#include <InGameUI.h>
Public Member Functions | |
| WorldAnimationData (void) | |
| ~WorldAnimationData (void) | |
Public Attributes | |
| Anim2D * | m_anim |
| the animation instance | |
| Coord3D | m_worldPos |
| position in the world | |
| UnsignedInt | m_expireFrame |
| frame we expire on | |
| WorldAnimationOptions | m_options |
| options | |
| Real | m_zRisePerSecond |
| Z units to rise per second. | |
Definition at line 299 of file InGameUI.h.
| WorldAnimationData::WorldAnimationData | ( | void | ) |
Definition at line 5267 of file InGameUI.cpp.
|
inline |
Definition at line 305 of file InGameUI.h.
| Anim2D* WorldAnimationData::m_anim |
the animation instance
Definition at line 307 of file InGameUI.h.
| UnsignedInt WorldAnimationData::m_expireFrame |
frame we expire on
Definition at line 309 of file InGameUI.h.
| WorldAnimationOptions WorldAnimationData::m_options |
options
Definition at line 310 of file InGameUI.h.
| Coord3D WorldAnimationData::m_worldPos |
position in the world
Definition at line 308 of file InGameUI.h.
| Real WorldAnimationData::m_zRisePerSecond |
Z units to rise per second.
Definition at line 311 of file InGameUI.h.