#include <BehaviorModule.h>
Inherited by BehaviorModule.
Definition at line 101 of file BehaviorModule.h.
◆ getAIUpdateInterface()
◆ getBody()
◆ getBridgeBehaviorInterface()
◆ getBridgeScaffoldBehaviorInterface()
◆ getBridgeTowerBehaviorInterface()
◆ getCaveInterface()
| virtual CaveInterface * BehaviorModuleInterface::getCaveInterface |
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pure virtual |
◆ getCollide()
◆ getContain()
◆ getCountermeasuresBehaviorInterface() [1/2]
◆ getCountermeasuresBehaviorInterface() [2/2]
◆ getCreate()
◆ getDamage()
Implemented in AutoHealBehavior, BaseRegenerateUpdate, BehaviorModule, BridgeBehavior, BridgeTowerBehavior, DamageModule, FireWeaponWhenDamagedBehavior, FlammableUpdate, MinefieldBehavior, OpenContain, OverchargeBehavior, PoisonedBehavior, SpawnBehavior, and SupplyWarehouseCripplingBehavior.
◆ getDestroy()
◆ getDie()
Implemented in BehaviorModule, BridgeBehavior, BridgeTowerBehavior, BunkerBusterBehavior, DieModule, FireWeaponWhenDeadBehavior, FlightDeckBehavior, FXListDie, GenerateMinefieldBehavior, LeafletDropBehavior, MinefieldBehavior, NeutronBlastBehavior, NeutronMissileUpdate, OpenContain, ParkingPlaceBehavior, ProductionUpdate, PropagandaTowerBehavior, RebuildHoleBehavior, SlowDeathBehavior, SpawnBehavior, StructureCollapseUpdate, StructureToppleUpdate, and TechBuildingBehavior.
◆ getDockUpdateInterface()
◆ getEjectPilotDieInterface()
◆ getHordeUpdateInterface()
◆ getLandMineInterface()
◆ getOverchargeBehaviorInterface()
◆ getParkingPlaceBehaviorInterface()
◆ getPowerPlantUpdateInterface()
◆ getProductionUpdateInterface()
◆ getProjectileUpdateInterface()
◆ getRailedTransportDockUpdateInterface()
◆ getRebuildHoleBehaviorInterface()
◆ getSlavedUpdateInterface()
◆ getSlowDeathBehaviorInterface()
◆ getSpawnBehaviorInterface()
◆ getSpecialPower()
◆ getSpecialPowerUpdateInterface()
◆ getTransportPassengerInterface()
◆ getUpdate()
◆ getUpdateExitInterface()
| virtual ExitInterface * BehaviorModuleInterface::getUpdateExitInterface |
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◆ getUpgrade()
The documentation for this class was generated from the following file: