Here is a list of all file members with links to the files they belong to:
- w -
- W : generals.cpp
- W3D_AGGREGATE_FORCE_SUB_OBJ_LOD : w3d_file.h
- W3D_APPDATA_0 : w3dappdata.h
- W3D_APPDATA_1 : w3dappdata.h
- W3D_APPDATA_2 : w3dappdata.h
- W3D_BOX_ATTRIBTUE_COLLISION_TYPE_CAMERA : w3d_file.h
- W3D_BOX_ATTRIBTUE_COLLISION_TYPE_PHYSICAL : w3d_file.h
- W3D_BOX_ATTRIBTUE_COLLISION_TYPE_PROJECTILE : w3d_file.h
- W3D_BOX_ATTRIBTUE_COLLISION_TYPE_VEHICLE : w3d_file.h
- W3D_BOX_ATTRIBTUE_COLLISION_TYPE_VIS : w3d_file.h
- W3D_BOX_ATTRIBUTE_ALIGNED : w3d_file.h
- W3D_BOX_ATTRIBUTE_COLLISION_TYPE_MASK : w3d_file.h
- W3D_BOX_ATTRIBUTE_COLLISION_TYPE_SHIFT : w3d_file.h
- W3D_BOX_ATTRIBUTE_ORIENTED : w3d_file.h
- W3D_BOX_CURRENT_VERSION : w3d_file.h
- W3D_CHUNK_AABTREE : w3d_file.h
- W3D_CHUNK_AABTREE_HEADER : w3d_file.h
- W3D_CHUNK_AABTREE_NODES : w3d_file.h
- W3D_CHUNK_AABTREE_POLYINDICES : w3d_file.h
- W3D_CHUNK_AGGREGATE : w3d_file.h
- W3D_CHUNK_AGGREGATE_CLASS_INFO : w3d_file.h
- W3D_CHUNK_AGGREGATE_HEADER : w3d_file.h
- W3D_CHUNK_AGGREGATE_INFO : w3d_file.h
- W3D_CHUNK_ANIMATION : w3d_file.h
- W3D_CHUNK_ANIMATION_CHANNEL : w3d_file.h
- W3D_CHUNK_ANIMATION_HEADER : w3d_file.h
- W3D_CHUNK_BIT_CHANNEL : w3d_file.h
- W3D_CHUNK_BOX : w3d_file.h
- W3D_CHUNK_COLLECTION : w3d_file.h
- W3D_CHUNK_COLLECTION_HEADER : w3d_file.h
- W3D_CHUNK_COLLECTION_OBJ_NAME : w3d_file.h
- W3D_CHUNK_COLLISION_NODE : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL : w3d_file.h
- W3D_CHUNK_COMPRESSED_ANIMATION_HEADER : w3d_file.h
- W3D_CHUNK_COMPRESSED_BIT_CHANNEL : w3d_file.h
- W3D_CHUNK_DAMAGE : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_COLORS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_HEADER : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAMAGE_MATERIALS : w3d_obsolete.h
- W3D_CHUNK_DAMAGE_VERTICES : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_DAZZLE : w3d_file.h
- W3D_CHUNK_DAZZLE_NAME : w3d_file.h
- W3D_CHUNK_DAZZLE_TYPENAME : w3d_file.h
- W3D_CHUNK_DCG : w3d_file.h
- W3D_CHUNK_DEFORM : w3d_file.h
- W3D_CHUNK_DEFORM_DATA : w3d_file.h
- W3D_CHUNK_DEFORM_KEYFRAME : w3d_file.h
- W3D_CHUNK_DEFORM_SET : w3d_file.h
- W3D_CHUNK_DIG : w3d_file.h
- W3D_CHUNK_EMITTER : w3d_file.h
- W3D_CHUNK_EMITTER_BLUR_TIME_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_EXTRA_INFO : w3d_file.h
- W3D_CHUNK_EMITTER_FRAME_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_HEADER : w3d_file.h
- W3D_CHUNK_EMITTER_INFO : w3d_file.h
- W3D_CHUNK_EMITTER_INFOV2 : w3d_file.h
- W3D_CHUNK_EMITTER_LINE_PROPERTIES : w3d_file.h
- W3D_CHUNK_EMITTER_PROPS : w3d_file.h
- W3D_CHUNK_EMITTER_ROTATION_KEYFRAMES : w3d_file.h
- W3D_CHUNK_EMITTER_USER_DATA : w3d_file.h
- W3D_CHUNK_FAR_ATTENUATION : w3d_file.h
- W3D_CHUNK_HIERARCHY : w3d_file.h
- W3D_CHUNK_HIERARCHY_HEADER : w3d_file.h
- W3D_CHUNK_HLOD : w3d_file.h
- W3D_CHUNK_HLOD_AGGREGATE_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_HEADER : w3d_file.h
- W3D_CHUNK_HLOD_LOD_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_PROXY_ARRAY : w3d_file.h
- W3D_CHUNK_HLOD_SUB_OBJECT : w3d_file.h
- W3D_CHUNK_HLOD_SUB_OBJECT_ARRAY_HEADER : w3d_file.h
- W3D_CHUNK_HMODEL : w3d_file.h
- W3D_CHUNK_HMODEL_AUX_DATA : w3d_file.h
- W3D_CHUNK_HMODEL_HEADER : w3d_file.h
- W3D_CHUNK_LIGHT : w3d_file.h
- W3D_CHUNK_LIGHT_INFO : w3d_file.h
- W3D_CHUNK_LIGHT_TRANSFORM : w3d_file.h
- W3D_CHUNK_LIGHTSCAPE : w3d_file.h
- W3D_CHUNK_LIGHTSCAPE_LIGHT : w3d_file.h
- W3D_CHUNK_LOD : w3d_file.h
- W3D_CHUNK_LODMODEL : w3d_file.h
- W3D_CHUNK_LODMODEL_HEADER : w3d_file.h
- W3D_CHUNK_MAP3_FILENAME : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MAP3_INFO : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3 : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_DC_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_DI_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_INFO : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_NAME : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_SC_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL3_SI_MAP : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MATERIAL_INFO : w3d_file.h
- W3D_CHUNK_MATERIAL_PASS : w3d_file.h
- W3D_CHUNK_MATERIALS : w3d_file.h
- W3D_CHUNK_MATERIALS2 : w3d_file.h
- W3D_CHUNK_MATERIALS3 : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MESH : w3d_file.h
- W3D_CHUNK_MESH_HEADER : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_MESH_HEADER3 : w3d_file.h
- W3D_CHUNK_MESH_USER_TEXT : w3d_file.h
- W3D_CHUNK_MORPH_ANIMATION : w3d_file.h
- W3D_CHUNK_MORPHANIM_CHANNEL : w3d_file.h
- W3D_CHUNK_MORPHANIM_HEADER : w3d_file.h
- W3D_CHUNK_MORPHANIM_KEYDATA : w3d_file.h
- W3D_CHUNK_MORPHANIM_PIVOTCHANNELDATA : w3d_file.h
- W3D_CHUNK_MORPHANIM_POSENAME : w3d_file.h
- W3D_CHUNK_NEAR_ATTENUATION : w3d_file.h
- W3D_CHUNK_NODE : w3d_file.h
- W3D_CHUNK_NULL_OBJECT : w3d_file.h
- W3D_CHUNK_PER_FACE_TEXCOORD_IDS : w3d_file.h
- W3D_CHUNK_PER_TRI_MATERIALS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_PIVOT_FIXUPS : w3d_file.h
- W3D_CHUNK_PIVOTS : w3d_file.h
- W3D_CHUNK_PLACEHOLDER : w3d_file.h
- W3D_CHUNK_POINTS : w3d_file.h
- W3D_CHUNK_PRELIT_LIGHTMAP_MULTI_PASS : w3d_file.h
- W3D_CHUNK_PRELIT_LIGHTMAP_MULTI_TEXTURE : w3d_file.h
- W3D_CHUNK_PRELIT_UNLIT : w3d_file.h
- W3D_CHUNK_PRELIT_VERTEX : w3d_file.h
- W3D_CHUNK_PS2_SHADERS : w3d_file.h
- W3D_CHUNK_RING : w3d_file.h
- W3D_CHUNK_SCG : w3d_file.h
- W3D_CHUNK_SHADER_IDS : w3d_file.h
- W3D_CHUNK_SHADERS : w3d_file.h
- W3D_CHUNK_SHADOW_NODE : w3d_file.h
- W3D_CHUNK_SHDMESH : w3d_file.h
- W3D_CHUNK_SHDMESH_HEADER : w3d_file.h
- W3D_CHUNK_SHDMESH_NAME : w3d_file.h
- W3D_CHUNK_SHDMESH_USER_TEXT : w3d_file.h
- W3D_CHUNK_SHDSUBMESH : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_HEADER : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER_CLASSID : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_SHADER_DEF : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_S : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_SxT : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TANGENT_BASIS_T : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_TRIANGLES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_UV0 : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_UV1 : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_COLOR : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_INFLUENCES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_NORMALS : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTEX_SHADE_INDICES : w3d_file.h
- W3D_CHUNK_SHDSUBMESH_VERTICES : w3d_file.h
- W3D_CHUNK_SKIN_NODE : w3d_file.h
- W3D_CHUNK_SOUNDROBJ : w3d_file.h
- W3D_CHUNK_SOUNDROBJ_DEFINITION : w3d_file.h
- W3D_CHUNK_SOUNDROBJ_HEADER : w3d_file.h
- W3D_CHUNK_SPHERE : w3d_file.h
- W3D_CHUNK_SPOT_LIGHT_INFO : w3d_file.h
- W3D_CHUNK_STAGE_TEXCOORDS : w3d_file.h
- W3D_CHUNK_SURRENDER_NORMALS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_SURRENDER_TRIANGLES : w3d_file.h
- W3D_CHUNK_TEXCOORDS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_TEXTURE : w3d_file.h
- W3D_CHUNK_TEXTURE_IDS : w3d_file.h
- W3D_CHUNK_TEXTURE_INFO : w3d_file.h
- W3D_CHUNK_TEXTURE_NAME : w3d_file.h
- W3D_CHUNK_TEXTURE_REPLACER_INFO : w3d_file.h
- W3D_CHUNK_TEXTURE_STAGE : w3d_file.h
- W3D_CHUNK_TEXTURES : w3d_file.h
- W3D_CHUNK_TILEMAP : w3d_file.h
- W3D_CHUNK_TILEMAP_HEADER : w3d_file.h
- W3D_CHUNK_TILEMAP_NAME : w3d_file.h
- W3D_CHUNK_TILEMAP_PARTITION_NODE : w3d_file.h
- W3D_CHUNK_TILEMAP_PARTITION_TREE : w3d_file.h
- W3D_CHUNK_TILEMAP_TILE_INSTANCES : w3d_file.h
- W3D_CHUNK_TRANSFORM_NODE : w3d_file.h
- W3D_CHUNK_TRIANGLES : w3d_file.h
- W3D_CHUNK_VERTEX_COLORS : w3d_obsolete.h, w3d_file.h
- W3D_CHUNK_VERTEX_INFLUENCES : w3d_file.h
- W3D_CHUNK_VERTEX_MAPPER_ARGS0 : w3d_file.h
- W3D_CHUNK_VERTEX_MAPPER_ARGS1 : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_IDS : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_INFO : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIAL_NAME : w3d_file.h
- W3D_CHUNK_VERTEX_MATERIALS : w3d_file.h
- W3D_CHUNK_VERTEX_NORMALS : w3d_file.h
- W3D_CHUNK_VERTEX_SHADE_INDICES : w3d_file.h
- W3D_CHUNK_VERTICES : w3d_file.h
- W3D_CURRENT_AGGREGATE_VERSION : w3d_file.h
- W3D_CURRENT_COLLECTION_VERSION : w3d_file.h
- W3D_CURRENT_COMPRESSED_HANIM_VERSION : w3d_file.h
- W3D_CURRENT_EMITTER_VERSION : w3d_file.h
- W3D_CURRENT_HANIM_VERSION : w3d_file.h
- W3D_CURRENT_HLOD_VERSION : w3d_file.h
- W3D_CURRENT_HMODEL_VERSION : w3d_file.h
- W3D_CURRENT_HTREE_VERSION : w3d_file.h
- W3D_CURRENT_LIGHT_VERSION : w3d_file.h
- W3D_CURRENT_MESH_VERSION : w3d_file.h
- W3D_CURRENT_MORPH_HANIM_VERSION : w3d_file.h
- W3D_CURRENT_PLACEHOLDER_VERSION : w3d_file.h
- W3D_CURRENT_SHDMESH_VERSION : w3d_file.h
- W3D_CURRENT_SOUNDROBJ_VERSION : w3d_file.h
- W3D_CURRENT_TRANSFORM_VERSION : w3d_file.h
- W3D_CURRENT_VERSION : w3d_file.h
- W3D_DAZZLE_APPDATA : w3dappdata.h
- W3D_DEFORM_SET_MANUAL_DEFORM : w3d_file.h
- W3D_DIE : wwdebug.h
- W3D_DIR_PATH : FileSystem.h
- W3D_DISPLAY_DEFAULT_BIT_DEPTH : W3DDisplay.cpp
- W3D_DYNAMIC_LIGHT_H : W3DDynamicLight.h
- W3D_ELINE_DEFAULT_BITS : w3d_file.h
- W3D_ELINE_DISABLE_SORTING : w3d_file.h
- W3D_ELINE_END_CAPS : w3d_file.h
- W3D_ELINE_FREEZE_RANDOM : w3d_file.h
- W3D_ELINE_MERGE_INTERSECTIONS : w3d_file.h
- W3D_ELINE_TEXTURE_MAP_MODE_MASK : w3d_file.h
- W3D_ELINE_TEXTURE_MAP_MODE_OFFSET : w3d_file.h
- W3D_ELINE_TILED_TEXTURE_MAP : w3d_file.h
- W3D_ELINE_UNIFORM_LENGTH_TEXTURE_MAP : w3d_file.h
- W3D_ELINE_UNIFORM_WIDTH_TEXTURE_MAP : w3d_file.h
- W3D_EMITTER_FRAME_MODE_16x16 : w3d_file.h
- W3D_EMITTER_FRAME_MODE_1x1 : w3d_file.h
- W3D_EMITTER_FRAME_MODE_2x2 : w3d_file.h
- W3D_EMITTER_FRAME_MODE_4x4 : w3d_file.h
- W3D_EMITTER_FRAME_MODE_8x8 : w3d_file.h
- W3D_EMITTER_RENDER_MODE_LINE : w3d_file.h
- W3D_EMITTER_RENDER_MODE_LINEGRP_PRISM : w3d_file.h
- W3D_EMITTER_RENDER_MODE_LINEGRP_TETRA : w3d_file.h
- W3D_EMITTER_RENDER_MODE_QUAD_PARTICLES : w3d_file.h
- W3D_EMITTER_RENDER_MODE_TRI_PARTICLES : w3d_file.h
- W3D_EXPORTER_CLASS_ID : w3ddesc.h
- W3D_FACE_CHANNEL_FACE : w3d_file.h
- W3D_FILE_H : w3d_file.h
- W3D_GET_MAJOR_VERSION : w3d_file.h
- W3D_GET_MINOR_VERSION : w3d_file.h
- W3D_LIGHT_ATTRIBUTE_CAST_SHADOWS : w3d_file.h
- W3D_LIGHT_ATTRIBUTE_DIRECTIONAL : w3d_file.h
- W3D_LIGHT_ATTRIBUTE_POINT : w3d_file.h
- W3D_LIGHT_ATTRIBUTE_SPOT : w3d_file.h
- W3D_LIGHT_ATTRIBUTE_TYPE_MASK : w3d_file.h
- W3D_MAKE_VERSION : w3d_file.h
- W3D_MESH_FLAG_ALIGNED : w3d_file.h
- W3D_MESH_FLAG_CAST_SHADOW : w3d_file.h
- W3D_MESH_FLAG_COLLISION_BOX : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_CAMERA : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_MASK : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_PHYSICAL : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_PROJECTILE : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_SHIFT : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_VEHICLE : w3d_file.h
- W3D_MESH_FLAG_COLLISION_TYPE_VIS : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_AABOX : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_CAMERA_ALIGNED : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_CAMERA_ORIENTED : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_MASK : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_NORMAL : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_OBBOX : w3d_file.h
- W3D_MESH_FLAG_GEOMETRY_TYPE_SKIN : w3d_file.h
- W3D_MESH_FLAG_HIDDEN : w3d_file.h
- W3D_MESH_FLAG_NONE : w3d_file.h
- W3D_MESH_FLAG_NPATCHABLE : w3d_file.h
- W3D_MESH_FLAG_PRELIT_LIGHTMAP_MULTI_PASS : w3d_file.h
- W3D_MESH_FLAG_PRELIT_LIGHTMAP_MULTI_TEXTURE : w3d_file.h
- W3D_MESH_FLAG_PRELIT_MASK : w3d_file.h
- W3D_MESH_FLAG_PRELIT_UNLIT : w3d_file.h
- W3D_MESH_FLAG_PRELIT_VERTEX : w3d_file.h
- W3D_MESH_FLAG_SHADOW : w3d_file.h
- W3D_MESH_FLAG_SHATTERABLE : w3d_file.h
- W3D_MESH_FLAG_SKIN : w3d_file.h
- W3D_MESH_FLAG_TWO_SIDED : w3d_file.h
- W3D_NAME_LEN : w3d_file.h
- W3D_NULL_OBJECT_CURRENT_VERSION : w3d_file.h
- W3D_OBSOLETE_H : w3d_obsolete.h
- W3d_Shader_Get_Alpha_Test() : w3d_file.h
- W3d_Shader_Get_Depth_Compare() : w3d_file.h
- W3d_Shader_Get_Depth_Mask() : w3d_file.h
- W3d_Shader_Get_Dest_Blend_Func() : w3d_file.h
- W3d_Shader_Get_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Get_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Get_Post_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Get_Post_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Get_Pri_Gradient() : w3d_file.h
- W3d_Shader_Get_PS2_Param_A() : w3d_file.h
- W3d_Shader_Get_PS2_Param_B() : w3d_file.h
- W3d_Shader_Get_PS2_Param_C() : w3d_file.h
- W3d_Shader_Get_PS2_Param_D() : w3d_file.h
- W3d_Shader_Get_Sec_Gradient() : w3d_file.h
- W3d_Shader_Get_Src_Blend_Func() : w3d_file.h
- W3d_Shader_Get_Texturing() : w3d_file.h
- W3d_Shader_Reset() : w3d_file.h
- W3d_Shader_Set_Alpha_Test() : w3d_file.h
- W3d_Shader_Set_Depth_Compare() : w3d_file.h
- W3d_Shader_Set_Depth_Mask() : w3d_file.h
- W3d_Shader_Set_Dest_Blend_Func() : w3d_file.h
- W3d_Shader_Set_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Set_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Set_Post_Detail_Alpha_Func() : w3d_file.h
- W3d_Shader_Set_Post_Detail_Color_Func() : w3d_file.h
- W3d_Shader_Set_Pri_Gradient() : w3d_file.h
- W3d_Shader_Set_PS2_Param_A() : w3d_file.h
- W3d_Shader_Set_PS2_Param_B() : w3d_file.h
- W3d_Shader_Set_PS2_Param_C() : w3d_file.h
- W3d_Shader_Set_PS2_Param_D() : w3d_file.h
- W3d_Shader_Set_Sec_Gradient() : w3d_file.h
- W3d_Shader_Set_Src_Blend_Func() : w3d_file.h
- W3d_Shader_Set_Texturing() : w3d_file.h
- W3D_SURFACE_TYPES : w3d_file.h
- W3D_TILE_ROTATION_0 : w3d_file.h
- W3D_TILE_ROTATION_180 : w3d_file.h
- W3D_TILE_ROTATION_270 : w3d_file.h
- W3D_TILE_ROTATION_90 : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_BACK_CHILD : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_FRONT_CHILD : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_LEAF : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_PARTITION : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_XNORMAL : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_YNORMAL : w3d_file.h
- W3D_TILEMAP_PARTITION_FLAGS_ZNORMAL : w3d_file.h
- W3D_TIMECODED_BINARY_MOVEMENT_FLAG : w3d_file.h
- W3D_TIMECODED_BIT_MASK : w3d_file.h
- W3D_TOPPLE_OPTIONS_NO_BOUNCE : W3DTreeBuffer.cpp
- W3D_TOPPLE_OPTIONS_NO_FX : W3DTreeBuffer.cpp
- W3D_TOPPLE_OPTIONS_NONE : W3DTreeBuffer.cpp
- W3D_UTIL_H : w3d_util.h
- W3D_VERTEX_CHANNEL_BONEID : w3d_file.h
- W3D_VERTEX_CHANNEL_COLOR : w3d_file.h
- W3D_VERTEX_CHANNEL_LOCATION : w3d_file.h
- W3D_VERTEX_CHANNEL_NORMAL : w3d_file.h
- W3D_VERTEX_CHANNEL_TEXCOORD : w3d_file.h
- W3d_Vertex_Material_Reset() : w3d_file.h
- W3DAnimationVector : W3DModelDraw.h
- W3DAPPDATA2_CURRENT_VERSION : w3dappdata.cpp
- W3DASSETMANAGER_H : W3DAssetManager.h
- W3DCameoMovieDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DClockDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DCommandBarBackgroundDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarForegroundDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarGenExpDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarGridDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarHelpPopupDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCommandBarTopDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DCreditsMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DDrawMapPreview() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DERR_H : w3derr.h
- W3DEXCLUSIONLIST_H : w3dexclusionlist.h
- W3DGadgetCheckBoxDraw() : W3DGadget.h, W3DCheckBox.cpp
- W3DGadgetCheckBoxImageDraw() : W3DGadget.h, W3DCheckBox.cpp
- W3DGadgetComboBoxDraw() : W3DGadget.h, W3DComboBox.cpp
- W3DGadgetComboBoxImageDraw() : W3DGadget.h, W3DComboBox.cpp
- W3DGadgetHorizontalSliderDraw() : W3DGadget.h, W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDraw() : W3DGadget.h, W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDrawA() : W3DHorizontalSlider.cpp
- W3DGadgetHorizontalSliderImageDrawB() : W3DHorizontalSlider.cpp
- W3DGadgetListBoxDraw() : W3DGadget.h, W3DListBox.cpp
- W3DGadgetListBoxImageDraw() : W3DGadget.h, W3DListBox.cpp
- W3DGadgetProgressBarDraw() : W3DGadget.h, W3DProgressBar.cpp
- W3DGadgetProgressBarImageDraw() : W3DGadget.h, W3DProgressBar.cpp
- W3DGadgetProgressBarImageDrawA() : W3DProgressBar.cpp
- W3DGadgetPushButtonDraw() : W3DGadget.h, W3DPushButton.cpp
- W3DGadgetPushButtonImageDraw() : W3DGadget.h, W3DPushButton.cpp
- W3DGadgetPushButtonImageDrawOne() : W3DPushButton.cpp
- W3DGadgetPushButtonImageDrawThree() : W3DPushButton.cpp
- W3DGadgetRadioButtonDraw() : W3DGadget.h, W3DRadioButton.cpp
- W3DGadgetRadioButtonImageDraw() : W3DGadget.h, W3DRadioButton.cpp
- W3DGadgetStaticTextDraw() : W3DGadget.h, W3DStaticText.cpp
- W3DGadgetStaticTextImageDraw() : W3DGadget.h, W3DStaticText.cpp
- W3DGadgetTabControlDraw() : W3DGadget.h, W3DTabControl.cpp
- W3DGadgetTabControlImageDraw() : W3DGadget.h, W3DTabControl.cpp
- W3DGadgetTextEntryDraw() : W3DGadget.h, W3DTextEntry.cpp
- W3DGadgetTextEntryImageDraw() : W3DGadget.h, W3DTextEntry.cpp
- W3DGadgetVerticalSliderDraw() : W3DGadget.h, W3DVerticalSlider.cpp
- W3DGadgetVerticalSliderImageDraw() : W3DGadget.h, W3DVerticalSlider.cpp
- W3DGameWinDefaultDraw() : W3DGameWindow.h, W3DGameWindow.cpp
- W3DLeftHUDDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DLogicalScreenToPixelScreen() : W3DConvert.h, W3DConvert.cpp
- W3DMainMenuButtonDropShadowDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuFourDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuInit() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuMapBorder() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMainMenuRandomTextDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMAPPING_ENVIRONMENT : w3d_obsolete.h, w3d_file.h
- W3DMAPPING_UV : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_HINT_DIT_OVER_DCT : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_HINT_DIT_OVER_DIG : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_HINT_FAST_SPECULAR_AFTER_ALPHA : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_HINT_SIT_OVER_SCT : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_HINT_SIT_OVER_SIG : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_MASK : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_NO_RT_LIGHTING : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_100 : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_25 : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_50 : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_MASK : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_MINUS_100 : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_PSX_TRANS_NONE : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_USE_ALPHA : w3d_obsolete.h, w3d_file.h
- W3DMATERIAL_USE_SORTING : w3d_obsolete.h, w3d_file.h
- W3DMetalBarMenuDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DMPO_GLUE : always.h
- W3DMTL_H : w3dmtl.h
- W3DNEW : always.h
- W3DNEWARRAY : always.h
- W3DNoDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DPowerDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DPowerDrawA() : W3DControlBar.cpp
- W3dQuaternionStruct : w3d_file.h
- W3DRightHUDDraw() : W3DGUICallbacks.h, W3DControlBar.cpp
- W3DSHADER_ALPHATEST_DEFAULT : w3d_file.h
- W3DSHADER_ALPHATEST_DISABLE : w3d_file.h
- W3DSHADER_ALPHATEST_ENABLE : w3d_file.h
- W3DSHADER_ALPHATEST_MAX : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_DEFAULT : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_ALWAYS : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_EQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_GEQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_GREATER : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_LEQUAL : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_LESS : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_MAX : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_NEVER : w3d_file.h
- W3DSHADER_DEPTHCOMPARE_PASS_NOTEQUAL : w3d_file.h
- W3DSHADER_DEPTHMASK_DEFAULT : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_DISABLE : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_ENABLE : w3d_file.h
- W3DSHADER_DEPTHMASK_WRITE_MAX : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_MAX : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE_MINUS_SRC_ALPHA : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ONE_MINUS_SRC_COLOR : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_ALPHA : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_COLOR : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_SRC_COLOR_PREFOG : w3d_file.h
- W3DSHADER_DESTBLENDFUNC_ZERO : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DETAIL : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_DISABLE : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_INVSCALE : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_MAX : w3d_file.h
- W3DSHADER_DETAILALPHAFUNC_SCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADD : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADDSIGNED : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_ADDSIGNED2X : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_BLEND : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DEFAULT : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DETAIL : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DETAILBLEND : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_DISABLE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_INVSCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_MAX : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_MODALPHAADDCOLOR : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SCALE : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SCALE2X : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SUB : w3d_file.h
- W3DSHADER_DETAILCOLORFUNC_SUBR : w3d_file.h
- W3DSHADER_PRIGRADIENT_ADD : w3d_file.h
- W3DSHADER_PRIGRADIENT_BUMPENVMAP : w3d_file.h
- W3DSHADER_PRIGRADIENT_BUMPENVMAPLUMINANCE : w3d_file.h
- W3DSHADER_PRIGRADIENT_DEFAULT : w3d_file.h
- W3DSHADER_PRIGRADIENT_DISABLE : w3d_file.h
- W3DSHADER_PRIGRADIENT_MAX : w3d_file.h
- W3DSHADER_PRIGRADIENT_MODULATE : w3d_file.h
- W3DSHADER_PRIGRADIENT_MODULATE2X : w3d_file.h
- W3DSHADER_SECGRADIENT_DEFAULT : w3d_file.h
- W3DSHADER_SECGRADIENT_DISABLE : w3d_file.h
- W3DSHADER_SECGRADIENT_ENABLE : w3d_file.h
- W3DSHADER_SECGRADIENT_MAX : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_DEFAULT : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_MAX : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ONE : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ONE_MINUS_SRC_ALPHA : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_SRC_ALPHA : w3d_file.h
- W3DSHADER_SRCBLENDFUNC_ZERO : w3d_file.h
- W3DSHADER_TEXTURING_DEFAULT : w3d_file.h
- W3DSHADER_TEXTURING_DISABLE : w3d_file.h
- W3DSHADER_TEXTURING_ENABLE : w3d_file.h
- W3DSHADER_TEXTURING_MAX : w3d_file.h
- W3DShellMenuSchemeDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DShroudLevel : W3DShroud.h
- W3DTEXTURE_ALPHA_BITMAP : w3d_file.h
- W3DTEXTURE_ANIM_LOOP : w3d_file.h
- W3DTEXTURE_ANIM_MANUAL : w3d_file.h
- W3DTEXTURE_ANIM_ONCE : w3d_file.h
- W3DTEXTURE_ANIM_PINGPONG : w3d_file.h
- W3DTEXTURE_CLAMP_U : w3d_file.h
- W3DTEXTURE_CLAMP_V : w3d_file.h
- W3DTEXTURE_HINT_BASE : w3d_file.h
- W3DTEXTURE_HINT_EMISSIVE : w3d_file.h
- W3DTEXTURE_HINT_ENVIRONMENT : w3d_file.h
- W3DTEXTURE_HINT_MASK : w3d_file.h
- W3DTEXTURE_HINT_SHIFT : w3d_file.h
- W3DTEXTURE_HINT_SHINY_MASK : w3d_file.h
- W3DTEXTURE_MIP_LEVELS_2 : w3d_file.h
- W3DTEXTURE_MIP_LEVELS_3 : w3d_file.h
- W3DTEXTURE_MIP_LEVELS_4 : w3d_file.h
- W3DTEXTURE_MIP_LEVELS_ALL : w3d_file.h
- W3DTEXTURE_MIP_LEVELS_MASK : w3d_file.h
- W3DTEXTURE_NO_LOD : w3d_file.h
- W3DTEXTURE_PUBLISH : w3d_file.h
- W3DTEXTURE_RESIZE_OBSOLETE : w3d_file.h
- W3DTEXTURE_TYPE_BUMPMAP : w3d_file.h
- W3DTEXTURE_TYPE_COLORMAP : w3d_file.h
- W3DTEXTURE_TYPE_MASK : w3d_file.h
- W3DThinBorderDraw() : W3DGUICallbacks.h, W3DMainMenu.cpp
- W3DToppleState : W3DTreeBuffer.h
- W3DUtilityClassID : w3dutil.h
- W3dVectorStruct : w3d_file.h
- W3DVERTMAT_ARGB_EMISSIVE_ONLY : w3d_file.h
- W3DVERTMAT_COPY_SPECULAR_TO_DIFFUSE : w3d_file.h
- W3DVERTMAT_DEPTH_CUE_TO_ALPHA : w3d_file.h
- W3DVERTMAT_PSX_MASK : w3d_file.h
- W3DVERTMAT_PSX_NO_RT_LIGHTING : w3d_file.h
- W3DVERTMAT_PSX_TRANS_100 : w3d_file.h
- W3DVERTMAT_PSX_TRANS_25 : w3d_file.h
- W3DVERTMAT_PSX_TRANS_50 : w3d_file.h
- W3DVERTMAT_PSX_TRANS_MASK : w3d_file.h
- W3DVERTMAT_PSX_TRANS_MINUS_100 : w3d_file.h
- W3DVERTMAT_PSX_TRANS_NONE : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_BUMPENV : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_CHEAP_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_EDGE : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_GRID : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_GRID_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_GRID_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_GRID_WS_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_GRID_WS_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_MASK : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_RANDOM : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_ROTATE : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_SCALE : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_SCREEN : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_SILHOUETTE : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_SINE_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_STEP_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_UV : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_WS_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_WS_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE0_MAPPING_ZIGZAG_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_BUMPENV : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_CHEAP_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_EDGE : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_GRID : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_GRID_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_GRID_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_GRID_WS_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_GRID_WS_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_MASK : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_RANDOM : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_ROTATE : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_SCALE : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_SCREEN : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_SILHOUETTE : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_SINE_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_STEP_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_UV : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_WS_CLASSIC_ENV : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_WS_ENVIRONMENT : w3d_file.h
- W3DVERTMAT_STAGE1_MAPPING_ZIGZAG_LINEAR_OFFSET : w3d_file.h
- W3DVERTMAT_USE_DEPTH_CUE : w3d_file.h
- W3DWEBBROWSER_H : W3DWebBrowser.h
- Wait_Blit() : ddraw.cpp, misc.h
- WAIT_INDEFINITELY : TurretAI.cpp
- Wait_Process() : process.cpp, process.h, PROCESS.CPP, PROCESS.H
- WAIT_TO_EXIT : AIUpdate.h
- Wait_Vert_Blank() : ddraw.cpp, misc.h
- WANTS_NEITHER : ContainModule.h
- WANTS_TO_ENTER : ContainModule.h
- WANTS_TO_EXIT : ContainModule.h
- wantToSquishTarget() : AIStateMachine.h, AIStates.cpp
- WATER_AMP : W3DWater.cpp
- WATER_FILL : WaterTool.cpp
- WATER_FREQ : W3DWater.cpp
- WATER_GRID : Scripts.h
- WATER_MESH_FVF : W3DWater.cpp
- WATER_MESH_OPACITY : W3DWater.cpp
- WATER_MESH_SPACING : W3DWater.cpp
- WATER_MESH_X_VERTICES : W3DWater.cpp
- WATER_MESH_Y_VERTICES : W3DWater.cpp
- WATER_OFFSET : W3DWater.cpp
- WATER_STRIP_X : W3DWaterTracks.cpp
- WATER_STRIP_Y : W3DWaterTracks.cpp
- WATER_VB_PAGES : W3DWaterTracks.cpp
- waterGround() : AIPathfind.cpp
- WaterSettings : Water.h, Water.cpp
- WaterTool_H : WaterTool.h
- WAVE_FREQ : W3DWater.cpp
- waveAcceleration : W3DWaterTracks.cpp
- WAVEHDR_LIST : simpleplayer.h
- waveInitialV : W3DWaterTracks.cpp
- waveType : W3DWaterTracks.cpp
- WaveTypeCloseOcean : W3DWaterTracks.cpp
- WaveTypeCloseOceanDouble : W3DWaterTracks.cpp
- WaveTypeFirst : W3DWaterTracks.cpp
- waveTypeInfo : W3DWaterTracks.cpp
- WaveTypeLast : W3DWaterTracks.cpp
- WaveTypeMax : W3DWaterTracks.cpp
- WaveTypeOcean : W3DWaterTracks.cpp
- WaveTypePond : W3DWaterTracks.cpp
- WaveTypeRadial : W3DWaterTracks.cpp
- WaveTypeStationary : W3DWaterTracks.cpp
- WAYPOINT_PATH_LIMIT : AIUpdate.cpp
- WaypointID : TerrainLogic.h
- WAYPOINTTOOL_H : WaypointTool.h
- WbApp() : WorldBuilder.h
- WChar : UTypes.h
- wcstrim() : trim.cpp, trim.h
- WEAPON_AFFECTS_ALLIES : Weapon.h
- WEAPON_AFFECTS_ENEMIES : Weapon.h
- WEAPON_AFFECTS_NEUTRALS : Weapon.h
- WEAPON_AFFECTS_SELF : Weapon.h
- WEAPON_ANTI_AIRBORNE_INFANTRY : Weapon.h
- WEAPON_ANTI_AIRBORNE_VEHICLE : Weapon.h
- WEAPON_ANTI_BALLISTIC_MISSILE : Weapon.h
- WEAPON_ANTI_GROUND : Weapon.h
- WEAPON_ANTI_MINE : Weapon.h
- WEAPON_ANTI_PARACHUTE : Weapon.h
- WEAPON_ANTI_PROJECTILE : Weapon.h
- WEAPON_ANTI_SMALL_MISSILE : Weapon.h
- WEAPON_COLLIDE_ALLIES : Weapon.h
- WEAPON_COLLIDE_BALLISTIC_MISSILES : Weapon.h
- WEAPON_COLLIDE_CONTROLLED_STRUCTURES : Weapon.h
- WEAPON_COLLIDE_ENEMIES : Weapon.h
- WEAPON_COLLIDE_PROJECTILE : Weapon.h
- WEAPON_COLLIDE_SHRUBBERY : Weapon.h
- WEAPON_COLLIDE_SMALL_MISSILES : Weapon.h
- WEAPON_COLLIDE_STRUCTURES : Weapon.h
- WEAPON_COLLIDE_WALLS : Weapon.h
- WEAPON_DOESNT_AFFECT_AIRBORNE : Weapon.h
- WEAPON_DOESNT_AFFECT_SIMILAR : Weapon.h
- WEAPON_EXPLOSION : ParticleSys.h
- WEAPON_KILLS_SELF : Weapon.h
- WEAPON_RANGE_LINE_WIDTH : DrawObject.cpp
- WEAPON_STATUS_COUNT : WeaponStatus.h
- WEAPON_TRAIL : ParticleSys.h
- WeaponAffectsMaskType : Weapon.h
- WeaponAntiMaskType : Weapon.h
- WEAPONBONUSCONDITION_BATTLEPLAN_BOMBARDMENT : Weapon.h
- WEAPONBONUSCONDITION_BATTLEPLAN_HOLDTHELINE : Weapon.h
- WEAPONBONUSCONDITION_BATTLEPLAN_SEARCHANDDESTROY : Weapon.h
- WEAPONBONUSCONDITION_CONTINUOUS_FIRE_FAST : Weapon.h
- WEAPONBONUSCONDITION_CONTINUOUS_FIRE_MEAN : Weapon.h
- WEAPONBONUSCONDITION_COUNT : Weapon.h
- WEAPONBONUSCONDITION_DEMORALIZED_OBSOLETE : Weapon.h
- WEAPONBONUSCONDITION_DRONE_SPOTTING : Weapon.h
- WEAPONBONUSCONDITION_ELITE : Weapon.h
- WEAPONBONUSCONDITION_ENTHUSIASTIC : Weapon.h
- WEAPONBONUSCONDITION_FANATICISM : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_ONE : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_THREE : Weapon.h
- WEAPONBONUSCONDITION_FRENZY_TWO : Weapon.h
- WEAPONBONUSCONDITION_GARRISONED : Weapon.h
- WEAPONBONUSCONDITION_HERO : Weapon.h
- WEAPONBONUSCONDITION_HORDE : Weapon.h
- WEAPONBONUSCONDITION_INVALID : Weapon.h
- WEAPONBONUSCONDITION_NATIONALISM : Weapon.h
- WEAPONBONUSCONDITION_PLAYER_UPGRADE : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_EASY : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_HARD : Weapon.h
- WEAPONBONUSCONDITION_SOLO_AI_NORMAL : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_EASY : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_HARD : Weapon.h
- WEAPONBONUSCONDITION_SOLO_HUMAN_NORMAL : Weapon.h
- WEAPONBONUSCONDITION_SUBLIMINAL : Weapon.h
- WEAPONBONUSCONDITION_TARGET_FAERIE_FIRE : Weapon.h
- WEAPONBONUSCONDITION_VETERAN : Weapon.h
- WeaponBonusConditionFlags : WeaponBonusConditionFlags.h
- WeaponBonusConditionType : Weapon.h
- WeaponChoiceCriteria : WeaponSet.h
- WeaponCollideMaskType : Weapon.h
- WeaponLockType : WeaponSet.h
- WeaponPrefireType : Weapon.h
- WeaponReloadType : Weapon.h
- WEAPONSET_CARBOMB : WeaponSetType.h
- WEAPONSET_COUNT : WeaponSetType.h
- WEAPONSET_CRATEUPGRADE_ONE : WeaponSetType.h
- WEAPONSET_CRATEUPGRADE_TWO : WeaponSetType.h
- WEAPONSET_ELITE : WeaponSetType.h
- WEAPONSET_HERO : WeaponSetType.h
- WEAPONSET_MINE_CLEARING_DETAIL : WeaponSetType.h
- WEAPONSET_PLAYER_UPGRADE : WeaponSetType.h
- WEAPONSET_RIDER1 : WeaponSetType.h
- WEAPONSET_RIDER2 : WeaponSetType.h
- WEAPONSET_RIDER3 : WeaponSetType.h
- WEAPONSET_RIDER4 : WeaponSetType.h
- WEAPONSET_RIDER5 : WeaponSetType.h
- WEAPONSET_RIDER6 : WeaponSetType.h
- WEAPONSET_RIDER7 : WeaponSetType.h
- WEAPONSET_RIDER8 : WeaponSetType.h
- WEAPONSET_VEHICLE_HIJACK : WeaponSetType.h
- WEAPONSET_VETERAN : WeaponSetType.h
- WeaponSetConditionType : WeaponSet.h
- WeaponSetFlags : WeaponSetFlags.h
- WeaponSetType : WeaponSetType.h
- WEAPONSLOT_COUNT : GameType.h
- WeaponSlotType : GameType.h
- WeaponStatus : WeaponStatus.h
- WeaponTemplateSetFinder : WeaponSet.h
- WeaponTemplateSetVector : WeaponSet.h
- WeaponTemplateVec : InstantDeathBehavior.h, SlowDeathBehavior.h
- Weather : GameType.h
- WEATHER_COUNT : GameType.h
- WEATHER_NORMAL : GameType.h
- WEATHER_SNOWY : GameType.h
- WeatherNames : GameType.h, GameType.cpp
- WHEEL_SMOOTHNESS : Drawable.cpp
- WHeightMapEdit_H : WHeightMapEdit.h
- whichTemplate : ParticleEditorExport.h
- WhichTurretType : GameCommon.h
- while() : patch.cpp
- WHIRLING : ObjectCreationList.cpp
- white : LanGameOptionsMenu.cpp
- WHITE_COLOR : TTFont.cpp, TTFont.h
- WIDE_STEP : HeightMap.cpp
- WideChar : BaseType.h
- WideCharStringToMultiByte() : ThreadUtils.h, ThreadUtils.cpp
- WIN16_CB_ADDSTRING : FormClass.cpp
- WIN16_LB_ADDSTRING : FormClass.cpp
- WIN32_LEAN_AND_MEAN : PreRTS.h, LANAPI.cpp, W3DMainMenu.cpp, Win32OSDisplay.cpp, Win32Mouse.cpp, _pch.h, debug_dlg.cpp, netserv.cpp, StdAfx.h, _pch.h, AUD_DSoundDriver.cpp, AUD_Profiler.cpp, AUD_Time.cpp, AUD_Windows.cpp, registry.cpp, win.h, WinMain.cpp, buildVersionUpdate.cpp, winblows.cpp, winblows.h, registry.cpp, WINBLOWS.CPP, WINBLOWS.H, textureCompress.cpp, StdAfx.h, timingTest.cpp, versionUpdate.cpp, StdAfx.h, verchk.h, wolInit.cpp, wolSetup.cpp, wolSetup.h, win.h
- WIN_ANIMATION_COUNT : AnimateWindowManager.h
- WIN_ANIMATION_NONE : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_BOTTOM : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_BOTTOM_TIMED : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_LEFT : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_RIGHT : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_RIGHT_FAST : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_TOP : AnimateWindowManager.h
- WIN_ANIMATION_SLIDE_TOP_FAST : AnimateWindowManager.h
- WIN_ANIMATION_SPIRAL : AnimateWindowManager.h
- WIN_BUFFER_LENGTH : GameWindowManagerScript.cpp
- WIN_CAPTURE_ALL : GameWindow.h
- WIN_CAPTURE_KEYBOARD : GameWindow.h
- WIN_CAPTURE_MOUSE : GameWindow.h
- WIN_COLOR_UNDEFINED : GameWindow.h
- WIN_DRAW_LINE_WIDTH : W3DGadget.h
- WIN_ERR_GENERAL_FAILURE : GameWindow.h
- WIN_ERR_INVALID_PARAMETER : GameWindow.h
- WIN_ERR_INVALID_WINDOW : GameWindow.h
- WIN_ERR_KEYBOARD_CAPTURED : GameWindow.h
- WIN_ERR_MOUSE_CAPTURED : GameWindow.h
- WIN_ERR_OK : GameWindow.h
- WIN_ERR_OUT_OF_WINDOWS : GameWindow.h
- WIN_FADE_TRANSITION : GameWindowTransitions.h
- WIN_H : win.h
- WIN_INPUT_NOT_USED : GameWindow.h
- WIN_INPUT_USED : GameWindow.h
- WIN_MAX_WINDOWS : GameWindow.h
- WIN_SCALE_UP_TRANSITION : GameWindowTransitions.h
- WIN_STACK_DEPTH : GameWindowManagerScript.cpp
- WIN_STATE_HILITED : WinInstanceData.h
- WIN_STATE_SELECTED : WinInstanceData.h
- WIN_STATUS_ABOVE : GameWindow.h
- WIN_STATUS_ACTIVE : GameWindow.h
- WIN_STATUS_ALWAYS_COLOR : GameWindow.h
- WIN_STATUS_BELOW : GameWindow.h
- WIN_STATUS_BORDER : GameWindow.h
- WIN_STATUS_CHECK_LIKE : GameWindow.h
- WIN_STATUS_DESTROYED : GameWindow.h
- WIN_STATUS_DRAGABLE : GameWindow.h
- WIN_STATUS_ENABLED : GameWindow.h
- WIN_STATUS_FLASHING : GameWindow.h
- WIN_STATUS_HIDDEN : GameWindow.h
- WIN_STATUS_HOTKEY_TEXT : GameWindow.h
- WIN_STATUS_IMAGE : GameWindow.h
- WIN_STATUS_NO_FLUSH : GameWindow.h
- WIN_STATUS_NO_FOCUS : GameWindow.h
- WIN_STATUS_NO_INPUT : GameWindow.h
- WIN_STATUS_NONE : GameWindow.h
- WIN_STATUS_NOT_READY : GameWindow.h
- WIN_STATUS_ON_MOUSE_DOWN : GameWindow.h
- WIN_STATUS_ONE_LINE : GameWindow.h
- WIN_STATUS_RIGHT_CLICK : GameWindow.h
- WIN_STATUS_SEE_THRU : GameWindow.h
- WIN_STATUS_SHORTCUT_BUTTON : GameWindow.h
- WIN_STATUS_SMOOTH_TEXT : GameWindow.h
- WIN_STATUS_TAB_STOP : GameWindow.h
- WIN_STATUS_TOGGLE : GameWindow.h
- WIN_STATUS_USE_OVERLAY_STATES : GameWindow.h
- WIN_STATUS_WRAP_CENTERED : GameWindow.h
- WIN_TOOLTIP_LEN : GameWindow.h
- WINDOW_BRUSH : autorun.cpp
- WINDOW_HEIGHT : wbview3d.cpp
- WINDOW_PLAY_MOVIE_COUNT : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_LOOP : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_ONCE : WindowVideoManager.h
- WINDOW_PLAY_MOVIE_SHOW_LAST_FRAME : WindowVideoManager.h
- WINDOW_VIDEO_STATE_COUNT : WindowVideoManager.h
- WINDOW_VIDEO_STATE_HIDDEN : WindowVideoManager.h
- WINDOW_VIDEO_STATE_PAUSE : WindowVideoManager.h
- WINDOW_VIDEO_STATE_PLAY : WindowVideoManager.h
- WINDOW_VIDEO_STATE_START : WindowVideoManager.h
- WINDOW_VIDEO_STATE_STOP : WindowVideoManager.h
- WINDOW_WIDTH : wbview3d.cpp
- WindowLayoutCurrentVersion : GameWindowManager.h, GameWindowManager.cpp
- WindowLayoutInitFunc : WindowLayout.h
- WindowLayoutShutdownFunc : WindowLayout.h
- WindowLayoutUpdateFunc : WindowLayout.h
- WindowMsgData : GameWindow.h
- WindowMsgHandledType : GameWindow.h
- Windows9xVersionTable : cpudetect.cpp
- Windows_Message_Handler() : msgloop.cpp, msgloop.h
- WindowsDebugPrint() : AUD_Assert.cpp, AUD_Windows.cpp
- WindowStatusNames : GameWindow.h, GameWindowManagerScript.cpp
- WindowStyleNames : GameWindow.h, GameWindowManagerScript.cpp
- WindowsVersion : autorun.cpp
- WindowVideoPlayType : WindowVideoManager.h
- WindowVideoStates : WindowVideoManager.h
- WINFIX_H : WinFix.H
- WinInputReturnCode : GameWindow.h
- WinMain() : debug_dlg.cpp, netserv.cpp, test2.cpp, WinMain.cpp, autorun.cpp, buildVersionUpdate.cpp, WinMain.cpp, DatGen.cpp, winblows.cpp, WinMain.cpp, WINBLOWS.CPP, textureCompress.cpp, versionUpdate.cpp, wolSetup.cpp
- WINS__KEY : PeerThread.cpp
- WINS__STR : PeerThread.cpp
- WinVersion : WinFix.CPP, WinFix.H
- within() : DumbProjectileBehavior.cpp
- WM_GO : autorun.h
- WM_USERSTAT : autorun.h
- WMAPLAY_EVENT : simpleplayer.h
- WND_FILE_H : Wnd_File.h
- Wnd_Proc() : autorun.cpp
- WndProc() : test2.cpp, WinMain.cpp
- WOLAPI_KEY : IGR.h
- WOLAPI_REG_KEY : IGR.h, wolInit.cpp
- WOLAPI_REG_KEY_BOTTOM : IGR.h, wolInit.cpp
- WOLAPI_REG_KEY_INSTALLPATH : wolInit.cpp
- WOLAPI_REG_KEY_OPTIONS : IGR.h
- WOLAPI_REG_KEY_PATH : wolInit.cpp
- WOLAPI_REG_KEY_TOP : IGR.h, wolInit.cpp
- WOLAPI_REG_KEY_VERSION : wolInit.cpp
- WOLAPI_REG_KEY_WOLAPI : IGR.h
- WOLBuddyOverlayInit() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayInput() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayRCMenuInit() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayRCMenuSystem() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayShutdown() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlaySystem() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLBuddyOverlayUpdate() : GUICallbacks.h, WOLBuddyOverlay.cpp
- WOLCustomScoreScreenInit() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenInput() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenShutdown() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenSystem() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLCustomScoreScreenUpdate() : GUICallbacks.h, WOLCustomScoreScreen.cpp
- WOLDisplayGameOptions() : PeerDefs.h, GameSpyGameInfo.h, WOLGameSetupMenu.cpp
- WOLDisplaySlotList() : PeerDefs.h, GameSpyGameInfo.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuInit() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuInput() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuShutdown() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuSystem() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLGameSetupMenuUpdate() : GUICallbacks.h, WOLGameSetupMenu.cpp
- WOLLadderScreenInit() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenInput() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenShutdown() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenSystem() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLadderScreenUpdate() : GUICallbacks.h, WOLLadderScreen.cpp
- WOLLobbyMenuInit() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuInput() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuShutdown() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuSystem() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLobbyMenuUpdate() : GUICallbacks.h, WOLLobbyMenu.cpp
- WOLLocaleSelectInit() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectInput() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectShutdown() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectSystem() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLocaleSelectUpdate() : GUICallbacks.h, WOLLocaleSelectPopup.cpp
- WOLLoginMenuInit() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuInput() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuShutdown() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuSystem() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLLoginMenuUpdate() : GUICallbacks.h, WOLLoginMenu.cpp
- WOLMapSelectLayout : GameSpyChat.h, WOLGameSetupMenu.cpp, WOLMapSelectMenu.cpp
- WOLMapSelectMenuInit() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuInput() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuShutdown() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuSystem() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMapSelectMenuUpdate() : GUICallbacks.h, WOLMapSelectMenu.cpp
- WOLMessageWindowInit() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowInput() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowShutdown() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowSystem() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLMessageWindowUpdate() : GUICallbacks.h, WOLMessageWindow.cpp
- WOLPositionStartSpots() : WOLGameSetupMenu.cpp, WOLMapSelectMenu.cpp
- WOLQMScoreScreenInit() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenInput() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenShutdown() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenSystem() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQMScoreScreenUpdate() : GUICallbacks.h, WOLQMScoreScreen.cpp
- WOLQuickMatchMenuInit() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuInput() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuShutdown() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuSystem() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLQuickMatchMenuUpdate() : GUICallbacks.h, WOLQuickMatchMenu.cpp
- WOLStatusMenuInit() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuInput() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuShutdown() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuSystem() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLStatusMenuUpdate() : GUICallbacks.h, WOLStatusMenu.cpp
- WOLWelcomeMenuInit() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuInput() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuShutdown() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuSystem() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WOLWelcomeMenuUpdate() : GUICallbacks.h, WOLWelcomeMenu.cpp
- WORD : bittype.h
- WORLD_ANIM_FADE_ON_EXPIRE : InGameUI.h
- WORLD_ANIM_NO_OPTIONS : InGameUI.h
- WORLD_ANIM_PLAY_ONCE_AND_DESTROY : InGameUI.h
- WORLD_NORMAL : shd6bumpdiff_constants.h, shd6bumpspec_constants.h, shd7bumpdiff_constants.h, shd7bumpspec_constants.h, shd8bumpdiff_constants.h, shd8bumpspec_constants.h
- WORLD_VERTEX : shd6bumpdiff_constants.h, shd6bumpspec_constants.h, shd7bumpdiff_constants.h, shd7bumpspec_constants.h, shd8bumpdiff_constants.h, shd8bumpspec_constants.h
- WorldAnimationList : InGameUI.h
- WorldAnimationListIterator : InGameUI.h
- WorldAnimationOptions : InGameUI.h
- WORLDBUILDER_FILENAME : autorun.h
- WORLDBUILDER_FONT_FILENAME : EditParameter.cpp
- WorldHeightMap_H : WorldHeightMap.h
- WouldMapTransfer() : MapUtil.h, MapUtil.cpp
- Write_Data() : IFF.H
- Write_Iff_Chunk() : IFF.H
- WRITE_MICRO_CHUNK : chunkio.h
- WRITE_MICRO_CHUNK_STRING : chunkio.h
- WRITE_MICRO_CHUNK_WIDESTRING : chunkio.h
- WRITE_MICRO_CHUNK_WWSTRING : chunkio.h
- Write_PCX_File() : pcx.H
- WRITE_SAFE_MICRO_CHUNK : chunkio.h
- WRITE_WIDESTRING_CHUNK : chunkio.h
- WRITE_WWSTRING_CHUNK : chunkio.h
- WriteMainDB() : loadsave.cpp, loadsave.h
- WRNMSG : wdebug.h
- WRNSTREAM : wdebug.h
- WSF_BETWEEN : WeaponSet.h
- WSF_COUNT : WeaponSet.h
- WSF_FIRING : WeaponSet.h
- WSF_INVALID : WeaponSet.h
- WSF_NONE : WeaponSet.h
- WSF_PREATTACK : WeaponSet.h
- WSF_RELOADING : WeaponSet.h
- WW3D2_STRIP_OPTIMIZER_H__ : stripoptimizer.h
- WW3D_ASSET_STATUS_H : assetstatus.h
- WW3D_DEVTYPE : dx8wrapper.cpp
- WW3D_ERROR_GENERIC : w3derr.h
- WW3D_ERROR_INITIALIZATION_FAILED : w3derr.h
- WW3D_ERROR_LOAD_FAILED : w3derr.h
- WW3D_ERROR_OK : w3derr.h
- WW3D_ERROR_SAVE_FAILED : w3derr.h
- WW3D_ERROR_WINDOW_NOT_OPEN : w3derr.h
- WW3D_FORMAT_A1R5G5B5 : ww3dformat.h
- WW3D_FORMAT_A4L4 : ww3dformat.h
- WW3D_FORMAT_A4R4G4B4 : ww3dformat.h
- WW3D_FORMAT_A8 : ww3dformat.h
- WW3D_FORMAT_A8L8 : ww3dformat.h
- WW3D_FORMAT_A8P8 : ww3dformat.h
- WW3D_FORMAT_A8R3G3B2 : ww3dformat.h
- WW3D_FORMAT_A8R8G8B8 : ww3dformat.h
- WW3D_FORMAT_COUNT : ww3dformat.h
- WW3D_FORMAT_DXT1 : ww3dformat.h
- WW3D_FORMAT_DXT2 : ww3dformat.h
- WW3D_FORMAT_DXT3 : ww3dformat.h
- WW3D_FORMAT_DXT4 : ww3dformat.h
- WW3D_FORMAT_DXT5 : ww3dformat.h
- WW3D_FORMAT_L6V5U5 : ww3dformat.h
- WW3D_FORMAT_L8 : ww3dformat.h
- WW3D_FORMAT_P8 : ww3dformat.h
- WW3D_FORMAT_R3G3B2 : ww3dformat.h
- WW3D_FORMAT_R5G6B5 : ww3dformat.h
- WW3D_FORMAT_R8G8B8 : ww3dformat.h
- WW3D_FORMAT_U8V8 : ww3dformat.h
- WW3D_FORMAT_UNKNOWN : ww3dformat.h
- WW3D_FORMAT_X1R5G5B5 : ww3dformat.h
- WW3D_FORMAT_X4R4G4B4 : ww3dformat.h
- WW3D_FORMAT_X8L8V8U8 : ww3dformat.h
- WW3D_FORMAT_X8R8G8B8 : ww3dformat.h
- WW3D_H : ww3d.h
- WW3D_PERSIST_CHUNKID_DAZZLE : ww3dids.h
- WW3D_PERSIST_CHUNKID_LIGHT : ww3dids.h
- WW3D_PERSIST_CHUNKID_RENDEROBJ : ww3dids.h
- WW3D_TRIGGER_PROCESS_STATS : ww3dtrig.h
- WW3D_TRIGGER_RENDER_STATS : ww3dtrig.h
- WW3D_TRIGGER_SURFACE_CACHE_STATS : ww3dtrig.h
- WW3D_ZFORMAT_COUNT : ww3dformat.h
- WW3D_ZFORMAT_D15S1 : ww3dformat.h
- WW3D_ZFORMAT_D16 : ww3dformat.h
- WW3D_ZFORMAT_D16_LOCKABLE : ww3dformat.h
- WW3D_ZFORMAT_D24S8 : ww3dformat.h
- WW3D_ZFORMAT_D24X4S4 : ww3dformat.h
- WW3D_ZFORMAT_D24X8 : ww3dformat.h
- WW3D_ZFORMAT_D32 : ww3dformat.h
- WW3D_ZFORMAT_UNKNOWN : ww3dformat.h
- WW3DErrorType : w3derr.h
- WW3DFormat : ww3dformat.h
- WW3DFORMAT_H : ww3dformat.h
- WW3DFormat_To_D3DFormat() : formconv.cpp, formconv.h
- WW3DFormatToD3DFormatConversionArray : formconv.cpp
- WW3DIDS_H : ww3dids.h
- WW3DTRIG_H : ww3dtrig.h
- WW3DZFormat : ww3dformat.h
- WW3DZFormat_To_D3DFormat() : formconv.cpp, formconv.h
- WW3DZFormatToD3DFormatConversionArray : formconv.cpp
- WWASSERT : aabtreebuilder.cpp, wwdebug.h, aabtreebuilder.cpp
- WWASSERT_PRINT : wwdebug.h
- WWDEBUG_BREAK : wwdebug.h
- WWDebug_Check_Trigger() : wwdebug.cpp
- WWDEBUG_ERROR : wwdebug.h
- WWDEBUG_H : wwdebug.h
- WWDebug_Install_Assert_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Message_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Profile_Start_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Profile_Stop_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Install_Trigger_Handler() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf_Error() : wwdebug.cpp, wwdebug.h
- WWDebug_Printf_Warning() : wwdebug.cpp, wwdebug.h
- WWDEBUG_PROFILE_START : wwdebug.h
- WWDebug_Profile_Start() : wwdebug.cpp
- WWDEBUG_PROFILE_STOP : wwdebug.h
- WWDebug_Profile_Stop() : wwdebug.cpp
- WWDEBUG_SAY : wwdebug.h
- WWDEBUG_TRIGGER : wwdebug.h
- WWDEBUG_TRIGGER_GENERIC0 : wwdebug.h
- WWDEBUG_TRIGGER_GENERIC1 : wwdebug.h
- WWDEBUG_TYPE_ERROR : wwdebug.h
- WWDEBUG_TYPE_INFORMATION : wwdebug.h
- WWDEBUG_TYPE_USER : wwdebug.h
- WWDEBUG_TYPE_WARNING : wwdebug.h
- WWDEBUG_WARNING : wwdebug.h
- WWERROR : RAWFILE.H, rawfile.h
- WWFILE_Hx : WWFILE.H, wwfile.h
- WWHACK_H : wwhack.h
- WWINLINE : always.h
- WWKEY_ALT_BIT : keyboard.h
- WWKEY_BTN_BIT : keyboard.h
- WWKEY_CTRL_BIT : keyboard.h
- WWKEY_DBL_BIT : keyboard.h
- WWKEY_RLS_BIT : keyboard.h
- WWKEY_SHIFT_BIT : keyboard.h
- WWKey_Type : keyboard.h
- WWKEY_VK_BIT : keyboard.h
- WWLIB_CPU_DETECT_H__ : cpudetect.h
- WWLOG_INTERMEDIATE : wwprofile.h
- WWLOG_PREPARE_TIME_AND_MEMORY : wwprofile.h
- WWMATH_CHUNKID_CARDINALSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_CARDINALSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_CATMULLROMSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_CATMULLROMSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_HERMITESPLINE1D : wwmathids.h
- WWMATH_CHUNKID_HERMITESPLINE3D : wwmathids.h
- WWMATH_CHUNKID_LINEARCURVE1D : wwmathids.h
- WWMATH_CHUNKID_LINEARCURVE3D : wwmathids.h
- WWMATH_CHUNKID_TCBSPLINE1D : wwmathids.h
- WWMATH_CHUNKID_TCBSPLINE3D : wwmathids.h
- WWMATH_CHUNKID_VEHICLECURVE : wwmathids.h
- WWMATH_EPSILON : wwmath.h
- WWMATH_EPSILON2 : wwmath.h
- WWMATH_FLOAT_MAX : wwmath.h
- WWMATH_FLOAT_MIN : wwmath.h
- WWMATH_H : wwmath.h
- WWMATH_OOSQRT2 : wwmath.h
- WWMATH_OOSQRT3 : wwmath.h
- WWMATH_PI : wwmath.h
- WWMATH_SQRT2 : wwmath.h
- WWMATH_SQRT3 : wwmath.h
- WWMEMLOG : wwmemlog.h
- WWMEMLOG_H : wwmemlog.h
- WWMEMLOG_KEY0 : wwmemlog.cpp
- WWMEMLOG_KEY1 : wwmemlog.cpp
- WWPROFILE : wwprofile.h
- WWProfile_Get_Inv_Processor_Ticks_Per_Second() : wwprofile.cpp
- WWProfile_Get_System_Time() : wwprofile.cpp, wwprofile.h
- WWProfile_Get_Ticks() : wwprofile.cpp
- WWPROFILE_H : wwprofile.h
- WWRELEASE_ERROR : wwdebug.h
- WWRELEASE_SAY : wwdebug.h
- WWRELEASE_WARNING : wwdebug.h
- WWROOTPROFILE : wwprofile.h
- WWSAVELOAD_H : wwsaveload.h
- WWTIMEIT : wwprofile.h