Here is a list of all file members with links to the files they belong to:
- d -
- d0 : vchannel.cpp
- d1 : vchannel.cpp
- d10 : vchannel.cpp
- d11 : vchannel.cpp
- d12 : vchannel.cpp
- d13 : vchannel.cpp
- d14 : vchannel.cpp
- d15 : vchannel.cpp
- d2 : vchannel.cpp
- d3 : vchannel.cpp
- D3D8Lib : dx8wrapper.cpp
- D3DFormat_To_WW3DFormat() : formconv.cpp, formconv.h
- D3DFormat_To_WW3DZFormat() : formconv.cpp, formconv.h
- D3DFormatToWW3DFormatConversionArray : formconv.cpp
- D3DFormatToWW3DZFormatConversionArray : formconv.cpp
- D3DFVF_POINTVERTEX : W3DSnow.cpp
- d4 : vchannel.cpp
- d5 : vchannel.cpp
- d6 : vchannel.cpp
- d7 : vchannel.cpp
- d8 : vchannel.cpp
- d9 : vchannel.cpp
- D_ISLOG : debug_macro.h
- D_ISLOG_GROUP : debug_macro.h
- DAMAGE_ARMOR_PIERCING : Damage.h
- DAMAGE_AURORA_BOMB : Damage.h
- DAMAGE_COMANCHE_VULCAN : Damage.h
- DAMAGE_CRUSH : Damage.h
- DAMAGE_DEPLOY : Damage.h
- DAMAGE_DISARM : Damage.h
- DAMAGE_EXPLOSION : Damage.h
- DAMAGE_FALLING : Damage.h
- DAMAGE_FLAME : Damage.h
- DAMAGE_GATTLING : Damage.h
- DAMAGE_HACK : Damage.h
- DAMAGE_HAZARD_CLEANUP : Damage.h
- DAMAGE_HEALING : Damage.h
- DAMAGE_INFANTRY_MISSILE : Damage.h
- DAMAGE_JET_MISSILES : Damage.h
- DAMAGE_KILL_GARRISONED : Damage.h
- DAMAGE_KILLPILOT : Damage.h
- DAMAGE_LAND_MINE : Damage.h
- DAMAGE_LASER : Damage.h
- DAMAGE_MELEE : Damage.h
- DAMAGE_MICROWAVE : Damage.h
- DAMAGE_MODULE_MAX_FX : TransitionDamageFX.h
- DAMAGE_MOLOTOV_COCKTAIL : Damage.h
- DAMAGE_NUM_TYPES : Damage.h
- DAMAGE_PARTICLE_BEAM : Damage.h
- DAMAGE_PENALTY : Damage.h
- DAMAGE_POISON : Damage.h
- DAMAGE_RADIATION : Damage.h
- DAMAGE_RANGE_CALC_TYPE : Weapon.cpp
- DAMAGE_SMALL_ARMS : Damage.h
- DAMAGE_SNIPER : Damage.h
- DAMAGE_STATUS : Damage.h
- DAMAGE_STEALTHJET_MISSILES : Damage.h
- DAMAGE_SUBDUAL_BUILDING : Damage.h
- DAMAGE_SUBDUAL_MISSILE : Damage.h
- DAMAGE_SUBDUAL_UNRESISTABLE : Damage.h
- DAMAGE_SUBDUAL_VEHICLE : Damage.h
- DAMAGE_SURRENDER : Damage.h
- DAMAGE_TOPPLING : Damage.h
- DAMAGE_TYPE_FLAGS_ALL : Damage.h, Damage.cpp
- DAMAGE_TYPE_FLAGS_NONE : Damage.h, Damage.cpp
- DAMAGE_UNRESISTABLE : Damage.h
- DAMAGE_WATER : Damage.h
- DamageType : Damage.h
- DamageTypeFlags : Damage.h
- DARK_GRAY_DISABLED_COLOR : Drawable.cpp
- DASSERT : debug_macro.h
- DASSERT_MSG : debug_macro.h
- DATA_H : data.h
- DATA_LEN_BYTES : TileData.h
- DATA_LEN_PIXELS : TileData.h
- DataChunkParserPtr : DataChunk.h
- DataChunkVersionType : DataChunk.h
- DATE_BUFFER_SIZE : GameState.cpp, WOLLoginMenu.cpp
- DAY : WWFILE.H, wwfile.h
- DAZZLE_AREA_STRING : dazzle.cpp
- DAZZLE_COLOR_STRING : dazzle.cpp
- DAZZLE_DIRECTION_AREA_STRING : dazzle.cpp
- DAZZLE_DIRECTION_STRING : dazzle.cpp
- DAZZLE_H : dazzle.h
- DAZZLE_INI_FILENAME : ww3d.cpp
- DAZZLE_INTENSITY_POW_STRING : dazzle.cpp
- DAZZLE_INTENSITY_STRING : dazzle.cpp
- DAZZLE_LENSFLARE_STRING : dazzle.cpp
- DAZZLE_LIST_STRING : dazzle.cpp
- DAZZLE_SCALE_X_STRING : dazzle.cpp
- DAZZLE_SCALE_Y_STRING : dazzle.cpp
- DAZZLE_SECTION_BUFFERSIZE : w3dutil.cpp
- DAZZLE_SETTINGS_FILENAME : w3dutil.cpp
- DAZZLE_SIZE_POW_STRING : dazzle.cpp
- DAZZLE_TEST_COLOR_STRING : dazzle.cpp
- DAZZLE_TEXTURE_STRING : dazzle.cpp
- DAZZLE_TYPES_SECTION : w3dutil.cpp
- DAZZLESAVE_H : dazzlesave.h
- DBG : wdebug.h
- DBG_DECLARE_TYPE() : AUD_Cache.cpp, AUD_Streamer.cpp
- DBG_type_struct_is_dead : AUD_Assert.cpp
- DbgFree : NoxCompress.cpp
- DBGHELP : debug_stack.cpp, debug_stack.inl
- DbgMalloc : NoxCompress.cpp
- DBGMSG : wdebug.h
- DBGSTREAM : wdebug.h
- DC_3DFX_VENDOR_ID : W3DShaderManager.cpp
- DC_ATI_VENDOR_ID : W3DShaderManager.cpp
- DC_GEFORCE2 : GameLOD.h
- DC_GEFORCE3 : GameLOD.h
- DC_GEFORCE4 : GameLOD.h
- DC_GENERIC_PIXEL_SHADER_1_1 : GameLOD.h
- DC_GENERIC_PIXEL_SHADER_1_4 : GameLOD.h
- DC_GENERIC_PIXEL_SHADER_2_0 : GameLOD.h
- DC_MAX : GameLOD.h
- DC_NVIDIA_VENDOR_ID : W3DShaderManager.cpp
- DC_RADEON : GameLOD.h
- DC_RADEON_8500 : GameLOD.h
- DC_RADEON_9700 : GameLOD.h
- DC_TNT : GameLOD.h
- DC_TNT2 : GameLOD.h
- DC_UNKNOWN : GameLOD.h
- DC_VOODOO2 : GameLOD.h
- DC_VOODOO3 : GameLOD.h
- DC_VOODOO4 : GameLOD.h
- DC_VOODOO5 : GameLOD.h
- DCHECK : debug_macro.h
- DCHECK_MSG : debug_macro.h
- DCRASH : debug_macro.h
- DCRASH_RELEASE : debug_macro.h
- DCTASSERT : debug_macro.h
- DDHELP : autorun.h
- DDRAW : autorun.h
- DDS_CUBEMAP : ddsfile.h
- DDS_TEXTURE : ddsfile.h
- DDS_VOLUME : ddsfile.h
- DDSCAPS2_CUBEMAP : ddsfile.cpp
- DDSCAPS2_VOLUME : ddsfile.cpp
- DDSType : ddsfile.h
- DEATH_BURNED : Damage.h
- DEATH_CRUSHED : Damage.h
- DEATH_DETONATED : Damage.h
- DEATH_EXPLODED : Damage.h
- DEATH_EXPLOSION : ParticleSys.h
- DEATH_EXTRA_2 : Damage.h
- DEATH_EXTRA_3 : Damage.h
- DEATH_EXTRA_4 : Damage.h
- DEATH_EXTRA_5 : Damage.h
- DEATH_EXTRA_6 : Damage.h
- DEATH_EXTRA_7 : Damage.h
- DEATH_EXTRA_8 : Damage.h
- DEATH_FLOODED : Damage.h
- DEATH_LASERED : Damage.h
- DEATH_NONE : Damage.h
- DEATH_NORMAL : Damage.h
- DEATH_NUM_TYPES : Damage.h
- DEATH_POISONED : Damage.h
- DEATH_POISONED_BETA : Damage.h
- DEATH_POISONED_GAMMA : Damage.h
- DEATH_SPLATTED : Damage.h
- DEATH_SUICIDED : Damage.h
- DEATH_TOPPLED : Damage.h
- DEATH_TYPE_FLAGS_ALL : Damage.h
- DEATH_TYPE_FLAGS_NONE : Damage.h
- DeathType : Damage.h
- DeathTypeFlags : Damage.h
- DEBRIS_TRAIL : ParticleSys.h
- DebrisDisposition : ObjectCreationList.cpp
- debrisModelNamesGlobalHack : ObjectCreationList.cpp
- DEBUG_ASSERTCRASH : Debug.h, DownloadDebug.h, GameText.cpp, debug.h
- DEBUG_ASSERTINLIST : PartitionManager.cpp
- DEBUG_ASSERTLOG : Debug.h
- DEBUG_CACHE : AUD_Cache.cpp
- DEBUG_CMD_H : debug_cmd.h
- DEBUG_CRASH : Debug.h, DownloadDebug.h, debug.h
- DEBUG_CREATE_COMMAND_GROUP : debug_cmd.h
- Debug_Date_And_Time_Stamp() : autorun.cpp
- DEBUG_DEBUG_H : debug_debug.h
- DEBUG_DECLARE_IO_INTERFACE : debug_io.h
- DEBUG_DOC_H : debug_doc.h
- DEBUG_EVENT_CONTENTION : AUD_Events.cpp
- DEBUG_EXTERN_C : Debug.h
- DEBUG_FILE : Wnd_file.cpp
- DEBUG_FILENLINE : Debug.h
- DEBUG_H : debug.h
- DEBUG_IMPLEMENT_IO_INTERFACE : debug_io.h
- DEBUG_INIT : Debug.h
- DEBUG_IO_H : debug_io.h
- DEBUG_LOG : Debug.h, CompressionManager.cpp, NoxCompress.cpp, DownloadDebug.h, GameText.cpp, Compress.cpp, debug.h, textureCompress.cpp
- DEBUG_MACRO_H : debug_macro.h
- DEBUG_MAP : PersistentStorageThread.cpp
- DEBUG_QPF : AIPathfind.cpp
- DEBUG_SHADOW_RENDERING : texproject.cpp
- DEBUG_SHUTDOWN : Debug.h
- DEBUG_STACK_H : debug_stack.h
- DEBUG_STRING_IT : Debug.h
- DEBUG_THREADSAFE : Debug.cpp
- DEBUG_TOKEN_IT : Debug.h
- DEBUG_VOXELS : meshsave.cpp
- Debug_Windowed : ddraw.cpp, misc.h
- DebugAllocMemory() : debug_internal.cpp, internal.h
- DebugCrash() : DownloadDebug.h
- DebugFile : Wnd_file.cpp
- DebugFreeMemory() : debug_internal.cpp, internal.h
- DebugGetDefaultCommands() : debug_debug.h, debug_getdefaultcommands.cpp, test1.cpp, test5.cpp, test1.cpp
- DebugInternalAssert() : debug_internal.cpp, internal.h
- DebugLibSemaphore : wdebug.cpp, wdebug.h, wdebug.cpp, wdebug.h
- DEBUGLOCK : wdebug.h
- DebugLog() : DownloadDebug.h
- DebugPrint : DebugPrint.h
- DebugReAllocMemory() : debug_internal.cpp, internal.h
- DebugType : wwdebug.h
- DEBUGUNLOCK : wdebug.h
- DECAL_TEXELS_PER_WORLD_UNIT : W3DProjectedShadow.cpp
- DECALMSH_H : decalmsh.h
- DECALSYS_H : decalsys.h
- DECLARE_DEFINITION_FACTORY : simpledefinitionfactory.h, AudibleSound.cpp, twiddler.cpp
- DECLARE_EDITABLE : editable.h
- DECLARE_FORCE_LINK : wwhack.h, cardinalspline.cpp, catmullromspline.cpp, curve.cpp, hermitespline.cpp, tcbspline.cpp, shdbumpdiff.cpp, shdbumpspec.cpp, shdcubemap.cpp, shdglossmask.cpp, shdlegacyw3d.cpp, shdsimple.cpp
- DECLARE_LITERALSTRING_ARG1 : GameMemory.h
- DECLARE_LITERALSTRING_ARG2 : GameMemory.h
- DECLARE_NOTIFIER : notifier.h
- DECLARE_OBSERVER : notifier.h
- DECLARE_PERF_TIMER : PerfTimer.h
- DECLARE_TOTAL_PERF_TIMER : PerfTimer.h
- DeclineResolution() : MainMenu.cpp
- DecodeFormat() : olestring.cpp, olestring.h
- DecodeFormat< char >() : olestring.cpp
- DecodeFormat< OLECHAR >() : olestring.cpp
- DecompressFile() : NoxCompress.cpp, NoxCompress.h
- DecompressMemory() : NoxCompress.cpp, NoxCompress.h
- DecompressPacket() : NoxCompress.cpp, NoxCompress.h
- DEF_2D_SAMPLE_COUNT : WWAudio.h
- DEF_3D_SAMPLE_COUNT : WWAudio.h
- DEF_ATTACK_FRAMES : Drawable.h
- DEF_CACHE_SIZE : WWAudio.h
- DEF_CLASSID_RANGE : definitionclassids.h
- DEF_CLASSID_START : definitionclassids.h
- DEF_DECAY_FRAMES : Drawable.h
- DEF_MAX_2D_BUFFER_SIZE : WWAudio.h
- DEF_MAX_3D_BUFFER_SIZE : WWAudio.h
- DEF_MUSIC_VOL : WWAudio.h
- DEF_SFX_VOL : WWAudio.h
- DEF_SUSTAIN_FRAMES : Drawable.h
- def_visible_primitive() : AppData.cpp, ExportAll.cpp, SceneSetup.cpp, SkinCopy.cpp, Utility.cpp
- DEFAULT : SelectMacrotexture.cpp
- DEFAULT_AERO_FRICTION : PhysicsUpdate.cpp
- DEFAULT_APPROACH_VECTOR_SIZE : DockUpdate.h
- DEFAULT_BIT_DEPTH : dx8wrapper.cpp
- DEFAULT_DEBUG_SHADER_BITS : ww3d.cpp
- DEFAULT_DEFECTION_DETECTION_PROTECTION_TIME_LIMIT : SpecialPower.cpp
- DEFAULT_EXPORT_FLAGS : w3dappdata.h
- DEFAULT_FLOATING_TEXT_TIMEOUT : InGameUI.h
- DEFAULT_FORWARD_FRICTION : PhysicsUpdate.cpp
- DEFAULT_HEAL_ICON_HEIGHT : Drawable.cpp
- DEFAULT_HEAL_ICON_WIDTH : Drawable.cpp
- DEFAULT_IB_SIZE : dx8indexbuffer.cpp
- DEFAULT_INACTIVATION_TIME : texture.cpp
- DEFAULT_INDEX_BUFFER_SIZE : W3DBufferManager.h
- DEFAULT_LATERAL_FRICTION : PhysicsUpdate.cpp
- DEFAULT_LEN : PingThread.cpp
- DEFAULT_LOSSY_ERROR_TOLERANCE : vchannel.h
- DEFAULT_MASS : PhysicsUpdate.cpp
- DEFAULT_MAX_BATCH_SHORELINE_TILES : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp
- DEFAULT_MAX_FPS : GameEngine.h
- DEFAULT_MAX_FRAME_EXTRABLEND_TILES : HeightMap.cpp
- DEFAULT_MAX_LIFESPAN : DumbProjectileBehavior.cpp
- DEFAULT_MAX_MAP_EXTRABLEND_TILES : HeightMap.cpp
- DEFAULT_MAX_MAP_SHORELINE_TILES : BaseHeightMap.cpp, FlatHeightMap.cpp, HeightMap.cpp
- DEFAULT_MESH_EXPORT_FLAGS : w3dappdata.h
- DEFAULT_MUST_CATCH_UP_RADIUS : MobMemberSlavedUpdate.h
- DEFAULT_NO_NEED_TO_CATCH_UP_RADIUS : MobMemberSlavedUpdate.h
- DEFAULT_PITCH_RATE : TurretAI.h
- DEFAULT_PROTOCOL : udp.h, tcp.h, udp.h, tcp.h, udp.h
- DEFAULT_RENDER_TARGET_HEIGHT : W3DProjectedShadow.cpp
- DEFAULT_RENDER_TARGET_WIDTH : W3DProjectedShadow.cpp
- DEFAULT_RESOLUTION_HEIGHT : dx8wrapper.cpp
- DEFAULT_RESOLUTION_WIDTH : dx8wrapper.cpp
- DEFAULT_ROAD_SCALE : W3DRoadBuffer.h
- DEFAULT_SCORCHMARK_RADIUS : ScorchOptions.cpp
- DEFAULT_SEISMIC_SIMULATION_MAGNITUDE : TerrainVisual.h
- DEFAULT_SHOCK_PITCH : PhysicsUpdate.cpp
- DEFAULT_SHOCK_ROLL : PhysicsUpdate.cpp
- DEFAULT_SHOCK_YAW : PhysicsUpdate.cpp
- DEFAULT_SHROUD_CELL_SIZE : W3DShroud.cpp
- DEFAULT_TARGET_SIZE : ImagePacker.h
- DEFAULT_TERRAIN_SIZE : W3DShroud.cpp
- DEFAULT_TEXTURE_BIT_DEPTH : dx8wrapper.cpp
- DEFAULT_TINT_COLOR_FADE_RATE : Drawable.h
- DEFAULT_TRACK_SPACING : W3DTerrainTracks.cpp
- DEFAULT_TRACK_WIDTH : W3DTerrainTracks.cpp
- DEFAULT_TRIG : Trig.cpp
- DEFAULT_TTL : PingThread.cpp
- DEFAULT_TURN_RATE : TurretAI.h
- DEFAULT_UPDATE_RATE : HordeUpdate.cpp
- DEFAULT_VB_SIZE : dx8vertexbuffer.cpp
- DEFAULT_VERTEX_BUFFER_SIZE : W3DBufferManager.h
- DEFAULT_VIEW_HEIGHT : View.h
- DEFAULT_VIEW_ORIGIN_X : View.h
- DEFAULT_VIEW_ORIGIN_Y : View.h
- DEFAULT_VIEW_WIDTH : View.h
- DEFAULT_VISIBLE_TERRAIN : W3DShroud.cpp
- DEFAULT_VOLUME_PARTICLE_DEPTH : ParticleSys.h
- DEFAULT_WORLD_HEIGHT : GameType.h
- DEFAULT_WORLD_WIDTH : GameType.h
- DEFAULT_XRESOLUTION : WinMain.cpp
- DEFAULT_YRESOLUTION : WinMain.cpp
- DEFAULT_Z_FRICTION : PhysicsUpdate.cpp
- DefaultINodeFilter : nodefilt.cpp
- DEFECTION_DETECTION_TIME_MAX : ObjectDefectionHelper.h
- DEFIDLIST_PARAM : editable.h
- DEFINE_ANIM_2D_MODE_NAMES : Anim2D.cpp
- DEFINE_AUTO_POOL : mempool.h, camerashakesystem.cpp, dx8renderer.cpp, hanim.cpp, SoundScene.cpp, multilist.cpp, slnode.cpp, aabtreecull.cpp, gridcull.cpp
- DEFINE_AUTOACQUIRE_NAMES : AIUpdate.cpp
- DEFINE_BODYDAMAGETYPE_NAMES : GlobalData.cpp, TerrainRoads.cpp
- DEFINE_BUILD_COMPLETION_NAMES : ThingTemplate.cpp
- DEFINE_BUILDABLE_STATUS_NAMES : ThingTemplate.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_COMMAND_OPTION_NAMES : ControlBar.cpp
- DEFINE_COMMANDSOURCEMASK_NAMES : WeaponSet.cpp
- DEFINE_DEATH_NAMES : INI.cpp, ParticleUplinkCannonUpdate.cpp, SpectreGunshipDeploymentUpdate.cpp, SpectreGunshipUpdate.cpp, Weapon.cpp
- DEFINE_DLG_EVENT_PRIORITY_NAMES : GameSpeech.cpp
- DEFINE_EDITOR_SORTING_NAMES : ThingTemplate.cpp, EditObjectParameter.cpp, FenceOptions.cpp, ObjectOptions.cpp, PickUnitDialog.cpp
- DEFINE_GEOMETRY_NAMES : Geometry.cpp, ThingTemplate.cpp
- DEFINE_GUI_COMMMAND_NAMES : ControlBar.cpp
- DEFINE_HORDEACTION_NAMES : HordeUpdate.cpp
- DEFINE_IMAGE_STATUS_NAMES : Image.cpp
- DEFINE_KEY : WellKnownKeys.h
- DEFINE_LOCO_APPEARANCE_NAMES : Locomotor.cpp
- DEFINE_LOCO_Z_NAMES : Locomotor.cpp
- DEFINE_LOCOMOTORSET_NAMES : RiderChangeContain.cpp, AIUpdate.cpp, JetAIUpdate.cpp
- DEFINE_MAXHEALTHCHANGETYPE_NAMES : BattlePlanUpdate.cpp, MaxHealthUpgrade.cpp
- DEFINE_OBJECT_STATUS_NAMES : GrantUpgradeCreate.h, FireWeaponCollide.cpp, GrantUpgradeCreate.cpp, CreateObjectDie.cpp, DieModule.cpp, StealthUpdate.cpp, StatusBitsUpgrade.cpp, SubObjectsUpgrade.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_PANNING_NAMES : GlobalData.cpp
- DEFINE_PARTICLE_SYSTEM_NAMES : GameLOD.cpp, ParticleSys.cpp, ScriptEngine.cpp, ParticleEditorDialog.h
- DEFINE_POWER_NAMES : ThingTemplate.cpp
- DEFINE_RADAR_PRIORITY_NAMES : ThingTemplate.cpp
- DEFINE_RADIUSCURSOR_NAMES : ControlBar.cpp
- DEFINE_RELATIONSHIP_NAMES : MinefieldBehavior.cpp
- DEFINE_SCIENCE_AVAILABILITY_NAMES : Player.cpp, Scripts.cpp, EditParameter.cpp
- DEFINE_SHADOW_NAMES : ThingTemplate.cpp, InGameUI.cpp, RadiusDecal.cpp, ObjectCreationList.cpp
- DEFINE_SLOWDEATHPHASE_NAMES : FireWeaponWhenDamagedBehavior.cpp, FireWeaponWhenDeadBehavior.cpp, GenerateMinefieldBehavior.cpp, InstantDeathBehavior.cpp, SlowDeathBehavior.cpp
- DEFINE_STEALTHLEVEL_NAMES : StealthDetectorUpdate.cpp, StealthUpdate.cpp
- DEFINE_SURFACECATEGORY_NAMES : Locomotor.cpp
- DEFINE_TERRAIN_LOD_NAMES : GlobalData.cpp, MultiplayerSettings.cpp
- DEFINE_TERRAIN_TYPE_NAMES : TerrainTypes.cpp, BlendMaterial.cpp, TerrainMaterial.cpp, TerrainModal.cpp
- DEFINE_TIME_OF_DAY_NAMES : GlobalData.cpp, INIWater.cpp, MultiplayerSettings.cpp, MapSettings.cpp
- DEFINE_VETERANCY_NAMES : VeterancyGainCreate.h, PlayerTemplate.cpp, Upgrade.cpp, VeterancyGainCreate.cpp, ChinookAIUpdate.cpp, CrateSystem.cpp
- DEFINE_W3DANIMMODE_NAMES : W3DModelDraw.cpp
- DEFINE_WEAPONAFFECTSMASK_NAMES : Weapon.cpp
- DEFINE_WEAPONBONUSCONDITION_NAMES : WeaponBonusUpdate.cpp, Weapon.cpp
- DEFINE_WEAPONBONUSFIELD_NAMES : Weapon.cpp
- DEFINE_WEAPONCOLLIDEMASK_NAMES : Weapon.cpp
- DEFINE_WEAPONCONDITIONMAP : Object.cpp
- DEFINE_WEAPONPREFIRE_NAMES : Weapon.cpp
- DEFINE_WEAPONRELOAD_NAMES : Weapon.cpp
- DEFINE_WEAPONSLOTTYPE_NAMES : ControlBar.cpp, TurretAI.cpp, LockWeaponCreate.cpp, ObjectCreationList.cpp, FireWeaponPower.cpp, DeliverPayloadAIUpdate.cpp, AssistedTargetingUpdate.cpp, AutoFindHealingUpdate.cpp, CleanupHazardUpdate.cpp, DemoTrapUpdate.cpp, FireOCLAfterWeaponCooldownUpdate.cpp, PilotFindVehicleUpdate.cpp, WeaponSet.cpp, W3DModelDraw.cpp
- DEFINE_WEATHER_NAMES : GlobalData.cpp, MapSettings.cpp
- DEFORM_CHANNELS : MeshDeformDefs.h
- DEFORM_CHUNK_COLOR_DATA : MeshDeformSaveDefs.h
- DEFORM_CHUNK_COLOR_VERTS : MeshDeformSaveDefs.h
- DEFORM_CHUNK_IDS : MeshDeformSaveDefs.h
- DEFORM_CHUNK_INFO : MeshDeformSaveDefs.h
- DEFORM_CHUNK_KEYFRAME_INFO : MeshDeformSaveDefs.h
- DEFORM_CHUNK_POSITION_DATA : MeshDeformSaveDefs.h
- DEFORM_CHUNK_POSITION_VERTS : MeshDeformSaveDefs.h
- DEFORM_CHUNK_SET_INFO : MeshDeformSaveDefs.h
- DEFORM_LIST : MeshDeformDefs.h
- DEFORM_SAVE_LIST : MeshDeformSave.h
- DEFORM_SET_MANUAL_DEFORM : MeshDeformSaveDefs.h
- DEG2RAD : Trig.cpp
- deg2rad() : BaseType.h
- DEG_TO_RAD : wwmath.h
- DEG_TO_RADF : wwmath.h
- DeinitLanGameGadgets() : LanGameOptionsMenu.cpp
- DeinitWOLGameGadgets() : WOLGameSetupMenu.cpp
- Delay() : misc.h
- Delete_Msg_File : Wnd_File.h
- Delete_Patches() : findpatch.cpp, findpatch.h
- DELETED_TREE_TYPE : W3DTreeBuffer.cpp
- deleteNotificationBox() : WOLBuddyOverlay.cpp, PeerDefs.cpp, GameSpyOverlay.cpp
- deleteReplay() : ReplayMenu.cpp
- deleteReplayFlag() : ReplayMenu.cpp
- DELIVERING : DeliverPayloadAIUpdate.h
- DEPLOY : DeployStyleAIUpdate.h
- DeployStateTypes : DeployStyleAIUpdate.h
- DESTROY_MESSAGE : MessageStream.h
- DestroyGameInfoWindow() : GameInfoWindow.h, GameInfoWindow.cpp
- destroyQuitMenu() : GUICallbacks.h, QuitMenu.cpp
- DETAIL : OptionsMenu.cpp
- Detail : OptionsMenu.cpp
- DetailedArchivedDirectoryInfoMap : ArchiveFileSystem.h
- DETECTIONSTATE_BEGIN : FirewallHelper.h
- DETECTIONSTATE_DONE : FirewallHelper.h
- DETECTIONSTATE_IDLE : FirewallHelper.h
- DETECTIONSTATE_TEST1 : FirewallHelper.h
- DETECTIONSTATE_TEST2 : FirewallHelper.h
- DETECTIONSTATE_TEST3 : FirewallHelper.h
- DETECTIONSTATE_TEST3_WAITFORRESPONSES : FirewallHelper.h
- DETECTIONSTATE_TEST4_1 : FirewallHelper.h
- DETECTIONSTATE_TEST4_2 : FirewallHelper.h
- DETECTIONSTATE_TEST5 : FirewallHelper.h
- DFAIL : debug_macro.h
- DFAIL_IF : debug_macro.h
- DFAIL_IF_MSG : debug_macro.h
- Dialog_Box_Proc() : autorun.cpp
- Dialog_Controls : AlphaModifier.cpp
- DialogPath : Babylon.cpp, Babylon.h
- DialogProc() : debug_dlg.cpp
- Dict_H : Dict.h
- DIFFICULTY_COUNT : GameCommon.h
- DIFFICULTY_EASY : GameCommon.h
- DIFFICULTY_HARD : GameCommon.h
- DIFFICULTY_NORMAL : GameCommon.h
- DifficultySelectInit() : GUICallbacks.h, DifficultySelect.cpp
- DifficultySelectInput() : GUICallbacks.h, DifficultySelect.cpp
- DifficultySelectSystem() : GUICallbacks.h, DifficultySelect.cpp
- diffReverseSide() : MainMenu.cpp
- DIFFUSE_COLOR_TEXTURE_MASK : meshsave.cpp
- DIFFUSE_COLOR_TEXTURE_PREFIX : meshsave.cpp
- DIFFUSE_HOUSECOLOR_TEXTURE_PREFIX : meshsave.cpp
- DIFFUSE_TO_AMBIENT_FRACTION : lightenvironment.cpp
- digit : MPMATH.H
- DIK_CIRCUMFLEX : KeyDefs.h
- DIK_CONVERT : KeyDefs.h
- DIK_KANA : KeyDefs.h
- DIK_KANJI : KeyDefs.h
- DIK_NOCONVERT : KeyDefs.h
- DIK_OEM_102 : KeyDefs.h
- DIK_YEN : KeyDefs.h
- DINDEX : lzo1x_c.cpp
- DIOC_REGISTERS : CDCNTRL.H
- DiplomacyInput() : GUICallbacks.h, Diplomacy.cpp
- DiplomacySystem() : GUICallbacks.h, Diplomacy.cpp
- dir : autorun.cpp
- DIR_DOWN : LookAtXlat.cpp
- DIR_LEFT : LookAtXlat.cpp
- DIR_RIGHT : LookAtXlat.cpp
- DIR_UP : LookAtXlat.cpp
- Direct3DCreate8Ptr : dx8wrapper.cpp
- Direct3DCreate8Type : dx8wrapper.cpp
- DIRECT_UPDATEMODULE_ACCESS : UpdateModule.h
- DirectDraw2Interface : ddraw.cpp, misc.h
- DirectDrawErrorHandler : ddraw.cpp
- DirectDrawObject : ddraw.cpp, dsurface.cpp, misc.h
- DIRECTINPUT_VERSION : KeyDefs.h, PreRTS.h, Win32DIKeyboard.h, Win32DIMouse.h
- DIRECTION : WorldBuilderDoc.cpp
- DIRECTORY_SELECT_DIALOG : Resource.h
- DirectorySelectProc() : WindowProc.h, DirectorySelect.cpp
- DIRTY_CONDITION_FLAGS : Drawable.h
- DISABLE_CLIPPING : decalmsh.cpp
- DISABLE_INVALID_PREVENTION : PartitionManager.cpp
- DISABLE_KEYBOARD : autorun.cpp
- DISABLE_MEMLOG : wwmemlog.cpp
- DISABLE_MEMORYPOOL_CHECKPOINTING : GameMemory.h
- DISABLE_TAB_0 : resource.h
- DISABLE_TAB_1 : resource.h
- DISABLE_TAB_2 : resource.h
- DISABLE_TAB_3 : resource.h
- DISABLE_TAB_4 : resource.h
- DISABLE_TAB_5 : resource.h
- DISABLE_TAB_6 : resource.h
- DISABLE_TAB_7 : resource.h
- DISABLED_ANY : DisabledTypes.h
- DISABLED_AWESTRUCK : DisabledTypes.h
- DISABLED_BRAINWASHED : DisabledTypes.h
- DISABLED_COUNT : DisabledTypes.h
- DISABLED_DEFAULT : DisabledTypes.h
- DISABLED_EMP : DisabledTypes.h
- DISABLED_FREEFALL : DisabledTypes.h
- DISABLED_HACKED : DisabledTypes.h
- DISABLED_HELD : DisabledTypes.h
- DISABLED_PARALYZED : DisabledTypes.h
- DISABLED_SCRIPT_DISABLED : DisabledTypes.h
- DISABLED_SCRIPT_UNDERPOWERED : DisabledTypes.h
- DISABLED_SUBDUED : DisabledTypes.h
- DISABLED_UNDERPOWERED : DisabledTypes.h
- DISABLED_UNMANNED : DisabledTypes.h
- disabledDownButtonDrawData : GameWindowManagerScript.cpp
- disabledDropDownButtonDrawData : GameWindowManagerScript.cpp
- disabledEditBoxDrawData : GameWindowManagerScript.cpp
- disabledListBoxDrawData : GameWindowManagerScript.cpp
- DISABLEDMASK_ALL : DisabledTypes.h, DisabledTypes.cpp
- DISABLEDMASK_ANY_SET() : DisabledTypes.h
- DISABLEDMASK_NONE : DisabledTypes.h, DisabledTypes.cpp
- DisabledMaskType : DisabledTypes.h
- disabledSliderDrawData : GameWindowManagerScript.cpp
- disabledSliderThumbDrawData : GameWindowManagerScript.cpp
- DisabledType : DisabledTypes.h
- disabledUpButtonDrawData : GameWindowManagerScript.cpp
- disableUVAnimations() : W3DGhostObject.cpp
- DISCONNECT_BADNICK : PeerThread.h
- DISCONNECT_COULDNOTCONNECT : PeerThread.h
- DISCONNECT_GP_LOGIN_BAD_EMAIL : PeerThread.h
- DISCONNECT_GP_LOGIN_BAD_NICK : PeerThread.h
- DISCONNECT_GP_LOGIN_BAD_PASSWORD : PeerThread.h
- DISCONNECT_GP_LOGIN_BAD_PROFILE : PeerThread.h
- DISCONNECT_GP_LOGIN_CONNECTION_FAILED : PeerThread.h
- DISCONNECT_GP_LOGIN_PROFILE_DELETED : PeerThread.h
- DISCONNECT_GP_LOGIN_SERVER_AUTH_FAILED : PeerThread.h
- DISCONNECT_GP_LOGIN_TIMEOUT : PeerThread.h
- DISCONNECT_GP_NEWPROFILE_BAD_NICK : PeerThread.h
- DISCONNECT_GP_NEWPROFILE_BAD_OLD_NICK : PeerThread.h
- DISCONNECT_GP_NEWUSER_BAD_NICK : PeerThread.h
- DISCONNECT_GP_NEWUSER_BAD_PASSWORD : PeerThread.h
- DISCONNECT_LOSTCON : PeerThread.h
- DISCONNECT_MAX : PeerThread.h
- DISCONNECT_NICKTAKEN : PeerThread.h
- DISCONNECT_SERIAL_BANNED : PeerThread.h
- DISCONNECT_SERIAL_INVALID : PeerThread.h
- DISCONNECT_SERIAL_NOT_PRESENT : PeerThread.h
- DisconnectControlInput() : GUICallbacks.h, DisconnectWindow.cpp
- DisconnectControlSystem() : GUICallbacks.h, DisconnectWindow.cpp
- DisconnectMenuStateType : DisconnectMenu.h
- DISCONNECTMENUSTATETYPE_SCREENOFF : DisconnectMenu.h
- DISCONNECTMENUSTATETYPE_SCREENON : DisconnectMenu.h
- DisconnectReason : PeerThread.h
- DisconnectStateType : DisconnectManager.h
- DISCONNECTSTATETYPE_SCREENOFF : DisconnectManager.h
- DISCONNECTSTATETYPE_SCREENON : DisconnectManager.h
- Dispatch_GetProperty() : WWCOMUtil.cpp, WWCOMUtil.h
- Dispatch_InvokeMethod() : WWCOMUtil.cpp, WWCOMUtil.h
- Dispatch_PutProperty() : WWCOMUtil.cpp, WWCOMUtil.h
- DispatchEvents() : CHATAPI.CPP
- dispChanged : MainMenu.cpp, OptionsMenu.cpp
- DISPLACEMENT_INDEX : GameMtl.cpp
- displayChallengeWinLoss() : ScoreScreen.cpp
- displayChallengewinLoss() : ScoreScreen.cpp
- DisplayHelp() : mangler.cpp, manglertest.cpp
- DisplayRegisterButton : autorun.cpp
- DisplaySettings : Display.h
- Distance() : vector2.h, POINT.h, vector2.h
- DistanceCalculationType : PartitionManager.h
- DistCalcProc : PartitionManager.cpp
- DISTLOD_H : distlod.h
- divByNull : test1.cpp, test3.cpp
- divByZero : test6.cpp
- DL_EDIT_VALUE : AlphaModifier.cpp
- DL_FIND_CHECK_BOX : AlphaModifier.cpp
- DLL_REG_KEY_BOTTOM : wolInit.cpp
- DLL_REG_KEY_LOCATION : wolInit.cpp
- DLL_REG_KEY_PATH : wolInit.cpp
- DLL_REG_KEY_TOP : wolInit.cpp
- DLLEXPORT : dllmain.cpp
- DLLIST_H : dllist.h
- DllMain() : dllmain.cpp
- DLOG : debug_macro.h
- DLOG_DESCR : debug_macro.h
- DLOG_GROUP : debug_macro.h
- DLOG_GROUP_DESCR : debug_macro.h
- DO_COMBAT_DROP : ChinookAIUpdate.cpp
- do_encrypt() : encrypt.cpp, encrypt.h
- Do_Force_Links() : wwmath.cpp
- DO_HUE_SHIFT : W3DAssetManager.cpp
- DO_INV : W3DModelDraw.cpp
- DO_MAPS_IN_DIRECTORIES : WorldBuilder.h
- do_not_DISABLE_PIXEL_SHADERS : W3DShaderManager.cpp
- DO_OLD_UV : WorldHeightMap.cpp
- DO_OPEN : iff.h
- DO_READ : iff.h
- DO_ROADS : BaseHeightMap.h
- DO_SCORCH : BaseHeightMap.h
- DO_WRITE : iff.h
- DoAnyMapTransfers() : FileTransfer.h, FileTransfer.cpp
- DoesCommandRequireACommandID() : networkutil.h, NetworkUtil.cpp
- doIt() : DatGen.cpp
- doKeyDown() : KeyboardOptionsMenu.cpp
- doKeyUp() : KeyboardOptionsMenu.cpp
- dont_ALLOW_ALT_F4 : CommandXlat.cpp
- DONT_ALLOW_DEBUG_CHEATS_IN_RELEASE : GameCommon.h
- DONT_CHECK_CAPACITY : ActionManager.h
- DONT_DO_FULL_UPDATE : TileTool.cpp
- dont_DO_UNIT_TIMINGS : UnitTimings.h
- dont_DUMP_ALL_KEYS_TO_LOG : MetaEvent.cpp
- dont_forceRefreshCalling : AIPathfind.cpp
- dont_MOVE_AROUND : AIUpdate.cpp
- dont_SHOW_THE_TEXTURE_FOR_DEBUG : WorldHeightMap.cpp
- dont_USE_FLAT_HEIGHT_MAP : WBHeightMap.h
- dontCOUNT_SCRIPT_USAGE : Scripts.h
- DontShowMainMenu : MainMenu.cpp, PopupSaveLoad.cpp, ScoreScreen.cpp, WOLLobbyMenu.cpp
- dontTEST_AND_BLEND : W3DTreeBuffer.cpp
- dontUSE_FLAT_HEIGHT_MAP : WBHeightMap.cpp
- DONUT_HEIGHT : W3DWater.cpp
- DONUT_SIDES : W3DWater.cpp
- DOOR_1 : UpdateModule.h
- DOOR_2 : UpdateModule.h
- DOOR_3 : UpdateModule.h
- DOOR_4 : UpdateModule.h
- DOOR_COUNT_MAX : UpdateModule.h
- DOOR_NONE_AVAILABLE : UpdateModule.h
- DOOR_NONE_NEEDED : UpdateModule.h
- DoParticles() : W3DParticleSys.cpp, W3DScene.cpp
- DoResolutionDialog() : MainMenu.cpp, OptionsMenu.cpp
- DoShadows() : W3DShadow.cpp, W3DScene.cpp
- doSkyBoxSet() : ScriptActions.cpp, W3DWater.cpp
- DoTrees() : BaseHeightMap.cpp, W3DScene.cpp
- DOUBLE_TO_INT : BaseType.h
- DOUBLE_TO_REAL : BaseType.h
- DOUBLEDOWN : MetaEvent.h
- doUpdateSlotList : SkirmishGameOptionsMenu.cpp
- DOWN : MetaEvent.h
- Download : wolapi.h
- Download_Dialog_Proc() : CHATAPI.CPP
- DOWNLOAD_FILEERROR : downloaddefs.h
- DOWNLOAD_NETWORKERROR : downloaddefs.h
- DOWNLOAD_PARAMERROR : downloaddefs.h
- DOWNLOAD_REENTERERROR : downloaddefs.h
- DOWNLOAD_STATUSERROR : downloaddefs.h
- DOWNLOAD_SUCCEEDED : downloaddefs.h
- downloadDialogProc() : CHATAPI.CPP
- DOWNLOADEVENT_COULDNOTCONNECT : downloaddefs.h
- DOWNLOADEVENT_DISCONNECTERROR : downloaddefs.h
- DOWNLOADEVENT_DONOTRESUME : downloaddefs.h
- DOWNLOADEVENT_FAILED : downloaddefs.h
- DOWNLOADEVENT_LOCALFILEOPENFAILED : downloaddefs.h
- DOWNLOADEVENT_LOGINFAILED : downloaddefs.h
- DOWNLOADEVENT_NOSUCHFILE : downloaddefs.h
- DOWNLOADEVENT_NOSUCHSERVER : downloaddefs.h
- DOWNLOADEVENT_RESUME : downloaddefs.h
- DOWNLOADEVENT_SUCCEEDED : downloaddefs.h
- DOWNLOADEVENT_TCPERROR : downloaddefs.h
- DownloadMenuInit() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuInput() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuShutdown() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuSystem() : GUICallbacks.h, DownloadMenu.cpp
- DownloadMenuUpdate() : GUICallbacks.h, DownloadMenu.cpp, MainMenu.cpp
- DOWNLOADSTATUS_CONNECTING : downloaddefs.h
- DOWNLOADSTATUS_DISCONNECTING : downloaddefs.h
- DOWNLOADSTATUS_DONE : downloaddefs.h
- DOWNLOADSTATUS_DOWNLOADING : downloaddefs.h
- DOWNLOADSTATUS_FINDINGFILE : downloaddefs.h
- DOWNLOADSTATUS_FINISHING : downloaddefs.h
- DOWNLOADSTATUS_GO : downloaddefs.h
- DOWNLOADSTATUS_LOGGINGIN : downloaddefs.h
- DOWNLOADSTATUS_NONE : downloaddefs.h
- DOWNLOADSTATUS_QUERYINGRESUME : downloaddefs.h
- DOZER_ACTION_DO_ACTION : DozerAIUpdate.cpp
- DOZER_ACTION_MOVE_TO_ACTION_POS : DozerAIUpdate.cpp
- DOZER_ACTION_PICK_ACTION_POS : DozerAIUpdate.cpp
- DOZER_DO_BUILD_AT_DOCK : DozerAIUpdate.h
- DOZER_DOCK_POINT_ACTION : DozerAIUpdate.h
- DOZER_DOCK_POINT_END : DozerAIUpdate.h
- DOZER_DOCK_POINT_START : DozerAIUpdate.h
- DOZER_MOVING_TO_BUILD_DOCK_LOCATION : DozerAIUpdate.h
- DOZER_NUM_DOCK_POINTS : DozerAIUpdate.h
- DOZER_NUM_TASKS : DozerAIUpdate.h
- DOZER_PRIMARY_BUILD : DozerAIUpdate.cpp
- DOZER_PRIMARY_FORTIFY : DozerAIUpdate.cpp
- DOZER_PRIMARY_GO_HOME : DozerAIUpdate.cpp
- DOZER_PRIMARY_IDLE : DozerAIUpdate.cpp
- DOZER_PRIMARY_REPAIR : DozerAIUpdate.cpp
- DOZER_SELECT_BUILD_DOCK_LOCATION : DozerAIUpdate.h
- DOZER_TASK_BUILD : DozerAIUpdate.h
- DOZER_TASK_FIRST : DozerAIUpdate.h
- DOZER_TASK_FORTIFY : DozerAIUpdate.h
- DOZER_TASK_INVALID : DozerAIUpdate.h
- DOZER_TASK_REPAIR : DozerAIUpdate.h
- DozerActionType : DozerAIUpdate.cpp
- DozerBuildSubTask : DozerAIUpdate.h
- DozerDockPoint : DozerAIUpdate.h
- DozerTask : DozerAIUpdate.h
- DRAG_THRESHOLD : GroveTool.cpp
- Draw_Shape() : draw.cpp, draw.h
- DRAW_WATER_WAKES : W3DWater.cpp
- DRAWABLE_FRAMES_PER_FLASH : Drawable.h
- DRAWABLE_HASH_SIZE : GameClient.cpp
- DRAWABLE_STATUS_DRAWS_IN_MIRROR : Drawable.h
- DRAWABLE_STATUS_NO_SAVE : Drawable.h
- DRAWABLE_STATUS_NO_STATE_PARTICLES : Drawable.h
- DRAWABLE_STATUS_NONE : Drawable.h
- DRAWABLE_STATUS_SHADOWS : Drawable.h
- DRAWABLE_STATUS_TINT_COLOR_LOCKED : Drawable.h
- DrawableIconType : Drawable.h
- DrawableID : GameType.h
- DrawableList : InGameUI.h
- DrawableListCIt : InGameUI.h
- DrawableListIt : InGameUI.h
- DrawablePtrVector : GameClient.h
- DrawableStatus : Drawable.h
- drawSkinnyBorder() : W3DControlBar.cpp
- drawText() : W3DMainMenu.cpp
- drawTypeText() : GameWindowTransitionsStyles.cpp
- drive : autorun.cpp
- DROPDOWN_COUNT : MainMenu.cpp
- DROPDOWN_DIFFICULTY : MainMenu.cpp
- DROPDOWN_LOADREPLAY : MainMenu.cpp
- DROPDOWN_MAIN : MainMenu.cpp
- DROPDOWN_MULTIPLAYER : MainMenu.cpp
- DROPDOWN_NONE : MainMenu.cpp
- DROPDOWN_SINGLE : MainMenu.cpp
- DROPPED_MAX_PARTICLE_COUNT : CommandXlat.cpp
- DSOUND : autorun.h
- dstBlendLUT : shader.cpp
- DummyTexture : W3DShroud.cpp
- DUMP_RAW_DICTS : WorldBuilderDoc.cpp
- DUMPACCEL : CRCDebug.h
- DUMPBATTLEPLANBONUSES : Player.cpp
- DUMPCOORD3D : CRCDebug.h
- DUMPCOORD3DNAMED : CRCDebug.h
- DumpExceptionInfo() : StackDump.h
- dumpHelp() : Compress.cpp
- DUMPMATRIX3D : CRCDebug.h
- DUMPMATRIX3DNAMED : CRCDebug.h
- dumpQueued() : CRCDiff.cpp
- DUMPREAL : CRCDebug.h
- DUMPREALNAMED : CRCDebug.h
- DUMPVECTOR3 : CRCDebug.h
- DUMPVECTOR3NAMED : CRCDebug.h
- DUMPVEL : CRCDebug.h
- dupe_skin_wsm_cf() : SkinCopy.cpp
- duplicate_wsm() : SkinCopy.cpp
- DuplicateLocationHash : meshmdl.cpp
- DUST_TRAIL : ParticleSys.h
- DVAL_FIRST : lzo1x_c.cpp
- DVAL_NEXT : lzo1x_c.cpp
- dwAddr : debug_stack.cpp, debug_stack.inl
- dwChatAdvise : CHATAPI.CPP
- dwDownloadAdvise : CHATAPI.CPP
- DWORD : bittype.h, debug_stack.cpp, debug_stack.inl
- DX8_Assert() : dx8wrapper.cpp, dx8wrapper.h
- DX8_ErrorCode() : dx8wrapper.h
- DX8_FVF_H : dx8fvf.h
- DX8_FVF_XYZ : dx8fvf.h
- DX8_FVF_XYZDUV1 : dx8fvf.h
- DX8_FVF_XYZDUV2 : dx8fvf.h
- DX8_FVF_XYZN : dx8fvf.h
- DX8_FVF_XYZNDCUBEMAP : dx8fvf.h
- DX8_FVF_XYZNDUV1 : dx8fvf.h
- DX8_FVF_XYZNDUV1TG3 : dx8fvf.h
- DX8_FVF_XYZNDUV2 : dx8fvf.h
- DX8_FVF_XYZNUV1 : dx8fvf.h
- DX8_FVF_XYZNUV2 : dx8fvf.h
- DX8_FVF_XYZNUV2DMAP : dx8fvf.h
- DX8_FVF_XYZUV1 : dx8fvf.h
- DX8_FVF_XYZUV2 : dx8fvf.h
- DX8_MISSING_TEXTURE_H : missingtexture.h
- DX8_POLYGON_RENDERER_H : dx8polygonrenderer.h
- DX8_RECORD_DRAW_CALLS : dx8wrapper.h
- DX8_RECORD_INDEX_BUFFER_CHANGE : dx8wrapper.h
- DX8_RECORD_LIGHT_CHANGE : dx8wrapper.h
- DX8_RECORD_MATERIAL_CHANGE : dx8wrapper.h
- DX8_RECORD_MATRIX_CHANGE : dx8wrapper.h
- DX8_RECORD_RENDER : statistics.h
- DX8_RECORD_RENDER_STATE_CHANGE : dx8wrapper.h
- DX8_RECORD_SKIN_RENDER : statistics.h
- DX8_RECORD_SORTING_RENDER : statistics.h
- DX8_RECORD_TEXTURE : statistics.h
- DX8_RECORD_TEXTURE_ARRAY : statistics.h
- DX8_RECORD_TEXTURE_CHANGE : dx8wrapper.h
- DX8_RECORD_TEXTURE_STAGE_STATE_CHANGE : dx8wrapper.h
- DX8_RECORD_VERTEX_BUFFER_CHANGE : dx8wrapper.h
- DX8_RENDERER_DEBUGGER_H : dx8rendererdebugger.h
- DX8_RENDERER_H : dx8renderer.h
- DX8_THREAD_ASSERT : dx8wrapper.h
- DX8_VERTEX_FORMAT : BaseHeightMap.h
- DX8_WRAPPER_H : dx8wrapper.h
- DX8CALL : dx8wrapper.h
- DX8CALL_D3D : dx8wrapper.h
- DX8CALL_HRES : dx8wrapper.h
- DX8CAPS_H : dx8caps.h
- DX8INDEXBUFFER_H : dx8indexbuffer.h
- DX8LIST_H : dx8list.h
- DX8PolygonRendererList : dx8list.h
- DX8PolygonRendererListIterator : dx8list.h
- DX8TEXTUREMANAGER_H : dx8texman.h
- DX8VERTEXBUFFER_H : dx8vertexbuffer.h
- DX8Wrapper_IsWindowed : GameEngine.cpp, Debug.cpp, dx8wrapper.cpp
- DX8Wrapper_PreserveFPU : CommandLine.cpp, dx8wrapper.cpp
- DXLOG : dx8caps.cpp
- DYN_MAT8 : vertmaterial.h
- DYNAMESH_H : dynamesh.h
- DYNAMIC_APPROACH_VECTOR_FLAG : DockUpdate.h
- Dynamic_Cast() : RefPtr.h
- dynamic_fvf_type : dx8vertexbuffer.h
- DYNAMIC_GAME_LOD_COUNT : GameLOD.h
- DYNAMIC_GAME_LOD_HIGH : GameLOD.h
- DYNAMIC_GAME_LOD_LOW : GameLOD.h
- DYNAMIC_GAME_LOD_MEDIUM : GameLOD.h
- DYNAMIC_GAME_LOD_UNKNOWN : GameLOD.h
- DYNAMIC_GAME_LOD_VERY_HIGH : GameLOD.h
- DYNAMICAUDIOEVENTINFO_H_INCLUDED : DynamicAudioEventInfo.h
- DynamicGameLODLevel : GameLOD.h
- DynamicSoundCullClass : SoundScene.h