Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WaterRenderObjClass::WaterMeshData Struct Reference

#include <W3DWater.h>

Public Attributes

Real height
 height of the 3D mesh at this point
 
Real velocity
 velocity in Z that this point is moving up and down
 
UnsignedByte status
 status for this grid point
 
UnsignedByte preferredHeight
 the hight we prefer to be
 

Detailed Description

Definition at line 183 of file W3DWater.h.

Member Data Documentation

◆ height

Real WaterRenderObjClass::WaterMeshData::height

height of the 3D mesh at this point

Definition at line 185 of file W3DWater.h.

◆ preferredHeight

UnsignedByte WaterRenderObjClass::WaterMeshData::preferredHeight

the hight we prefer to be

Definition at line 188 of file W3DWater.h.

◆ status

UnsignedByte WaterRenderObjClass::WaterMeshData::status

status for this grid point

Definition at line 187 of file W3DWater.h.

◆ velocity

Real WaterRenderObjClass::WaterMeshData::velocity

velocity in Z that this point is moving up and down

Definition at line 186 of file W3DWater.h.


The documentation for this struct was generated from the following file: