#include <meshsave.h>
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| | MeshSaveClass (char *mesh_name, char *container_name, INode *inode, const Mesh *input_mesh, Matrix3 &exportspace, W3DAppData2Struct &exportoptions, HierarchySaveClass *htree, TimeValue curtime, Progress_Meter_Class &meter, unsigned int *materialColors, int &numMaterialColors, int &numHouseColors, char *materialColorTexture, WorldInfoClass *world_info=NULL) |
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| | ~MeshSaveClass (void) |
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| int | Write_To_File (ChunkSaveClass &csave, bool export_aabtrees=false) |
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Definition at line 102 of file meshsave.h.
◆ anonymous enum
| Enumerator |
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| EX_UNKNOWN | |
| EX_CANCEL | |
Definition at line 106 of file meshsave.h.
◆ MeshSaveClass()
| MeshSaveClass::MeshSaveClass |
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char * | mesh_name, |
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char * | container_name, |
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INode * | inode, |
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const Mesh * | input_mesh, |
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Matrix3 & | exportspace, |
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W3DAppData2Struct & | exportoptions, |
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HierarchySaveClass * | htree, |
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TimeValue | curtime, |
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Progress_Meter_Class & | meter, |
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unsigned int * | materialColors, |
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int & | numMaterialColors, |
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int & | numHouseColors, |
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char * | materialColorTexture, |
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WorldInfoClass * | world_info = NULL ) |
◆ ~MeshSaveClass()
| MeshSaveClass::~MeshSaveClass |
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void | | ) |
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◆ Write_To_File()
◆ DamageClass
The documentation for this class was generated from the following files: