Here is a list of all file members with links to the files they belong to:
- m -
- M : random.cpp
- M1_MARKER : lzo1x_c.cpp
- M1_MAX_OFFSET : lzo1x_c.cpp
- M2_MARKER : lzo1x_c.cpp
- M2_MAX_OFFSET : lzo1x_c.cpp
- M3_MARKER : lzo1x_c.cpp
- M3_MAX_OFFSET : lzo1x_c.cpp
- M4_MARKER : lzo1x_c.cpp
- M4_MAX_OFFSET : lzo1x_c.cpp
- m_replayWindow : InGameUI.cpp
- MAA_Action_Ok : AIUpdate.h
- MAA_Action_To_AttackMove : AIUpdate.h
- MAA_Action_To_Bitmask : AIUpdate.h
- MAA_Action_To_Idle : AIUpdate.h
- MAA_Affect_Range_Aggressive : AIUpdate.h
- MAA_Affect_Range_Alert : AIUpdate.h
- MAA_Affect_Range_Bitmask : AIUpdate.h
- MAA_Affect_Range_IgnoreAll : AIUpdate.h
- MAA_Affect_Range_WaitForAttack : AIUpdate.h
- MACHINE_DONE_STATE_ID : StateMachine.h
- MachineType : debug_stack.cpp, debug_stack.inl
- MACRO_UPDATE : BabylonDlg.cpp
- MAGIC_CHAR : QuotedPrintable.cpp
- MAGIC_GROUND_Z : Tool.h
- main() : test1.cpp, test3.cpp, test4.cpp, test5.cpp, test6.cpp, test1.cpp, assetcull.cpp, Compress.cpp, CRCDiff.cpp, main.cpp, winblows.h, mangler.cpp, manglertest.cpp, main.cpp, CHATAPI.CPP, WINBLOWS.H, timingTest.cpp
- MAIN_FRAME_SECTION : MainFrm.h
- MainDB : Babylon.cpp, Babylon.h
- MainDialogProc() : wolSetup.cpp
- MainDLG : Babylon.cpp, BabylonDlg.h
- MAINMENU_MEDIUM_SCALE_UP_TRANSITION : GameWindowTransitions.h
- MAINMENU_SCALE_UP_TRANSITION : GameWindowTransitions.h
- MAINMENU_SMALL_SCALE_DOWN_TRANSITION : GameWindowTransitions.h
- MainMenuInit() : GUICallbacks.h, MainMenu.cpp
- MainMenuInput() : GUICallbacks.h, MainMenu.cpp
- MainMenuShutdown() : GUICallbacks.h, MainMenu.cpp
- MainMenuSystem() : GUICallbacks.h, MainMenu.cpp
- MainMenuUpdate() : GUICallbacks.h, MainMenu.cpp
- MAINTAIN_FRAME_ACROSS_STATES : W3DModelDraw.cpp
- MAINTAIN_FRAME_ACROSS_STATES2 : W3DModelDraw.cpp
- MAINTAIN_FRAME_ACROSS_STATES3 : W3DModelDraw.cpp
- MAINTAIN_FRAME_ACROSS_STATES4 : W3DModelDraw.cpp
- MainWindow : win.cpp
- MainXLSFilename : Babylon.cpp, Babylon.h
- Make_Current_Path_To() : Utils.cpp, Utils.h
- MAKE_DISABLED_MASK : DisabledTypes.h
- MAKE_DISABLED_MASK2 : DisabledTypes.h
- MAKE_DISABLED_MASK3 : DisabledTypes.h
- MAKE_DISABLED_MASK4 : DisabledTypes.h
- MAKE_DISABLED_MASK5 : DisabledTypes.h
- MAKE_DLINK : GameCommon.h
- MAKE_DLINK_HEAD : GameCommon.h
- MAKE_ID : IFF.H
- MAKE_KINDOF_MASK : KindOf.h
- MAKE_MODELCONDITION_MASK : ModelState.h
- MAKE_MODELCONDITION_MASK12 : ModelState.h
- MAKE_MODELCONDITION_MASK2 : ModelState.h
- MAKE_MODELCONDITION_MASK3 : ModelState.h
- MAKE_MODELCONDITION_MASK4 : ModelState.h
- MAKE_MODELCONDITION_MASK5 : ModelState.h
- MAKE_OBJECT_STATUS_MASK : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK2 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK3 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK4 : ObjectStatusTypes.h
- MAKE_OBJECT_STATUS_MASK5 : ObjectStatusTypes.h
- MAKE_SPECIALPOWER_MASK : SpecialPower.h
- MAKE_STANDARD_MODULE_DATA_MACRO_ABC : Module.h
- MAKE_STANDARD_MODULE_MACRO : Module.h
- MAKE_STANDARD_MODULE_MACRO_ABC : Module.h
- MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA : Module.h
- MAKE_UPGRADE_MASK : Upgrade.h
- MAKE_UPGRADE_MASK2 : Upgrade.h
- MAKE_UPGRADE_MASK3 : Upgrade.h
- MAKE_UPGRADE_MASK4 : Upgrade.h
- MAKE_UPGRADE_MASK5 : Upgrade.h
- makeAlignToNormalMatrix() : TerrainLogic.h, TerrainLogic.cpp
- MakeBackupFile() : fileops.cpp, fileops.h
- MakeEscapedURL() : urllaunch.h, urllaunch.cpp
- MakeID : iff.h
- makeMemberStop() : AIGroup.cpp
- MakePreviewDisplay() : WindowProc.h, PreviewProc.cpp
- MAP_BACK : LANAPICallbacks.h
- MAP_EXTENSION : NoxCompress.h
- MAP_HEIGHT_SCALE : MapObject.h, TensileFormationUpdate.cpp
- MAP_OPENSAVE_PANEL_SECTION : OpenMap.h, SaveMap.h
- MAP_PREVIEW_DIR_PATH : FileSystem.h
- MAP_PREVIEW_HEIGHT : MapPreview.h
- MAP_PREVIEW_WIDTH : MapPreview.h
- MAP_XY_FACTOR : MapObject.h, TensileFormationUpdate.cpp
- MapBitSet : generals.h
- MapObject_H : MapObject.h
- MappableKeyCategories : MetaEvent.h
- MappableKeyModState : MetaEvent.h
- MappableKeyTransition : MetaEvent.h
- MappableKeyType : MetaEvent.h
- MAPPACKVERSION_SUBKEY : autorun.h
- mapSelectLayout : LANAPICallbacks.h, LanGameOptionsMenu.cpp
- MapSelectMenuInit() : GUICallbacks.h, MapSelectMenu.cpp
- MapSelectMenuInput() : GUICallbacks.h, MapSelectMenu.cpp
- MapSelectMenuShutdown() : GUICallbacks.h, MapSelectMenu.cpp
- MapSelectMenuSystem() : GUICallbacks.h, MapSelectMenu.cpp
- MapSelectMenuUpdate() : GUICallbacks.h, MapSelectMenu.cpp
- MapSelectorTooltip() : LanGameOptionsMenu.cpp, SkirmishGameOptionsMenu.cpp, WOLGameSetupMenu.cpp
- MapSetCount() : generals.cpp
- MapSetUnion() : generals.cpp
- MARK_BORDER_PINCHED : AIPathfind.cpp
- MaskShaderList : W3DShaderManager.cpp
- maskTextureShader : W3DShaderManager.cpp
- MasterFilterList : W3DShaderManager.cpp
- MasterShaderList : W3DShaderManager.cpp
- MATCH : WHeightMapEdit.cpp
- MatchingBabylonText : MatchDlg.cpp, MatchDlg.h
- MatchLabel : MatchDlg.cpp, MatchDlg.h
- MatchOriginalText : MatchDlg.cpp, MatchDlg.h
- Material : vertmaterial.cpp
- MATERIAL_PASS_OPACITY_FADE_SCALAR : Drawable.cpp
- MaterMeshVertexFormat : W3DWater.cpp
- MATHUTIL_H : mathutil.h
- MATINFO_H : matinfo.h
- MATPASS_H : matpass.h
- Matrix3_H : matrix3.h, WWmatrix3.h
- MATRIX3D_H : matrix3d.h
- Matrix3DParameterClass : simpleparameter.h
- MATRIX4_H : matrix4.h
- MATRIX_A : random.cpp
- mAUDIO_EVENT_ALLOCATED : AUD_Events.cpp
- mAUDIO_EVENT_CHANNEL : AUD_Events.cpp
- mAUDIO_EVENT_DEAD : AUD_Events.cpp
- mAUDIO_EVENT_DO_END : AUD_Events.cpp
- mAUDIO_EVENT_END : AUD_Events.cpp
- mAUDIO_EVENT_NO_ATTACK : AUD_Events.cpp
- mAUDIO_EVENT_NO_DECAY : AUD_Events.cpp
- mAUDIO_EVENT_PLAYING : AUD_Events.cpp
- MAX : always.h, autorun.h, wstypes.h, always.h
- max : BaseType.h, always.h
- MAX_2D_CURSOR_ANIM_FRAMES : Mouse.h
- MAX_2D_CURSOR_DIRECTIONS : Mouse.h
- MAX_ADDED_TYPE_COUNT : dx8renderer.cpp
- MAX_ADDITIONAL_MATERIAL_PASSES : rinfo.h
- MAX_ADJUST_RADIUS : OCLSpecialPower.cpp
- MAX_ADVICE_TIPS : AcademyStats.h
- MAX_AI_UPGRADES : AI.h
- MAX_ARGUMENT_LENGTH : ARGS.H, autorun.h
- MAX_BATTLE_HONOR_COLUMNS : BattleHonors.h
- MAX_BATTLE_HONOR_IMAGE_HEIGHT : BattleHonors.h
- MAX_BATTLE_HONOR_IMAGE_WIDTH : BattleHonors.h
- MAX_BENCH_PROFILES : GameLOD.h
- MAX_BIT8 : wstypes.h, WSTYPES.H
- MAX_BIT_PRECISION : INT.H, MPMATH.H
- max_bitmap_height : vxllayer.h
- max_bitmap_width : vxllayer.h
- MAX_BLENDS : W3DCustomEdging.h
- MAX_BRAKING_FACTOR : Locomotor.cpp
- MAX_BRIDGE_BODY_FX : TerrainRoads.h
- MAX_BUDDY_CHAT_LEN : BuddyThread.h, PersistentStorageThread.h
- MAX_BUFFER : loadsave.cpp
- MAX_BUILD_PROGRESS : InGameUI.h
- MAX_BUILD_QUEUE_BUTTONS : ControlBar.h
- MAX_BUTTONS : ControlBarObserver.cpp
- MAX_BYTES_PER_CHAR : ustring.h
- MAX_CACHE_HASH : WWAudio.h
- MAX_CATEGORY_STACK_DEPTH : wwmemlog.cpp
- MAX_CATEGORY_STACKS : wwmemlog.cpp
- MAX_CD_DRIVES : GetCD.h
- MAX_CELL_COUNT : AIPathfind.cpp
- MAX_CELL_SIZE : WorldBuilderDoc.h
- MAX_CHARS : encrypt.cpp
- MAX_COMMAND_LINE_ARGUMENTS : ARGS.H, autorun.h
- MAX_COMMANDS_PER_SET : ControlBar.h
- MAX_CONTROL_BAR_SCHEME_IMAGE_LAYERS : ControlBarScheme.h
- MAX_CONTROL_BAR_STAGES : ControlBar.h
- MAX_CREDIT_STYLES : Credits.h
- MAX_DAMAGE_REGIONS : w3dappdata.h
- Max_Day() : xtime.cpp
- MAX_DEFORM_KEY_FRAMES : MeshDeformSet.cpp
- MAX_DISCONNECTS_10 : WOLQuickMatchMenu.cpp
- MAX_DISCONNECTS_25 : WOLQuickMatchMenu.cpp
- MAX_DISCONNECTS_5 : WOLQuickMatchMenu.cpp
- MAX_DISCONNECTS_50 : WOLQuickMatchMenu.cpp
- MAX_DISCONNECTS_ANY : WOLQuickMatchMenu.cpp
- MAX_DISCONNECTS_COUNT : WOLQuickMatchMenu.cpp
- MAX_DISPLAY_NODES : W3dWaypointBuffer.cpp
- MAX_DISPLAYED_UNITS : CampaignManager.h
- MAX_DRAW_DATA : WinInstanceData.h
- MAX_DYNAMICMEMORYALLOCATOR_SUBPOOLS : GameMemory.h
- MAX_ENABLED_DYNAMIC_LIGHTS : BaseHeightMap.h
- MAX_ENABLED_MODULES : Drawable.cpp
- MAX_ENCRYPTED_STRING : encrypt.h
- MAX_EVENTS : AUD_Events.cpp
- MAX_EXTRUSION_LENGTH : W3DVolumetricShadow.cpp
- MAX_FILES_OPEN_AT_A_TIME : Wnd_file.cpp
- MAX_FIRESTORM_SYSTEMS : FirestormDynamicGeometryInfoUpdate.h
- MAX_FRAMES_AHEAD : NetworkDefs.h, NetworkUtil.cpp
- MAX_FRICTION : PhysicsUpdate.cpp
- MAX_GENERIC_SCRIPTS : Team.h
- MAX_GLOBAL_GENERAL_TYPES : GameCommon.h
- MAX_GLOBAL_LIGHTS : GlobalData.h
- MAX_GROUPS : W3DDisplayStringManager.h
- MAX_HW_PROVIDERS : AudioSettings.h
- MAX_IB_SIZES : W3DBufferManager.h
- MAX_ICONS : Drawable.h
- MAX_IDX : FireWeaponWhenDamagedBehavior.cpp, FireWeaponWhenDeadBehavior.cpp, BoneFXUpdate.cpp, StructureCollapseUpdate.cpp, StructureToppleUpdate.cpp
- MAX_INDEX_BUFFERS_CREATED : W3DBufferManager.h
- MAX_IP_STATUS : PingThread.cpp
- MAX_KEYFRAMES : ParticleSys.h
- MAX_LAYOUT_FUNC_LEN : GameWindowManager.h
- MAX_LINKS : W3DRoadBuffer.h
- MAX_LOADSTRING : test2.cpp, wbview3d.cpp
- MAX_LOD_PRESETS_PER_LEVEL : GameLOD.h
- MAX_LOGICAL_LISTENER_UPDATES_PER_FRAME : SoundScene.cpp
- MAX_MATCH : MatchDlg.cpp
- MAX_MESH_FRAGMENTS : shattersystem.cpp
- MAX_MESSAGE_LEN : NetworkDefs.h
- MAX_MESSAGES : NetworkDefs.h
- MAX_MP_STARTING_UNITS : PlayerTemplate.h
- MAX_NEUTRON_BLASTS : NeutronMissileSlowDeathUpdate.h
- MAX_NODE_NAME_LEN : util.cpp
- MAX_NUMBER_SLOTS : W3DBufferManager.h
- MAX_OBJECTIVE_LINES : CampaignManager.h
- MAX_OBJECTS : FenceTool.cpp
- MAX_OBJECTS_IN_MAP : WorldBuilder.h
- MAX_OMEGA : camerashakesystem.cpp
- MAX_OUTER_NODES : ParticleUplinkCannonUpdate.h
- MAX_OUTPUT_FILE_LEN : ImagePacker.h
- MAX_OVERRIDE_FLAG_LEVEL : rinfo.h
- MAX_PARMS : Scripts.h
- MAX_PATH_LENGTH : dllmain.h
- MAX_PATH_SIZE : Wnd_File.h
- MAX_PATH_SUBJECTS : GameLogicDispatch.cpp
- MAX_PHI : camerashakesystem.cpp
- MAX_PIXEL_SHADER_CONSTANTS : dx8wrapper.h
- MAX_PLAYER : NetworkDefs.h
- MAX_PLAYER_COUNT : GameCommon.h
- MAX_POLYGON_NEIGHBORS : W3DVolumetricShadow.cpp
- MAX_POS : MyToolbar.cpp
- MAX_PROJECTILE_STREAM : ProjectileStreamUpdate.h
- MAX_PURCHASE_SCIENCE_RANK_1 : ControlBar.h
- MAX_PURCHASE_SCIENCE_RANK_3 : ControlBar.h
- MAX_PURCHASE_SCIENCE_RANK_8 : ControlBar.h
- MAX_QUAD_IB_SIZE : pointgr.cpp
- MAX_QUAD_POINTS : pointgr.cpp
- MAX_RANKS : RankPointValue.h
- MAX_RELATIONS : ScoreScreen.cpp
- MAX_RIDERS : RiderChangeContain.h
- MAX_RIGHT_HUD_UPGRADE_CAMEOS : ControlBar.h
- MAX_RUNWAYS : FlightDeckBehavior.h
- MAX_SEG_INDEX : W3DRoadBuffer.h
- MAX_SEG_VERTEX : W3DRoadBuffer.h
- MAX_SEGLINE_POINT_BUFFER_SIZE : seglinerenderer.cpp
- MAX_SEGLINE_POLY_BUFFER_SIZE : seglinerenderer.cpp
- MAX_SEGLINE_SUBDIV_LEVELS : seglinerenderer.h
- MAX_SHADOW_CASTER_MESHES : W3DVolumetricShadow.h
- MAX_SHADOW_EXTRUSION_UNDER_OBJECT_BEFORE_CLAMP : W3DVolumetricShadow.cpp
- MAX_SHADOW_LENGTH_EXTRA_AIRBORNE_SCALE_FACTOR : W3DVolumetricShadow.cpp
- MAX_SHADOW_LENGTH_SCALE_FACTOR : W3DVolumetricShadow.cpp
- MAX_SHADOW_LIGHTS : Shadow.h
- MAX_SHADOW_MAPS : dx8wrapper.h
- MAX_SHADOW_VOLUME_VERTS : W3DVolumetricShadow.cpp
- MAX_SILHOUETTE_EDGES : W3DVolumetricShadow.cpp
- MAX_SINT16 : wstypes.h, WSTYPES.H
- MAX_SINT32 : wstypes.h, WSTYPES.H
- MAX_SINT8 : wstypes.h, WSTYPES.H
- MAX_SIZE_BONUS : ParticleSys.cpp
- MAX_SORT_LEVEL : w3d_file.h
- MAX_SPARE_SOCKETS : FirewallHelper.h
- MAX_SPAWN_POINTS : SpawnPointProductionExitUpdate.h
- MAX_SPECIAL_POWER_SHORTCUTS : ControlBar.h
- MAX_SPIN_COUNT : ScriptEngine.cpp
- MAX_SQUIRRELLINESS : MobMemberSlavedUpdate.h
- MAX_STATUS_TEXT_ID : saveloadstatus.cpp
- MAX_STREAK_POINT_BUFFER_SIZE : streakRender.cpp
- MAX_STREAK_POLY_BUFFER_SIZE : streakRender.cpp
- MAX_STREAK_SUBDIV_LEVELS : streakRender.h
- MAX_STRING_LENGTH : dllmain.h
- MAX_STRUCTURE_INVENTORY_BUTTONS : ControlBar.h
- MAX_SUBTITLE_LINES : InGameUI.h
- MAX_SYNC_SEARCH : AUD_Source.cpp
- MAX_TERRAIN_NAME_LEN : Terrain.h
- MAX_TEXT_LABEL : WinInstanceData.h
- MAX_TEXTURE_STAGES : dx8wrapper.h
- MAX_TEXTURES_APPLIED_PER_FRAME : texture.cpp
- MAX_TILES_PER_CLASS : WHeightMapEdit.h
- MAX_TRACK_EDGE_COUNT : W3DTerrainTracks.h
- MAX_TRACK_OPAQUE_EDGE : W3DTerrainTracks.h
- MAX_TRANSITION_WINDOW_STYLES : GameWindowTransitions.h
- MAX_TRANSPORT_SLOTS : AssaultTransportAIUpdate.h
- MAX_TRANSPORT_STATISTICS_SECONDS : NetworkDefs.h
- MAX_TREE_RISE_OVER_RUN : GroveTool.cpp
- MAX_TRI_IB_SIZE : pointgr.cpp
- MAX_TRI_POINTS : pointgr.cpp
- MAX_TRIES : mpu.cpp
- MAX_TURRETS : GameCommon.h
- MAX_UINT16 : wstypes.h, WSTYPES.H
- MAX_UINT32 : wstypes.h, WSTYPES.H
- MAX_UINT8 : wstypes.h, WSTYPES.H
- MAX_UITEXT_LENGTH : GameText.cpp
- MAX_UNDOS : WorldBuilderDoc.h
- MAX_UNIT_PRECISION : INT.H, MPMATH.H
- MAX_UPGRADE_CAMEO_UPGRADES : ThingTemplate.h
- MAX_VB_SIZE : pointgr.cpp
- MAX_VB_SIZES : W3DBufferManager.h
- MAX_VECTOR_SIZE : vchannel.cpp
- MAX_VERTEX_BUFFERS_CREATED : W3DBufferManager.h
- MAX_VERTEX_SHADER_CONSTANTS : dx8wrapper.h
- MAX_VERTEX_STREAMS : dx8wrapper.h
- MAX_VISIBLE_OCCLUDED_PLAYER_OBJECTS : W3DScene.cpp
- MAX_VOLUME_PARTICLE_DEPTH : ParticleSys.h, pointgr.cpp
- MAX_WALL_PIECES : AIPathfind.h
- MAX_WAYPOINTS : W3DView.h
- MAX_WINDOW_NAME_LEN : WinInstanceData.h
- MAXEXTENSIONS : gimex.h
- maxf() : W3DView.cpp
- MaxHealthChangeType : BodyModule.h
- MAXIMUM_CAMERA_DISTANCE : W3DSnow.cpp
- maxInt() : PartitionManager.cpp
- MAXMACTYPES : gimex.h
- MAXPLAYER_KEY : PeerThread.cpp
- MAXPLAYER_STR : PeerThread.cpp
- MAXPROVIDERS : MilesAudioManager.h
- MaxQuitFlushTime : Connection.cpp
- maxReal() : PartitionManager.cpp
- MB_RETURN_CLOSE : ExtendedMessageBox.h
- MB_RETURN_KEEPOPEN : ExtendedMessageBox.h
- MBS_DoubleClick : Mouse.h
- MBS_Down : Mouse.h
- MBS_Up : Mouse.h
- MD : md5.h
- MD5Final() : md5.cpp
- MD5Init() : md5.cpp
- MD5Update() : md5.cpp
- MD_CTX : md5.h
- MDFinal : md5.h
- MDInit : md5.h
- MDUpdate : md5.h
- MEDIUMDETAIL : OptionsMenu.cpp
- MEM_ANIMATION : wwmemlog.h
- MEM_BINK : wwmemlog.h
- MEM_BOUND_ALIGNMENT : GameMemory.cpp
- MEM_COUNT : wwmemlog.h
- MEM_CULLINGDATA : wwmemlog.h
- MEM_GAMEDATA : wwmemlog.h
- MEM_GAMEINIT : wwmemlog.h
- MEM_GEOMETRY : wwmemlog.h
- MEM_NETWORK : wwmemlog.h
- MEM_PATHFIND : wwmemlog.h
- MEM_PHYSICSDATA : wwmemlog.h
- MEM_RENDERER : wwmemlog.h
- MEM_SOUND : wwmemlog.h
- MEM_STATICALLOCATION : wwmemlog.h
- MEM_STRINGS : wwmemlog.h
- MEM_TEXTURE : wwmemlog.h
- MEM_UNKNOWN : wwmemlog.h
- MEM_VIS : wwmemlog.h
- MEM_W3DDATA : wwmemlog.h
- MEMLOG_USE_CRITICALSECTION : wwmemlog.cpp
- MEMLOG_USE_FASTCRITICALSECTION : wwmemlog.cpp
- MEMLOG_USE_MUTEX : wwmemlog.cpp
- MEMORY_POOL_DELETEINSTANCE_VISIBILITY : GameMemory.h
- MEMORY_POOL_GLUE : GameMemory.h
- MEMORY_POOL_GLUE_ABC : GameMemory.h
- MEMORY_POOL_GLUE_WITH_EXPLICIT_CREATE : GameMemory.h
- MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE : GameMemory.h
- MEMORY_POOL_GLUE_WITHOUT_GCMP : GameMemory.h
- MEMORY_POOL_OBJECT_ALLOCATION_SLOP : GameMemory.h
- MemoryPoolCount() : AUD_Memory.cpp
- MemoryPoolCreate() : AUD_Memory.cpp
- MemoryPoolDestroy() : AUD_Memory.cpp
- MemoryPoolGetItem() : AUD_Memory.cpp
- MemoryPoolReturnItem() : AUD_Memory.cpp
- MEMPOOL_H : mempool.h
- memrev() : mpmath.cpp, sha.cpp
- MENU_ABOUT : resource.h
- MENU_BACKGROUND_COLOR : resource.h
- MENU_CALLBACKS : resource.h
- MENU_COPY : resource.h
- MENU_CUT : resource.h
- MENU_EXIT : resource.h
- MENU_GRID_SETTINGS : resource.h
- MENU_HIERARCHY_MOVE_HERE : resource.h
- MENU_NEW : resource.h
- MENU_OPEN : resource.h
- MENU_PASTE : resource.h
- MENU_SAVE : resource.h
- MENU_SAVEAS : resource.h
- MENU_SCHEME : resource.h
- MENU_SHOW_HIDDEN_OUTLINES : resource.h
- MENU_SHOW_SEE_THRU_OUTLINES : resource.h
- MENU_TEST_MODE : resource.h
- MESH_FORCE_STATIC_SORT_HACK : meshmdlio.cpp
- MESH_H : mesh.h
- MESH_PATH_ENTRIES : w3d_file.h
- MESH_PATH_ENTRY_LEN : w3d_file.h
- MESH_RENDER_SNAPSHOT_ENABLED : ww3d.h
- MESH_SINGLE_MATERIAL_HACK : meshmdlio.cpp
- MESHBUILD_H : meshbuild.h
- MESHMDL_H : meshmdl.h
- MESHMOLDTOOL_H : MeshMoldTool.h
- MESHSAVE_H : meshsave.h
- MESSAGE : Debug.h, debug_macro.h, wwdebug.h, Wnd_File.h
- Message_Intercept_Handler : msgloop.cpp, msgloop.h
- MESSAGE_QUEUE : BuddyThread.cpp, PeerThread.cpp, PersistentStorageThread.cpp
- MessageBoxCancel() : MessageBox.h, MessageBox.cpp
- MessageBoxFunc : ExtendedMessageBox.h
- MessageBoxOk() : MessageBox.h, MessageBox.cpp
- MessageBoxOkCancel() : MessageBox.h, MessageBox.cpp
- MessageBoxReturnType : ExtendedMessageBox.h
- MessageBoxSystem() : GUICallbacks.h, MessageBox.cpp
- MessageBoxWrapper() : Debug.cpp
- messageBoxYes() : PopupPlayerInfo.cpp
- MessageBoxYesNo() : MessageBox.h, MessageBox.cpp
- MessageBoxYesNoCancel() : MessageBox.h, MessageBox.cpp
- METALMAP_H : metalmap.h
- METALMAP_SIZE : metalmap.h
- METALMAP_SIZE_2 : metalmap.h
- MIDL_user_allocate() : wolapi.h
- MIDL_user_free() : wolapi.h
- mIFF_FILE_CHUNKOPEN : iff.h
- mIFF_FILE_FORMOPEN : iff.h
- mIFF_FILE_LOADED : iff.h
- MILES_HANDLE : AudibleSound.h
- MIN : always.h, autorun.h, wstypes.h, always.h
- min : BaseType.h, mpmath.cpp, sha.cpp, always.h
- MIN_AABTREE_POLYGONS : meshsave.cpp
- MIN_ACCEPTED_FREQUENCY : W3DShaderManager.cpp
- MIN_ACCEPTED_MEMORY : W3DShaderManager.cpp
- MIN_ACCEPTED_TEXTURE_MEMORY : W3DShaderManager.cpp
- MIN_AERO_FRICTION : PhysicsUpdate.cpp
- MIN_AMD_CPU_FREQ : W3DShaderManager.cpp
- MIN_CAPPED_ZOOM : W3DView.cpp
- MIN_CELL_SIZE : WorldBuilderDoc.h
- MIN_DISPLAY_RESOLUTION_X : W3DDisplay.cpp
- MIN_DISPLAY_RESOLUTOIN_Y : W3DDisplay.cpp
- MIN_FRAME_SIZE : AUD_Streamer.cpp
- MIN_GRID_SIZE : WorldBuilderView.h
- MIN_HEALTH : MinefieldBehavior.cpp
- MIN_INTEL_CPU_FREQ : W3DShaderManager.cpp
- MIN_NON_AERO_FRICTION : PhysicsUpdate.cpp
- MIN_OMEGA : camerashakesystem.cpp
- MIN_PHI : camerashakesystem.cpp
- MIN_POS : MyToolbar.cpp
- MIN_ROAD_SEGMENT : W3DRoadBuffer.h
- MIN_RUNAHEAD : NetworkDefs.h, NetworkUtil.cpp
- MIN_SLEEP() : StateMachine.h
- MIN_SLOT_SIZE : W3DBufferManager.h
- MIN_SLOT_SIZE_SHIFT : W3DBufferManager.h
- MIN_SQUIRRELLINESS : MobMemberSlavedUpdate.h
- MIN_VEL : Locomotor.cpp
- minf() : W3DView.cpp
- MINIMUM_CHANGE : ParticleSys.cpp
- minInt() : PartitionManager.cpp
- minReal() : PartitionManager.cpp
- MINUTE : WWFILE.H, wwfile.h
- MIP_LEVELS_1 : texturefilter.h
- MIP_LEVELS_10 : texturefilter.h
- MIP_LEVELS_11 : texturefilter.h
- MIP_LEVELS_12 : texturefilter.h
- MIP_LEVELS_2 : texturefilter.h
- MIP_LEVELS_3 : texturefilter.h
- MIP_LEVELS_4 : texturefilter.h
- MIP_LEVELS_5 : texturefilter.h
- MIP_LEVELS_6 : texturefilter.h
- MIP_LEVELS_7 : texturefilter.h
- MIP_LEVELS_8 : texturefilter.h
- MIP_LEVELS_ALL : texturefilter.h
- MIP_LEVELS_MAX : texturefilter.h
- MipCountType : texturefilter.h
- MIPMAP_BUMP_TEXTURE : W3DWater.cpp
- MISCUTIL_EPSILON : miscutil.h
- MISCUTIL_H : miscutil.h
- missing_image_palette : missingtexture.cpp
- missing_image_pixels : missingtexture.cpp
- MISSING_STRING_HINTS_MAX : Locale_API.cpp
- MK_0 : MetaEvent.h
- MK_1 : MetaEvent.h
- MK_2 : MetaEvent.h
- MK_3 : MetaEvent.h
- MK_4 : MetaEvent.h
- MK_5 : MetaEvent.h
- MK_6 : MetaEvent.h
- MK_7 : MetaEvent.h
- MK_8 : MetaEvent.h
- MK_9 : MetaEvent.h
- MK_A : MetaEvent.h
- MK_APOSTROPHE : MetaEvent.h
- MK_B : MetaEvent.h
- MK_BACKSLASH : MetaEvent.h
- MK_BACKSPACE : MetaEvent.h
- MK_C : MetaEvent.h
- MK_COMMA : MetaEvent.h
- MK_D : MetaEvent.h
- MK_DEL : MetaEvent.h
- MK_DOWN : MetaEvent.h
- MK_E : MetaEvent.h
- MK_END : MetaEvent.h
- MK_ENTER : MetaEvent.h
- MK_EQUAL : MetaEvent.h
- MK_ESC : MetaEvent.h
- MK_F : MetaEvent.h
- MK_F1 : MetaEvent.h
- MK_F10 : MetaEvent.h
- MK_F11 : MetaEvent.h
- MK_F12 : MetaEvent.h
- MK_F2 : MetaEvent.h
- MK_F3 : MetaEvent.h
- MK_F4 : MetaEvent.h
- MK_F5 : MetaEvent.h
- MK_F6 : MetaEvent.h
- MK_F7 : MetaEvent.h
- MK_F8 : MetaEvent.h
- MK_F9 : MetaEvent.h
- MK_G : MetaEvent.h
- MK_H : MetaEvent.h
- MK_HOME : MetaEvent.h
- MK_I : MetaEvent.h
- MK_INS : MetaEvent.h
- MK_J : MetaEvent.h
- MK_K : MetaEvent.h
- MK_KP0 : MetaEvent.h
- MK_KP1 : MetaEvent.h
- MK_KP2 : MetaEvent.h
- MK_KP3 : MetaEvent.h
- MK_KP4 : MetaEvent.h
- MK_KP5 : MetaEvent.h
- MK_KP6 : MetaEvent.h
- MK_KP7 : MetaEvent.h
- MK_KP8 : MetaEvent.h
- MK_KP9 : MetaEvent.h
- MK_KPSLASH : MetaEvent.h
- MK_L : MetaEvent.h
- MK_LBRACKET : MetaEvent.h
- MK_LEFT : MetaEvent.h
- MK_M : MetaEvent.h
- MK_MINUS : MetaEvent.h
- MK_N : MetaEvent.h
- MK_NONE : MetaEvent.h
- MK_O : MetaEvent.h
- MK_P : MetaEvent.h
- MK_PERIOD : MetaEvent.h
- MK_PGDN : MetaEvent.h
- MK_PGUP : MetaEvent.h
- MK_Q : MetaEvent.h
- MK_R : MetaEvent.h
- MK_RBRACKET : MetaEvent.h
- MK_RIGHT : MetaEvent.h
- MK_S : MetaEvent.h
- MK_SEMICOLON : MetaEvent.h
- MK_SLASH : MetaEvent.h
- MK_SPACE : MetaEvent.h
- MK_T : MetaEvent.h
- MK_TAB : MetaEvent.h
- MK_TICK : MetaEvent.h
- MK_U : MetaEvent.h
- MK_UP : MetaEvent.h
- MK_V : MetaEvent.h
- MK_W : MetaEvent.h
- MK_X : MetaEvent.h
- MK_Y : MetaEvent.h
- MK_Z : MetaEvent.h
- MM_Action_Attack : AIUpdate.h
- MM_Action_AttackMove : AIUpdate.h
- MM_Action_Idle : AIUpdate.h
- MM_Action_Move : AIUpdate.h
- MM_Controller_AI : AIUpdate.h
- MM_Controller_Bitmask : AIUpdate.h
- MM_Controller_Player : AIUpdate.h
- MM_Mood_Aggressive : AIUpdate.h
- MM_Mood_Alert : AIUpdate.h
- MM_Mood_Bitmask : AIUpdate.h
- MM_Mood_Normal : AIUpdate.h
- MM_Mood_Passive : AIUpdate.h
- MM_Mood_Sleep : AIUpdate.h
- MM_SLAVED_UPDATE_RATE : MobMemberSlavedUpdate.h
- MM_UnitType_Air : AIUpdate.h
- MM_UnitType_Bitmask : AIUpdate.h
- MM_UnitType_NonTurreted : AIUpdate.h
- MM_UnitType_Turreted : AIUpdate.h
- MMSYS_H : mmsys.h
- MOB_STATE_ATTACK : MobMemberSlavedUpdate.h
- MOB_STATE_CATCHING_UP : MobMemberSlavedUpdate.h
- MOB_STATE_CATCHUP_NOW : MobMemberSlavedUpdate.h
- MOB_STATE_IDLE : MobMemberSlavedUpdate.h
- MOB_STATE_NONE : MobMemberSlavedUpdate.h
- MobStates : MobMemberSlavedUpdate.h
- MODE_DRAG_MOVE : GUIEdit.h
- MODE_EDIT : GUIEdit.h
- MODE_HSV : ColorDialog.cpp
- MODE_KEYBOARD_MOVE : GUIEdit.h
- MODE_NUM_MODES : GUIEdit.h
- MODE_READ_AND_WRITE : Wnd_File.h
- MODE_READ_ONLY : Wnd_File.h
- MODE_RESIZE_BOTTOM : GUIEdit.h
- MODE_RESIZE_BOTTOM_LEFT : GUIEdit.h
- MODE_RESIZE_BOTTOM_RIGHT : GUIEdit.h
- MODE_RESIZE_LEFT : GUIEdit.h
- MODE_RESIZE_RIGHT : GUIEdit.h
- MODE_RESIZE_TOP : GUIEdit.h
- MODE_RESIZE_TOP_LEFT : GUIEdit.h
- MODE_RESIZE_TOP_RIGHT : GUIEdit.h
- MODE_RGB : ColorDialog.cpp
- MODE_TEST_RUN : GUIEdit.h
- MODE_UNDEFINED : GUIEdit.h
- MODE_WRITE_APPEND : Wnd_File.h
- MODE_WRITE_ONLY : Wnd_File.h
- MODE_WRITE_TRUNCATE : Wnd_File.h
- MODE_WRITE_UPDATE : Wnd_File.h
- MODEL_DEF_PARAM : editable.h
- MODELCONDITION_ACTIVELY_BEING_CONSTRUCTED : ModelState.h
- MODELCONDITION_ACTIVELY_CONSTRUCTING : ModelState.h
- MODELCONDITION_AFLAME : ModelState.h
- MODELCONDITION_ARMED : ModelState.h
- MODELCONDITION_ARMORSET_CRATEUPGRADE_ONE : ModelState.h
- MODELCONDITION_ARMORSET_CRATEUPGRADE_TWO : ModelState.h
- MODELCONDITION_ATTACKING : ModelState.h
- MODELCONDITION_AWAITING_CONSTRUCTION : ModelState.h
- MODELCONDITION_BACKCRUSHED : ModelState.h
- MODELCONDITION_BETWEEN_FIRING_SHOTS_A : ModelState.h
- MODELCONDITION_BETWEEN_FIRING_SHOTS_B : ModelState.h
- MODELCONDITION_BETWEEN_FIRING_SHOTS_C : ModelState.h
- MODELCONDITION_BURNED : ModelState.h
- MODELCONDITION_CAPTURED : ModelState.h
- MODELCONDITION_CARRYING : ModelState.h
- MODELCONDITION_CENTER_TO_LEFT : ModelState.h
- MODELCONDITION_CENTER_TO_RIGHT : ModelState.h
- MODELCONDITION_CLIMBING : ModelState.h
- MODELCONDITION_CONSTRUCTION_COMPLETE : ModelState.h
- MODELCONDITION_CONTINUOUS_FIRE_FAST : ModelState.h
- MODELCONDITION_CONTINUOUS_FIRE_MEAN : ModelState.h
- MODELCONDITION_CONTINUOUS_FIRE_SLOW : ModelState.h
- MODELCONDITION_COUNT : ModelState.h
- MODELCONDITION_DAMAGED : ModelState.h
- MODELCONDITION_DEPLOYED : ModelState.h
- MODELCONDITION_DISGUISED : ModelState.h
- MODELCONDITION_DOCKING : ModelState.h
- MODELCONDITION_DOCKING_ACTIVE : ModelState.h
- MODELCONDITION_DOCKING_BEGINNING : ModelState.h
- MODELCONDITION_DOCKING_ENDING : ModelState.h
- MODELCONDITION_DOOR_1_CLOSING : ModelState.h
- MODELCONDITION_DOOR_1_OPENING : ModelState.h
- MODELCONDITION_DOOR_1_WAITING_OPEN : ModelState.h
- MODELCONDITION_DOOR_1_WAITING_TO_CLOSE : ModelState.h
- MODELCONDITION_DOOR_2_CLOSING : ModelState.h
- MODELCONDITION_DOOR_2_OPENING : ModelState.h
- MODELCONDITION_DOOR_2_WAITING_OPEN : ModelState.h
- MODELCONDITION_DOOR_2_WAITING_TO_CLOSE : ModelState.h
- MODELCONDITION_DOOR_3_CLOSING : ModelState.h
- MODELCONDITION_DOOR_3_OPENING : ModelState.h
- MODELCONDITION_DOOR_3_WAITING_OPEN : ModelState.h
- MODELCONDITION_DOOR_3_WAITING_TO_CLOSE : ModelState.h
- MODELCONDITION_DOOR_4_CLOSING : ModelState.h
- MODELCONDITION_DOOR_4_OPENING : ModelState.h
- MODELCONDITION_DOOR_4_WAITING_OPEN : ModelState.h
- MODELCONDITION_DOOR_4_WAITING_TO_CLOSE : ModelState.h
- MODELCONDITION_DYING : ModelState.h
- MODELCONDITION_ENEMYNEAR : ModelState.h
- MODELCONDITION_EXPLODED_BOUNCING : ModelState.h
- MODELCONDITION_EXPLODED_FLAILING : ModelState.h
- MODELCONDITION_FIRING_A : ModelState.h
- MODELCONDITION_FIRING_B : ModelState.h
- MODELCONDITION_FIRING_C : ModelState.h
- MODELCONDITION_FIRST : ModelState.h
- MODELCONDITION_FLOODED : ModelState.h
- MODELCONDITION_FREEFALL : ModelState.h
- MODELCONDITION_FRONTCRUSHED : ModelState.h
- MODELCONDITION_GARRISONED : ModelState.h
- MODELCONDITION_INVALID : ModelState.h
- MODELCONDITION_JAMMED : ModelState.h
- MODELCONDITION_JETAFTERBURNER : ModelState.h
- MODELCONDITION_JETEXHAUST : ModelState.h
- MODELCONDITION_LEFT_TO_CENTER : ModelState.h
- MODELCONDITION_LOADED : ModelState.h
- MODELCONDITION_MOVING : ModelState.h
- MODELCONDITION_NIGHT : ModelState.h
- MODELCONDITION_OVER_WATER : ModelState.h
- MODELCONDITION_PACKING : ModelState.h
- MODELCONDITION_PANICKING : ModelState.h
- MODELCONDITION_PARACHUTING : ModelState.h
- MODELCONDITION_PARTIALLY_CONSTRUCTED : ModelState.h
- MODELCONDITION_POST_COLLAPSE : ModelState.h
- MODELCONDITION_POWER_PLANT_UPGRADED : ModelState.h
- MODELCONDITION_POWER_PLANT_UPGRADING : ModelState.h
- MODELCONDITION_PREATTACK_A : ModelState.h
- MODELCONDITION_PREATTACK_B : ModelState.h
- MODELCONDITION_PREATTACK_C : ModelState.h
- MODELCONDITION_PREORDER : ModelState.h
- MODELCONDITION_PRONE : ModelState.h
- MODELCONDITION_RADAR_EXTENDING : ModelState.h
- MODELCONDITION_RADAR_UPGRADED : ModelState.h
- MODELCONDITION_RAISING_FLAG : ModelState.h
- MODELCONDITION_RAPPELLING : ModelState.h
- MODELCONDITION_REALLY_DAMAGED : ModelState.h
- MODELCONDITION_RELOADING_A : ModelState.h
- MODELCONDITION_RELOADING_B : ModelState.h
- MODELCONDITION_RELOADING_C : ModelState.h
- MODELCONDITION_RIDER1 : ModelState.h
- MODELCONDITION_RIDER2 : ModelState.h
- MODELCONDITION_RIDER3 : ModelState.h
- MODELCONDITION_RIDER4 : ModelState.h
- MODELCONDITION_RIDER5 : ModelState.h
- MODELCONDITION_RIDER6 : ModelState.h
- MODELCONDITION_RIDER7 : ModelState.h
- MODELCONDITION_RIDER8 : ModelState.h
- MODELCONDITION_RIGHT_TO_CENTER : ModelState.h
- MODELCONDITION_RUBBLE : ModelState.h
- MODELCONDITION_SECOND_LIFE : ModelState.h
- MODELCONDITION_SMOLDERING : ModelState.h
- MODELCONDITION_SNOW : ModelState.h
- MODELCONDITION_SOLD : ModelState.h
- MODELCONDITION_SPECIAL_CHEERING : ModelState.h
- MODELCONDITION_SPECIAL_DAMAGED : ModelState.h
- MODELCONDITION_SPLATTED : ModelState.h
- MODELCONDITION_STUNNED : ModelState.h
- MODELCONDITION_STUNNED_FLAILING : ModelState.h
- MODELCONDITION_TOPPLED : ModelState.h
- MODELCONDITION_TURRET_ROTATE : ModelState.h
- MODELCONDITION_UNPACKING : ModelState.h
- MODELCONDITION_USER_1 : ModelState.h
- MODELCONDITION_USER_2 : ModelState.h
- MODELCONDITION_USING_WEAPON_A : ModelState.h
- MODELCONDITION_USING_WEAPON_B : ModelState.h
- MODELCONDITION_USING_WEAPON_C : ModelState.h
- MODELCONDITION_WEAPONSET_CRATEUPGRADE_ONE : ModelState.h
- MODELCONDITION_WEAPONSET_CRATEUPGRADE_TWO : ModelState.h
- MODELCONDITION_WEAPONSET_ELITE : ModelState.h
- MODELCONDITION_WEAPONSET_HERO : ModelState.h
- MODELCONDITION_WEAPONSET_PLAYER_UPGRADE : ModelState.h
- MODELCONDITION_WEAPONSET_VETERAN : ModelState.h
- ModelConditionFlags : ModelState.h
- ModelConditionFlagType : ModelState.h
- ModelConditionVector : W3DModelDraw.h
- MODPOW2 : W3DSnow.cpp
- MODULEINTERFACE_BODY : Module.h
- MODULEINTERFACE_CLIENT_UPDATE : Module.h
- MODULEINTERFACE_COLLIDE : Module.h
- MODULEINTERFACE_CONTAIN : Module.h
- MODULEINTERFACE_CREATE : Module.h
- MODULEINTERFACE_DAMAGE : Module.h
- MODULEINTERFACE_DESTROY : Module.h
- MODULEINTERFACE_DIE : Module.h
- MODULEINTERFACE_DRAW : Module.h
- MODULEINTERFACE_SPECIAL_POWER : Module.h
- MODULEINTERFACE_UPDATE : Module.h
- MODULEINTERFACE_UPGRADE : Module.h
- ModuleInterfaceType : Module.h
- MODULEPARSE_ADD_REMOVE_REPLACE : ThingTemplate.h
- MODULEPARSE_INHERITABLE : ThingTemplate.h
- MODULEPARSE_NORMAL : ThingTemplate.h
- MODULEPARSE_OVERRIDEABLE_BY_LIKE_KIND : ThingTemplate.h
- ModuleParseMode : ThingTemplate.h
- ModuleType : Module.h
- MODULETYPE_BEHAVIOR : Module.h
- MODULETYPE_CLIENT_UPDATE : Module.h
- MODULETYPE_DRAW : Module.h
- MOH_DEMO_PROGRAM : autorun.cpp
- MONEY_CRATE_COLLIDE_H_ : MoneyCrateCollide.h
- Mono : _mono.cpp, _mono.h
- MONO_H : MONO.H
- MONOFLAG_COUNT : MONODRVR.H
- MONOFLAG_WRAP : MONODRVR.H
- MonoFlagType : MONODRVR.H
- MONTH : WWFILE.H, wwfile.h
- MoodActionAdjustment : AIUpdate.h
- MoodMatrixAction : AIUpdate.h
- MoodMatrixParameters : AIUpdate.h
- MORE_RANDOM : GameLogic.cpp
- MOTCHAN_H : motchan.h
- MOTDSystem() : GUICallbacks.h, W3DMOTD.cpp
- MOTIVE_FRAMES : PhysicsUpdate.cpp
- MOUND_TOOL_H : MoundTool.h
- MOUSE_BUFFER_SIZE : Win32DIMouse.cpp
- MOUSE_EVENT_NONE : Mouse.h
- MOUSE_FAILED : Mouse.h
- MOUSE_LOST : Mouse.h
- MOUSE_MOVE_ABSOLUTE : Mouse.h
- MOUSE_MOVE_RELATIVE : Mouse.h
- MOUSE_NONE : Mouse.h
- MOUSE_OK : Mouse.h
- MOUSE_WAV : autorun.cpp
- MOUSE_WHEEL_DELTA : Mouse.h
- MOUSE_WHEEL_FACTOR : wbview3d.cpp
- MouseButtonState : Mouse.h
- MouseCursor : _xmouse.h
- MOVE_TO_AND_EVAC : ChinookAIUpdate.cpp
- MOVE_TO_AND_EVAC_AND_EXIT : ChinookAIUpdate.cpp
- MOVE_TO_AND_EVAC_AND_EXIT_INIT : ChinookAIUpdate.cpp
- MOVE_TO_AND_LAND : ChinookAIUpdate.cpp
- MOVE_TO_COMBAT_DROP : ChinookAIUpdate.cpp
- mp_quo_digit() : mpmath.cpp
- MPEXPORT : MPMATH.H
- MPLAYER_NAME_MAX : mangler.h
- MPMATH_H : MPMATH.H
- MPSB_DLINK : GameMemory.cpp
- MPU_H : MPU.H
- MS_TIMER_SECOND : systimer.h
- MS_TO_WAIT_FOR_STATS : NAT.cpp
- MSADPCM_StdCoef : AUD_Source.cpp
- MSEC_PER_LOGICFRAME_REAL : GameCommon.h
- MSEC_PER_SECOND : GameCommon.h
- Msg : Wnd_File.h
- msg : patch.cpp
- MSG_ACK : NetworkDefs.h
- MSG_BOX_CANCEL : GameWindow.h
- MSG_BOX_NO : GameWindow.h
- MSG_BOX_OK : GameWindow.h
- MSG_BOX_YES : GameWindow.h
- MSG_HANDLED : GameWindow.h
- MSG_IGNORED : GameWindow.h
- MSG_NEEDACK : NetworkDefs.h
- MSG_SEQUENCED : NetworkDefs.h
- MSG_SUPERCEDING : NetworkDefs.h
- MSGLOOP_H : msgloop.h
- MSGW3DNEW : always.h
- MSGW3DNEWARRAY : always.h
- MTL_HDR_CHUNK : GameMtl.cpp
- MuLaw() : Statistics.h, Statistics.cpp
- MultiByteToWideCharSingleLine() : ThreadUtils.h, ThreadUtils.cpp
- MULTILIST_H : multilist.h
- MultiplayerColorIter : MultiplayerSettings.h
- MultiplayerColorList : MultiplayerSettings.h
- MultiplayerStartingMoneyList : MultiplayerSettings.h
- Multiply() : matrix4.h
- Multiply_Westwood_And_Surrender_Matrix() : sr_util.h
- MUSIC_BIG : ArchiveFileSystem.h
- MUSIC_PATH : GameMusic.cpp
- MUST_BE_STOPPED : ControlBar.h
- MUZZLE_FLASH_LIFETIME : GarrisonContain.cpp
- MX_MAX_OFFSET : lzo1x_c.cpp
- MY_INNER_PERIMETER : Scripts.h
- MY_OUTER_PERIMETER : Scripts.h
- myChdir() : main.cpp
- MyDebugLibSemaphore : mydebug.cpp, mydebug.h
- MYDEBUGLOCK : mydebug.h
- MYDEBUGUNLOCK : mydebug.h
- MyIPAddress() : FTP.CPP
- MyRegisterClass() : test2.cpp
- MYTOOLBAR_H : MyToolbar.h