#include <SceneSetupDlg.h>
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| enum | { IDD = IDD_SCENE_SETUP
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Definition at line 53 of file SceneSetupDlg.h.
◆ anonymous enum
◆ SceneSetupDlg()
| SceneSetupDlg::SceneSetupDlg |
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Interface * | max_interface | ) |
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◆ DialogProc()
| BOOL CALLBACK SceneSetupDlg::DialogProc |
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HWND | hWnd, |
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UINT | uMsg, |
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WPARAM | wParam, |
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LPARAM | lParam ) |
◆ DoModal()
| int SceneSetupDlg::DoModal |
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void | | ) |
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◆ GetEditFloat()
| float SceneSetupDlg::GetEditFloat |
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int | control_id | ) |
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◆ GetEditInt()
| int SceneSetupDlg::GetEditInt |
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int | control_id | ) |
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◆ OnInitDialog()
| void SceneSetupDlg::OnInitDialog |
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void | | ) |
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◆ OnOK()
| BOOL SceneSetupDlg::OnOK |
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void | | ) |
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◆ SetEditFloat()
| void SceneSetupDlg::SetEditFloat |
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int | control_id, |
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float | value ) |
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◆ SetEditInt()
| void SceneSetupDlg::SetEditInt |
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int | control_id, |
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int | value ) |
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◆ ValidateEditFloat()
| bool SceneSetupDlg::ValidateEditFloat |
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int | control_id | ) |
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◆ m_DamageCount
| int SceneSetupDlg::m_DamageCount |
◆ m_DamageOffset
| float SceneSetupDlg::m_DamageOffset |
◆ m_DamageProc
| int SceneSetupDlg::m_DamageProc |
◆ m_hWnd
| HWND SceneSetupDlg::m_hWnd |
◆ m_LodCount
| int SceneSetupDlg::m_LodCount |
◆ m_LodOffset
| float SceneSetupDlg::m_LodOffset |
◆ m_LodProc
| int SceneSetupDlg::m_LodProc |
◆ m_MaxInterface
| Interface* SceneSetupDlg::m_MaxInterface |
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protected |
The documentation for this class was generated from the following files: