Here is a list of all file members with links to the files they belong to:
- r -
- rad2deg() : BaseType.h
- RAD_TO_DEG : wwmath.h
- RAD_TO_DEGF : wwmath.h
- RADAR_ATTACK_GLOW_FRAMES : ControlBar.cpp
- RADAR_ATTACK_GLOW_NUM_TIMES : ControlBar.cpp
- RADAR_CELL_HEIGHT : Radar.h
- RADAR_CELL_WIDTH : Radar.h
- RADAR_EVENT_BATTLE_PLAN : Radar.h
- RADAR_EVENT_BEACON_PULSE : Radar.h
- RADAR_EVENT_CONSTRUCTION : Radar.h
- RADAR_EVENT_FAKE : Radar.h
- RADAR_EVENT_INFILTRATION : Radar.h
- RADAR_EVENT_INFORMATION : Radar.h
- RADAR_EVENT_INVALID : Radar.h
- RADAR_EVENT_NUM_EVENTS : Radar.h
- RADAR_EVENT_STEALTH_DISCOVERED : Radar.h
- RADAR_EVENT_STEALTH_NEUTRALIZED : Radar.h
- RADAR_EVENT_UNDER_ATTACK : Radar.h
- RADAR_EVENT_UPGRADE : Radar.h
- RADAR_PRIORITY_INVALID : Radar.h
- RADAR_PRIORITY_LOCAL_UNIT_ONLY : Radar.h
- RADAR_PRIORITY_NOT_ON_RADAR : Radar.h
- RADAR_PRIORITY_NUM_PRIORITIES : Radar.h
- RADAR_PRIORITY_STRUCTURE : Radar.h
- RADAR_PRIORITY_UNIT : Radar.h
- RADAR_QUEUE_TERRAIN_REFRESH_DELAY : Radar.cpp
- RadarEventType : Radar.h
- RadarPriorityType : Radar.h
- RadInv() : sampler.cpp
- RADIO_128X128 : Resource.h
- RADIO_256X256 : Resource.h
- RADIO_512X512 : Resource.h
- RADIO_ANY_TEXT : resource.h
- RADIO_BUTTON_PROPERTIES_DIALOG : resource.h
- RADIO_DISABLED : Properties.h
- RADIO_DISABLED_CHECKED_BOX : Properties.h
- RADIO_DISABLED_UNCHECKED_BOX : Properties.h
- RADIO_DOTS : resource.h
- RADIO_ENABLED : Properties.h
- RADIO_ENABLED_CHECKED_BOX : Properties.h
- RADIO_ENABLED_UNCHECKED_BOX : Properties.h
- RADIO_HILITE : Properties.h
- RADIO_HILITE_CHECKED_BOX : Properties.h
- RADIO_HILITE_UNCHECKED_BOX : Properties.h
- RADIO_LETTERS_AND_NUMBERS : resource.h
- RADIO_LINES : resource.h
- RADIO_NUMBERS : resource.h
- RADIO_TARGET_OTHER : Resource.h
- RadioButtonData : Gadget.h
- RADIUS_STRING : dazzle.cpp
- RADIUSCURSOR_A10STRIKE : InGameUI.h
- RADIUSCURSOR_AMBULANCE : InGameUI.h
- RADIUSCURSOR_AMBUSH : InGameUI.h
- RADIUSCURSOR_ANTHRAXBOMB : InGameUI.h
- RADIUSCURSOR_ARTILLERYBARRAGE : InGameUI.h
- RADIUSCURSOR_ATTACK_CONTINUE_AREA : InGameUI.h
- RADIUSCURSOR_ATTACK_DAMAGE_AREA : InGameUI.h
- RADIUSCURSOR_ATTACK_SCATTER_AREA : InGameUI.h
- RADIUSCURSOR_CARPETBOMB : InGameUI.h
- RADIUSCURSOR_CLEARMINES : InGameUI.h
- RADIUSCURSOR_CLUSTERMINES : InGameUI.h
- RADIUSCURSOR_COUNT : InGameUI.h
- RADIUSCURSOR_DAISYCUTTER : InGameUI.h
- RADIUSCURSOR_EMERGENCY_REPAIR : InGameUI.h
- RADIUSCURSOR_EMPPULSE : InGameUI.h
- RADIUSCURSOR_FRENZY : InGameUI.h
- RADIUSCURSOR_FRIENDLY_SPECIALPOWER : InGameUI.h
- RADIUSCURSOR_GUARD_AREA : InGameUI.h
- RADIUSCURSOR_HELIX_NAPALM_BOMB : InGameUI.h
- RADIUSCURSOR_NAPALMSTRIKE : InGameUI.h
- RADIUSCURSOR_NONE : InGameUI.h
- RADIUSCURSOR_NUCLEARMISSILE : InGameUI.h
- RADIUSCURSOR_OFFENSIVE_SPECIALPOWER : InGameUI.h
- RADIUSCURSOR_PARADROP : InGameUI.h
- RADIUSCURSOR_PARTICLECANNON : InGameUI.h
- RADIUSCURSOR_RADAR : InGameUI.h
- RADIUSCURSOR_SCUDSTORM : InGameUI.h
- RADIUSCURSOR_SPECTREGUNSHIP : InGameUI.h
- RADIUSCURSOR_SPYDRONE : InGameUI.h
- RADIUSCURSOR_SPYSATELLITE : InGameUI.h
- RADIUSCURSOR_SUPERWEAPON_SCATTER_AREA : InGameUI.h
- RadiusCursorType : InGameUI.h
- RaiseGSMessageBox() : GameSpyOverlay.h, GameSpyOverlay.cpp
- rand4 : mapper.cpp
- Random : sampler.cpp
- RANDOM_FORCE : ObjectCreationList.cpp
- RANDOM_H : RANDOM.H
- RANDOM_START_ANGLE : PartitionManager.h
- RANDOMIZE_START_FRAME : W3DModelDraw.cpp
- RANK_BRIGADIER_GENERAL : RankPointValue.h
- RANK_CAPTAIN : RankPointValue.h
- RANK_COLONEL : RankPointValue.h
- RANK_COMMANDER_IN_CHIEF : RankPointValue.h
- RANK_CORPORAL : RankPointValue.h
- RANK_GENERAL : RankPointValue.h
- RANK_LIEUTENANT : RankPointValue.h
- RANK_MAJOR : RankPointValue.h
- RANK_PRIVATE : RankPointValue.h
- RANK_SERGEANT : RankPointValue.h
- RATIONALIZE_ATTACK_RANGE : Weapon.cpp
- RAWFILE_Hx : RAWFILE.H, rawfile.h
- RC4_SWAP_BYTE : rc4.cpp
- RCFILE_H : rcfile.h
- RCGameDetailsMenuInit() : FunctionLexicon.cpp, PopupLadderSelect.cpp
- RCGameDetailsMenuSystem() : FunctionLexicon.cpp, PopupLadderSelect.cpp
- RCItemType : PeerDefs.h
- RDDESC_H : rddesc.h
- RDTSC() : mpu.cpp
- READ_CHAR : pcx.cpp
- READ_CHARx : pcx.cpp
- Read_Float() : wwprofile.cpp
- Read_Iff_Chunk() : IFF.H
- Read_Int() : wwprofile.cpp
- Read_Line() : readline.cpp, readline.h
- READ_MICRO_CHUNK : chunkio.h
- READ_MICRO_CHUNK_STRING : chunkio.h
- READ_MICRO_CHUNK_WIDESTRING : chunkio.h
- READ_MICRO_CHUNK_WWSTRING : chunkio.h
- Read_PCX_File() : pcx.cpp, pcx.H
- Read_Process_Info() : process.cpp, process.h
- READ_SAFE_MICRO_CHUNK : chunkio.h
- Read_String() : wwprofile.cpp
- READ_WIDESTRING_CHUNK : chunkio.h
- READ_WWSTRING_CHUNK : chunkio.h
- READLINE_H : readline.h
- ReadMemoryRoutine : debug_stack.cpp, debug_stack.inl
- READY_TO_ATTACK : DeployStyleAIUpdate.h
- READY_TO_FIRE : WeaponStatus.h
- READY_TO_MOVE : DeployStyleAIUpdate.h
- Real : BaseType.h
- REAL_TO_BYTE : BaseType.h
- REAL_TO_CHAR : BaseType.h
- REAL_TO_INT : BaseType.h
- REAL_TO_INT_CEIL : BaseType.h
- REAL_TO_INT_FLOOR : BaseType.h
- REAL_TO_SHORT : BaseType.h
- REAL_TO_UNSIGNEDBYTE : BaseType.h
- REAL_TO_UNSIGNEDINT : BaseType.h
- REAL_TO_UNSIGNEDSHORT : BaseType.h
- REALCRC_H : realcrc.h
- REALLY_FAR : ScriptActions.cpp
- reallyDoStart() : SkirmishGameOptionsMenu.cpp
- reallyLoadReplay() : ReplayMenu.cpp
- Recolor() : colorspace.h
- RECORD_RENDER : dx8renderer.h
- RecorderModeType : Recorder.h
- RECORDERMODETYPE_NONE : Recorder.h
- RECORDERMODETYPE_PLAYBACK : Recorder.h
- RECORDERMODETYPE_RECORD : Recorder.h
- RECOVER_FROM_OFF_MAP : DeliverPayloadAIUpdate.h
- recoverDstState() : W3DModelDraw.h
- recoverSrcState() : W3DModelDraw.h
- Rect : trect.h, RECT.h
- RECT_H : rect.h, RECT.h
- RECT_NONE() : RECT.h
- RectParameterClass : simpleparameter.h
- recursion() : test1.cpp
- recursion2() : test1.cpp
- recursionShell() : test1.cpp
- RED_COLOR : TTFont.cpp, TTFont.h
- RED_IRRADIATED_COLOR : Drawable.cpp
- REF_about() : refabout.cpp, refcodex.h
- REF_decode() : refcodex.h, refdecode.cpp
- REF_encode() : refcodex.h, refencode.cpp
- REF_is() : refcodex.h, refdecode.cpp
- REF_PTR_H : ref_ptr.h
- REF_PTR_RELEASE : refcount.h
- REF_PTR_SET : refcount.h
- REF_size() : refcodex.h, refdecode.cpp
- REFCOUNT_H : refcount.h
- RefCountListClass : refcount.h
- RefCountNodeClass : refcount.h
- REFLECTION_FACTOR : W3DWater.cpp
- Reformat_Volume_Name() : autorun.cpp
- RefRenderObjListClass : robjlist.h
- RefRenderObjListIterator : robjlist.h
- RefreshGameInfoListBox() : LobbyUtils.h, LobbyUtils.cpp
- RefreshGameInfoWindow() : GameInfoWindow.h, GameInfoWindow.cpp
- refreshGameList() : WOLLobbyMenu.cpp
- RefreshGameListBox() : LobbyUtils.cpp
- RefreshGameListBoxes() : LobbyUtils.h, LobbyUtils.cpp
- refreshIgnoreList() : WOLBuddyOverlay.cpp
- refreshPlayerList() : WOLLobbyMenu.cpp
- REGEXPR_H : regexpr.h
- REGISTER_SHDDEF : shddeffactory.h, shdbumpdiff.cpp, shdbumpspec.cpp, shdcubemap.cpp, shdglossmask.cpp, shdlegacyw3d.cpp, shdsimple.cpp
- RegisterCOMServer() : WWCOMUtil.cpp, WWCOMUtil.h
- registerDLL() : wolSetup.cpp
- REGISTRY_H : registry.h
- REGROUP_SUCCESS_DISTANCE_SQUARED : SupplyTruckAIUpdate.cpp
- Reinterpret_Cast() : RefPtr.h
- Relationship : GameCommon.h
- RELEASE_CRASH : Debug.h
- RELEASE_CRASHLOCALIZED : Debug.h
- Release_Refs() : sortingrenderer.cpp
- ReleaseCrash() : Debug.h, Debug.cpp
- RELEASECRASH_FILE_NAME : Debug.cpp
- RELEASECRASH_FILE_NAME_PREV : Debug.cpp
- ReleaseCrashLocalized() : Debug.h, Debug.cpp
- ReleaseLog() : Compress.cpp
- ReleaseWindowInfo() : LobbyUtils.h, LobbyUtils.cpp
- RELOAD_AMMO : JetAIUpdate.cpp
- ReloadAllTextures() : W3DAssetManagerExposed.h, W3DAssetManagerExposed.cpp
- RELOADING_CLIP : WeaponStatus.h
- Remove_Accelerator() : msgloop.cpp, msgloop.h
- Remove_Modeless_Dialog() : msgloop.cpp, msgloop.h
- Remove_Quotes_Around_String() : Locale_API.cpp
- RENDER2D_H : render2d.h
- RENDER2DSENTENCE_H : render2dsentence.h
- RendererListContainerIterator : shdrenderer.h
- RendererListContainerList : shdrenderer.h
- renderStenciledPlayerColor() : W3DScene.cpp
- RENDOBJ_H : rendobj.h
- ReOpenPlayerInfo() : GameSpyOverlay.h, GameSpyOverlay.cpp
- REPAIRSTATE_EXTENDING : SlavedUpdate.h
- REPAIRSTATE_NONE : SlavedUpdate.h
- REPAIRSTATE_PACKING : SlavedUpdate.h
- REPAIRSTATE_READY : SlavedUpdate.h
- REPAIRSTATE_RETRACTING : SlavedUpdate.h
- REPAIRSTATE_UNPACKING : SlavedUpdate.h
- REPAIRSTATE_WELDING : SlavedUpdate.h
- RepairStates : SlavedUpdate.h
- REPLAY_CRC_INTERVAL : CRCDebug.h, Recorder.cpp
- ReplayControlInput() : GUICallbacks.h, ReplayControls.cpp
- ReplayControlSystem() : GUICallbacks.h, ReplayControls.cpp
- replayExtention : Recorder.cpp
- ReplayMenuInit() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuInput() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuShutdown() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuSystem() : GUICallbacks.h, ReplayMenu.cpp
- ReplayMenuUpdate() : GUICallbacks.h, ReplayMenu.cpp
- ReplayWasPressed : PopupSaveLoad.cpp, ScoreScreen.cpp
- ReportCategoryNames : assetstatus.cpp
- REQUEST_POINTER_REMAP : saveload.h
- REQUEST_REF_COUNTED_POINTER_REMAP : saveload.h
- RequestBuddyAdd() : WOLBuddyOverlay.cpp
- RequestQueue : BuddyThread.cpp, GameResultsThread.cpp, PeerThread.cpp, PersistentStorageThread.cpp, PingThread.cpp
- RequestType : AudioRequest.h
- resAcceptMenu : MainMenu.cpp
- RESEND_INTERVAL : Network.cpp
- RESERVATION_LANDING : BehaviorModule.h
- RESERVATION_TAKEOFF : BehaviorModule.h
- Reset_All_Texture_Mappers() : mapper.cpp, mapper.h
- Reset_D3D_Device() : W3DDisplay.cpp, WinMain.cpp
- Reset_Video_Mode() : ddraw.cpp, misc.h
- ResetBattleHonorInsertion() : SkirmishBattleHonors.h, PopupPlayerInfo.cpp
- ResetDiplomacy() : GUICallbacks.h, Diplomacy.cpp
- ResetInGameChat() : GUICallbacks.h, InGameChat.cpp
- RESIZE_PAGE_MESSAGE : mapobjectprops.cpp
- ResolveIP() : NetworkInterface.h, networkutil.h, NetworkUtil.cpp, manglertest.cpp
- RESOURCE_FILE : autorun.cpp
- RESOURCE_FILE_TYPE_NAME : rcfile.cpp
- RESOURCE_GATHER_MANAGER_H : ResourceGatheringManager.h
- ResponseQueue : BuddyThread.cpp, GameResultsThread.cpp, PeerThread.cpp, PersistentStorageThread.cpp, PingThread.cpp
- RESTART_ANIM_WHEN_COMPLETE : W3DModelDraw.cpp
- RestoreBackupFile() : fileops.cpp, fileops.h
- RESULT : BuddyThread.cpp, GameSpyGP.cpp
- return() : patch.cpp
- RETURN_TO_BASE_TO_RELOAD : Weapon.h
- RETURN_TO_DEAD_AIRFIELD : JetAIUpdate.cpp
- RETURNING_FOR_LANDING : JetAIUpdate.cpp
- RetVal : patch.cpp
- Reverse16 : iff.h
- Reverse32 : iff.h
- Reverse_LONG : sha.cpp
- REVERSE_SOUND_TRANSITION : GameWindowTransitions.h
- RGB_H : RGB.H, rgb.h
- RGB_to_CIEY() : ww3dformat.cpp
- RGB_To_HSV() : colorspace.h
- RGB_TO_INT32 : render2d.h
- RGBA_TO_INT32 : render2d.h
- RGBA_TO_VECTOR3 : part_ldr.h
- rgbToHSV() : ColorDialog.cpp
- RIGHT : vxllayer.cpp
- RIGHT_JUSTIFY : resource.h
- RIGHT_SIDE : resource.h
- RightClickStruct : GadgetListBox.h
- Rights_ReadOnly : Rights.h
- Rights_ReadWrite : Rights.h
- Rights_WriteOnly : Rights.h
- RINFO_H : rinfo.h
- RING_HIGHEST_LOD : ringobj.h
- RING_LOWEST_LOD : ringobj.h
- RING_NUM_LOD : ringobj.h
- RingAlphaChannelClass : ringobj.h
- RingColorChannelClass : ringobj.h
- RingLODCosts : ringobj.cpp
- RingMeshArray : ringobj.cpp
- RINGOBJ_H : ringobj.h
- RingScaleChannelClass : ringobj.h
- RLE_Blit() : blit.cpp, blit.h
- RNDSTRAW_H : RNDSTRAW.H
- RNDSTRNG_H : rndstrng.h
- RNG_H : rng.h
- RO : wstypes.h
- ROAD_DIRECTORY : FileSystem.h
- ROAD_SNAP_DISTANCE : RoadTool.h
- roadShader2Stage : W3DShaderManager.cpp
- RoadShaderList : W3DShaderManager.cpp
- roadShaderPixelShader : W3DShaderManager.cpp
- RoadTool_H : RoadTool.h
- ROBJLIST_H : robjlist.h
- RoomMessageCallback() : GameSpyChat.h, GameSpyChat.cpp
- RootPath : Babylon.cpp, Babylon.h
- ROR_NOT_READY : GETCD.CPP
- ROTATE_LEFT : md5.cpp
- rotateOutput() : global.h, main.cpp
- rotateParanoid() : global.h, main.cpp
- ROUND : WorldBuilderView.cpp
- ROUND_THRESHOLD : mpu.cpp
- ROW_COUNT : XLStuff.h
- ROW_LANGUAGE : XLStuff.h
- ROWCOL : matrix3.cpp, matrix3.h, matrix4.cpp, matrix4.h, matrix4.cpp, matrix4.h, WWmatrix3.cpp, WWmatrix3.h
- ROWCOL4 : matrix4.cpp
- ROWCOL_LAST : matrix4.h
- RT_DLGINIT : FormClass.cpp
- RTPatcher : wolapi.h
- RUL_EXTENSION : NoxCompress.h
- RULER_CIRCLE : wbview.h
- RULER_LINE : wbview.h
- RULER_NONE : wbview.h
- RULER_TOOL_H : RulerTool.h
- RulerTypeEnum : wbview.h
- RunBenchmark() : benchmark.h
- RunGame() : main.cpp
- RunLauncher() : main.cpp
- RUNWAY_END_BONE : FlightDeckBehavior.h
- RUNWAY_START_BONE : FlightDeckBehavior.h
- RunwayReservationType : BehaviorModule.h