Here is a list of all functions with links to the classes they belong to:
- m -
- MacroOptions() : _Application
- MailLogoff() : _Application
- MailLogon() : _Application
- Main_List() : GenericNode, Node< T >
- MainMenuMediumScaleUpTransition() : MainMenuMediumScaleUpTransition
- MainMenuScaleUpTransition() : MainMenuScaleUpTransition
- MainMenuSmallScaleDownTransition() : MainMenuSmallScaleDownTransition
- maintainCurrentPositionHover() : Locomotor
- maintainCurrentPositionLegs() : Locomotor
- maintainCurrentPositionOther() : Locomotor
- maintainCurrentPositionThrust() : Locomotor
- maintainCurrentPositionTreads() : Locomotor
- maintainCurrentPositionWheels() : Locomotor
- maintainCurrentPositionWings() : Locomotor
- MainWindow() : MainWindow
- Major() : WindowsVersionInfo
- Make_Additive() : Render2DSentenceClass
- Make_Closest() : Quaternion
- Make_Color_Array_Unique() : MeshMatDescClass, MeshModelClass
- MAKE_DLINK_HEAD() : AIPlayer
- Make_Geometry_Unique() : MeshModelClass
- Make_Identity() : Matrix3, Matrix3D, Matrix3x3, Matrix4, Matrix4x4, Quaternion
- Make_Screen_Shot() : WW3D
- Make_Static() : Sound3DClass
- Make_Unique() : MeshClass, ShdMeshClass, VertexMaterialClass
- Make_UV_Array_Unique() : MeshMatDescClass, MeshModelClass
- Make_Vertex_Materials_Unique() : MaterialInfoClass
- makeArmor() : ArmorStore
- makeAWallOutOfThisTrain() : RailroadBehavior
- makeChildOf() : GUIEditWindowManager
- makeDecoratedNameKey() : ModuleFactory
- makeDirty() : PartitionData
- makeEmpty() : SimpleObjectIterator
- makeLowerCase() : WSYS_String
- makeMain() : GroveOptions, MapObjectProps
- makeNewURL() : WebBrowser
- makeOrUpdateLine() : W3DProjectileStreamDraw
- makeRandomOffsetOnPerimeter() : GeometryInfo
- makeRandomOffsetWithinFootprint() : GeometryInfo
- makeStateMachine() : AIUpdateInterface, ChinookAIUpdate, DeliverPayloadAIUpdate, HackInternetAIUpdate, JetAIUpdate, SupplyTruckAIUpdate, TransportAIUpdate, WanderAIUpdate
- makeUpperCase() : WSYS_String
- mangleCustomAudioName() : Drawable
- Map() : GridSnapDeformerClass
- map_indices_to_address() : GridCullSystemClass
- map_point_to_address() : GridCullSystemClass
- map_point_to_cell() : GridCullSystemClass
- MapCache() : MapCache
- mapDirectInputMouse() : DirectInputMouse
- MapObject() : MapObject
- MapObjectProps() : MapObjectProps
- Mapper_ID() : BumpEnvTextureMapperClass, ClassicEnvironmentMapperClass, EdgeMapperClass, EnvironmentMapperClass, GridClassicEnvironmentMapperClass, GridEnvironmentMapperClass, GridTextureMapperClass, GridWSClassicEnvironmentMapperClass, GridWSEnvironmentMapperClass, LinearOffsetTextureMapperClass, RandomTextureMapperClass, RotateTextureMapperClass, ScaleTextureMapperClass, ScreenMapperClass, SineLinearOffsetTextureMapperClass, StepLinearOffsetTextureMapperClass, TextureMapperClass, WSClassicEnvironmentMapperClass, WSEnvironmentMapperClass, ZigZagLinearOffsetTextureMapperClass
- MapPreview() : MapPreview
- MapSettings() : MapSettings
- MapTransferLoadScreen() : MapTransferLoadScreen
- markAllPassengersDetected() : ContainModuleInterface, OpenContain
- markAsDead() : AIUpdateInterface
- markAsDetected() : StealthUpdate
- markAsDisconnected() : GameSlot, PeerThreadClass
- markAsDisconnectedAfterGameStart() : GameSpyInfo, GameSpyInfoInterface
- markAsOverride() : Overridable
- markAsStagingRoomHost() : GameSpyInfo, GameSpyInfoInterface
- markAsStagingRoomJoiner() : GameSpyInfo, GameSpyInfoInterface
- markAsSurrendered() : GameInfo
- markGameAsQM() : GameSpyGameInfo, GameSpyStagingRoom
- markMPLocalDefeatWindowShown() : ScriptEngine
- markOptimized() : Path
- markPlayerAsPreorder() : GameInfo, GameSpyInfo, GameSpyInfoInterface
- markPriorityBuild() : BuildListInfo
- markRegionUsed() : TexturePage
- markSingleUseCommandUsed() : Object
- markSpecialPowerTriggered() : SpecialPowerModule, SpecialPowerModuleInterface
- markUIDirty() : ControlBar
- markWaypoint() : ScriptDialog
- markZonesDirty() : PathfindZoneManager
- maskObject() : Object
- MatBufferClass() : MatBufferClass
- Match() : DBAttribs, RegularExpressionClass
- Matched() : DBAttribs
- MatcherClass() : MatcherClass
- matchesMode() : ModelConditionInfo
- matchObjectsToGarrisonPoints() : GarrisonContain
- MatchText() : CBabylonDlg
- Material_Count() : W3dMaterialDescClass
- Material_Override() : RenderObjClass::Material_Override
- MaterialCollectorClass() : MaterialCollectorClass
- MaterialInfoClass() : MaterialInfoClass
- MaterialPassClass() : MaterialPassClass
- MaterialRemapperClass() : MaterialRemapperClass
- MatPassTaskClass() : MatPassTaskClass
- Matrix3() : Matrix3
- Matrix3D() : Matrix3D
- Matrix3x3() : Matrix3x3
- Matrix4() : Matrix4
- Matrix4x4() : Matrix4x4
- MatrixMapperClass() : MatrixMapperClass
- Max() : WWMath
- max_size() : FastSTLAllocator< T >
- MaxBitPrecision() : Int< PRECISION >
- MaxHealthUpgrade() : MaxHealthUpgrade
- MaxHealthUpgradeModuleData() : MaxHealthUpgradeModuleData
- Maximum() : ProfileId
- MaxLen() : BabylonLabel
- maxRangeToDict() : MapObjectProps
- MaxWorldInfoClass() : MaxWorldInfoClass
- maySpawnSelfTaskAI() : SpawnBehavior, SpawnBehaviorInterface
- Meets_Minimum_Version_Requirements() : WindowsVersionInfo
- MemLogMutexLockClass() : MemLogMutexLockClass
- Memory() : CRC
- Memory_Allocated() : MemoryCounterClass
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE() : AIGroup, Path
- Memory_Released() : MemoryCounterClass
- MemoryCounterClass() : MemoryCounterClass
- MemoryLogStruct() : MemoryLogStruct
- MemoryPool() : MemoryPool
- MemoryPoolBlob() : MemoryPoolBlob
- MemoryPoolFactory() : MemoryPoolFactory
- MemoryPoolObjectHolder() : MemoryPoolObjectHolder
- memoryPoolUsageReport() : MemoryPoolFactory
- menuCopy() : GUIEdit
- menuCut() : GUIEdit
- menuExit() : GUIEdit
- menuNew() : GUIEdit
- menuOpen() : GUIEdit
- menuPaste() : GUIEdit
- menuSave() : GUIEdit
- menuSaveAs() : GUIEdit
- Merge() : List< T >, NormalCone, Range
- merge() : LList
- mergeLayerInto() : LayersList
- mergeRelatedParticleSystems() : ParticleSystem
- MergeWorkbook() : _Workbook
- MeshBuilderClass() : MeshBuilderClass
- MeshClass() : MeshClass
- MeshConnectionsClass() : MeshConnectionsClass
- MeshContainerClass() : ShdDX8RendererClass::MeshContainerClass
- MeshDeformClass() : MeshDeformClass
- MeshDeformModData() : MeshDeformModData
- MeshDeformPanelClass() : MeshDeformPanelClass
- MeshDeformSaveClass() : MeshDeformSaveClass
- MeshDeformSaveSetClass() : MeshDeformSaveSetClass
- MeshDeformSetClass() : MeshDeformSetClass
- MeshGeometryClass() : MeshGeometryClass
- MeshGeometryExportTaskClass() : MeshGeometryExportTaskClass
- MeshMatDescClass() : MeshMatDescClass
- MeshModelClass() : MeshModelClass
- MeshMoldOptions() : MeshMoldOptions
- MeshMoldTool() : MeshMoldTool
- MeshMtlParamsClass() : MeshMtlParamsClass
- MeshSaveClass() : MeshSaveClass
- MeshSaveContextClass() : MeshSaveContextClass
- message() : InGameUI
- Message_Handler() : WWKeyboardClass
- Message_Proc() : MeshDeformPanelClass
- messageCallback() : BuddyThreadClass
- messageColor() : InGameUI
- MessageLoop() : Main
- messageShouldPlay() : Eva
- MessageStream() : MessageStream
- messageToName() : Eva
- MetaEventTranslator() : MetaEventTranslator
- Metal_Map_Count() : MetalMapManagerClass
- MetalMapManagerClass() : MetalMapManagerClass
- MetaMap() : MetaMap
- MFCFileOutputStream() : MFCFileOutputStream
- MicroChunkHeader() : MicroChunkHeader
- Middle() : UString
- Midpoint_Integrate() : IntegrationSystem
- MilesAudioManager() : MilesAudioManager
- militarySubtitle() : InGameUI
- Min() : WWMath
- MinefieldBehavior() : MinefieldBehavior
- MinefieldBehaviorModuleData() : MinefieldBehaviorModuleData
- MinMax() : VectorProcessorClass
- MinMaxAABoxClass() : MinMaxAABoxClass
- Minor() : WindowsVersionInfo
- minRangeToDict() : MapObjectProps
- minVolumeToDict() : MapObjectProps
- MirrorRenderObjClass() : MirrorRenderObjClass
- MissileAIUpdate() : MissileAIUpdate
- MissileAIUpdateModuleData() : MissileAIUpdateModuleData
- MissileLauncherBuildingUpdate() : MissileLauncherBuildingUpdate
- MissileLauncherBuildingUpdateModuleData() : MissileLauncherBuildingUpdateModuleData
- Missing() : CWaveInfo
- MissingAnimClass() : MissingAnimClass
- MissingGeomClass() : MissingGeomClass
- MissingTextureClass() : MissingTextureClass
- Mission() : Mission
- missionSave() : GameState
- MissionStats() : MissionStats
- miter() : W3DRoadBuffer
- MixFileCreator() : MixFileCreator
- MixFileFactoryClass() : MixFileFactoryClass
- MixIn() : ProfileFuncLevelTracer::Profile, ProfileFuncLevelTracer::ProfileMap, ProfileFuncLevelTracer::UnsignedMap
- MMSLockClass() : MMSLockClass
- MobMemberSlavedUpdate() : MobMemberSlavedUpdate
- MobMemberSlavedUpdateModuleData() : MobMemberSlavedUpdateModuleData
- MobNexusContain() : MobNexusContain
- MobNexusContainModuleData() : MobNexusContainModuleData
- ModelArrayClass() : HLodClass::ModelArrayClass
- ModelConditionInfo() : ModelConditionInfo
- ModelConditionUpgrade() : ModelConditionUpgrade
- ModelConditionUpgradeModuleData() : ModelConditionUpgradeModuleData
- ModelDefParameterClass() : ModelDefParameterClass
- modify_for_overbright() : MeshModelClass
- ModifyFlagsUndoable() : ModifyFlagsUndoable
- ModifyObject() : AlphaModifierClass, MeshDeformClass, SkinModifierClass
- ModifyObjectUndoable() : ModifyObjectUndoable
- ModifyPolygonPointUndoable() : ModifyPolygonPointUndoable
- Module() : Module
- ModuleData() : ModuleData
- ModuleFactory() : ModuleFactory
- ModuleInfo() : ModuleInfo
- ModuleTemplate() : ModuleFactory::ModuleTemplate
- Money() : Money
- MoneyCrateCollide() : MoneyCrateCollide
- MoneyCrateCollideModuleData() : MoneyCrateCollideModuleData
- monitorConditionChanges() : OpenContain
- MonoClass() : MonoClass
- MonoD() : MonoD
- MoreParmsDialog() : MoreParmsDialog
- MotionChannelClass() : MotionChannelClass
- MotionClass() : MotionClass
- MoundOptions() : MoundOptions
- MoundTool() : MoundTool
- Mouse() : Mouse
- Mouse_X() : KeyboardClass
- Mouse_Y() : KeyboardClass
- mouseDown() : AutoEdgeOutTool, BlendEdgeTool, BorderTool, BrushTool, BuildListTool, EyedropperTool, FeatherTool, FenceTool, GroveTool, HandScrollTool, MeshMoldTool, MoundTool, ObjectTool, PointerTool, PolygonTool, RampTool, RoadTool, RulerTool, ScorchTool, TileTool, Tool, WaterTool, WaypointTool, WbView
- mouseEvent() : EditWindow
- mouseMove() : WbView
- mouseMoved() : BorderTool, BrushTool, BuildListTool, FeatherTool, FenceTool, GroveTool, HandScrollTool, MeshMoldTool, MoundTool, ObjectTool, PointerTool, PolygonTool, RampTool, RoadTool, RulerTool, ScorchTool, TileTool, Tool, WaterTool, WaypointTool
- mouseNotifyResolutionChange() : Mouse
- mouseUp() : BlendEdgeTool, BorderTool, BrushTool, BuildListTool, FeatherTool, FenceTool, FloodFillTool, GroveTool, HandScrollTool, MeshMoldTool, MoundTool, ObjectTool, PointerTool, PolygonTool, RampTool, RoadTool, ScorchTool, TileTool, Tool, WaterTool, WaypointTool, WbView
- Move() : _Worksheet, MeshDeformClass, Render2DClass
- Move_To() : HashListClass< T, U, NumHashValues >
- Move_Vertex() : DynamicMeshClass, DynamicScreenMeshClass
- moveAheadOf() : GUIEditWindowManager
- moveAllies() : Pathfinder
- moveAlliesAwayFromDestination() : Pathfinder
- moveAlliesDestinationCallback() : Pathfinder
- moveCameraAlongWaypointPath() : PlaceholderView, View, W3DView
- moveCameraTo() : PlaceholderView, View, W3DView
- MoveInfo() : MoveInfo
- moveMouse() : Mouse
- moveObjectsForConstruction() : BuildAssistant
- moveObjectsWithMe() : GarrisonContain
- MovePolygonUndoable() : MovePolygonUndoable
- moveRoadSegTo() : W3DRoadBuffer
- moveTeamTo() : Team, TeamPrototype
- moveToNewRepairSpot() : SlavedUpdate
- moveTowardsPositionClimb() : Locomotor
- moveTowardsPositionHover() : Locomotor
- moveTowardsPositionLegs() : Locomotor
- moveTowardsPositionLegsWander() : Locomotor
- moveTowardsPositionOther() : Locomotor
- moveTowardsPositionThrust() : Locomotor
- moveTowardsPositionTreads() : Locomotor
- moveTowardsPositionWheels() : Locomotor
- moveTowardsPositionWings() : Locomotor
- moveWindowAheadOf() : HierarchyView
- moveWindowChildOf() : HierarchyView
- moveWindowTo() : GUIEdit
- MsgManager() : MsgManager
- mul() : Matrix3D
- MulAdd() : VectorProcessorClass
- MultiFixedPoolDecalSystemClass() : MultiFixedPoolDecalSystemClass
- MultiIniFieldParse() : MultiIniFieldParse
- MultiListClass() : MultiListClass< ObjectType >
- MultiListIterator() : MultiListIterator< ObjectType >
- MultiListNodeClass() : MultiListNodeClass
- MultiListObjectClass() : MultiListObjectClass
- MultiplayerColorDefinition() : MultiplayerColorDefinition
- MultiPlayerLoadScreen() : MultiPlayerLoadScreen
- MultiplayerSettings() : MultiplayerSettings
- MultipleUndoable() : MultipleUndoable
- Multiply() : Matrix3, Matrix3D, Matrix3x3, Matrix4, Matrix4x4
- MultiTextAllowed() : TransDB
- mulVector3() : Matrix3D
- mulVector3Array() : Matrix3D
- MusicManager() : MusicManager
- MusicTrack() : MusicTrack
- mute() : GameSlot
- MutexClass() : MutexClass
- muxDataProcessUpgradeRemoval() : UpgradeMuxData
- MyMsgManager() : MyMsgManager