This is the complete list of members for WBGameFileClass, including all inherited members.
| Close(void) | GameFileClass | virtual |
| Create(void) | GameFileClass | inlinevirtual |
| Delete(void) | GameFileClass | inlinevirtual |
| Error(int error, int canretry=false, char const *filename=NULL)=0 | FileClass | pure virtual |
| File_Name(void) const | GameFileClass | virtual |
| GameFileClass(char const *filename) | GameFileClass | |
| GameFileClass(void) | GameFileClass | |
| Get_Date_Time(void) | FileClass | inlinevirtual |
| Get_Date_Time(void) | FileClass | inlinevirtual |
| Get_File_Handle(void) | FileClass | inlinevirtual |
| Get_File_Handle(void) | FileClass | inlinevirtual |
| Is_Available(int forced=false) | GameFileClass | virtual |
| Is_Open(void) const | GameFileClass | virtual |
| m_fileExists | GameFileClass | protected |
| m_filename | GameFileClass | protected |
| m_filePath | GameFileClass | protected |
| m_theFile | GameFileClass | protected |
| Open(char const *filename, int rights=READ) | GameFileClass | virtual |
| Open(int rights=READ) | GameFileClass | virtual |
| operator char const *() | FileClass | inline |
| operator char const *() | FileClass | inline |
| Printf(char *str,...) | FileClass | |
| Printf(char *buffer, int bufferSize, char *str,...) | FileClass | |
| Printf(char *str,...) | FileClass | |
| Printf(char *buffer, int bufferSize, char *str,...) | FileClass | |
| PRINTF_BUFFER_SIZE enum value | FileClass | |
| Printf_Indented(unsigned depth, char *str,...) | FileClass | |
| Printf_Indented(unsigned depth, char *str,...) | FileClass | |
| READ enum value | FileClass | |
| Read(void *buffer, int len) | GameFileClass | virtual |
| Seek(int pos, int dir=SEEK_CUR) | GameFileClass | virtual |
| Set_Date_Time(unsigned long) | FileClass | inlinevirtual |
| Set_Date_Time(unsigned long) | FileClass | inlinevirtual |
| Set_Name(char const *filename) | WBGameFileClass | virtual |
| Size(void) | GameFileClass | virtual |
| Tell(void) | FileClass | inlinevirtual |
| Tell(void) | FileClass | inlinevirtual |
| WBGameFileClass(char const *filename) | WBGameFileClass | inline |
| WRITE enum value | FileClass | |
| Write(void const *buffer, int len) | GameFileClass | virtual |
| ~FileClass(void) | FileClass | inlinevirtual |
| ~FileClass(void) | FileClass | inlinevirtual |
| ~GameFileClass(void) | GameFileClass | virtual |