Richard Boegli's CnC_Generals_Zero_Hour Fork WIP
This is documentation of Richard Boegil's Zero Hour Fork
 
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WorldAnimationData Class Reference

#include <InGameUI.h>

Public Member Functions

 WorldAnimationData (void)
 
 ~WorldAnimationData (void)
 

Public Attributes

Anim2Dm_anim
 the animation instance
 
Coord3D m_worldPos
 position in the world
 
UnsignedInt m_expireFrame
 frame we expire on
 
WorldAnimationOptions m_options
 options
 
Real m_zRisePerSecond
 Z units to rise per second.
 

Detailed Description

Definition at line 299 of file InGameUI.h.

Constructor & Destructor Documentation

◆ WorldAnimationData()

WorldAnimationData::WorldAnimationData ( void )

Definition at line 5267 of file InGameUI.cpp.

◆ ~WorldAnimationData()

WorldAnimationData::~WorldAnimationData ( void )
inline

Definition at line 305 of file InGameUI.h.

Member Data Documentation

◆ m_anim

Anim2D* WorldAnimationData::m_anim

the animation instance

Definition at line 307 of file InGameUI.h.

◆ m_expireFrame

UnsignedInt WorldAnimationData::m_expireFrame

frame we expire on

Definition at line 309 of file InGameUI.h.

◆ m_options

WorldAnimationOptions WorldAnimationData::m_options

options

Definition at line 310 of file InGameUI.h.

◆ m_worldPos

Coord3D WorldAnimationData::m_worldPos

position in the world

Definition at line 308 of file InGameUI.h.

◆ m_zRisePerSecond

Real WorldAnimationData::m_zRisePerSecond

Z units to rise per second.

Definition at line 311 of file InGameUI.h.


The documentation for this class was generated from the following files: