Inherits GameFileClass.
Public Member Functions | |
| WBGameFileClass (char const *filename) | |
| virtual char const * | Set_Name (char const *filename) |
Public Member Functions inherited from GameFileClass | |
| GameFileClass (char const *filename) | |
| GameFileClass (void) | |
| virtual | ~GameFileClass (void) |
| virtual char const * | File_Name (void) const |
| virtual int | Create (void) |
| virtual int | Delete (void) |
| virtual bool | Is_Available (int forced=false) |
| virtual bool | Is_Open (void) const |
| virtual int | Open (char const *filename, int rights=READ) |
| virtual int | Open (int rights=READ) |
| virtual int | Read (void *buffer, int len) |
| virtual int | Seek (int pos, int dir=SEEK_CUR) |
| virtual int | Size (void) |
| virtual int | Write (void const *buffer, int len) |
| virtual void | Close (void) |
Public Member Functions inherited from FileClass | |
| virtual | ~FileClass (void) |
| virtual int | Tell (void) |
| virtual unsigned long | Get_Date_Time (void) |
| virtual bool | Set_Date_Time (unsigned long) |
| virtual void * | Get_File_Handle (void) |
| operator char const * () | |
| int | Printf (char *str,...) |
| int | Printf (char *buffer, int bufferSize, char *str,...) |
| int | Printf_Indented (unsigned depth, char *str,...) |
| virtual | ~FileClass (void) |
| virtual int | Tell (void) |
| virtual unsigned long | Get_Date_Time (void) |
| virtual bool | Set_Date_Time (unsigned long) |
| virtual void | Error (int error, int canretry=false, char const *filename=NULL)=0 |
| virtual void * | Get_File_Handle (void) |
| operator char const * () | |
| int | Printf (char *str,...) |
| int | Printf (char *buffer, int bufferSize, char *str,...) |
| int | Printf_Indented (unsigned depth, char *str,...) |
Additional Inherited Members | |
Public Types inherited from FileClass | |
| enum | { READ = 1 , WRITE = 2 , PRINTF_BUFFER_SIZE = 1024 } |
| enum | { READ = 1 , WRITE = 2 , PRINTF_BUFFER_SIZE = 1024 } |
Protected Attributes inherited from GameFileClass | |
| File * | m_theFile |
| Bool | m_fileExists |
| < The file | |
| char | m_filePath [_MAX_PATH] |
| the file name and path (relative) | |
| char | m_filename [_MAX_PATH] |
| The file name only. | |
Definition at line 114 of file WorldBuilder.cpp.
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inline |
Definition at line 118 of file WorldBuilder.cpp.
|
virtual |
Sets the file name, and finds the GDI asset if present.
Reimplemented from GameFileClass.
Definition at line 125 of file WorldBuilder.cpp.