#include <W3DWater.h>
Definition at line 226 of file W3DWater.h.
| Real WaterRenderObjClass::Setting::skyTexelsPerUnit |
Definition at line 231 of file W3DWater.h.
| TextureClass* WaterRenderObjClass::Setting::skyTexture |
Definition at line 228 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::transparentWaterDiffuse |
Definition at line 237 of file W3DWater.h.
| Real WaterRenderObjClass::Setting::uScrollPerMs |
Definition at line 238 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::vertex00Diffuse |
Definition at line 232 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::vertex01Diffuse |
Definition at line 235 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::vertex10Diffuse |
Definition at line 233 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::vertex11Diffuse |
Definition at line 234 of file W3DWater.h.
| Real WaterRenderObjClass::Setting::vScrollPerMs |
Definition at line 239 of file W3DWater.h.
| DWORD WaterRenderObjClass::Setting::waterDiffuse |
Definition at line 236 of file W3DWater.h.
| Int WaterRenderObjClass::Setting::waterRepeatCount |
Definition at line 230 of file W3DWater.h.
| TextureClass* WaterRenderObjClass::Setting::waterTexture |
Definition at line 229 of file W3DWater.h.