Definition at line 853 of file dx8renderer.cpp.
◆ Vertex_Split_Table()
◆ ~Vertex_Split_Table()
| Vertex_Split_Table::~Vertex_Split_Table |
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◆ Get_Color_Array()
| const unsigned * Vertex_Split_Table::Get_Color_Array |
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unsigned | index | ) |
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◆ Get_Mesh_Model_Class()
◆ Get_Pass_Count()
| unsigned Vertex_Split_Table::Get_Pass_Count |
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const |
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◆ Get_Polygon_Array()
| unsigned short * Vertex_Split_Table::Get_Polygon_Array |
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unsigned | pass | ) |
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◆ Get_Polygon_Count()
| unsigned Vertex_Split_Table::Get_Polygon_Count |
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◆ Get_UV_Array()
| const Vector2 * Vertex_Split_Table::Get_UV_Array |
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unsigned | uv_array_index | ) |
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◆ Get_Vertex_Array()
| const Vector3 * Vertex_Split_Table::Get_Vertex_Array |
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◆ Get_Vertex_Count()
| unsigned Vertex_Split_Table::Get_Vertex_Count |
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const |
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◆ Get_Vertex_Normal_Array()
| const Vector3 * Vertex_Split_Table::Get_Vertex_Normal_Array |
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const |
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◆ Peek_Material()
◆ Peek_Shader()
| ShaderClass Vertex_Split_Table::Peek_Shader |
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unsigned | idx, |
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unsigned | pass ) |
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◆ Peek_Texture()
| TextureClass * Vertex_Split_Table::Peek_Texture |
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unsigned | idx, |
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unsigned | pass, |
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unsigned | stage ) |
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The documentation for this class was generated from the following file: