Here is a list of all functions with links to the classes they belong to:
- h -
- hackInternet() : HackInternetAIUpdate
- HackInternetAIUpdate() : HackInternetAIUpdate
- HackInternetAIUpdateModuleData() : HackInternetAIUpdateModuleData
- HackInternetState() : HackInternetState
- HackInternetStateMachine() : HackInternetStateMachine
- hadASupplyCenter() : AcademyStats
- halt() : AIDockMachine, StateMachine
- Handicap() : Handicap
- Handle_Can_Write() : TagBlockFile
- handleAllCommandsReady() : ConnectionManager
- handleBehaviorZ() : Locomotor
- handleBounce() : PhysicsBehavior
- handleBuildPlacements() : InGameUI
- handleCameraChange() : CMainFrame
- handleChat() : LANAPI
- handleClientRecoil() : W3DModelDraw
- handleClientTurretPositioning() : W3DModelDraw
- handleConnect() : MatcherClass
- handleCRCMessage() : RecorderClass
- handleDisconnect() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handleFilterCallback() : SeismicSimulationNode
- handleGameAnnounce() : LANAPI
- handleGameOptions() : LANAPI
- handleGameStart() : LANAPI
- handleGameStartTimer() : LANAPI
- handleGroupRoomList() : MatcherClass
- handleHasMap() : LANAPI
- handleInActive() : LANAPI
- handleJoin() : MatcherClass
- handleJoinAccept() : LANAPI
- handleJoinDeny() : LANAPI
- handleLobbyAnnounce() : LANAPI
- handleLocalPlayerLeaving() : ConnectionManager
- handleNickError() : MatcherClass
- HandleNotification() : Observer< Event >
- handleObjectsOnBridgeOnDie() : BridgeBehavior
- handlePackingProcessing() : SpecialAbilityUpdate
- handlePartitionCellMaintenance() : Object
- handlePlayerChangedNick() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handlePlayerEnum() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handlePlayerJoined() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handlePlayerLeft() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handlePlayerMessage() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handleProjectileDetonation() : WeaponStore
- handleQMMatch() : PeerThreadClass
- handleRadiusCursor() : InGameUI
- handleRequestGameInfo() : LANAPI
- handleRequestGameLeave() : LANAPI
- handleRequestJoin() : LANAPI
- handleRequestLobbyLeave() : LANAPI
- handleRequestLocations() : LANAPI
- handleResizeAvailable() : EditWindow
- handleRoomMessage() : GeneralsClientMatcher, GeneralsMatcher, MatcherClass
- handleSetAccept() : LANAPI
- handleShroud() : Object
- handleThreatMap() : Object
- handleValueMap() : Object
- handleWeaponFireFX() : Drawable, ObjectDrawInterface, W3DModelDraw
- HandScrollTool() : HandScrollTool
- HAnimClass() : HAnimClass
- HAnimComboClass() : HAnimComboClass
- HAnimComboDataClass() : HAnimComboDataClass
- HAnimIterator() : HAnimIterator
- HAnimManagerClass() : HAnimManagerClass
- HAnimManagerIterator() : HAnimManagerIterator
- harmAndForceExitAllContained() : ContainModuleInterface, OpenContain, TunnelContain
- has3DSensitiveStreamsPlaying() : AudioManager, MilesAudioManager
- Has_3DNow_Instruction_Set() : CPUDetectClass
- Has_Back_Child() : AABTreeIterator
- Has_CMOV_Instruction() : CPUDetectClass
- Has_Color_Array() : MeshMatDescClass
- Has_CPUID_Instruction() : CPUDetectClass
- Has_Cull_Tree() : MeshGeometryClass
- Has_Embedded_Sounds() : HAnimClass
- Has_Extended_3DNow_Instruction_Set() : CPUDetectClass
- Has_Front_Child() : AABTreeIterator
- Has_Material_Array() : MeshMatDescClass, MeshModelClass
- Has_Material_Data() : MeshMatDescClass
- Has_MMX_Instruction_Set() : CPUDetectClass
- Has_Polygon_Renderers() : MeshModelClass
- Has_RDTSC_Instruction() : CPUDetectClass
- Has_Rotation() : HAnimClass, HCompressedAnimClass, HRawAnimClass
- Has_Shader_Array() : MeshMatDescClass, MeshModelClass
- Has_Shader_Data() : MeshMatDescClass
- Has_SSE2_Instruction_Set() : CPUDetectClass
- Has_SSE_Instruction_Set() : CPUDetectClass
- Has_Stencil() : DX8Wrapper
- Has_Texture_Array() : MeshMatDescClass, MeshModelClass
- Has_Texture_Data() : MeshMatDescClass
- Has_Time_Variant_Texture_Mappers() : MaterialInfoClass
- Has_UV() : MeshMatDescClass
- Has_Visibility() : HAnimClass, HCompressedAnimClass, HRawAnimClass
- Has_X_Translation() : HAnimClass, HCompressedAnimClass, HRawAnimClass
- Has_Y_Translation() : HAnimClass, HCompressedAnimClass, HRawAnimClass
- Has_Z_Translation() : HAnimClass, HCompressedAnimClass, HRawAnimClass
- hasAchievedVictory() : VictoryConditions, VictoryConditionsInterface
- hasAnyBuildFacility() : Player, Team, TeamPrototype
- hasAnyBuildings() : Player, Team, TeamPrototype
- hasAnyDamageWeapon() : Object, WeaponSet
- hasAnyFreeBlocks() : MemoryPoolBlob
- hasAnyObjects() : Player, Team, TeamPrototype
- hasAnyShortcutSelection() : ControlBar
- hasAnyShortcutSpecialPower() : Player
- hasAnySpecialPower() : Object
- hasAnySubdualDamage() : ActiveBody, BodyModule, BodyModuleInterface
- hasAnyUnits() : Player, Team, TeamPrototype
- hasAnyWeapon() : Object, WeaponSet
- hasAnyWeapons() : WeaponTemplateSet
- hasAudio() : ThingTemplate
- hasAvailableSpaceFor() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- hasBeenDefeated() : VictoryConditions, VictoryConditionsInterface
- hasCountermeasures() : Object
- hasCustomIndicatorColor() : Object
- HasErrors() : TransDB
- hasEverBeenHitched() : RailroadBehavior
- hasExitInterface() : Object
- hasFlag() : HordeUpdate, HordeUpdateInterface
- Hash() : SHAEngine
- Hash_Value() : HashListClass< T, U, NumHashValues >
- HashableClass() : HashableClass
- hasHigherPathPriority() : AIUpdateInterface
- HashListClass() : HashListClass< T, U, NumHashValues >
- HashNodeClass() : HashNodeClass< T, U >
- HashTableClass() : HashTableClass
- HashTableIteratorClass() : HashTableIteratorClass
- HashTemplateClass() : HashTemplateClass< KeyType, ValueType >
- HashTemplateIterator() : HashTemplateIterator< KeyType, ValueType >
- hasIconInfo() : Drawable
- hasInfo() : PathfindCell
- hasItem() : LList
- hasLeechRange() : Weapon
- hasLocomotorForSurface() : AIUpdateInterface
- hasMap() : GameSlot
- hasMoreLoops() : AudioEventRTS
- hasMouseMovedRecently() : LookAtTranslator
- hasMusicTrackCompleted() : AudioManager, MilesAudioManager
- hasNextWaypoint() : AIFollowWaypointPathState
- hasNonLodEffects() : SlowDeathBehaviorModuleData
- hasObjectsWantingToEnterOrExit() : ContainModuleInterface, OpenContain
- HasObservers() : Notifier< Event >
- hasPassword() : PeerThreadClass
- hasPlayerTimedOut() : DisconnectManager
- hasPrereqsForScience() : Player
- hasPublicTimer() : SpecialPowerTemplate
- hasRadar() : Player
- hasRequestedReload() : DebugWindowDialog
- hasReservedSpace() : FlightDeckBehavior, ParkingPlaceBehavior, ParkingPlaceBehaviorInterface
- hasRGBDataForWidth() : TileData
- hasSaid() : Speaker
- hasScience() : Player
- hasSelectedObject() : FenceOptions
- hasSelectionChanged() : DebugWindowDialog
- hasShownMPLocalDefeatWindow() : ScriptEngine
- hasSingleDamageType() : WeaponSet
- hasSinglePlayerBeenDefeated() : VictoryConditions, VictoryConditionsInterface
- hasSingleUseCommandBeenUsed() : Object
- hasSoundAmbient() : ThingTemplate
- hasSpecialPower() : Object
- hasStagingRoomListChanged() : GameSpyInfo, GameSpyInfoInterface
- hasSufficientPower() : Energy
- hasSuspension() : Locomotor
- hasTeamCompletedSequentialScript() : ScriptEngine
- hasUnitCompletedSequentialScript() : ScriptEngine
- hasUpgrade() : Object
- hasUpgradeComplete() : Player
- hasUpgradeInProduction() : Player
- hasWarnings() : Condition, Script, ScriptAction, ScriptGroup
- hasWeaponToDealDamageType() : Object, WeaponSet
- HasZero() : RemainderTable< T >
- haveWeSurrendered() : GameInfo
- HCompressedAnimClass() : HCompressedAnimClass
- Head() : DLListClass< T >, SList< T >
- headerNotifyResolutionChange() : HeaderTemplateManager
- HeaderTemplate() : HeaderTemplate
- HeaderTemplateManager() : HeaderTemplateManager
- HeadOffMapState() : HeadOffMapState
- healAllObjects() : Player, Team, TeamPrototype
- healCompletely() : Object
- HealContain() : HealContain
- HealContainModuleData() : HealContainModuleData
- HealCrateCollide() : HealCrateCollide
- healObject() : TunnelTracker
- healObjects() : GarrisonContain, TunnelTracker
- healSingleObject() : GarrisonContain
- Heap_Key() : HeapNodeClass< Key_Type >
- Height() : RectClass, ViewportClass
- height() : BinkVideoStream, IRegion2D, IRegion3D, Region2D, Region3D, VideoBuffer, VideoStream, VideoStreamInterface
- HeightDieUpdate() : HeightDieUpdate
- HeightDieUpdateModuleData() : HeightDieUpdateModuleData
- HeightMapRenderObjClass() : HeightMapRenderObjClass
- HeliAIStateMachine() : HeliAIStateMachine
- HelicopterSlowDeathBehavior() : HelicopterSlowDeathBehavior
- HelicopterSlowDeathBehaviorModuleData() : HelicopterSlowDeathBehaviorModuleData
- HeliTakeoffOrLandingState() : HeliTakeoffOrLandingState
- HelixContain() : HelixContain
- HelixContainModuleData() : HelixContainModuleData
- Help() : _Application
- HermiteSpline1DClass() : HermiteSpline1DClass
- HermiteSpline3DClass() : HermiteSpline3DClass
- Hi() : CWaveInfo
- hide() : Radar, Shell, WindowLayout
- Hide_Mouse() : Mouse, WWMouseClass
- hide_node() : W3DUtilityClass
- hideBeacon() : BeaconClientUpdate
- hideBuildTooltipLayout() : ControlBar
- hideCommunicator() : ControlBar
- hideMovie() : WindowVideoManager
- hideObjectSuperweaponDisplayByScript() : InGameUI
- hidePacketRouterTimeout() : DisconnectMenu
- hidePlayerControls() : DisconnectMenu
- hidePurchaseScience() : ControlBar
- hideScreen() : DisconnectMenu
- hideShell() : Shell
- hideSpecialPowerShortcut() : ControlBar
- hideWindowsInRange() : GameWindowManager
- HierarchySaveClass() : HierarchySaveClass
- HierarchyView() : HierarchyView
- HighlanderBody() : HighlanderBody
- HighlightChangesOptions() : _Workbook
- HijackerUpdate() : HijackerUpdate
- HInstance() : AlphaClassDesc, GridSnapModifierClassDesc
- hintDetectableWhileUnstealthed() : StealthUpdate
- HistoricWeaponDamageInfo() : HistoricWeaponDamageInfo
- hitchNewCarriagebyProximity() : RailroadBehavior
- hitchNewCarriagebyTemplate() : RailroadBehavior
- HitTest() : BonePickerClass, MeshDeformClass, SkinModifierClass
- HiveStructureBody() : HiveStructureBody
- HiveStructureBodyModuleData() : HiveStructureBodyModuleData
- HLodArrayEntry() : HLodSaveClass::HLodArrayEntry
- HLodClass() : HLodClass
- HLodDefClass() : HLodDefClass
- HLodPrototypeClass() : HLodPrototypeClass
- HLodSaveClass() : HLodSaveClass
- HModelDefClass() : HModelDefClass
- HModelPrototypeClass() : HModelPrototypeClass
- HMorphAnimClass() : HMorphAnimClass
- hold() : MemoryPoolObjectHolder
- HordeUpdate() : HordeUpdate
- HordeUpdateModuleData() : HordeUpdateModuleData
- Host_To_Net() : FieldClass
- HotKey() : HotKey
- HotKeyManager() : HotKeyManager
- HRawAnimClass() : HRawAnimClass
- HRESULT() : IChat2EventVtbl, IChat2Vtbl, IChatEventVtbl, IChatVtbl, IDownloadEventVtbl, IDownloadVtbl, IIGROptionsVtbl, INetUtilEventVtbl, INetUtilVtbl, IRTPatcherEventVtbl, IRTPatcherVtbl
- HResult() : Debug::HResult
- HSVClass() : HSVClass
- HTreeClass() : HTreeClass
- HTreeManagerClass() : HTreeManagerClass
- Hue_Shift() : SurfaceClass
- huntEnter() : CommandButtonHuntUpdate
- huntSpecialPower() : CommandButtonHuntUpdate
- huntWeapon() : CommandButtonHuntUpdate