VERT_INFO, DNode< K, V >, EnumParameterClass::_ENUM_VALUE, HSVColorReal, IChatVtbl, IMEManager::MessageInfo, Keyframe, LookupListRec, TCounter, TFlag
- Value1 : W3dVolumeRandomizerStruct
- Value2 : W3dVolumeRandomizerStruct
- Value3 : W3dVolumeRandomizerStruct
- value_type : FastSTLAllocator< T >
- valueRequired : CellValueProcParms
- Values : ParticlePropertyStruct< T >
- valueToRestore : LatchRestore< T >
- valueType : CellValueProcParms
- var : ParticleSystemInfo::RandomKeyframe
- VARID_KEY : PrimitiveAnimationChannelClass< T >
- vba_count : RenderStateStruct
- vba_offset : RenderStateStruct
- VBitMask : LegacyDDPIXELFORMAT
- VBM_FVF_TYPES : W3DBufferManager
- VBM_FVF_XYZ : W3DBufferManager
- VBM_FVF_XYZD : W3DBufferManager
- VBM_FVF_XYZDUV : W3DBufferManager
- VBM_FVF_XYZDUV2 : W3DBufferManager
- VBM_FVF_XYZN : W3DBufferManager
- VBM_FVF_XYZND : W3DBufferManager
- VBM_FVF_XYZNDUV : W3DBufferManager
- VBM_FVF_XYZNDUV2 : W3DBufferManager
- VBM_FVF_XYZNUV : W3DBufferManager
- VBM_FVF_XYZNUV2 : W3DBufferManager
- VBM_FVF_XYZRHW : W3DBufferManager
- VBM_FVF_XYZRHWD : W3DBufferManager
- VBM_FVF_XYZRHWDUV : W3DBufferManager
- VBM_FVF_XYZRHWDUV2 : W3DBufferManager
- VBM_FVF_XYZRHWUV : W3DBufferManager
- VBM_FVF_XYZRHWUV2 : W3DBufferManager
- VBM_FVF_XYZUV : W3DBufferManager
- VBM_FVF_XYZUV2 : W3DBufferManager
- vd : NodeCompressedMotionStruct
- VecSequentialScriptPtr : ScriptEngine
- VecSequentialScriptPtrIt : ScriptEngine
- Vector : SimpleVecClass< T >, VectorClass< T >
- Vector2() : Vector2
- Vector2i() : Vector2i
- Vector3() : Vector3
- Vector3HollowSphereRandomizer() : Vector3HollowSphereRandomizer
- Vector3i() : Strip::Vector3i, Vector3i
- Vector3i16() : Vector3i16
- Vector3SolidBoxRandomizer() : Vector3SolidBoxRandomizer
- Vector3SolidCylinderRandomizer() : Vector3SolidCylinderRandomizer
- Vector3SolidSphereRandomizer() : Vector3SolidSphereRandomizer
- Vector4() : Vector4
- Vector_To_Angle() : cMathUtil
- VectorChannel : SphereRenderObjClass
- VectorChannelClass() : VectorChannelClass
- VectorClass() : VectorClass< T >
- VectorClass< T > : UniqueArrayClass< T >
- VectorClassPad : VectorClass< T >
- VectorLen : W3dAdaptiveDeltaAnimChannelStruct, W3dAnimChannelStruct, W3dTimeCodedAnimChannelStruct
- VectorMax : SimpleVecClass< T >, VectorClass< T >
- VehicleCollision : GenNamesDialogClass::OptionsStruct
- VehicleCurveClass() : VehicleCurveClass
- VelInherit : W3dEmitterInfoStructV2
- Velocity : NewParticleStruct, ParticleBufferClass, W3dEmitterInfoStruct
- velocity : WaterRenderObjClass::WaterMeshData
- VelocityPanelCylinder() : VelocityPanelCylinder
- VelocityPanelHemisphere() : VelocityPanelHemisphere
- VelocityPanelOrtho() : VelocityPanelOrtho
- VelocityPanelOutward() : VelocityPanelOutward
- VelocityPanelSphere() : VelocityPanelSphere
- VelocityRandom : W3dEmitterInfoStruct
- VelRandom : W3dEmitterInfoStructV2
- VENDOR_3DFX : DX8Caps
- VENDOR_3DLABS : DX8Caps
- VENDOR_ATI : DX8Caps
- VENDOR_CIRRUSLOGIC : DX8Caps
- VENDOR_INTEL : DX8Caps
- VENDOR_MATROX : DX8Caps
- VENDOR_NVIDIA : DX8Caps
- VENDOR_POWERVR : DX8Caps
- VENDOR_RENDITION : DX8Caps
- VENDOR_S3 : DX8Caps
- VENDOR_UNKNOWN : DX8Caps
- VendorIdType : DX8Caps
- VerifyDialog() : CBabylonDlg, TransDB
- VerifyDlg() : VerifyDlg
- VerifyTranslations() : CBabylonDlg
- verifyValidTeam() : MapObject
- verifyValidUniqueID() : MapObject
- Version : TagBlockFile::FileHeader, Version, W3dAggregateHeaderStruct, W3dAnimHeaderStruct, W3dBoxStruct, W3dCollectionHeaderStruct, W3dCompressedAnimHeaderStruct, W3dEmitterHeaderStruct, W3dExportClass, W3dHierarchyStruct, W3dHLodHeaderStruct, W3dHModelHeaderStruct, W3dLODModelHeaderStruct, W3dMeshHeader3Struct, W3dMeshHeaderStruct, W3dMorphAnimHeaderStruct, W3dNullObjectStruct, W3dRingStruct, W3dShdMeshHeaderStruct, W3dSoundRObjHeaderStruct, W3dSphereStruct, W3dTileMapHeaderStruct, WindowsVersionInfo
- version : CODEXABOUT, CSF_HEADER, CSF_HEADER_V1, CSFHeader, DataChunkInfo, GABOUT, GINFO, IChatVtbl, InputChunk, PCX_HEADER, PeerResponse, Update, W3dPlaceholderStruct, W3dTransformNodeStruct, WindowLayoutInfo
- VERSION_MASK : W3DAppData2Struct
- Version_Name() : WindowsVersionInfo
- VERSION_SHIFT : W3DAppData2Struct
- Version_String() : WindowsVersionInfo
- VersionMajor : OSInfoStruct
- VersionMinor : OSInfoStruct
- versionNumber : RecorderClass::ReplayHeader
- versionstr : CODEXABOUT, GABOUT
- VersionString : OSInfoStruct
- versionString : RecorderClass::ReplayHeader
- VersionSub : OSInfoStruct
- versionTimeString : RecorderClass::ReplayHeader
- vert : Line3DClass, TBlendTileInfo
- vert_index : MeshDeformSaveSetClass::_DEFORM_DATA
- VERT_SEL_CHUNK : SkinDataClass
- VertClass() : MeshBuilderClass::VertClass
- VertCount : DynamicMeshClass, VertexArrayClass
- VertData : SkinDataClass
- Vertex() : DynamicMeshClass, MeshGeometryClass, VertStruct
- vertex00Diffuse : MirrorRenderObjClass::skySetting, WaterRenderObjClass::Setting
- vertex01Diffuse : MirrorRenderObjClass::skySetting, WaterRenderObjClass::Setting
- vertex10Diffuse : MirrorRenderObjClass::skySetting, WaterRenderObjClass::Setting
- vertex11Diffuse : MirrorRenderObjClass::skySetting, WaterRenderObjClass::Setting
- vertex_buffer : DX8RigidFVFCategoryContainer
- vertex_buffer_changes : DX8Wrapper
- vertex_buffer_types : RenderStateStruct
- vertex_buffers : RenderStateStruct
- vertex_count : SortingNodeStruct
- Vertex_Material_Count() : MaterialInfoClass, W3dMaterialDescClass
- Vertex_Processing_Behavior : DX8Wrapper
- VERTEX_SEL_LEVEL : SkinModifierClass
- Vertex_Shader : DX8Wrapper, Shd6BumpDiffClass, Shd6BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass
- Vertex_Shader_Constants : DX8Wrapper
- Vertex_Split_Table() : Vertex_Split_Table
- VertexArrayClass() : VertexArrayClass
- VertexBoneLink : MeshGeometryClass
- VertexBuffer : DX8VertexBufferClass, VertexBufferLockClass
- VertexBufferClass() : VertexBufferClass
- VertexBufferLockClass() : VertexBufferLockClass
- VertexChannels : W3dMeshHeader3Struct
- VertexClass() : VertexClass
- VertexColorRestoreClass() : VertexColorRestoreClass
- VertexCount : DeformChunkKeyframeInfo, MeshGeometryClass, MeshMatDescClass, RigidDecalMeshClass::DecalStruct, SkinDecalMeshClass::DecalStruct, VertexBufferClass
- VertexIndex : DeformDataChunk, W3dDeformData, W3dMeshDamageColorStruct, W3dMeshDamageVertexStruct
- VertexLocations : SRMeshClass
- VertexMaterial : PolygonInfoClass
- VertexMaterialClass() : VertexMaterialClass
- VertexMaterialCount : W3dMaterialInfoStruct
- VertexMaterialIdx : DynamicMeshClass
- VertexMaterialIndex : MeshBuilderClass::VertClass
- VertexMaterials : MaterialCollectorClass, RigidDecalMeshClass, SkinDecalMeshClass
- VertexNorm : MeshGeometryClass
- VertexNormals : SRMeshClass
- VertexPositionRestoreClass() : VertexPositionRestoreClass
- VertexRestoreClass() : VertexRestoreClass
- VertexShadeIdx : MeshGeometryClass
- VertexStartIndex : RigidDecalMeshClass::DecalStruct, SkinDecalMeshClass::DecalStruct
- VertexStreamStruct() : VertexStreamStruct
- VERTICAL : W3DTerrainBackground
- Vertices : Render2DClass, VertexBufferLockClass, W3DDisplay
- VerticesReceived : RenderStatistics
- VerticesSubmitted : RenderStatistics
- VertIdx : MeshBuilderClass::FaceClass
- VertNorms : DecalPolyClass, RigidDecalMeshClass
- Verts : ClipPolyClass, DecalPolyClass, MeshBuilderClass::FaceClass, PolygonClass, RigidDecalMeshClass, VertexArrayClass, VisPolyClass
- verts : BaseHeightMapRenderObjClass::shoreLineTileInfo
- Verts_Match() : VertexArrayClass
- Verts_Shading_Match() : VertexArrayClass
- VertSel : SkinDataClass
- VertSelSets : SkinDataClass
- VeterancyCrateCollide() : VeterancyCrateCollide
- VeterancyCrateCollideModuleData() : VeterancyCrateCollideModuleData
- VeterancyGainCreate() : VeterancyGainCreate
- VeterancyGainCreateModuleData() : VeterancyGainCreateModuleData
- VFov : TexProjectClass
- VIA_PROCESSOR_CYRIX_III_SAMUEL : CPUDetectClass
- VIA_PROCESSOR_IDT_C6_WINCHIP : CPUDetectClass
- VIA_PROCESSOR_IDT_C6_WINCHIP2 : CPUDetectClass
- VIA_PROCESSOR_IDT_C6_WINCHIP3 : CPUDetectClass
- VIA_PROCESSOR_UNKNOWN : CPUDetectClass
- VIAProcessorType : CPUDetectClass
- victim : ViewAttackBlockedStruct
- victimCell : ViewAttackBlockedStruct
- VICTORY : ScriptAction
- VictoryConditions() : VictoryConditions
- VictoryConditionsInterface() : VictoryConditionsInterface
- VideoBuffer() : VideoBuffer
- videoBuffer() : InGameUI
- VideoPlayer() : VideoPlayer, VideoStream
- VideoPlayerInterface : VideoStreamInterface
- VideoRam : W3DDisplay
- VideoStream() : VideoStream
- vidx1 : SideIndexInfo
- vidx2 : SideIndexInfo
- View() : MonoClass, View, ViewLocation
- view : RenderStateStruct
- View_Projection_Matrix : Shd6BumpDiffClass, Shd6BumpSpecClass, Shd6CubeMapClass, Shd6GlossMaskClass, Shd6SimpleClass, Shd7BumpDiffClass, Shd7BumpSpecClass, Shd8BumpDiffClass, Shd8BumpSpecClass
- VIEWDBSII() : VIEWDBSII
- ViewLocation() : ViewLocation
- ViewPlane : CameraClass
- Viewport : CameraClass
- ViewportClass() : ViewportClass
- ViewShakeFXNugget() : ViewShakeFXNugget
- ViewSpaceFrustum : CameraClass
- ViewSpaceProjectionNormal : MatrixMapperClass
- ViewStateChanges : RenderStatistics
- viewToDocCoords() : CWorldBuilderView, WbView3d, WbView
- viewToDocCoordZ() : WbView3d, WbView
- ViewToPixel : MatrixMapperClass
- ViewToTexture : MatrixMapperClass
- Vindex : W3dSurrenderTriStruct, W3dTriStruct
- violatesVoice() : SoundManager
- Vis : NodeCompressedMotionStruct, NodeMotionStruct
- vis_render_box() : BoxRenderObjClass
- vis_render_ring() : RingRenderObjClass
- vis_render_sphere() : SphereRenderObjClass
- VisCollision : GenNamesDialogClass::OptionsStruct
- Visibility_Check() : RTS3DScene, SimpleSceneClass
- Visibility_Checked : SimpleSceneClass
- visibilityChanged() : W3DRoadBuffer
- visible : TProp, TTree
- visible_decal_meshes : DX8MeshRendererClass
- visible_matpass_head : DX8FVFCategoryContainer
- visible_matpass_tail : DX8FVFCategoryContainer
- visible_texture_category_list : DX8FVFCategoryContainer
- VisiblePolygonCount : ShdSubMeshClass
- VisibleState : Geometry
- VisRasterizer : SpecialRenderInfoClass
- VisRasterizerClass() : VisRasterizerClass
- VOffset : EdgeMapperClass
- vOffset : TRoadSegInfo
- VOLATILE : TexProjectClass
- Volatile() : _Application
- Volume() : AABoxClass, MinMaxAABoxClass, OBBoxClass, SphereClass, W3dMeshHeaderStruct
- volume : MusicTrack, Speech
- VOLUME_PARTICLE : ParticleSystemInfo
- volumeCompression : AudioEventClassTag
- VolumeStruct() : GridCullSystemClass::VolumeStruct
- VolumeTextureClass() : VolumeTextureClass
- VolumeTextureLoadTaskClass : TextureBaseClass, VolumeTextureLoadTaskClass
- volumeToDict() : MapObjectProps
- vote : DisconnectVoteStruct
- voteForPlayer() : DisconnectMenu
- voteForPlayerDisconnect() : ConnectionManager, DisconnectManager, Network, NetworkInterface
- VoxelClass() : VoxelClass
- VoxelDebugWindowClass() : VoxelDebugWindowClass
- VoxelLayerClass() : VoxelLayerClass
- VPerSec : W3dEmitterLinePropertiesStruct
- VPXMax : PointGroupClass
- VPXMin : PointGroupClass
- VPYMax : PointGroupClass
- VPYMin : PointGroupClass
- vScrollPerMs : MirrorRenderObjClass::skySetting, WaterRenderObjClass::Setting
- vShift : AudioEventClassTag
- vshift : AudioEventTag
- VSpeed : EdgeMapperClass