#include <W3DScienceModelDraw.h>
Inherits W3DModelDraw.
Public Member Functions | |
| W3DScienceModelDraw (Thing *thing, const ModuleData *moduleData) | |
| virtual void | doDrawModule (const Matrix3D *transformMtx) |
| checks a property on the local player before passing this up | |
Public Member Functions inherited from W3DModelDraw | |
| W3DModelDraw (Thing *thing, const ModuleData *moduleData) | |
| virtual void | preloadAssets (TimeOfDay timeOfDay) |
| preloading assets | |
| virtual void | setShadowsEnabled (Bool enable) |
| virtual void | releaseShadows (void) |
| frees all shadow resources used by this module - used by Options screen. | |
| virtual void | allocateShadows (void) |
| create shadow resources if not already present. Used by Options screen. | |
| virtual void | setFullyObscuredByShroud (Bool fullyObscured) |
| virtual void | setTerrainDecal (TerrainDecalType type) |
| virtual Bool | isVisible () const |
| for limiting tree sway, etc to visible objects | |
| virtual void | reactToTransformChange (const Matrix3D *oldMtx, const Coord3D *oldPos, Real oldAngle) |
| virtual void | reactToGeometryChange () |
| virtual Bool | clientOnly_getRenderObjInfo (Coord3D *pos, Real *boundingSphereRadius, Matrix3D *transform) const |
| virtual Bool | clientOnly_getRenderObjBoundBox (OBBoxClass *boundbox) const |
| virtual Bool | clientOnly_getRenderObjBoneTransform (const AsciiString &boneName, Matrix3D *set_tm) const |
| virtual Int | getPristineBonePositionsForConditionState (const ModelConditionFlags &condition, const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const |
| virtual Int | getCurrentBonePositions (const char *boneNamePrefix, Int startIndex, Coord3D *positions, Matrix3D *transforms, Int maxBones) const |
| virtual Bool | getCurrentWorldspaceClientBonePositions (const char *boneName, Matrix3D &transform) const |
| virtual Bool | getProjectileLaunchOffset (const ModelConditionFlags &condition, WeaponSlotType wslot, Int specificBarrelToUse, Matrix3D *launchPos, WhichTurretType tur, Coord3D *turretRotPos, Coord3D *turretPitchPos=NULL) const |
| virtual void | updateProjectileClipStatus (UnsignedInt shotsRemaining, UnsignedInt maxShots, WeaponSlotType slot) |
| This will do the show/hide work if ProjectileBoneFeedbackEnabled is set. | |
| virtual void | updateDrawModuleSupplyStatus (Int maxSupply, Int currentSupply) |
| This will do visual feedback on Supplies carried. | |
| virtual void | notifyDrawModuleDependencyCleared () |
| if you were waiting for something before you drew, it's ready now | |
| virtual void | setHidden (Bool h) |
| virtual void | replaceModelConditionState (const ModelConditionFlags &c) |
| virtual void | replaceIndicatorColor (Color color) |
| virtual Bool | handleWeaponFireFX (WeaponSlotType wslot, Int specificBarrelToUse, const FXList *fxl, Real weaponSpeed, const Coord3D *victimPos, Real damageRadius) |
| virtual Int | getBarrelCount (WeaponSlotType wslot) const |
| virtual void | setSelectable (Bool selectable) |
| virtual void | setAnimationLoopDuration (UnsignedInt numFrames) |
| virtual void | setAnimationCompletionTime (UnsignedInt numFrames) |
| virtual void | setPauseAnimation (Bool pauseAnim) |
| virtual void | setAnimationFrame (int frame) |
| virtual void | updateSubObjects () |
| virtual void | showSubObject (const AsciiString &name, Bool show) |
| virtual ObjectDrawInterface * | getObjectDrawInterface () |
| virtual const ObjectDrawInterface * | getObjectDrawInterface () const |
| RenderObjClass * | getRenderObject () |
| virtual Bool | updateBonesForClientParticleSystems (void) |
| this will reposition particle systems on the fly ML | |
| virtual void | onDrawableBoundToObject () |
| virtual void | setTerrainDecalSize (Real x, Real y) |
| virtual void | setTerrainDecalOpacity (Real o) |
Public Member Functions inherited from DrawModule | |
| DrawModule (Thing *thing, const ModuleData *moduleData) | |
| virtual Bool | isLaser () const |
| virtual DebrisDrawInterface * | getDebrisDrawInterface () |
| virtual const DebrisDrawInterface * | getDebrisDrawInterface () const |
| virtual TracerDrawInterface * | getTracerDrawInterface () |
| virtual const TracerDrawInterface * | getTracerDrawInterface () const |
| virtual RopeDrawInterface * | getRopeDrawInterface () |
| virtual const RopeDrawInterface * | getRopeDrawInterface () const |
| virtual LaserDrawInterface * | getLaserDrawInterface () |
| virtual const LaserDrawInterface * | getLaserDrawInterface () const |
Public Member Functions inherited from DrawableModule | |
| DrawableModule (Thing *thing, const ModuleData *moduleData) | |
| < this abstract class needs memory pool hooks | |
Public Member Functions inherited from Module | |
| Module (const ModuleData *moduleData) | |
| < this abstract class needs memory pool hooks | |
| virtual NameKeyType | getModuleNameKey () const =0 |
| NameKeyType | getModuleTagNameKey () const |
| virtual void | onObjectCreated () |
| virtual void | onDelete (void) |
Public Member Functions inherited from MemoryPoolObject | |
| void | deleteInstance () |
Public Member Functions inherited from Snapshot | |
| Snapshot (void) | |
| ~Snapshot (void) | |
Additional Inherited Members | |
Static Public Member Functions inherited from DrawModule | |
| static ModuleType | getModuleType () |
| static Int | getInterfaceMask () |
Static Public Member Functions inherited from Module | |
| static ModuleData * | friend_newModuleData (INI *ini) |
Protected Member Functions inherited from W3DModelDraw | |
| virtual void | onRenderObjRecreated (void) |
| const ModelConditionInfo * | getCurState () const |
| void | setModelState (const ModelConditionInfo *newState) |
| const ModelConditionInfo * | findBestInfo (const ModelConditionFlags &c) const |
| void | handleClientTurretPositioning () |
| void | handleClientRecoil () |
| void | recalcBonesForClientParticleSystems () |
| void | stopClientParticleSystems () |
| void | doHideShowSubObjs (const std::vector< ModelConditionInfo::HideShowSubObjInfo > *vec) |
| virtual void | adjustTransformMtx (Matrix3D &mtx) const |
| Real | getCurAnimDistanceCovered () const |
| Bool | setCurAnimDurationInMsec (Real duration) |
| Bool | getFullyObscuredByShroud () const |
Protected Member Functions inherited from DrawableModule | |
| Drawable * | getDrawable () |
| const Drawable * | getDrawable () const |
| virtual void | crc (Xfer *xfer) |
| virtual void | xfer (Xfer *xfer) |
| virtual void | loadPostProcess (void) |
Protected Member Functions inherited from Module | |
| const ModuleData * | getModuleData () const |
Protected Member Functions inherited from MemoryPoolObject | |
| virtual | ~MemoryPoolObject () |
| void * | operator new (size_t s) |
| void | operator delete (void *p) |
| virtual MemoryPool * | getObjectMemoryPool ()=0 |
Definition at line 52 of file W3DScienceModelDraw.h.
| W3DScienceModelDraw::W3DScienceModelDraw | ( | Thing * | thing, |
| const ModuleData * | moduleData ) |
Definition at line 64 of file W3DScienceModelDraw.cpp.
|
virtual |
checks a property on the local player before passing this up
Reimplemented from W3DModelDraw.
Definition at line 75 of file W3DScienceModelDraw.cpp.