Here is a list of all functions with links to the classes they belong to:
- x -
- Xfer() : Xfer
- xfer() : AcademyStats, ActAsDozerState, ActAsSupplyTruckState, AI, AIAttackAimAtTargetState, AIAttackApproachTargetState, AIAttackAreaState, AIAttackFireWeaponState, AIAttackFollowWaypointPathState, AIAttackMoveStateMachine, AIAttackMoveToState, AIAttackPursueTargetState, AIAttackSquadState, AIAttackState, AIAttackThenIdleStateMachine, AIBusyState, AIDeadState, AIDockApproachState, AIDockMachine, AIDockProcessDockState, AIDockState, AIDockWaitForClearanceState, AIEnterState, AIExitInstantlyState, AIExitState, AIFaceState, AIFollowPathState, AIFollowWaypointPathExactState, AIFollowWaypointPathState, AIGroup, AIGuardAttackAggressorState, AIGuardIdleState, AIGuardInnerState, AIGuardMachine, AIGuardOuterState, AIGuardRetaliateAttackAggressorState, AIGuardRetaliateIdleState, AIGuardRetaliateInnerState, AIGuardRetaliateMachine, AIGuardRetaliateOuterState, AIGuardRetaliateReturnState, AIGuardRetaliateState, AIGuardReturnState, AIGuardState, AIHuntState, AIIdleState, AIInternalMoveToState, AIMoveAndDeleteState, AIMoveAndEvacuateState, AIMoveAndTightenState, AIPanicState, AIPickUpCrateState, AIPlayer, AIRappelState, AISkirmishPlayer, AIStateMachine, AITNGuardAttackAggressorState, AITNGuardIdleState, AITNGuardInnerState, AITNGuardMachine, AITNGuardOuterState, AITNGuardReturnState, AITunnelNetworkGuardState, AIWaitState, AIWanderInPlaceState, AIWanderState, Anim2D, ApproachState, AttackPriorityInfo, AttackStateMachine, BaseHeightMapRenderObjClass, BehaviorModule, BitFlags< NUMBITS >, BodyModule, BuildListInfo, CampaignManager, CaveSystem, ChinookCombatDropState, ChinookEvacuateState, ChinookHeadOffMapState, ChinookMoveToBldgState, ChinookRecordCreationState, ChinookTakeoffOrLandingState, CleanUpState, ConsiderNewApproachState, ContinueState, DamageInfo, DamageInfoInput, DamageInfoOutput, DeliveringState, DeliverPayloadStateMachine, DockingState, DozerActionDoActionState, DozerActionMoveToActionPosState, DozerActionPickActionPosState, DozerActionState, DozerActionStateMachine, DozerPrimaryGoingHomeState, DozerPrimaryIdleState, DozerPrimaryStateMachine, Drawable, DrawableModule, Energy, ExperienceTracker, FailureState, GameClient, GameLogic, GameState, GameStateMap, GeometryInfo, GhostObject, GhostObjectManager, HackInternetState, HeadOffMapState, HeliTakeoffOrLandingState, InGameUI, JetAwaitingRunwayState, JetOrHeliCirclingDeadAirfieldState, JetOrHeliParkOrientState, JetOrHeliReloadAmmoState, JetPauseBeforeTakeoffState, Locomotor, LocomotorSet, MissionStats, Module, ModuleData, ModuleFactory, Money, Object, ObjectHelper, ObjectModule, ObjectTypes, PackingState, Particle, ParticleInfo, ParticleSystem, ParticleSystemInfo, ParticleSystemManager, PartitionCell, PartitionManager, Path, Pathfinder, Player, PlayerList, PlayerRelationMap, PolygonTrigger, Radar, RadarObject, RecoverFromOffMapState, RegroupingState, ResourceGatheringManager, ScoreKeeper, Script, ScriptEngine, ScriptGroup, ScriptList, SequentialScript, SidesList, SightingInfo, SkirmishGameInfo, SleepState, Snapshot, Squad, State, StateMachine, SuccessState, SupplyTruckBusyState, SupplyTruckIdleState, SupplyTruckStateMachine, SupplyTruckWantsToPickUpOrDeliverBoxesState, TAiData, Team, TeamFactory, TeamInQueue, TeamPrototype, TeamRelationMap, TeamTemplateInfo, TerrainLogic, TerrainVisual, TintEnvelope, TunnelTracker, TurretAI, TurretAIAimTurretState, TurretAIHoldTurretState, TurretAIIdleScanState, TurretAIIdleState, TurretAIRecenterTurretState, TurretStateMachine, UnpackingState, Upgrade, View, W3DGhostObject, W3DGhostObjectManager, W3DModelDrawModuleData, W3DPropBuffer, W3DRenderObjectSnapshot, W3DTerrainLogic, W3DTerrainVisual, W3DTreeBuffer, WaterRenderObjClass, Weapon, WeaponSet, WorkerStateMachine, WorkOrder
- xferAsciiString() : Xfer, XferDeepCRC, XferLoad, XferSave
- xferBool() : Xfer
- xferByte() : Xfer
- xferColor() : Xfer
- xferCoord2D() : Xfer
- xferCoord3D() : Xfer
- XferCRC() : XferCRC
- XferDeepCRC() : XferDeepCRC
- xferDrawableID() : Xfer
- xferDrawableModules() : Drawable
- xferICoord2D() : Xfer
- xferICoord3D() : Xfer
- xferImplementation() : Xfer, XferCRC, XferDeepCRC, XferLoad, XferSave
- xferInt() : Xfer
- xferInt64() : Xfer
- xferIRegion2D() : Xfer
- xferIRegion3D() : Xfer
- xferKindOf() : Xfer
- XferLoad() : XferLoad
- xferMapName() : Xfer
- xferMarkerLabel() : Xfer, XferDeepCRC
- xferMatrix3D() : Xfer
- xferNoName() : DynamicAudioEventInfo
- xferObjectID() : Xfer
- xferPullInfo() : RailroadBehavior::PullInfo
- xferRadiusDecal() : RadiusDecal
- xferRadiusDecalTemplate() : RadiusDecalTemplate
- xferReal() : Xfer
- xferRealRange() : Xfer
- xferRegion2D() : Xfer
- xferRegion3D() : Xfer
- xferRGBAColorInt() : Xfer
- xferRGBAColorReal() : Xfer
- xferRGBColor() : Xfer
- XferSave() : XferSave
- xferScienceType() : Xfer
- xferScienceVec() : Xfer
- xferSelfAndCurLocoPtr() : LocomotorSet
- xferShort() : Xfer
- xferSnapshot() : Xfer, XferCRC, XferLoad, XferSave
- xferSTLIntList() : Xfer
- xferSTLObjectIDList() : Xfer
- xferSTLObjectIDVector() : Xfer
- xferTheSellList() : BuildAssistant
- xferUnicodeString() : Xfer, XferDeepCRC, XferLoad, XferSave
- xferUnsignedByte() : Xfer
- xferUnsignedInt() : Xfer
- xferUnsignedShort() : Xfer
- xferUpgradeMask() : Xfer
- xferUser() : Xfer
- xferVersion() : Xfer
- XFlip() : Targa
- xPos() : VideoBuffer
- xsputn() : Streamer
- XSurface() : XSurface
- Xtime() : Xtime