#include <W3DWater.h>
Public Attributes | |
| Real | height |
| height of the 3D mesh at this point | |
| Real | velocity |
| velocity in Z that this point is moving up and down | |
| UnsignedByte | status |
| status for this grid point | |
| UnsignedByte | preferredHeight |
| the hight we prefer to be | |
Definition at line 183 of file W3DWater.h.
| Real WaterRenderObjClass::WaterMeshData::height |
height of the 3D mesh at this point
Definition at line 185 of file W3DWater.h.
| UnsignedByte WaterRenderObjClass::WaterMeshData::preferredHeight |
the hight we prefer to be
Definition at line 188 of file W3DWater.h.
| UnsignedByte WaterRenderObjClass::WaterMeshData::status |
status for this grid point
Definition at line 187 of file W3DWater.h.
| Real WaterRenderObjClass::WaterMeshData::velocity |
velocity in Z that this point is moving up and down
Definition at line 186 of file W3DWater.h.