Here is a list of all functions with links to the classes they belong to:
- w -
- W3DAnimationInfo() : W3DAnimationInfo
- W3DAppData0Struct() : W3DAppData0Struct
- W3DAppData1Struct() : W3DAppData1Struct
- W3DAppData2Struct() : W3DAppData2Struct
- W3DAssetManager() : W3DAssetManager
- W3DBibBuffer() : W3DBibBuffer
- W3DBridge() : W3DBridge
- W3DBridgeBuffer() : W3DBridgeBuffer
- W3DBufferManager() : W3DBufferManager
- W3DCustomEdging() : W3DCustomEdging
- W3DDazzleAppDataStruct() : W3DDazzleAppDataStruct
- W3DDebrisDraw() : W3DDebrisDraw
- W3DDebugDisplay() : W3DDebugDisplay
- W3DDefaultDraw() : W3DDefaultDraw
- W3DDependencyModelDraw() : W3DDependencyModelDraw
- W3DDependencyModelDrawModuleData() : W3DDependencyModelDrawModuleData
- W3DDisplay() : W3DDisplay
- W3DDisplayString() : W3DDisplayString
- W3DDisplayStringManager() : W3DDisplayStringManager
- W3DDynamicLight() : W3DDynamicLight
- W3DExclusionListClass() : W3DExclusionListClass
- W3dExportClass() : W3dExportClass
- W3DFileSystem() : W3DFileSystem
- W3DFontLibrary() : W3DFontLibrary
- W3DFormatToType() : W3DVideoBuffer
- W3DFunctionLexicon() : W3DFunctionLexicon
- W3DGameClient() : W3DGameClient
- W3DGameWindow() : W3DGameWindow
- W3DGameWindowManager() : W3DGameWindowManager
- W3DGhostObject() : W3DGhostObject
- W3DGhostObjectManager() : W3DGhostObjectManager
- W3DInGameUI() : W3DInGameUI
- W3DLaserDraw() : W3DLaserDraw
- W3DLaserDrawModuleData() : W3DLaserDrawModuleData
- W3dMapClass() : W3dMapClass
- W3DMaskMaterialPassClass() : W3DMaskMaterialPassClass
- W3dMaterialClass() : W3dMaterialClass
- W3dMaterialDescClass() : W3dMaterialDescClass
- W3DModelDraw() : W3DModelDraw
- W3DModelDrawModuleData() : W3DModelDrawModuleData
- W3DMouse() : W3DMouse
- W3DMPO_GLUE() : ShdSubMeshClass
- W3dOptionsDialogClass() : W3dOptionsDialogClass
- W3DOverlordAircraftDraw() : W3DOverlordAircraftDraw
- W3DOverlordAircraftDrawModuleData() : W3DOverlordAircraftDrawModuleData
- W3DOverlordTankDraw() : W3DOverlordTankDraw
- W3DOverlordTankDrawModuleData() : W3DOverlordTankDrawModuleData
- W3DOverlordTruckDraw() : W3DOverlordTruckDraw
- W3DOverlordTruckDrawModuleData() : W3DOverlordTruckDrawModuleData
- W3DParticleSystemManager() : W3DParticleSystemManager
- W3DPoliceCarDraw() : W3DPoliceCarDraw
- W3DProjectedShadow() : W3DProjectedShadow
- W3DProjectedShadowManager() : W3DProjectedShadowManager
- W3DProjectileStreamDraw() : W3DProjectileStreamDraw
- W3DProjectileStreamDrawModuleData() : W3DProjectileStreamDrawModuleData
- W3DPropBuffer() : W3DPropBuffer
- W3DPropDraw() : W3DPropDraw
- W3DPropDrawModuleData() : W3DPropDrawModuleData
- W3DPrototypeClass() : W3DPrototypeClass
- W3DRadar() : W3DRadar
- W3dRGBStruct() : W3dRGBStruct
- W3DRoadBuffer() : W3DRoadBuffer
- W3DRopeDraw() : W3DRopeDraw
- W3DScienceModelDraw() : W3DScienceModelDraw
- W3DScienceModelDrawModuleData() : W3DScienceModelDrawModuleData
- W3DShaderManager() : W3DShaderManager
- W3dShaderStruct() : W3dShaderStruct
- W3DShadowGeometry() : W3DShadowGeometry
- W3DShadowGeometryManager() : W3DShadowGeometryManager
- W3DShadowGeometryManagerIterator() : W3DShadowGeometryManagerIterator
- W3DShadowGeometryMesh() : W3DShadowGeometryMesh
- W3DShadowManager() : W3DShadowManager
- W3DShadowTexture() : W3DShadowTexture
- W3DShadowTextureManager() : W3DShadowTextureManager
- W3DShadowTextureManagerIterator() : W3DShadowTextureManagerIterator
- W3DShroud() : W3DShroud
- W3DShroudMaterialPassClass() : W3DShroudMaterialPassClass
- W3DSmudgeManager() : W3DSmudgeManager
- W3DSnowManager() : W3DSnowManager
- W3DStatusCircle() : W3DStatusCircle
- W3DSupplyDraw() : W3DSupplyDraw
- W3DSupplyDrawModuleData() : W3DSupplyDrawModuleData
- W3DTankDraw() : W3DTankDraw
- W3DTankDrawModuleData() : W3DTankDrawModuleData
- W3DTankTruckDraw() : W3DTankTruckDraw
- W3DTankTruckDrawModuleData() : W3DTankTruckDrawModuleData
- W3DTerrainBackground() : W3DTerrainBackground
- W3DTerrainLogic() : W3DTerrainLogic
- W3DTerrainVisual() : W3DTerrainVisual
- W3dTextureInfoStruct() : W3dTextureInfoStruct
- W3DThingFactory() : W3DThingFactory
- W3DTracerDraw() : W3DTracerDraw
- W3DTreeBuffer() : W3DTreeBuffer
- W3DTreeDraw() : W3DTreeDraw
- W3DTreeDrawModuleData() : W3DTreeDrawModuleData
- W3DTruckDraw() : W3DTruckDraw
- W3DTruckDrawModuleData() : W3DTruckDrawModuleData
- W3DUtilityClass() : W3DUtilityClass
- W3dVertexMaterialStruct() : W3dVertexMaterialStruct
- W3DVideoBuffer() : W3DVideoBuffer
- W3DView() : W3DView
- W3DVolumetricShadow() : W3DVolumetricShadow
- W3DVolumetricShadowManager() : W3DVolumetricShadowManager
- W3DWaypointBuffer() : W3DWaypointBuffer
- W3DWebBrowser() : W3DWebBrowser
- Wait() : _Application, Sem4, TCP, UDP
- Wait_OK() : LogDataDialogClass
- waitForFade() : SpeechManager
- waitToStop() : SpeechManager
- WaitWrite() : TCP
- wakeUpAndAttemptToTarget() : AIUpdateInterface
- wakeUpNow() : AIUpdateInterface
- WanderAIUpdate() : WanderAIUpdate
- Warnings() : TransDB
- warnStream() : MsgManager
- wasAudioNameOverriden() : DynamicAudioEventInfo
- wasError() : DownloadManager
- wasLoopCountOverriden() : DynamicAudioEventInfo
- wasLoopFlagOverriden() : DynamicAudioEventInfo
- wasMaxRangeOverriden() : DynamicAudioEventInfo
- wasMinRangeOverriden() : DynamicAudioEventInfo
- wasMinVolumeOverriden() : DynamicAudioEventInfo
- wasPreviouslyOverlapped() : PhysicsBehavior
- wasPriorityOverriden() : DynamicAudioEventInfo
- wasSeenByAnyPlayers() : PartitionData
- wasVolumeOverriden() : DynamicAudioEventInfo
- WaterHandle() : WaterHandle
- WaterOptions() : WaterOptions
- WaterRenderObjClass() : WaterRenderObjClass
- WaterSetting() : WaterSetting
- WaterTool() : WaterTool
- WaterTracksObj() : WaterTracksObj
- WaterTracksRenderSystem() : WaterTracksRenderSystem
- WaterTransparencySetting() : WaterTransparencySetting
- Wave() : BabylonText
- WaveGuideUpdate() : WaveGuideUpdate
- WaveGuideUpdateModuleData() : WaveGuideUpdateModuleData
- WaveProc() : CSimplePlayer
- WaveSB() : BabylonText
- Waypoint() : Waypoint
- waypointLinkExists() : CWorldBuilderDoc
- WaypointOptions() : WaypointOptions
- WaypointTool() : WaypointTool
- WbDoc() : WbView
- WBDocUndoable() : WBDocUndoable
- WBGameFileClass() : WBGameFileClass
- WBHeightMap() : WBHeightMap
- WBPopupSliderButton() : WBPopupSliderButton
- WbView() : WbView
- WbView3d() : WbView3d
- Weapon() : Weapon
- WeaponBarrelInfo() : ModelConditionInfo::WeaponBarrelInfo
- WeaponBonus() : WeaponBonus
- WeaponBonusUpdate() : WeaponBonusUpdate
- WeaponBonusUpdateModuleData() : WeaponBonusUpdateModuleData
- WeaponBonusUpgrade() : WeaponBonusUpgrade
- WeaponObjDefParameterClass() : WeaponObjDefParameterClass
- WeaponSet() : WeaponSet
- weaponSetOnWeaponBonusChange() : WeaponSet
- WeaponSetUpgrade() : WeaponSetUpgrade
- WeaponStore() : WeaponStore
- WeaponTemplate() : WeaponTemplate
- WeaponTemplateSet() : WeaponTemplateSet
- WeatherSetting() : WeatherSetting
- WebBrowser() : WebBrowser
- WebBrowserURL() : WebBrowserURL
- Which_Side() : PolygonClass, VertexClass
- WideStringClass() : WideStringClass
- Width() : Debug::Width, RectClass, ViewportClass
- width() : BinkVideoStream, IRegion2D, IRegion3D, Region2D, Region3D, VideoBuffer, VideoStream, VideoStreamInterface
- Win32BIGFile() : Win32BIGFile
- Win32BIGFileSystem() : Win32BIGFileSystem
- Win32CDDrive() : Win32CDDrive
- Win32CDManager() : Win32CDManager
- Win32GameEngine() : Win32GameEngine
- Win32LocalFile() : Win32LocalFile
- Win32LocalFileSystem() : Win32LocalFileSystem
- Win32Mouse() : Win32Mouse
- winActivate() : GameWindow
- winBringToTop() : GameWindow
- winCapture() : GameWindowManager
- winClearStatus() : GameWindow
- winCreate() : GameWindowManager, GUIEditWindowManager
- winCreateFromScript() : GameWindowManager
- winCreateLayout() : GameWindowManager
- winDestroy() : GameWindowManager, GUIEditWindowManager
- winDestroyAll() : GameWindowManager
- Window_Proc() : MainWindow, Window
- windowHiding() : GameWindowManager
- windowIsGadget() : GUIEdit
- WindowLayout() : WindowLayout
- WindowLayoutInfo() : WindowLayoutInfo
- WindowProc() : CellSizeToolBar, CMyTreeCtrl
- WindowsVersionInfo() : WindowsVersionInfo
- WindowTranslator() : WindowTranslator
- WindowVideo() : WindowVideo
- WindowVideoManager() : WindowVideoManager
- winDrawBorder() : GameWindow, W3DGameWindow
- winDrawImage() : GameWindowManager
- winDrawLine() : GameWindowManager
- winDrawWindow() : GameWindow
- winEnable() : GameWindow
- winFillRect() : GameWindowManager
- winFindFont() : GameWindowManager
- winFindImage() : GameWindowManager
- winFontHeight() : GameWindowManager
- winFormatText() : GameWindowManager
- winGetCapture() : GameWindowManager
- winGetChild() : GameWindow
- winGetCursorPosition() : GameWindow
- winGetDisabledBorderColor() : GameWindow
- winGetDisabledColor() : GameWindow
- winGetDisabledImage() : GameWindow
- winGetDisabledTextBorderColor() : GameWindow
- winGetDisabledTextColor() : GameWindow
- winGetDrawFunc() : GameWindow
- winGetDrawOffset() : GameWindow
- winGetEditData() : GameWindow
- winGetEnabled() : GameWindow
- winGetEnabledBorderColor() : GameWindow
- winGetEnabledColor() : GameWindow
- winGetEnabledImage() : GameWindow
- winGetEnabledTextBorderColor() : GameWindow
- winGetEnabledTextColor() : GameWindow
- winGetFocus() : GameWindowManager
- winGetFont() : GameWindow
- winGetGrabWindow() : GameWindowManager
- winGetHiliteBorderColor() : GameWindow
- winGetHiliteColor() : GameWindow
- winGetHiliteImage() : GameWindow
- winGetHiliteTextBorderColor() : GameWindow
- winGetHiliteTextColor() : GameWindow
- winGetIMECompositeBorderColor() : GameWindow
- winGetIMECompositeTextColor() : GameWindow
- winGetInputFunc() : GameWindow
- winGetInstanceData() : GameWindow
- winGetLayout() : GameWindow
- winGetNext() : GameWindow
- winGetNextInLayout() : GameWindow
- winGetOwner() : GameWindow
- winGetParent() : GameWindow
- winGetPosition() : GameWindow
- winGetPrev() : GameWindow
- winGetPrevInLayout() : GameWindow
- winGetRegion() : GameWindow
- winGetScreenPosition() : GameWindow
- winGetSize() : GameWindow
- winGetStatus() : GameWindow
- winGetStyle() : GameWindow
- winGetSystemFunc() : GameWindow
- winGetText() : GameWindow
- winGetTextLength() : GameWindow
- winGetTextSize() : GameWindowManager
- winGetTooltipFunc() : GameWindow
- winGetUserData() : GameWindow
- winGetWindowFromId() : GameWindowManager
- winGetWindowId() : GameWindow
- winGetWindowList() : GameWindowManager
- winHide() : GameWindow
- WinInstanceData() : WinInstanceData
- winIsAlNum() : GameWindowManager
- winIsAscii() : GameWindowManager
- winIsChild() : GameWindow
- winIsDigit() : GameWindowManager
- winIsHidden() : GameWindow
- winLayoutInitFunc() : FunctionLexicon
- winLayoutShutdownFunc() : FunctionLexicon
- winLayoutUpdateFunc() : FunctionLexicon
- winMakeColor() : GameWindowManager
- winNextTab() : GameWindow, GameWindowManager
- winOpenRect() : GameWindowManager
- winPointInAnyChild() : GameWindow
- winPointInChild() : GameWindow
- winPointInWindow() : GameWindow
- winPrevTab() : GameWindow, GameWindowManager
- winProcessKey() : GameWindowManager
- winProcessMouseEvent() : GameWindowManager
- winRelease() : GameWindowManager
- winRepaint() : GameWindowManager
- winSendInputMsg() : GameWindowManager
- winSendSystemMsg() : GameWindowManager
- winSetCallbacks() : GameWindow
- winSetCursorPosition() : GameWindow
- winSetDisabledBorderColor() : GameWindow
- winSetDisabledColor() : GameWindow
- winSetDisabledImage() : GameWindow
- winSetDisabledTextColors() : GameWindow
- winSetDrawFunc() : GameWindow
- winSetDrawOffset() : GameWindow
- winSetEditData() : GameWindow
- winSetEnabledBorderColor() : GameWindow
- winSetEnabledColor() : GameWindow
- winSetEnabledImage() : GameWindow
- winSetEnabledTextColors() : GameWindow
- winSetFocus() : GameWindowManager
- winSetFont() : GameWindow, W3DGameWindow
- winSetGrabWindow() : GameWindowManager
- winSetHiliteBorderColor() : GameWindow
- winSetHiliteColor() : GameWindow
- winSetHiliteImage() : GameWindow
- winSetHiliteState() : GameWindow
- winSetHiliteTextColors() : GameWindow
- winSetIMECompositeTextColors() : GameWindow
- winSetInputFunc() : GameWindow
- winSetInstanceData() : GameWindow
- winSetLayout() : GameWindow
- winSetLoneWindow() : GameWindowManager
- winSetModal() : GameWindowManager
- winSetNext() : GameWindow
- winSetNextInLayout() : GameWindow
- winSetOwner() : GameWindow
- winSetParent() : GameWindow
- winSetPosition() : GameWindow, W3DGameWindow
- winSetPrev() : GameWindow
- winSetPrevInLayout() : GameWindow
- winSetSize() : GameWindow
- winSetStatus() : GameWindow
- winSetSystemFunc() : GameWindow
- winSetText() : GameWindow, W3DGameWindow
- winSetTooltip() : GameWindow
- winSetTooltipFunc() : GameWindow
- winSetUserData() : GameWindow
- winSetWindowId() : GameWindow
- winTextLabelToText() : GameWindowManager
- winUnsetModal() : GameWindowManager
- withdraw() : Money
- Workbooks() : Workbooks
- WorkerAIUpdate() : WorkerAIUpdate
- WorkerAIUpdateModuleData() : WorkerAIUpdateModuleData
- WorkerStateMachine() : WorkerStateMachine
- WorkOrder() : WorkOrder
- WorldAnimationData() : WorldAnimationData
- worldBuilderUpdateBridgeTowers() : BaseHeightMapRenderObjClass, W3DBridgeBuffer
- WorldHeightMap() : WorldHeightMap
- WorldHeightMapEdit() : WorldHeightMapEdit
- WorldInfoClass() : WorldInfoClass
- worldToCell() : PartitionManager, Pathfinder
- worldToCellDist() : PartitionManager
- worldToGrid() : Pathfinder
- worldToGridSpace() : WaterRenderObjClass
- worldToRadar() : Radar
- worldToScreen() : DrawObject, View
- worldToScreenTriReturn() : PlaceholderView, View, W3DView
- wouldIgnite() : FlammableUpdate
- wouldLikeToCollideWith() : CollideModule, CollideModuleInterface, CrateCollide, MinefieldBehavior, OpenContain, PhysicsBehavior, ToppleUpdate
- wouldUpgrade() : UpgradeModuleInterface, UpgradeMux
- Wrap() : WWMath
- Write() : BufferedFileClass, BufferIOFileClass, ChunkSaveClass, DebugIOCon, DebugIOFlat, DebugIOInterface, DebugIONet, DebugIOOds, FileClass, GameFileClass, Pipe, RAMFileClass, RawFileClass, ResourceFileClass, StandardFileClass, TagBlockHandle, TCP, UDP
- write() : CachedMFCFileOutputStream, CompressedCachedMFCFileOutputStream, DataChunkTableOfContents, File, GameSpyLoginPreferences, LadderPreferences, LocalFile, LocalMFCFileOutputStream, MFCFileOutputStream, OutputStream, RAMFile, SkirmishPreferences, StdFile, StreamingArchiveFile, UserPreferences
- Write_B8G8R8A8() : BitmapHandlerClass
- write_channel() : HMorphAnimClass
- Write_Line() : TextFileClass
- Write_To_File() : CollisionBoxSaveClass, DazzleSaveClass, LightGlareSaveClass, MeshSaveClass, NullSaveClass, WWProfileHierachyNodeClass
- WriteActionDataChunk() : ScriptAction
- WriteActionFalseDataChunk() : ScriptAction
- writeArgument() : RecorderClass
- writeArrayOfBytes() : DataChunkOutput
- writeAsciiString() : DataChunkOutput
- WriteBuildInfo() : Debug
- writeByte() : DataChunkOutput
- WriteConditionDataChunk() : Condition
- writeConfigFile() : GUIEdit
- writeDict() : DataChunkOutput
- writeFile() : ConfigFile, TexturePage
- writeFileEnd() : StatsCollector
- writeFinalTextures() : ImagePacker
- writeFirewallBehavior() : FirewallHelperClass
- writeFontFile() : GUIEdit
- writeGameMessageArgumentToPacket() : NetPacket
- WriteGroupDataChunk() : ScriptGroup
- writeInt() : DataChunkOutput
- WriteLockClass() : DynamicIBAccessClass::WriteLockClass, DynamicVBAccessClass::WriteLockClass, IndexBufferClass::WriteLockClass, VertexBufferClass::WriteLockClass
- writeNameKey() : DataChunkOutput
- WriteNB() : TCP
- WriteOrConditionDataChunk() : OrCondition
- WriteParameter() : Parameter
- WritePolygonTriggersDataChunk() : PolygonTrigger
- writeReal() : DataChunkOutput
- WriteResults() : ProfileResultFileCSV, ProfileResultFileDOT, ProfileResultInterface
- WriteScriptDataChunk() : Script
- WriteScriptListDataChunk() : ScriptList
- WriteScriptsDataChunk() : ScriptList
- WriteSidesDataChunk() : SidesList
- WriteString() : TCP
- writeToFile() : RecorderClass
- writeUnicodeString() : DataChunkOutput
- WSClassicEnvironmentMapperClass() : WSClassicEnvironmentMapperClass
- WSEnvironmentMapperClass() : WSEnvironmentMapperClass
- WSEnvMapperClass() : WSEnvMapperClass
- Wstring() : Wstring
- WSYS_String() : WSYS_String
- Wtime() : Wtime
- WW3DAssetManager() : WW3DAssetManager
- WWAudioClass() : WWAudioClass
- WWAudioThreadsClass() : WWAudioThreadsClass
- WWFontClass() : WWFontClass
- WWKeyboardClass() : WWKeyboardClass
- WWMeasureItClass() : WWMeasureItClass
- WWMemoryAndTimeLog() : WWMemoryAndTimeLog
- WWMemorySampleClass() : WWMemorySampleClass
- WWMouseClass() : WWMouseClass
- WWProfileHierachyInfoClass() : WWProfileHierachyInfoClass
- WWProfileHierachyNodeClass() : WWProfileHierachyNodeClass
- WWProfileInOrderIterator() : WWProfileInOrderIterator
- WWProfileIterator() : WWProfileIterator
- WWProfileSampleClass() : WWProfileSampleClass
- WWTimeItClass() : WWTimeItClass